Hidden 9 yrs ago Post by TheUnknowable
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In the land of Argonia (not purposefully named for the land in Skyrim) the cities may be protected by the guards, but it is the adventurers that make the area between the cities safe enough for people to travel, and the areas around the cities safe enough for villages to exist.

You joined the Adventurers Guild within the last year, perhaps as little as two months ago, in order to become a certified adventurer, so that you could have the benefits of being an adventurer, whether it was the ability to travel without protection, the coin that you could earn, or any other reason.

The local Guild hall, as it is small, offers certification training in the following areas:

1) Warrior: Standard fighters that learn to use a variety of melee weapons. Usually use heavy armors.
2) Archer: A fighter which specializes in ranged weapons like bows and crossbows, though they have basic training with melee weapons as well. Usually wear light armors.
3) Skirmisher: A fighter which specializes in thrown weapons, though they have basic training in the use of spears in melee.
4) Crusader: Hybrid warrior/mage which uses both weapons and magic to smite the enemies of their god. Might use any armor.
5) Bard: A magic user that has come under some recent scrutiny, as some people argue that they aren't true adventurers. They use the power of magic mixed with the power of song, or in some cases other forms of art, to enchant others. Usually delegated to a support role, as they can improve the performance of their allies and harm the performance of their enemies.
6) Cleric: A magic user who is a devotee to a specific religion, they gain powers from their god or religious beliefs. The Guild only knows how to teach you to access those powers, they cannot give you powers. Development is personal and will develop based on the deity and how you serve them.
7) Shaman: A magic user that draws on nature to perform their art. This is also a personal experience, and development is dependent on your studies.
8) Wizard: A magic user who studies the nature of magic itself to try and unlock its secrets. Often develop slowly through pure study, but they can advance rapidly if another is willing to teach them or they find writings on a magical subject.

This is, hopefully, the day of your graduation. You have been assigned to one of the testing teams, Blue team, and will set out as a group to complete a mission. Unlike past class trips to mines or caves where you honed your combat abilities in battle against goblins or Kobolds, today you will only be accompanied by a former graduate, an old wizard who is hoping to earn his Advanced certification so that he can teach at the guildhall. This mission will be more difficult, and will require more than just combat prowess if you are to succeed the test and graduate.

The Guild accepts members of any intelligent race, though they must at least be adults, a minimum of sixteen for a human. There is no upper limit on age as long as you can pass the physical tests required for a member.

Hidden 9 yrs ago Post by TheUnknowable
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@Disciple CainHe's pretty jacked for a catfolk. I guess that's because he has some tiger in him.
Hidden 9 yrs ago Post by Polaris North
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@TheUnknowable

Hey, is it alright if I make a shapeshifting race? But they do assume human forms and can't shift because of guild rules or something and are wearing magical collars to prevent them from shifting and only higher ranking people can deactivate the collar.

And can we create some goddesses for the clerics?

And is lightning magic for shamans or wizards?

Sorry for the multitude of questions.
Hidden 9 yrs ago Post by TheUnknowable
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@TheUnknowable

Hey, is it alright if I make a shapeshifting race? But they do assume human forms and can't shift because of guild rules or something and are wearing magical collars to prevent them from shifting and only higher ranking people can deactivate the collar.

And can we create some goddesses for the clerics?

And is lightning magic for shamans or wizards?

Sorry for the multitude of questions.


You can be a shapeshifter if you want. That can even be your power if you want, though it would need to be limited. Becoming an animal would be fine, but becoming an element/etc. would be OP.

You can make any deities you want, as long as the power they give you isn't too OP.

Lightning could be for shamans or wizards (or clerics/crusaders), depending on how you do it. The old wizard will have a lightning spell, but a shaman could also have one from his study of nature.
Hidden 9 yrs ago Post by Polaris North
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@TheUnknowable

Alrighty thanks.
Hidden 9 yrs ago Post by Disciple Cain
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Fun fact: Kuccat's full name is actually an anagram for 'Swole as fuck cat'. That's how I made his name.
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@TheUnknowable

Hey, is it alright if I make a shapeshifting race? But they do assume human forms and can't shift because of guild rules or something and are wearing magical collars to prevent them from shifting and only higher ranking people can deactivate the collar.


What's the reason for the collar? If anything, a guild would seek these folks out so they can shape shift to their advantage. If they're a native race to Argonia, this sounds like a subjugation measure which would mean this race is considered to be... second class citizens, and dangerous. If they're not, this collar would likely still be a means of subjugation, but this means the race was magically evolved from some other beast to serve this specific purpose. So, they're bred for this power and advantage they have, but suppressed so they can't rampage with their power(s). In either case, they'd probably have a handler, and depending on the circumstances behind their creation and evolution, the social structure of the world... they could be seen only as tools rather than living beings.

Of course, these and other complications/details are things you might have to answer for in their creation. Because if there's one, there's usually another, and they may or may not be on our side.

@TheUnknowable
Also, are the non-magical classes still afforded some kind of magical abilities? And if so, what kind do you think are reasonable?
Hidden 9 yrs ago Post by Polaris North
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What's the reason for the collar? If anything, a guild would seek these folks out so they can shape shift to their advantage. If they're a native race to Argonia, this sounds like a subjugation measure which would mean this race is considered to be... second class citizens, and dangerous. If they're not, this collar would likely still be a means of subjugation, but this means the race was magically evolved from some other beast to serve this specific purpose. So, they're bred for this power and advantage they have, but suppressed so they can't rampage with their power(s). In either case, they'd probably have a handler, and depending on the circumstances behind their creation and evolution, the social structure of the world... they could be seen only as tools rather than living beings.

Of course, these and other complications/details are things you might have to answer for in their creation. Because if there's one, there's usually another, and they may or may not be on our side.


For the collar, well I assumed that maybe their shapeshifting would be OP and that's why I put that out but the GM did say that it was alright as long as they can only shift into animals. Well there can be enemies but like my shapeshifter, they can probably only shift into animals.
Hidden 9 yrs ago Post by Disciple Cain
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They sound a lot like fae creatures.
Hidden 9 yrs ago Post by Bourgeoisie
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Name: Lei Dao Wang
Appearance: Lei Dao stands at 6'10, and his beard is roughly one and a half-feet long, and his long hair is often worn in a neat top knot.


Race: Human
Age: 25
Adventurer Class: Crusader
Adventurer Level: Trainee
Mundane Skills: Prodigious strength and endurance, horsemanship, Polearm training (glaive), swordsmanship, martial arts training, First aid training, armor smithing/care, tactics and strategy.
Magical skills: AOE healing, AOE buffs and minor self enhancements.
Personality: Serious and rigid, Lei Dao is as sharp and cold as the blade of his glaive. He is studious and austere, and holds himself to high standards. Those same standards, he does not set for others, as he does not believe that he has the right to force his beliefs on others. Behind closed doors however, Lei often lets more compassionate and human side show. He is a poet, an artist and scholar who enjoys more mundane pursuits more commonly associated with housewives. His choice god is Yunchung, The Soldier General God of Tactics, Brotherhood and Martial Prowess.
Bio: Lei Dao Wang was the second son a family of three children. His father had been a war hero in the kingdom of Hanguo, and with his prestige, ensured that his sons would have the best education they could. Lei Dao studied and trained hard, emulating his father as best he could. He joined the order of Yunchung at the age of sixteen, and began training in the divine mystical arts. When Lei Dao was twenty, his father pulled the three brothers into his study and revealed that Lei Dao and the youngest brother were adopted. They would not be eligible to inherit any of the father's property on his death. That same day, the three adopted brothers swore an oath of brotherhood. The oldest would stay at the house and manage the household, while the other two brothers were to go on journeys to become able retainers for their sworn brother. Lei Dao joined the Adventurer's Guild for that reason. As wandering warrior and scholar, Lei Dao had fought and studied with the best and brightest, and was searching for new ideas. Taking a ship to Argonia, he was promptly defeated by another wandering warrior, a swordsman employed in the Adventurer's guild. The defeat and the foreign culture shocked the Crusader, who joined the guild shortly after his defeat. At the beginning of his trial, he had joined the guild for about a two month, and is still only able to speak the local language with a heavy accent.
Equipment: A Glaive that weighs 40 lbs and heavy armor.
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Hidden 9 yrs ago Post by TheUnknowable
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@Disciple Cainthe ability to buff yourself in ways consistent with your class, ie archers getting a form of heatseeking enchantment, or similarly debuff your enemies would seem to fit the best. Also you could use toxins for similar effects.
Hidden 9 yrs ago Post by Polaris North
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Well that's how I could get them accepted.
Hidden 9 yrs ago Post by Bourgeoisie
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Hows mine?
Hidden 9 yrs ago Post by TheUnknowable
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@BourgeoisieIt's good. Approved.
Hidden 9 yrs ago Post by Disciple Cain
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Alright well if that's what gets in as a trainee, I need to buff/hype up cat man a little more. What with Guan Yu joining the fray.
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Hidden 9 yrs ago Post by Bourgeoisie
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@Disciple Cain
Yes, become the Lion-O you were meant to be.
Hidden 9 yrs ago Post by TheUnknowable
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@BourgeoisieNow he just needs the power of Thunder, Thunder Thunder.

@Disciple CainI figured with @Bourgeoisie getting magic and fighting skills as a trainee, and many of the classes including a bit of both it would only make sense to allow it for fighters too.
Hidden 9 yrs ago 9 yrs ago Post by Polaris North
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Just tell me if it's OP or something.
Hidden 9 yrs ago Post by Disciple Cain
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Well everyone's trying to one-up the cat, so I have to enforce his place as the lion beast he is now.
Hidden 9 yrs ago Post by TheUnknowable
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@deadpixel101@ravenDivinityI'm going to start the RP tonight. Neither of you have posted a CS yet, so I'm reminding you. If you need some more time, just tell me.

@Disciple CainYour CS is missing a backstory and equipment.
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