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Avarius Elthandeir

Avey storm rider,



Age: 19
Gender: M
Appearance:
  • Height: 5'9"
  • Weight: 80kg
  • Eye colour: (Heterochromia) Green with blue invading around the left pupil.
  • Hair: long brown
  • Physique; athletic
  • Clothes: Simple natural clothing.
  • Tattoos & body mods:
[/hider]
[hider=Personal details]
Personality: To say Averius was an odd child would be an understatement, to assume he had out grown it would be gravely inaccurate. Just as genius can be found in the misfortunate and mad, the inner workings of Avey's mind was both a mysterious blessing and a curse.
He is very kind and gentle but often lost in his own world.
Future Specialisation: Master of skies
Summon(s):

  • Iju (Lowest Grade air elemental)

Backstory: Avey grew up on a simple farmland, his busy parents loved him dearly but his aloof attitude proved to be more of a hindrance then help.
A few bad seasons saw the crops wilt and flocks die. Life became harsh. They feared for their child's health.
Knowing he was different and quite unique they sent him for his summoner testing, hoping and preying he would pass and be given a better life.
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character


Name: Valask
Alias/title: The Abomination
Age:
Gender: Male
Race:
soul-purist (decaying)
current body- horned people (cyberized)
Alignment: Chaotic Neutral/ Neutral good.
Description:

Personality:
Valask was once a selfish, overindulgent, judgemental, elitist snob. Nearly all that has been beaten from him by the cruelty of fate. Nearly...
Still learning lessons, Valask is in the process of becoming more empathetic towards others.
He is untrusting of strangers at first, always aware, and may appear shy or conservative until he is comfortable, then he can become quite loud and passionate.
abilities


Skills:

  • Hunting, tracking & trapping
  • Cyborg surgery
  • Stealth
  • Cooking
Traits: None
Class: Monster hunter
This is very much a striker class. Using skills and magic to gain the upper hand, Striking from concealment suddenly and hard hoping the foe will fall quickly.

Job: Cyborg surgeon
Soul Spells/Abilities:
Soul tech aids these abilities, they are about as easy to use and as draining to him as holding his own breath.
Quick activation, limited time,

  • Fade into shadows.
    (Visual disorientation field)
    Become harder to see, works best in darkness but also in light. An invisible disorientation field that compels the mind to pass over and ignore the disturbance.
    The blur in your peripheral, that one corner of the room you just haven't looked at. Amplified by actual stealth skill and hiding.
  • Sound suppression.
    As expected, manipulates the air so any sounds created within a tight radius are muffled out and suppressed. Loud noises escape at a softer level.
    External sounds still enter, they are softer but still recognisable due to fully surrounding the suppression bubble.
  • Eagle eye.
    Increases sight by enhancing focus, attention to detail, peripheral and distance. Soul tech connects to the brain to enhance the processing speed of identifying and analysing the images. Reasoning for limited time use.
  • Elemental efficiency.
    While gaining no elemental effects, Valask draws on the ferocity of fire, the swiftness of air, the versatile flow of water and the stubborn solidness of earth for a short burst empowering and enhancing his attack and combat reflexes.
  • Metal soul.
    Valasks soul extends into the metal he touches for a brief time giving him some extended control over it and an enhanced awareness of it and it's surroundings.
    Useful for his chain whip, metal traps and soul drain.
  • Soul Drain.
    To fight off the physical decay of his dying body Valask must continue to absorb fresh souls. New to the process it requires strong physical contact and concentration.


equipment


Weapons:

  • Chain Whip

Armor/soul tech gear:

  • Head: Hooded cloak
  • Chest: Cloth Tunic
  • Gauntlets: Worn fingerless Leather Gloves
  • Rerebraces: N/A
  • Vambraces: N/A
  • Flauds: N/A
  • Greaves: Tattered Cloth Pants
  • Boots: None

Vehicle/pet:

past


Relationships:
good
bad
indifferent
History:
Valask was born a Purist, an only child to well off parents. They devoted everything to his success in life and died of age in his middle years.

Valask's success ended the day he became one of the Decaying.
Taking the body of a horned person to escape his own he has since continued his profession and cyberized it.

He is now a rogue beast hunter. Hunting monsters for their souls to sustain his own. Unwilling to drain humans.

In generalisation he is an outcast from most other civilisations.
Even when his 'Decaying' status is hidden, he is shunned by purists for his horned body. Out right hated by other horned people for his cybernetic implants and attachments. The elementals seem to be savvy of his decaying nature and spare him no trust.

He has forgone his previous luxuries and now fights just to survive.


Prologue:
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Name: Azerus
Age: 19
Power: Energy Manipulation

Appearance:

Quotes:

Bio:

Personality:

Reason for joining:
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[center][-center]
Name: Vallen Harlaw
Culture:IronBorn
Age: 25
House/Affilitation:House Harlaw
Overlord: House Greyjoy
Biography:
Appearance:


[url=http://][/url]
[url=http://][/url]
--------

Name: Vallen Harlaw
Culture: IronBorn
Age: 22
House/Affilitation: House Harlaw
Overlord: House Greyjoy
Favoured Weapon: Throwing axes
Religion: Drowned God
Vallen claims favour from the drowned god due to his webbed toes that have served to make him an excellent swimmer. (Also led to his survival when abandoned to the sea.)
This has not stopped him from witnessing and participating in dark magics while on Basilisk Isles.
Appearance:
[img]

FAMILY
Mother: Arelle Wynch

Father: Unknown Harlow (supposably)

Biography:
During reaping Arelle fell pregnant without a husband, after returning home and Vallen's birth it was accepted that his father was a Harlow who died at sea.
Many discussions, deals and pacts were had in secret prior to that knowledge going public or being accepted. Vallen was a bridge between two powerful families but his position and circumstances made him many enemies.

From early on Arelle fretted for her sons safety and spent every spare moment training him in the ways of ironborn. Her love was tough as he needed to be tougher. Her ambitions consumed her and all plans of glory depended on her son.

In 380 AC Vallen traveled to the Basilisk Isles with his close friend/rival young. During the trip home, a spiteful plot against Vallen saw him cast out to sea and left to drown. However the Drowned god decided it was not yet his time and Vallen survived the impossible swim back to shore which left him stranded on the isles.

During Vallen's childhood, his enemies often looked at ways to hurt and hinder the favoured child so he was often challenged in the game of Finger Dance. Even at a young age he adapted quickly to the skills and expertise needed to be formidable, if not a master of the game. It didn't come without cost however, he wears scars from his failings and is missing most of his right pinky finger.

It was a horrid survival on the Basilisk Isles but his skill in the game and close intensive combat training from his mother saw him through the horrid years until he managed to get himself smuggled to Westeros.

Most of Vallen's story takes place on the basilisk isles. From his life in the wild, to slavery on a pirate ship. From an axe entertainer to a pit fighter. Vallen did what he must to survive. He fought for his survival and clawed against all odds every step of the way. Eventually, overtime he killed all those that berated and used him. His ruthlessness, savagery and wit, coupled with his determination, persistence and fearlessness made him a formidable opponent and great bodyguard.

It was only after he shed the blood of an invading Ironborn ship reaping the isles that he realised how far from his rock the tides of fate had taken him. He took that ship, and just enough crew to man it and set out to sea.

One of the surviving thralls spoke of ill happenings to his family in the many years past and warned of the disaster that awaited should he return. So instead Vallen navigated to Westeros, the drowned god claiming the souls of most his men and once again nearly Vallen's as the ship was destroyed upon a rocky outcrop.

Vallen later awakens on an unknown shore, once again with very little possessions and no friends or family.
Just the blessing from a dead god, the blood of an Ironborn and two axes that thirst for blood.

No longer a boy, now a man, Vallen would carve out his destiny on his own terms. With the skills he was good at, fighting, killing and surviving. Even as he sells himself as a sword (axe) for hire he would not forget the lessons learnt on the basilisk isles. He continues to practise blood rituals in secret.
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Avarius Elthandeir

Avey storm rider,






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Character you have created: Conscious light. Light Manifest
Alias: Entity
Speech Color: Italic black (please excuse the lack of color but it is tricky to apply from my phone.)
Character Alignment: Walking the line. (Indifferent/unknowing)
Identity: Known. (One identity)
Character Personality: Light Manifest is a quite, calm, patient entity. He is curious about much and is happy to learn through observation.
He has little concept of good and evil or emotions such as fear hate and love.
Entity is quite straight forward and a more logical thinker lacking compassion and empathy.
He is slowly discovering such things, especially with Ella, even if he doesn't understand it yet.
Uniform/costume: Having no true physical form Light Manifest can , and often will for the ease of those he interacts with, create a physical light image of a male human. It is void of any fine detail or defining features and often has a soft glow to its unique unilateral color.
The flat color of the image often depends on his mood and the surrounding light.
Origin Info/Details: Light cannot recall the day he found consciousness or what event or experiment transpired to bring it to be so. He only knows that for as long as he can remember he could only see in the way a blind person see's, through his touch of light.
For a small eternity he simply watched, he cannot even remember all the things he has seen, it all seemed inconsequential to an existing thought, a being with out reason or the ability to act or interact.

Hero Type: Energy (Light)
Power Level: C, World.
Powers:
Light manifest is a formless conscious that can manipulate light.
His level of manipulation over the energy is so extreme that when surrounded by enough light he can slow and condense it to form physical constructs. Mainly a human body.
He is not made of light and instead needs to use it. He cannot exist without a source of light and will slip into an unconscious sleep. However he can condense light into physical form and recycle much of that energy to travel through darkness as it slowly dissipates.
Should he wish it and if he is willing to relinquish his physical manifest, he can travel around at the speed of light without form.
He can see in a wide arc everything that the light touches around his location.
It is not like normal vision though.

He is an expert illusion creator, going so far as being able to create the illusionary image in the targets eye.
Invisibility is also an easy task for him to grant to others.

Attributes (Select one at each category):
Strength Level: Normal human
Speed/Reaction Timing Level:
Endurance at MAXIMUM Effort: N/A
Agility:
Intelligence:
Fighting Skill:

Resources:
Weaknesses: Darkness, morality, understanding.
Supporting Characters: Ella, a lost little girl whom he first spoke too. Meeting her as just a little child together the two learned to form sounds and speak.
By solidifying invisible light the entity could imitate and create vocal cords, first he pushed air past it then adapted the design to soft light vibrations.
Entity didn't poses the natural affinity for language that the young girl did but with patience, determination and the absence of distractions that all innocent curious children are consumed by, he kept up with her.
If only just. His relationship with her is the closest thing he has to a bond, with anything. She is now a bright young girl who has suffered many many long hours in the therapist's chair. Her odd friend has caused her to be an outcast amongst other children her age. He didn't learn to manifest until she was already 14.
Then Ella went from a therapist to an exorcist.

Tired of the mental and emotional punishment of his naive innocent presence she finally told him to go away.

Do you know how to post pictures on RPG boards?: What happens if I say no?
Sample Post:
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[hider=My Character]

Vallen is tall with dark hair, a short neat beard, a well trained smile and piercing green eyes.
He has the firm lean form of an acrobat and the sharp mind and tongue of a haggler. Standing in at 6'2", Vallen is quite tall. Once used to a lavish life his skin is soft and clothes clean and proper, if not a little eccentric and elegant.

Name: Vallen Coridarr
Age: 21

Personality: Vallen enjoys the simple pleasantries of life. He has strong social skills but hides his true self behind a figurative mask and therefore never truly gets close to anybody. He prefers to be independent and won't allow himself to rely or depend on anyone or thing.

Despite his casual carefree demeanour he can be quite stubborn at times. He is passionate about only a few things, but will fight fearlessly to the end for such rare things.

He has grown to care little of others opinions, unless he needs it to earn favour. Number one priority is himself.

Backstory: To truly know and understand Vallen's story one must first know of his fathers.
Lief Coridarr,
Born a simple peasant to humble yet struggling parents his childhood was a constant endurement of unfair and unjust conditions. Unhappy with the life he was dealt he forged a new one. Although fate threw everything within its power to oppose him Lief found his calling.
From the dirt he rose, forging his new path from behind the forge, creating unrivalled masterworks from the rarest materials the earth could offer. Although there were many who opposed him and wished to tear him down, Lief eventually rose to the ranks of a Royal Smith.

His weapons an jewellery beyond mere mundane craftsmanship.

Or so these are the tales Vallen was told. It is not the man Vallen remembers. Somewhere amongst the highest of heights when his father was overwhelmed by his reputation and glory he fell prey to the devils playthings.
Drinking,
Gambling,
Whores,
Drugs.

His addictions crippled his time, then his mind, then his body and lastly his fortune. In a small time he destroyed everything he had built for himself.
With shaky hands and an inability to focus or concentrate there was no going back for him. Everyone slowly shun the man as he slipped back to the gravel he once came from. His once favoured women dumping his children on him as his fortune dwindled.

Vallen was one of those children, one of seven. Stuck somewhere in the middle. A burden, unwanted, rejected, inconvenient.
He learnt to fend for himself on the streets, hide from others and his father and how to overplay a beating to end it sooner. Little did he know these were the base skills that would see him through life, had it not been for the development of his magic.

By the time he understood his limited ability and could use it to help provide for his siblings he had already lost four of them. The eldest ran away, two died and one sister just vanished. Things got better for a little while, Vallen's magic helped him hide, distract others and came in useful in all sorts of ways.

Young and naive he didn't take the precautions to hide his gift that hindsight now teaches. A traveling trope of entertainers and jongleurs passed his town, curious and inquisitive Vallen was caught stealing from them. After seeking out his father they returned with some mixed news. Vallen would never see his family again, his father could not pay (or would not pay) for Vallen's crimes but instead the trope paid a handsome fee and bought young Vallen. Paying enough money so his family would be alright for quite some time.
How was Vallen to know they were lying, he was not overly gullible but how he wanted it to be true, free from the burden of his abusive father and reliant siblings and swept into a world of excitement and travel.

But truthfully he was kidnaped, taken for his magic, trying to work off an imaginary debt, only a few ever knowing or questioning the truth.
Vallen was put to hard work, but from where he came he did not mind it. His abilities grew at their demand. He aided stage shows, adding glitz and glam, replacing expensive alchemical ingredients. After he scrub the floors hard and tended the performers every whim.

Not all of them were bad, Vallen learnt many skills. Juggling, knife throwing, music, dance, acrobatics and acting. He also learnt of love and betrayal, first through story and then experience.

To cut a long story short, one night after a string of failing shows, when frustrations and tempers were high and the cheap watery wine of a dingy tavern flowed freely, truths were exposed. It's safe to say Vallen left them that night never to return, taking with him only three parting gifts. The clothes on his back, a broken heart and his fathers greatest masterpiece.



Skills and Abilities:

  • Professional illusionist- As an entertainer his magic was directed towards entertaining, dazzling and misdirecting. There are skills he learnt from a time prior and skills inherited from his father (imbuing) that he has began relearning.
  • Journeyman theif- the skills he relied upon as a child have once again become important, while a little rusty he has new experiences that aid in the art of stealth, pick pocketing and sleight of hand.
  • Journeyman small blades- throwing knives especially. It was an encouraged hobby and past-time, a fun game and method of self entertainment.
  • Novice Entertainer-
  • Novice dancer-
  • Journeyman acrobat - While not as enjoyable as his knife games, acrobatics was a must.
    Vallen was not to travel around crowds normally but do so with cartwheels and summersaults. Also on various occasions when the stage did not permit a hiding location, he was expected to perform his magic from less then ideal or safe hiding positions.
  • Journeyman lute playing - Taught by one of the few true friends he had so he could impress the girl who would later destroy his heart.

Equipment:

  • Performers Lute, Worn. - An old lute that Vallen managed to trade for. He worked and bartered desperately to gain it even though playing only brings back memories that lead to heart ache.
  • Lief's masterwork Throwing daggers. - These 6 daggers are of unrivalled quality. Reaching the extremes of mundane creation. Hilt-less it has a heavy black Adamantium core. The pink sheen of Orichalcum lines the razor sharp blades while bands of Mithral run around the handle and stretch down the flat of the blade like a silver serpent.
    Their balance is perfect and they look amazing when admired but even more spectacular when thrown.
  • Regular old throwing knives. - Picked up cheaply, will do the job.
  • Entertainers concealed leather knife holster. - Part of a knife throwers charm and display was the unexpected way he could pull a knife from seemingly no where. Vallen was familiar with the tricks and methods of concealing the versatile blades and has adopted it into his own leather holsters.
  • Iju, Pet ferret. - Vallen's stolen pet ferret. (Best and only friend)
    • Backpack contents: A waterskin of wine, a small pouch with money, a tinderbox, a hunting knife, a few days worth of dry provisions, a warm blanket
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Name: Kain Dresal
Age: 19
Appearance: Tall, lean, with messy dark hair. Beneath his peculiar styled clothing his skin is spotted with tattoos and odd piercings.



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The Radshaw Brothers


While they seem complete opposites these brothers were once really close. Events in their early teens separated them and now for the first time in years they are within the same town.


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Here is a rough character concept

Those that fear the dark haven't seen what the light can do.

Personal Information

Full Name: Azerus Thorn
Gender: Male
Age: 19,
Appearance:



Background Information

History: An orphan, Azerus was raised in a very strict and religious birding school.
Emotional Bond: One of rivalry and competition. The constant struggle to achieve and surpass.
Partner:


Combat Information

Fighting Style: Striker.
(Paladin/Rogue)
Equipment:
Weaknesses:


Celestial Potential
Information
Focus: The divine spark manifest; Holy electricity.
Spells:

  • 'Spark Step'
    small range teleportation.
  • 'Swift Justice'
    imbuing himself or another with arcing strands of electricity the target's speed and agility is enhanced and their weapon deals more damage as it sparks with bright holy energy.
  • 'Static Field'
    a light blur static field surrounds the target, it has 4 uses.
    1 repel metal
    2 attract metal
    3 zap invaders
    4 zap escapees
  • 'holy bolt'
    Azerus can throw a powerful bolt of holy energy
  • 'Heavens strike'
    Azerus can call down a terrifying bolt of lightning from the heavens
  • 'the divine spark'
    stave of death, restart the heart, prevent fatal wounds from ending a life. It has low healing power but prevents death and gives a renewed energy.



Miscellaneous Information


Height:
Weight:
Likes:
Dislikes:
Hobbies:
Character Theme:
Other:
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Knight Azerus Thorn

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For review

Teacher CS
Avarius Elthandeir

Avey storm chaser,



Age: 23
Element: Wind
Personality:
An eccentric free thinker with a gentle heart.
To say Averius was an odd child would be an understatement, to assume he had out grown it would be gravely inaccurate. Just as genius can be found in the misfortunate and mad, the inner workings of Avey's mind was both a mysterious blessing and a curse.

At certain times he can seem to lack empathy, but those worrying occasions are rare.
His humour is often abstract and his thoughts commonly unfiltered and unrestrained.
Most the time he appears light hearted and aloof. Despite his oddities he is quite shy and quiet.

Avarius has taken a Vow of Non-violence wich he follows very seriously, often relying on Vallen when situations become rough.


History: Little is known of the young prodigies past. Questions are often quickly deflect but if one can bring him to ponder on his past for even a moment, his eyes fill with a mix of emotions, crippling him socially.
Equipment: Having adopted a minimalist lifestyle Avarius holds few possessions dear to him. He has the clothes on his back, a few spare rags, a bed roll he calls home and thats it.
Class Taught: Wind~elemental/mental flow

Vallen

The Silent Monk,

Age: 28
Element: (no longer using elemental magic, it is unknown what power he once possessed)
Personality: Vallen keeps to himself and his work at the academy. He avoids conversation and confrontation. In class he is firm yet fair. 'Tough love' he is also very protective of his mentor and students.
History: Vallen grew up in a prominent conjuring family that held him to high expectations. His magic never lived up to their esteem.
What he lacked in elemental affinity he made up for in combative skill.
Years of rigid and strict training from self serving proud parents produced a troubled teen. After near expulsion from the academy he was taken on by Avarius as a permanent personal assistant and pupil.

He has since began bettering his ways by respecting his elemental affinity more and not using it for the advantages that it brings. In the past he miss-used and took it for granted, so now he is trying to atone.
He still recognises his gift and connection and will even meditate on it but he has learnt that it put his life out of the greater balance.
That is the lessons Avarius is teaching him.

Equipment: Kusarigama
Appearance:

Class Taught: Teachers aid. Combat movement.

Student
Kain Rassid

Those that fear the dark haven't seen what the light can do.

Personal Information

Gender: Male
Age: 18,
Element: Lightning
Personality: Kain is highly energetic and competitive. He has a way to see the positive side of things and always moves forward. He is eager to learn and grow although not always the brightest student.
Since becoming attuned to his abilities he has grown in arrogance and confidence.
He is a loud daring personality, not shy nor worried of others opinions at all.
History: Kain grew up in a foster family, never knowing his own. But his new family was good to him, they looked after him. They were not rich but did ok.
When Kain showed signs of being attuned to an element his foster family could not stand in the way of his desire for adventure or his endless ambitions. They aided him as best they could for his journey.
Equipment:
Concealed throwing knives
Clothes and favourite coat
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Name: Takasugi Shinsaku
Appearance:

DOB: 01-01-1810
Biography:
Takasugi grew up a poor child far from his home land. Always on the move just him and his mother.
She taught him as best she could of their heritage and culture but he would come to learn and understand it on a much deeper level the following years on his lonesome.
His father finally tracked them down, in his mothers defence Takasugi cut him down from behind, but the man was seemingly possessed, unwilling and unable to stop or die until he had done what he came to do.
Kill his wife, Takasugi's mother.

Takasugi studied what he could of demons and continued to learn how to fight. He also continued to travel but this time he was not running away. He came to accept that was not his father that day but a demon spirit that had been haunting and tearing his family apart, preventing him from having a fair normal life, making him witness things no child should have to see.
No Takasugi was not travelling as a way to run and hide, he was searching out knowledge and strength so he may seek vengeance upon this dark spirit.

Equipment:
A pendant with a picture of each of his parents at a younger age.
An ancient samari demon face mask (family heirloom)
A herb pouch with mystic components.

Weapons:
  • Otanto - one handed - quick & light
  • Kurasigami - two handed - medium
  • Shuriken - medium range - small & light
  • Katana - one/two handed -medium
  • Khopesh - one/two handed - heavy


Skills: Takasugi is a skilled swordsman and martial artist,
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NAME: Uurohgak Krul
RACE: Blackborn
APPEARANCE: Krul is thin for a Blackborn tribesman, his large wide skeletal frame awaiting the nourishment he requires. His growth impeded by the broken jaw he currently carries.
His scarred face is hidden beneath a skull mask, both protecting and hiding his shameful injuries. Two large canine fangs piece the lobes of his ears.
His shoulders and chest are built up by a thick dark fur poncho, lined by clay plates. Protruding bone, tusks and antlers woven together make for a large sharp intimidating shoulder pad reaching over his upper arm and onto his chest, sitting on top of the furs.
Leather straps spiral around and down his arms. A makeshift claw is tightly bound to his left wrist and hangs ready for easy access. That same hand is missing it's pinky finger and half of the one next to it.
His right forearm is circled by bone shards over tight bound thin fur.
Sinewy thick ropes bind a circular metal plate to his stomach, it has been fashioned by markings of his tribe.
Around his waist hang his two weapons amongst the thick lavish furs of a rich skirt like long loin cloth. Beneath that simple loose pants reach down to tight dirty leather boots.

Clan:
Shurum Kha-raul
Wolf companion: Aze-Resh Gruul (Reshy)
Description:
Reshy is a large old wolf, the once midnight black fur now fading with streaks of silver and grey having lost all its majestic shine. His senses are not as sharp as they once were and his movement has slowed. Reshy did not originally belong to Krul, but when his partner died trying to save Krul's wolf pup from a mutated beast, Reshy saved Krul, the only survivor, and took the young tribesman back to camp where he is now frowned upon for fleeing.

Weapons:
>list][*]Hand axe - offhand
[*]Short sword - main-hand
[*]Short spears - med range
[*]Khopesh - two handed
[*]Claws - honourand ceremonial


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Swordsman
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Dragon fiends













































































1x Like Like
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Young justice Rp
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Reincarnation

Jon Lytton

-the first, the founder, the father-



Info.
Full Name: Jon Astrolabe Lytton
Born: Petrus Astralabius
Nicknames/Alias/AKA: The first, the founder, father.
Gender: Male

Age.
Apparent: 29
Actual: 899
Born: 21/01/1117
Reborn: 30/10/1146

Appearance.
Hair Color: Black
Eye Color: Hazel
Height/Build: 5'9"

Bio:
Parents: Peter Abelard & Héloïse d'Argenteuil

Early years:

From teen to war

Love, death, betrayal and order.

After death - grudges

The long chase

Separation

After that
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