If we are starting again, I will probably end up rerolling my character.
Because Jelial spent a long time doing nothing...Yaaaaay
Because Jelial spent a long time doing nothing...Yaaaaay
GreenGoat said
So... we restart with a new one?
Maxim said
Eh, why are we restarting exactly?
LimeyPanda said
If we are starting again, I will probably end up rerolling my character.Because Jelial spent a long time doing nothing...Yaaaaay
Brovo said
This decision has been in the making for a while, as both Kadaeux and Tempest should be aware, but I've finally decided that due to a large combination of reasons, I'm going to be ordering a general hard reset on Legend of Renalta 2. [sic]
Maxim said
Ack...sorry about that :(
Tempest said
--Stuff that responds to me---
Brand said
I have military obligations from the 28th - 14th, but i'd like to reserve a place in case im not around when all this gets kicked off.
Brovo said
--Diplomacy, while it may be influenced by traits, will be up to you--not a dice roll--to decide. Ex: If you're built like a tank, you can intimidate better, but you--the person playing the character--still have to pull that off yourself.
Brovo said
Raw Talent: After a few (or perhaps several) failed attempts at magic, you suddenly found yourself able to bring a raw spark of power to life in your hands. After being awed by it, you found that you could consistently control and contort this power to your will. You could conjure subtle things, flashes of light or wreathing your hands in fire. (Basics of casting magic power-wise.)
Apprentice: Combined with Raw Talent, you’ve learned how to harness that raw magical power into a consistent train of thought. Through studying a few tomes and, possible, learning from the Mage’s Guild, you’ve focused yourself onto a single school of magic. This will help focus your power into something consistent and tangible, but it’s only the beginning... (Basics of understanding magic. One school of magic unlocked.)
Maxim said
At risk of sounding like a moron ...While I like at least a few of the changes here, I'm sorta worried that this new system is sacrificing a bit too much flexibility and complexity for simplicity. Essentially I think there really need to be more of the old system of traits.Perhaps the biggest example I can think of is Leadership, or really conversation skills in general, seems to be nearly non-existent in the new system. None of those three (except magic with charm spells and such) trait groups have anything that really help with speaking and conversation.Now, before this get's pointed out.While it's a valid point, I feel like there isn't going to be enough help at this point for those who want to play charismatic characters, but are somewhat limited by irl skills.The other minor gripe I have is that, at least from what I'm getting, you have to spend 2/3 traits in order to be a mage at all. My issue with this is that it tends to make those who want to me a mage "on the side" (such as a battlemage) too focused in magic. Specifically, it seems like you have to take these two skills in tandem in order to be a mage of any effectiveness.Just voicing some minor concerns I have.
Elendra said
I feel as if characters are going to have to start younger too, to make sense of them being so much worse at things. Older characters with longer histories but no skills seems... not so good.Also, I disagree with you on "IRL skills are negligible" with regards to social characters. Even if we have people we know are social IRL, that doesn't mean we can still properly convey it. It doesn't take a mastermind to have a sword swing with a few words in a RP, but if you want all socials based on your ability to RP then some characters are going to be more powerful by virtue of their player just having a better way with words.
Elendra said
Further, by the same logic, there shouldn't be skills for picking up on lies or the like. Players are already capable of trying to figure out when something another character says is a lie based on their own skills. Further, this also restricts you from making characters that are more intelligent than yourself too.I heavily disagree with the notion of physical abilities (magic, sword play, w/e) having stats and things tied them while other important things don't.Just because they may not be rolled as often, doesn't mean they shouldn't still be there as a mechanic.
tempest said Unless you're acting like the guy who tries to force his will upon a character and goes crazy stalker insane person, it'll be fine. *shrugs*