If you read those words and couldn't help but sing the song in your head then perhaps this is an RP that's for you.
Without going into spoiler detail this RP is going to be set in Miami at the third branch of the Teen Titans franchise.
Guidelines
1 : This RP will be based on the DC Hero code of Ethics ( No lethal attacks) 2 : Characters will be no older than 20 (Hence the Teen in the title) and no younger than 15 (This is not a daycare) 3 : Characters can be related to existing DC heros or OCs 4 : No Superman level characters (This includes Lanterns, Shazams and other mega types) 5 : The GMs rulings are final when so stated as "This is my ruling" (I dislike endless discussion and arguments as I am sure do others) 6 : Romances and mild Romantic conflict encouraged ( Who didn't enjoy Starfire an Robin's confusing attempts to explore what each meant to the other or Beastboy's crush on Raven) 7 : Mental abilities such as Telepathy and Mind control will only be used on NPCs unless both players agree ahead of time. The exception to this is if a player says they are thinking something in their post and don't have mental shields. Example = Marcus looks at the new Lighting God Motorcycle by Wayne Inc. And thinks ~Man I wish I could afford that~ In this example Marcus is actively thinking something that to a telepathic could be considered the same as thinking out loud.
Wow! Did I just post all those rules? I personally enjoy using a light touch as far as characters are concerned.
NAME Jesse Belle Chambers ALIAS Liberty Belle SPECIES Human AGE 16 GENDER Female TIES TO HERO Jesse's parents are former members of the Justice Society POWERS
Jesse has a connection to the speed force which happens to be related to her visualization of the speed-formula: 3x2(9YZ)4A. These formulas function as mantras that connect Jesse with the Speed Force, and few other people can utilize them. Jesse is able to move at roughly half-light speed.
Speed Force Conduit
Accelerated Healing Speed Force conduits are not invulnerable nor durable enough to sustain damage however if they are harmed they will heal at high speeds. Any normal wear and tear damage to their bodies are almost instantly healed.
Decelerated Aging Speed Force conduits have a slowed aging process. This power can be imparted on their most intimate loved ones by extended contact rather than distribution.
Flight: Speed Force conduits can rotate their arms and spin their bodies like tops to achieve something of a kind of helicopter flight. However, with practice conduits can even achieve controllable flight if launched at high speeds. Despite their flight abilities they are always faster on their feet.
Increased Perceptions Speed Force conduits traveling at the speed of sound may miss important events as they run by. The Speed Force grants them enhanced senses that allow them to see, hear, smell, touch and/or taste at an increased speed and understand it as it is processed.
Infinite Mass Punch Speed Force conduits have an increased level of strength added to their bodies which they can impart in different ways. Certain speedsters can strength each and every move they make however this requires attention and stress for each movement and therefore is almost never used. In most cases conduits can focus the Speed Force's extra-dimensional energies into one massive punch; when used in practiced this punch pushed a metahuman from one continent to another.
Phasing Speed Force conduits can vibrate their molecules so quickly that they can achieve intangibility for short bursts allowing them to phase through objects.
Self-Sustenance Speed Force conduits travel at incredible speeds which cause their bodies to work overtime. In situations where their bodies may be too fast for them to breathe they may impart on the Speed Force for sustenance. However, this almost always results in the conduits having an increased metabolism at all times requiring them to constantly refill their energy supplies.
Speed Force Aura People who are propelled by the conduits during high speed situations can survive the harsh conditions associated with mach speeds. When the conduit must rescue an individual from a burning building these individuals will be protected while within the aura.
Supercharged Brain Activity Sometimes neglected by Speedsters who only operate at superhuman speeds and never slow down enough to understand their full potential; Speedsters can access superhuman levels in their brains further than processing information. They can test theories, understand difficult equations and run trial and error in their brains at superhuman speeds. Different conduits access this activity in different ways.
Superhuman Stamina Speed Force conduits have to access the Speed Force for a number of different tasks. Most Speedsters use their superhuman speed and react at superhuman speeds; therefore, they must run for extended periods or operate for a large amount of time. Their bodies can handle the stresses of superhuman racing without noticeable distress.
Superhuman Speed Speed Force conduits have one main ability above all else. Conduits are connected to the barrier and accumulation of all Speed known in their universe. These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. Older speedsters have a reduced but maxed speed of 770mph which is just below sonic booms allowing them to react to situations without causing civilians undo stress. Speedsters in their prime can travel at much faster speeds such as the max level of recorded aided speed on Earth and even reach the speed of light with enough willpower. It is possible for conduits to travel much faster than the speed of light however such levels require an incredible amount of stress. Speedsters unaccustomed to their max level of speeds may detach themselves from the Speed Force or even become part of the Speed Force by accident.
Vortex Creations Speed Force conduits that plant themselves on the ground and rotate their extremities can cause an incredible amount of wind to burst through their focused funnel. Most Speedsters use this ability automatically when they run reducing the air currents around their body to low enough levels to no longer inhibit their speed. Creatively, Speedsters can create tornadoes and gusts with their arms
Superhuman Strength She possesses super-strength like her mother. As with her mother, the mechanism of this ability remains unexplained, which irritated her father
SKILLS Business Management Basic Martial Arts (Capoeira) ABILITIES N/A WEAPONS/GADGETS Combination Communication Sat/Radio & HUD Navigation HISTORY Jesse Chambers was born in Queens, New York to the golden age superheroes Johnny Quick and Liberty Belle.
Her father taught Jesse the formula that let him draw energy from the Speed Force, 3x2(9yz)4a, hoping that she would become a super-hero. However, she devoted her life instead to studying superheroes of the past and running her father's business Quickstart Enterprises.
When her father asked her to deliver some documents to the Justice Society, that encounter would result in her aiding the team as Jesse Quick, finally living up to her father's dream of her being a costumed crime fighter.
PERSONALITY Jesse is a cheerful yet serious young woman who's sense of responsibility is strong. She loves a good joke and though she doesn't often engage in such activity she can play very clever practical jokes on her selected targets FRIENDS
FAMILY Father : Jonathan P. "John" Chambers Mother : Elizabeth "Libby" Belle Lawrence Chambers CRUSH/RELATIONSHIP N/A OTHER
I will be playing as an alternate of Jesse Quick because it will save the trouble of creating a new character
She's from the previous RP "Young Titans" and yes her CS is complicated and text heavy but no worries about my expecting anyone to match the density but please try and fill out your own with more than a sentence Description in the fields of history, personality and similar areas
I'll try and clean it down to a blank Skeleton CS later for those who'd like to get an early start
I'll explain how the team was started in the Active RP thread but the basic concept is the same as the original team; the older heros don' t think we're old enough to join their club so we formed our own @Bright_Ops
I actually have a character myself that I am working on for a different Teen Titan Rp right now that I might try and submit here. Would that be alright?
@RumikoOhara Basically, I'm pulling the Point Man's kit from FEAR and putting it on the unholy combination of Jonah from Jormungand and Sousuke Sagara from Full Metal Panic
I always liked the socially inept Sargent Sagura And while I've only touched a little on the Manga Jonah is also no problem but Mechs will need be submitted and approved
No worries just remember the Hero's code of Ethics "No killing" I know it's tough and the bad guys aren't so self constrained but it's how we tell the hero from villain