Characters
Staff:
Horondo,
Old wizard. Master H
Age: Undisclosed, Very old.
Appearance:
Appearance:
- Height: 6'4 (not including the hat)
- Weight:
- Eye colour: Steely blue.
- Hair: Thinning on top, heavy white with a majestic beard.
- Physique: Frail with age.
- Clothes: Heavy wizard cloak and hat that hides even heavier armour beneath.
- Symbol colour, location: Pending
Personality: For such a humble wise old man he is very impatient and abrupt. He is more often a quite observer but will not go unnoticed when he does speak.
One could be easily fooled and mistaken for thinking him a cold careless selfish man, on a personal level his compassion can seem endless, if you have earned it.
His social problems stem from the many distracting thoughts, puzzles and problems that continually run through his mind simultaneously every waking moment.
Bio: Little is known of his extended past, Horondo is new to the land bringing with him his experience wealth and granddaughter. He has been instrumental in guild structure before but outside of that knowledge he shares very little.
Reason for creating the guild: Horondo lost control of his last guild to his three children. Unhappy with the environment Izzy was in he started a new guild upon her desperate wishes and travelled far away from his haunting past failures.
One could be easily fooled and mistaken for thinking him a cold careless selfish man, on a personal level his compassion can seem endless, if you have earned it.
His social problems stem from the many distracting thoughts, puzzles and problems that continually run through his mind simultaneously every waking moment.
Bio: Little is known of his extended past, Horondo is new to the land bringing with him his experience wealth and granddaughter. He has been instrumental in guild structure before but outside of that knowledge he shares very little.
Reason for creating the guild: Horondo lost control of his last guild to his three children. Unhappy with the environment Izzy was in he started a new guild upon her desperate wishes and travelled far away from his haunting past failures.
Combat prowess: E-
Basic sword and cane, the old man can move surprisingly fast when he has too.
Name: Air Force magic
Type: Matter manipulation
Rank: B+
Detail: Horondo's magic allows him to create an invisible solid square block out of the air. It can be of varying sizes and he can create multiples if needed. These squares can be fully enclosed or have one or multiple openings.
By further manipulating the air within it he can;
Uses:
Basic sword and cane, the old man can move surprisingly fast when he has too.
Name: Air Force magic
Type: Matter manipulation
Rank: B+
Detail: Horondo's magic allows him to create an invisible solid square block out of the air. It can be of varying sizes and he can create multiples if needed. These squares can be fully enclosed or have one or multiple openings.
By further manipulating the air within it he can;
Remove all air at creation,
Make it a near solid block,
Or by semi-solidifying it, create a shimmering sludge that acts like quick sand.
Make it a near solid block,
Or by semi-solidifying it, create a shimmering sludge that acts like quick sand.
Uses:
- Offensive- Solid blocks can be used to crush opponents. Trapped opponents can be suffocated.
- Defensive- Solid walls act as invisible barriers and shields.
- Support- Can be used to slow or trap enemies.
- Other- Can be used as a container or climbing blocks.
Isabelle,
Izzy!. The young inventor
Age: 16
Appearance:
Appearance:
- Height: 5'4
- Weight:
- Eye colour: Wild brown
- Hair: Long thick light brown with a tint of fiery orange.
- Physique: Slender, thin.
- Clothes: Minimal, beside nearly every possible accessory.
Goggles, hat, gloves, belt, travelling boots, back pack, and her trusty reliable dear coat. - Symbol colour, location: Pending
Personality: Izzy is a bright curious and bubbly young lady. Her biggest flaw is her naive belief that others share her innocence.
She is highly gullible and easily mislead or tricked. Given the choice she will always show sympathy and give a second chance.
It is near impossible to wipe the optimistic smile from her face or cheerful gleam from her eye.
Her second flaw is her endless curiosity and desire to experiment and learn.
Bio:
Reason for joining: Horondo put his experience and resources into starting the guild just for Izzy. He strongly believes it is a crucial factor for a growing young Mage.
She is highly gullible and easily mislead or tricked. Given the choice she will always show sympathy and give a second chance.
It is near impossible to wipe the optimistic smile from her face or cheerful gleam from her eye.
Her second flaw is her endless curiosity and desire to experiment and learn.
Bio:
Reason for joining: Horondo put his experience and resources into starting the guild just for Izzy. He strongly believes it is a crucial factor for a growing young Mage.
Combat Prowess: E/D+ With guns. Izzy is agile and fit but untrained and quite weak, as expected for a 16 year old girl.
Her skill with her magic musket is quite good however.
Magic: Limitless creation
Type: Manifestation (invention magic)
Rank: E-
Detail: Izzy's magic allow's her to bring the cogs, gears, beams, springs, wires, nuts and bolts from her imagination into reality.
The different parts are often different bright colours depending on their properties.
The magic can only exist within close proximity to izzy and is subject to all the laws of physics expected for what it represents.
Uses:
Her skill with her magic musket is quite good however.
Magic: Limitless creation
Type: Manifestation (invention magic)
Rank: E-
Detail: Izzy's magic allow's her to bring the cogs, gears, beams, springs, wires, nuts and bolts from her imagination into reality.
The different parts are often different bright colours depending on their properties.
Blue- solid/rigid
Green- flexible
Red- malleable/slick/gooey
Brown- soft/solid/light (wood like)
Yellow- brittle/sharp (depending on shade)
Green- flexible
Red- malleable/slick/gooey
Brown- soft/solid/light (wood like)
Yellow- brittle/sharp (depending on shade)
The magic can only exist within close proximity to izzy and is subject to all the laws of physics expected for what it represents.
Uses:
- Offensive- Besides the obvious of making a stick to bat someone with, Izzy in her ingenuity often discovers ways to trip, trap, stumble and batter her opponents.
- Defensive- Barriers are the quickest and easiest defensive derived from her powers.
- Support- Situational, but Izzy must be close.
- Other- Long ladders don't work. A very young Izzy once learned this as the base of her construct continued to disappear as she got higher, leaving the young escapist climbing in one spot.
Selcia,
The iron maiden
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- Support-
- Other-
Ivas,
... 'That guy'
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Combat prowess: B
Ability: Werewolf (Lycan-infected)
Type: Beast shift
Rank: D
Detail: Ivas was bitten by a werewolf and now suffers a control-less change on each full moon.
Uses:
Ability: Card offence.
Type: Mystical / enhancement.
Rank: D+
Detail:
Uses:
Ability: Werewolf (Lycan-infected)
Type: Beast shift
Rank: D
Detail: Ivas was bitten by a werewolf and now suffers a control-less change on each full moon.
Uses:
- Offensive- increased speed and strength and an enhanced hybrid wolf form that comes on full moons and rare occasions.
- Defensive- Slight advanced healing. Excellent when transformed.
- Support- He has slightly heightened senses growing stronger nearer a full moon.
- Other- Occasional lack of control and a weakness to silver.
Ability: Card offence.
Type: Mystical / enhancement.
Rank: D+
Detail:
Uses:
- Offensive-
- Defensive-
- Support-
- Other-
Recruits:
Jackson Redwood
Red Jack Age: 24
Appearance:
Appearance:
- Height: 5'8
- Weight:
- Eye color:Stormy Blue
- Hair:Dusty Brown
- Physique: Lean, Sharp Features
- Clothes: Tailcoat, waistcoat, Suit Pants/Shirt, Heavy Boots and a Tall Top Hat.
- Symbol color, location: Yellow, Back of Right hand
Personality: A charming gentleman to most Jack tries to keep a cheerful outlook on the task at hand. He’s often seen to be confident in most scenarios leading with a toothy grin and his fun loving nature.
That being said he likes a good trick every now and again often at the expense of those around him, a chilly in your sleeping mouth swapping sugar for salt; it was probably him.
Jack is terrified of dogs often taking entirely different routes if it means not having to pass one on the street.
Bio: When growing up Jack endured several hours of sword training a day under the supervision of his well-meaning but forceful mother. The strict regimen of studding both tombs of history and swordsmanship left Jack with little care for either task. It would be at night when left alone to rest he would play with a deck of cards he got at a much younger age, this play time would evolve into practise, then training as he discovered magic and his affinity for the craft.
Leaving home at a young age Jack would soon start looking for work, finding it hard to find a simple paying job Jack elected to join a mage guild. At first he didn’t care much for what guild he was accepted so long as he could get paid, this soon untenable as the guild got less and less standard work and moved towards something shadier. Jack ultimately left due to a payment dispute with the guild master.
Now having left that town and guild behind him Jack is trying his hand again in the guild in the hopes that he can make his way in the world and maybe a name for himself.
Reason for joining: This guild seemed to have solid foundations and looked to want to treat its members with respect.
That being said he likes a good trick every now and again often at the expense of those around him, a chilly in your sleeping mouth swapping sugar for salt; it was probably him.
Jack is terrified of dogs often taking entirely different routes if it means not having to pass one on the street.
Bio: When growing up Jack endured several hours of sword training a day under the supervision of his well-meaning but forceful mother. The strict regimen of studding both tombs of history and swordsmanship left Jack with little care for either task. It would be at night when left alone to rest he would play with a deck of cards he got at a much younger age, this play time would evolve into practise, then training as he discovered magic and his affinity for the craft.
Leaving home at a young age Jack would soon start looking for work, finding it hard to find a simple paying job Jack elected to join a mage guild. At first he didn’t care much for what guild he was accepted so long as he could get paid, this soon untenable as the guild got less and less standard work and moved towards something shadier. Jack ultimately left due to a payment dispute with the guild master.
Now having left that town and guild behind him Jack is trying his hand again in the guild in the hopes that he can make his way in the world and maybe a name for himself.
Reason for joining: This guild seemed to have solid foundations and looked to want to treat its members with respect.
Combat prowess: E- Trained in the sword Jack all-be it badly, Jack can swing a blade better than someone whose never has just not that much better.
Magic: High Card
Type: Manipulation (Card Magic)
Rank: E+
Detail: Jack can manipulate any ordinary deck of 52 cards once he’s shuffled them, he can draw whatever card he chooses but the effect is based on the suit and number of the card.
The weakest card in the deck is the 2 and ace is by far the strongest.
Spades: The drawn card takes the shape of a blade.
Hearts - The drawn card can be using like a patch to heal wounds.
Diamonds - The drawn card takes the shape of a diamond shield.
Clubs - The drawn card will explode in arcane energy on impact once thrown.
Joker - The drawn card explodes into a thick Smoke harming whoever drew it.
Uses:
Magic: High Card
Type: Manipulation (Card Magic)
Rank: E+
Detail: Jack can manipulate any ordinary deck of 52 cards once he’s shuffled them, he can draw whatever card he chooses but the effect is based on the suit and number of the card.
The weakest card in the deck is the 2 and ace is by far the strongest.
Spades: The drawn card takes the shape of a blade.
Hearts - The drawn card can be using like a patch to heal wounds.
Diamonds - The drawn card takes the shape of a diamond shield.
Clubs - The drawn card will explode in arcane energy on impact once thrown.
Joker - The drawn card explodes into a thick Smoke harming whoever drew it.
Uses:
- Offensive- Jack is not really a front line fighter, while able to attack with a Spades or Clubs he uses them sparingly as the clubs drain him fast and his swordsmanship is far from what Jack was to be running into combat with.
- Defensive- Diamonds and Jokers are often used to protect himself from oncoming assaults or to cover an escape.
- Support- Anything from scrapes to gouges Jacks got you covered with his Hearts.