When our dimensional plane crossed paths with another dimensional plane, huge rifts opened up between the two, allowing natives of both planes to cross over. The aftereffects of this were many: During the three-year "Incursion Period" when the planes were aligned, rifts opened all across the world and otherdimensional beings poured through into ours, resulting in a full scale war. When the planes left eachothers spheres of influence the rifts closed, trapping the otherdimensional beings in our plane, many of whom still live among us in secret. In addition, the innate forces of the otherworld seeped into ours and triggered what can only be described as a form of psionic magical power in approximately one in every ten thousand humans. Worst of all, the areas that the rifts opened in are still unstable, and the fabric between planes is very thin. Even though the metaphysical distance between our world and the otherworld is much greater now, with enough effort and power things from the other side can and do break through to wreak havoc.
To combat this the United Nations created the Paranormal Response Division, an international secret military branch designed to assess and respond to threats involving otherworld entities and events. There are a number of "Response Units" Made up of a handler who feeds information and such to a squad of four to six individuals, chosen for a variety of talents.
The RP will focus on the newly formed Response Unit 6, and will start out with a sort of "monster of the week" kind of feel to it, with plot developing more later on. It's also very much styled off several Anime, so feel free to reflect those kinds of tropes with your characters and actions; grimdark interdimensional horror is great, but spicing it up with some humor is fun too.
Character design:
People become candidates for the Paranormal Response Division through only one requirement: Having had major, undeniable contact with the otherworldly. Candidates are then examined discreetly, and if they exhibit the elite abilities necessary for dealing with the horrors of the otherworld on a regular basis,offered a spot. If they accept they undergo training based on their personal abilities.
Mages usually have a fairly limited range of spellcasting ability, most commonly tied to the creation, destruction and control of a certain ‘elemental' category.
Mage categories:
Fire
Pretty self explanatory. Fire mages can summon and manipulate fire, and snuff it out just as easily. More powerful mages are even said to be able to control the heat and color of their flame, or have it target only specific materials and leave all else unharmed.
Psychic
Psychic mages have the ability to interact with the thoughts and minds of others, ranging from memory alteration and manipulation to fill blown mind control. The PRD keeps a close eye on these mages, but also highly value them for their ability to completely erase and replace the memories of witnesses.
Kinetic
Kinetic mages powers combine telekinesis with simulated kinetic force. They can imitate the kinetic force of a high speed impact with a touch, or fire an object like a bullet, The more powerful the Mage the more force they can apply and the bigger the objects they can manipulate, as well as more control offered allowing them to more easily use their telekinetic powers without firing the manipulated object out of a cannon.
Sonics
Sonic mages can create and modify sound, with the ability to do things such as raise or lower the volume of a conversation, create illusory ‘ghost’ sounds, or even utilize it offensively with a deafening thunderclap only the targets can hear.
Others
Feel free to design your own if none of these strike your fancy, just run them by me first so I can make sure they fit and aren't overpowered.
I'll be playing as Response Unit 6’s handler, and controlling most plot-related NPC’s as the GM.
Character sheet
Name:
Appearance:
Personality:
Background:
Role: (your characters specialty and role within the squad.)
Equipment:
Additional info:
Also please feel free to ask questions about the world if you're confused or unsure about anything.
To combat this the United Nations created the Paranormal Response Division, an international secret military branch designed to assess and respond to threats involving otherworld entities and events. There are a number of "Response Units" Made up of a handler who feeds information and such to a squad of four to six individuals, chosen for a variety of talents.
The RP will focus on the newly formed Response Unit 6, and will start out with a sort of "monster of the week" kind of feel to it, with plot developing more later on. It's also very much styled off several Anime, so feel free to reflect those kinds of tropes with your characters and actions; grimdark interdimensional horror is great, but spicing it up with some humor is fun too.
Character design:
People become candidates for the Paranormal Response Division through only one requirement: Having had major, undeniable contact with the otherworldly. Candidates are then examined discreetly, and if they exhibit the elite abilities necessary for dealing with the horrors of the otherworld on a regular basis,offered a spot. If they accept they undergo training based on their personal abilities.
Mages usually have a fairly limited range of spellcasting ability, most commonly tied to the creation, destruction and control of a certain ‘elemental' category.
Mage categories:
Fire
Pretty self explanatory. Fire mages can summon and manipulate fire, and snuff it out just as easily. More powerful mages are even said to be able to control the heat and color of their flame, or have it target only specific materials and leave all else unharmed.
Psychic
Psychic mages have the ability to interact with the thoughts and minds of others, ranging from memory alteration and manipulation to fill blown mind control. The PRD keeps a close eye on these mages, but also highly value them for their ability to completely erase and replace the memories of witnesses.
Kinetic
Kinetic mages powers combine telekinesis with simulated kinetic force. They can imitate the kinetic force of a high speed impact with a touch, or fire an object like a bullet, The more powerful the Mage the more force they can apply and the bigger the objects they can manipulate, as well as more control offered allowing them to more easily use their telekinetic powers without firing the manipulated object out of a cannon.
Sonics
Sonic mages can create and modify sound, with the ability to do things such as raise or lower the volume of a conversation, create illusory ‘ghost’ sounds, or even utilize it offensively with a deafening thunderclap only the targets can hear.
Others
Feel free to design your own if none of these strike your fancy, just run them by me first so I can make sure they fit and aren't overpowered.
I'll be playing as Response Unit 6’s handler, and controlling most plot-related NPC’s as the GM.
Character sheet
Name:
Appearance:
Personality:
Background:
Role: (your characters specialty and role within the squad.)
Equipment:
Additional info:
Also please feel free to ask questions about the world if you're confused or unsure about anything.