1 Guest viewing this page
Hidden 9 yrs ago 9 yrs ago Post by jasonwolf
Raw
GM
Avatar of jasonwolf

jasonwolf Hunter, Trainer, Ranger, Master

Member Seen 2 yrs ago



"Do you mind? Unlike you I have to make my tools, not just flick my wrist."

Jaklo Wright, The Wolf's Legacy


The most apt description of Jaklo's normal state

Name:Jaklo Wright

Age: Twenty one.

Gender: Male

Species: Human

Appearance: Jaklo is 6’ 2” and around two hundred pounds.He has thick dark brown hair that is kept three or four inches long. He cares more that is is out of the way than how it looks. Most of the time it doesn’t matter as he’ll keep it under a cap. Jaklo has cold amber eyes. The irises glow when he uses his night vision. Jaklo has overall sharp features on his face.

As for his build Jaklo is rather lean, but not scrawny in the slightest. If anything he has some trouble building up fat, and he always has plenty of muscle from work.

Jaklo prefer efficiency to fashion. He grades clothes by pockets rather than people’s names. He typically will wear regular shirts with simple solid colors, cargo pants, a solid pair of hiking boots and a long trench coat. He wears hats almost constantly. It’s just a thing he does. Caps, wide brim hats, beanies, anything he can wear comfortably.

His only exception is at the office where he understands that they have to keep up professional appearances. here it's white shirts, a vest, and slacks.

Background: Jaklo came into the business of magic through the work of an old hunter named Wulfegang Shelt. Jaklo was always a troublesome kid. Even in preschool he was highly aggressive and would fight the other children over even little things. He wasn’t cruel or evil, but his parents couldn’t channel his aggression through anything. This is where Wulfegang presented himself. The older man was known throughout the neighborhood. He was a retired park ranger as well as a big part of the community. He offered to homeschool Jaklo and try his best to help the kid. He remarked that “I was just like that at his age.” From there the story somewhat tells itself. Wulfegang did teach him all things he would be expected to learn in school, but he wasn’t just a park ranger. Wulfegang was a Hunter.

Everyday, even weekends, Jaklo got to see just why he was so different. Hunters can come in all kinds of forms, but Jaklo had access to a powerful primal side of himself. With training and practice he could be an apex predator. Left alone he would likely tear himself apart. Training started simple of course. You don’t normally hand a five year old a sword and drop them in the woods to fight monsters. Jaklo stuck it out with Wolf, a simple nickname for his gray haired teacher, until he was eighteen when he struck out to really test himself. He used the cover of attending college to let himself explore around the U.S. and see what he was capable of.

It was only a year later that he returned home for a break. He hurried to see Wolf, but found his house surrounded with people and an ambulance. Jaklo rushed in to find his teacher dead. He rushed to his side. Jaklo shook and shook Wolf grabbing onto his shirt. He was about to start doing chest compressions when an EMT pulled him back.

“He’s already been dead awhile. He died in his sleep last night.” The EMT tried to console Jaklo.

“What’d he die of? He’s been perfectly healthy. Just last week he was hiking the trails.” Jaklo growled, but there was far more pain than anger in his voice.

“He’s also ninety seven. When you get to be that age you sometimes just pass away.” The EMT said in flat honesty

“That’s bullshit.” Jaklo shouted before turning back to his mentor, “Wolf! God damnit Wolf! You can’t just do this to me. I’m not ready yet. Wolf!”

Jaklo fell to his knees every emotion boiling up: rage, agony, despair. He could feel a void in his being opening up. The funeral went on a few days later. Wulfegang was unmarried, had no children, and no contact with other family. Everything in his will went to Jaklo who was labeled as “student and the damn near closest thing I have to a son.”. Jaklo spent a good few months sorting through his mentor’s belongings as well as his own feelings. It was in the many collections Wulfegang had that Jaklo discovered a little group called Wells and Raick. Wulfegang was meticulous with journals and had a fair few photos. One that stood out was Wolf in his prime with a motley crew of men, women, and even some magical beings. They were all outside of a brick building with a big wooden sign that read “Wells and Raick Private Investigations”. The back of the old Polaroid also had a note. “The gang from W&R after the big hunt.” It took a bit more searching, but Jaklo eventually found a phone number and a new path.

Current Life: Jaklo moved to Maine over a year ago and has been working for W&R since then. He has a tiny home that houses just him. It’s a simple little place basically a rustic but modern log cabin. Jaklo does prefer to spend his time working on his weapons and such, but even he has to get out sometimes. His usual haunts are a pub on main street close by to the office called The Tavern and the waterfront. The Tavern isn’t exactly a fantastic place, but the beer is cold and the company doesn’t drive him insane. Jaklo grew up near Great Lakes so he’s always been used to seeing big bodies of water and something about being there does make him think of home…and chips.

Personality: Jaklo has grown out of his overly aggressive childhood and become reasonably well adjusted adult. Wulfegang was right though Jaklo is not normal mentally. His mana is used to fuel his predatory skills and instincts. He seeks challenges and fights by nature. Age and wisdom lets him pick only fights that matter. Of course wisdom tends to go out the window when he gets really pissed.

Jaklo is a largely positive person who lives for his job and gains great satisfaction from it. He’s glad he can help people and knows his mentor would be proud of his choices. This positivity does not mean he is outwardly so. He looks solemn, and He can appear a bit gruff with first encounters, but that’s just him not being in a social mood.He can be a good friend but only when he wants to. He just has a lot of weight on his shoulders. He's the soul student of his mentor feels personally responsible to carry on.

Jaklo is driven by a strong sense of duty to his mentor. He could have had a really miserable life, and instead he gets to fight monsters for a living. He has plenty to be thankful for and never forgets what Wolf did for him. He would rather die than dishonor his master.

Nothing disgusts Jaklo more than people with no regard for the natural world. Now he won’t punch a guy for littering, but there are serious troubles going on these days because of moronic actions of rich people.

Jaklo has no extreme fears, but isn’t a fan of dying or anything horrible like that. At most he doesn’t want to let people down, and especially doesn’t want to fail his mentor. He wants to keep that legacy going strong.

Schools of Study: Alchemology and Beastiology.

Specialization: Arcane Firearms, Metallurgy, Brewing, Smithing, and Enchanting

Spells: Jaklo has only one spell. It’s a spell that lets him gain night vision.

Abilities: Tracker: Jaklo has been taught how to pick up on tiny details and follow trails made by his quarries.

Crack Shot: Jaklo has been working with firearms since he was young and is deathly proficient.

Ammo Assembler: Jaklo knows how to make magical ammo that will cause various effects when fired. His primary ammunition types are: Dragon's breath (a variation on the normal ammo type using greek fire as the base for the flame), Buckshot (if it bleeds this will kill it), Silver Flechette (twenty or so silver slivers ready to make any magical creature wish for death), 5.56 NATO (For those blade runner moments. You know like That gun), and Wolf Fang (an alchemoarcane ammo that produces white fang like bolts when fired. The shot has the magical energy to pierce and the stopping power of physical ammo.)

Toxic Concoctions: Jaklo has been trained to use venoms and make poisons.

Hunter’s Hand Grenades: Jaklo knows recipes for: firebombs, freezing catalysts, and smoke bombs.

Back to basics: Jaklo has a solid education with the most common weapons and improvised weapons very well.

Weapons not required: even with his bare hands Jaklo is a capable fighter.

Custom Engineered: Jaklo builds all of his own gear specifically for himself. He can make all kinds of bladed weapons, firearms, and armor.

The secret ingredient? MAAAAGIC: Jaklo can imbue his weapons and tools with magical properties. He can only get one or two simple enchantments to be stable on a tool right now.

Thrill of the Hunt: Jaklo has a deep rooted need to hunt. He has an extra sense akin to instincts that give him a little extra insight into beasts and monsters. As well as a deep seeded rage which can either fuel or destroy him.

Equipment:

Arcane Justice: A quad-barreled shotgun/blunderbuss made of metal as black as the abyss. The barrels are engraved with alchemical patterns, but also have some inlaid silver for certain sigils. It has a full stock made out of white ironwood. Each barrel can be shot individually and loaded with either shells or literally anything that fits. Despite its status as a shotgun Arcane Justice can be highly accurate when loaded with rifle ammo. Jaklo refers to it as the firearm equivalent of a swiss army knife.

Ammunition Pouch of Holding: While true bags of holding are very very hard to make bags made to hold a lot of one thing or a lot of very similar things are much easier. The ammo pouch is about the size of brick and made out of dark red demonhide. Jaklo can reach into it and pull out whatever ammo he wanted to pull out so long as he put it in.

Legacy: A magical blade that can take on the shape of for different weapons. A large hunting knife for butchering kills, a short sword, a longsword, a falchion. The blade was a gift from Wolf and the start of Jaklo’s carrying on of Wolf’s legacy. The blade has basic magical properties and as such can hurt those resistant to normal weaponry. As well the weapon itself is expertly made and can even cut into some soft metals

Visage: A long dark brown trench coat in appearance, but in truth it is a heavily enchanted piece of armor that protects every part of Jaklo even those not covered by the coat. There is a small barrier all around Jaklo when it is active. It is hardly indestructible and breaks easily to four or five good hits. The shield recharges in around a minute, but also slightly regenerates up to full power when not being his.

Other:
Hidden 9 yrs ago Post by Polyphemus
Raw
Avatar of Polyphemus

Polyphemus They/ Them

Member Seen 2 yrs ago

Hidden 9 yrs ago Post by R31GN
Raw
Avatar of R31GN

R31GN Hail to the King, Baby

Member Seen 8 yrs ago

Hidden 9 yrs ago 9 yrs ago Post by AdobeFlash
Raw
Avatar of AdobeFlash

AdobeFlash Thrumunculus

Member Seen 2 yrs ago



Here he is
Hidden 9 yrs ago 9 yrs ago Post by Witch Cat
Raw
Avatar of Witch Cat

Witch Cat C.A.T. Cat / Coolest of All Time

Member Seen 6 yrs ago

Hidden 9 yrs ago Post by Austronaut
Raw
Avatar of Austronaut

Austronaut

Member Seen 3 yrs ago



Hidden 9 yrs ago 9 yrs ago Post by HeirloomRoses
Raw
Avatar of HeirloomRoses

HeirloomRoses Southern Gothic Botanist

Member Seen 9 yrs ago

"The cicadas were singing a song. It was a one-noted, one-worded; The words sounded like 'please'. They were singing and singing and singing and the whole world was falling down." -Karen Foxlee

Name: Glory Grey

Age: 24 years

Gender: Female

Species: Human

Appearance: Thin and pale, with a mane of dark hair, Glory toes the line between interesting and intimidating. She dresses modestly, long skirts and hats with flowers in the brim, embroidered ladies' gloves, but her boots are always dusty and her braid is always coming undone. She wears stockings, but they always seem to have holes in the knees. She has a notable tattoo on the inside of her left forearm, which reads "And so I will go in unto the king, which is not according to the law, and if I perish, I perish. -Esther 4:26." She also has a tattoo of a honeybee on the back of her neck, though this is rarely seen. She is small, but strong. Her trimness is not wan, but possessed of lean muscle. Her face and arms are sun-freckled. Her eyes are a startling green.

Background: Glory grew up in the swampland of the South, a place of heat, the chorus of insects, river baptisms, and the wide dark leaves of indigo. As a girl she was taught the secrets of healing known, in the South, only to women. She learned the prayers to ease a dying soul into the arms of forever, the prayers to see the future, the prayers to call rain when the earth cracks and nothing grows. She learned the ways of plant-work - which root cures a fever, and which sap conjures visions of angels. She knows that the mandrake wails when pulled from the earth. She can name every moon, and read the embers of a cooking fire. Still, there is more she wants to learn, and the only way to do that is to leave her home, which seems suspended in a lost time, and explore the places that are foreign to her.

Leaving the home of her mother, who taught her everything she knows, was no easy thing. At the time, she knew very little about life away from home, just what she heard on the news, which seemed to be about a world that was not hers, people who had nothing to do with her. When she left, she tucked paper slips of heirloom seeds between the pages of her Bible. She traveled the country for awhile in an old El Dorado that was probably white once, with her little brown mutt Waylon in the passenger seat. She met all kinds of interesting people, worked Medicine for those in need, and honed her craft.


Current Life: Glory is now employed at W&R as a receptionist and record keeper/archivist. She often finds herself patching up wounded team members. Her skill in revealing lies and half-truths, and her impeccable memory, are very useful in certain kinds of investigation. She enjoys feeling that she fills a necessary, useful role. Still, she struggles socially because the way that she practices magic is so different from the people around her, and the way that she conducts herself can sometimes seem very dated and reserved. She is doing her best to push past these differences and make friends the only way she knows how: by being aggressively helpful, and by bringing pie to the office.

Personality: Glory Grey takes pride in her heritage and her humble roots. She wants to learn, but can't stand being talked down to. She's a practical woman, hard working, determined. Back home, when people talked about her, they'd always say "Glory gets by." She can be knocked down, but she never stays down for long. She listens more than she talks, and has a personal policy that gossip can be extremely useful if you hear all of it and spread none of it. She will help someone in need of healing even if she doesn't like them, but she'll still make sure they know she doesn't like them. She isn't afraid to get her hands dirty, but she'll scrub them clean again at the end of the day. There are two things Glory never forgets to do: say her prayers, and write home to Momma. She won't let anybody take advantage of her, but still manages to call people idiot freeloaders in the most polite way you've ever heard. Unless she has to repeat herself. Then things can get nasty.

Schools of Study: Arcanology, Alchemology

Specialization: Botany (the study of plants), mycology (the study of fungi, primarily mushrooms), divination, Bibliomancy, healing

Spells (stubbornly referred to as prayers or blessings):

Blessing of Job: To Ease Pain
A circle is drawn around the afflicted person, either physically using chalk or salt, or energetically. At the four cardinal points of the circle are placed the following Medicines: Bark of White Willow, Flower of Poppy, Root of Valerian, and Leaf of Wintergreen. Around the perimeter of the circle is written or spoken the words “Deus Meus Adiutor,” meaning “God my helper.” Hands are laid upon the afflicted to assess their pain. One hand remains on the afflicted, and the other holds over the afflicted an open glass vessel, such as a jar. The verse Job 1:21 is used now as an incantation, repeated three times.

“Naked thou camest from thy mother’s womb, and naked thou shalt return. The Lord giveth, and the Lord hath taken away. Blessed be the name of the Lord.”

This process draws the afflicted person’s pain into the glass vessel, by the Grace of God. After the third repetition of the incantation, the vessel is sealed. It is best to properly dispose of or cleanse the vessel as soon as possible, in such a way that the pain contained within it will be unable to escape and seek out the afflicted again. The vessel may be buried, or filled with salt to neutralize its energetic contents, or cleansed with holy water or aqua lunae.

Praise God.


Blessing of David: To Ease the Passing into Death
A circle is again drawn around the afflicted person. Flower of Poppy is scattered around the perimeter of the circle, and the words “Deus Meus Solamen,” God my comfort, are written or spoken. Root of Licorice is burned as incense to purify the soul. Aqua lunae or holy water is used to cleanse the hands and face of the afflicted, to purify the body. A Shepherd’s Cross on a chain or cord is hung around the neck of the afflicted. If one cannot be obtained, the symbol should be drawn on the brow of the afflicted with ash from the burning Root. Hands are laid upon the afflicted to assess their nearness to God’s Kingdom of Eternal Rest. David’s Psalm is recited or read aloud.

“The Lord is my shepherd; I shall not want.
He maketh me to lie down in green pastures; he leadeth me beside the still waters.
He restoreth my soul; He leadeth me in the paths of the righteous for His name’s sake.
Yea though I walk through the valley of the shadow of death, I shall fear no evil, for Thou art with me.
Thy rod and Thy staff they comfort me.
Thou preparest a table before me in the presence of mine enemies; Thou anointest my head with oil; my cup runneth over.
Surely Goodness and Mercy shall follow me all the days of my life, and I shall dwell in the House of the Lord forever.”

This blessing allows the soul of the afflicted to leave the dying body without unnecessary fear or discomfort. Once the afflicted has gone to God, the body of the deceased should not be left alone until the appropriate final rites have been performed, lest the soul become confused and linger too long near the body, unable to reach the Kingdom.

Praise God.


Esther's Prayer: To Reveal the Truth
A low fire is prepared, and a small offering is made. On a clean sheet of paper, the statement or story suspected to be untrue is written. The page is then folded four ways, and the following prayer is spoken aloud:

“Lord our God, Creator of the Universe,
I beseech Thee now to grant me Vision,
The same Vision which allowed Esther to see the fate of her people.
May Your Light reveal the Truth to me now, O God.
Amen.”

The page is then cast into the fire. Once it has been consumed, the live coals are read. A cross will appear. If the cross is upright, the statement or story in question is true; if the cross is upside-down, it is a lie.

Praise God.


Deborah's Prayer: To Reveal the Future
A medium for scrying is prepared, a small offering is made, and the following prayer is said aloud:

“Lord our God, Creator of the Universe,
I beseech Thee now to grant me Vision,
The same Vision which allowed Your prophet Deborah to lead an army to victory.
May Your Light reveal the Future to me now, O God.
Amen.”

A scrying performed after the recitation of this prayer will reveal the future.

Praise God.


Eve's Prayer: To Reveal the Past
A medium for scrying is prepared, a small offering is made, and the following prayer is said aloud:

“Lord our God, Creator of the Universe,
I beseech Thee now to grant me Vision,
The Vision which is composed of the memory of my ancestor Eve
And her multitude of daughters, the women who came before me.
Somewhere in Time, there was a woman who remembers the moment I now wish to see.
May Your Light reveal her memory to me now, O God,
And may you bless her daughters forevermore.
Amen.”

A scrying performed after the recitation of this prayer will reveal the past.

Praise God.


Ruth's Prayer: To Go About Unseen
Sage is burned, and the body cleansed with smoke. A black cloth or scarf is used to cover the head/hair. A small offering is made, and the following prayer is said aloud:

“Lord our God, Creator of the Universe,
I ask that You make me as one who passes in the night,
Concealed beneath the shadow of Your Almighty hand.
Cover me, Lord, in the dust which rises when You touch the earth,
As Ruth was covered in the dust which rose from her path to deliverance.
May I be as a wisp of smoke in the eyes of my enemies, O God,
Steadfastly protected by Your mercy.
Amen.”

This prayer does not make one invisible, per se, but unnoticeable. They blend into their surroundings, and the eye seems to naturally avoid them. They become a shadow.

Praise God.


Abilities:

Medicine
Glory is suitably versed in the use of plants, herbs, fungi, and other natural elements to treat injuries, illnesses, and other such ailments of the body, mind, and spirit. However, her knowledge has its limits. Her experience is provincial, and she is not comfortable working with unfamiliar flora. For example, her herbal healing abilities would not be very useful in California, because she grew up in the South and doesn't know about the plants that are native to California. Fortunately, she does keep a few essentials in her satchel.

Foraging/Survival Cooking
Thanks to her knowledge of plants, Glory can find wild food in dire circumstances. She can also make a meal out of just about anything, whether she's stranded in the wilderness, or just doesn't have a whole lot in the fridge on a given day. No matter how meager her supplies may be, Glory gets by. She will never let people go hungry.

Hand-Sewing
Need a button sewn back onto a shirt? Got a hole in the seat of your favorite pair of pants? Glory's your girl.

Scrying/Divination
Glory is able to "scry," to gain insight and information not normally accessible by other means, using mediums such as curling smoke, moving water, or live glowing coals. She gazes into them and reads the images tat appear. This is useful in many circumstances, especially since it is relatively easy to find a medium for scrying in any setting, but it is not always the most accurate or reliable method for divining the future.

Recall
Glory has an impeccable memory for details, especially when it comes to people. This is convenient because she never forgets a birthday or a food allergy, but also extremely useful because it gives her an upper hand in detecting lies, because she can easily spot discrepancies and contradictions in someone's story or behavior. This also makes her a very accurate and efficient record keeper/archivist. You lost a file? Don't worry. Glory probably remembers the whole thing word for word. She'll just type up another copy.

"Scrappin'"
Glory dislikes physical confrontation as a rule, because it's unladylike, but that doesn't mean she can't handle herself in a fight if she has to. Growing up on a swamp with a bunch of rowdy boys taught her very early on how to defend herself. Her fighting style, if you can really call it that, mostly involves lots of head-butting and flying elbows. She doesn't have a lot of upper body strength, but her kicks are powerful, and she's not afraid to stick her thumbs in somebody's eyes.

Equipment:

A Bible. The book, which is a battered King James bound in brown leather, has paper packets of seeds pressed between its pages. Several pages in the back of the book, originally blank, are filled with cures, recipes, prayers, and blessings handwritten in tiny, neat script, along with small sketches and notes identifying different plants. The Bible also contains a few dried, pressed flowers and leaves here and there, and some photographs and letters.

A satchel. Glory's over-the-shoulder satchel contains a few smoke-blackened, wax-sealed glass jars with mysterious contents, a small bag of doggy biscuits for Waylon, a few good pens, an efficient sewing kit contained in a tea tin, a small pair of gardening scissors, a box of bandages, and other mundane useful items such as a book of stamps, lighter, etc.

Sourdough starter. Like all her other most treasured, valuable belongings, Glory keeps a mason jar of her grandmother's sourdough starter in the trunk of her El Dorado. It smells... powerful.

Hunting knife. Mostly useful for hunting back home, but occasionally useful for other thing she feels the need to ask forgiveness for later, even it was self defense.

Other:Glory does not call herself a witch. If someone asks her if she is a witch, she answers "It's somethin' like that." She won't call the work that she does magic, or spellwork. She insists that she doesn't believe in that sort of thing. She's a woman, that's all, just using the skills passed down to her through the women in her family. Quite stubbornly, she will not hear anything to the contrary.
Hidden 9 yrs ago Post by BayRat
Raw
Avatar of BayRat

BayRat Oh No

Member Seen 12 days ago

Name: Drake Sigurd

Age: 18

Gender: Male

Species: Human

Appearance: Drake is 6'0", has deep amber eyes, messy dark brown hair, and pale skin. He is somewhat muscular, but mostly slender.

In casual matters Drake will wear black sweat pants and a white t shirt, however other times he will be wearing his makeshift armor, which resembles something that would be made of black stone-like and/or metal material. In his normal form, the armor has a very similar appearance to a knight, especially the leggings, shoulder pads, and helmet. On some occasions, or on a cold day he will have a large brown cape-like coat with long brown sleeves and a hood that covers the face.

Background: Drake was born in New Jersey, and his family were the descendants of once a proud family of knights for Britain. His family were also fairly wealthy, and his father was a hunter. In his youth, Drake would always be out with nature, exploring the forest and collecting small critters, with a special interest for reptiles in particular. His father decided that he would be very interested in magic, and decided to teach him his ways. Most of the time, Drake would do his own studying with books on various magic types that his father owned, other times he would be taught briefly about the powers of a hunter. In his own studies, morphology and arcanist interested him most, and when his father wasn't home, he would go out in the woods and practice both magic and affinity to nature. It didn't take him long before he developed two forms of werecreature morphology, but he still couldn't develop anything from an arcanist. Later, his father continued to train him in the ways of the hunter, and to carry on family tradition, made him a suit of armor that would offer both create protection and continue to be worn when he transforms. Then he would take him hunting. His father would ask of him to track and kill certain beasts, rarely were any magical as New jersey lacks much special fauna, but regardless he started out a bit short of progress. Being more attune with his forms however, his serpent form allowed him for both steal by slithering into the trees, and a nice striking range for venomous fangs. However, if he failed to get the target in his serpent form, his would go into his lizard form to give chase and eventually catch or battle out the creature.

One day, still wanting to learn Arcanists, he would have the book in his hands and practiced the art of pyrokinesis. The magic was something he was trying to use for a while, but for years could never yield any results. His father saw this private study, and decided to help him. Trying to give his son a proper idea on pyrokinesis, he'd accidently set the very room a blaze in a bright explosion, with the house soon catching on fire. Drake went into his Lizard form to survive, however the smoke made it impossible to find or smell his father, or mother. Hours passed until all was burned, the armor and nature of his form allowed him to receive only minor burns, and no fatal suffocation. His house and family, were gone, debris, ash, and charred material were all that was left of his home. And the burnt corpses of his father and mother were both buried under such debris. He did however, find his father's hunting weapon, a great-axe with properties of fire. It was such a heavy weapon that his father never used it, rather is was sort of a family relic. However his affinity with his beasts made it easy to use.

Scarred from the event, but he felt as though there was a meaning behind it. Some may have interpretted it as to never use the arcane magic again, but Drake thought of it as a way to carry the memory of his father was both the axe and the use of pyromancy, which his father did successfully teach him, or at least, got him started on the power before the tragedy.

Drake lived alone, but heard of the company hiring magic users in Maine. While he didn't like the idea of going to Maine, being a cold state and all, he figured his powers would be put to good use there. IF his father could see him he would be smiling at him, was what he figured by applying to this job.

Current Life: Though still considered a rookie from his late arrival, he is a well valued asset too the W&R company. He lives in a mostly vacant apartment by himself. He spends much of his time practicing pyrokinesis in safe and fire-hazard free environments, and his skills with his great-axe in the woods. When he isn't training, he is either sleeping at home or conversing with his peers.

Personality: He doesn't let his past get the hold of him, while he may seem reclusive he doesn't mind conversations and seems very outgoing when talking. He holds his family name with pride, owing all of his skills to both his family and their ancestors. He does have episodes of uncontrolled rage at times, though while it doesn't happen randomly or often, it may be dangerous because such a wrathful display may unintentionally harm others nearby.

He loves nature and has a respect for the creatures that dwell in it, he considers it a sin for those that would destroy or ruin the natural environment or those that kill creatures without reason.

Suprisingly he is terrified of spiders, usually the small ones in fact. One of the few creatures he cannot stand. He is also somewhat fearful of fire due to his trauma, but it really only applies to fire he can't control.

His current side-goal is to tame a great reptilian beast of some sort, however he is unlikely to find any in Maine.

Schools of Study: Morphology, Arcanologists, Beastiologists

Specialization: Pyrokinesis, were creature transformations, melee combat.

Spells:



Werecreature forms:





Abilities:

Berserk: When enraged, he gains a demonic blood-lust craze and goes on a rampage, ignoring any pain or damage dealt to him while destroying whatever is in his way, or at least attempts to. He looses all restraint and morality as rage only fills him now, and as such he will not hold back any strength and will proceed with a flurry of attacks and actions, becoming relentless. His fury is blind and becomes dangerous not only to any opponents, but allies as well. If he has transformed to either his lizard or serpent form, then he will become much more animistic in nature and aggression. His berserk state only activates in extreme stress such as great fear, pain, or other extreme emotional stress. The downside to Berserker mode is that he will not only become exhausted after it wears off, but whatever pain he had received will take full effect, and he is more then likely to go unconscious.

Serpent Tongue: With his tongue, he can smell scents from great distances and can locate the source of the smell. this works better with his beast forms.

Shed skin: He can shed his skin which removes minor wounds, and heals larger more major wounds faster. Only usable in beast forms.

Venom: In his serpent form, his bite can inflict a narcotic venom that slowly makes the user exhausted and pass out, in addition the venom doubles as an effect that prevents wounds from regenerating, both by natural and organic means, until the venom wears off. This venom isn't fatal in itself, but because the venom prevents wounds from regenerating or clotting, victim's can die easily from blood loss should they receive bleeding injuries. Of course if the victim passes out from the narcotic effect, they won't wake up until the venom wears off. Those with great immune systems can beat off the venom naturally within a day or two, and can be cured with cobra venom or certain potions that can cure such toxins. This venom is also applied in salivia, and his lizard form's barbed tail.

Heat resistance: He has an extremely high heat resistance both from the ways he trained himself with pyrokinesis and the mythical properties of both beast forms, making fire ineffective against him.

Unnatural strength: Due to his affinity with his beast forms he can lift his half-ton axe with ease, he struggles to lift anything heavier then a ton, even with his beast forms.

Equipment:
His armor is made of rare materials, and changes with each form in both size, texture, and shape. The armor is both very durable and has high heat resistance.



The great axe he wields is a massive half-ton hulk of metal, resembling black iron. The axe has fire properties as it can emit jets of flames from arcanic runes lining the blade and parts of the handle and shaft, or apply an explosive, firey force upon contact with a swing.
Hidden 9 yrs ago Post by shinigami94
Raw
Avatar of shinigami94

shinigami94

Member Seen 6 yrs ago



Hidden 9 yrs ago Post by Wraithblade6
Raw
Avatar of Wraithblade6

Wraithblade6 Interrogator Chaplain

Member Seen 4 yrs ago


Hidden 9 yrs ago Post by fdeviant
Raw
Avatar of fdeviant

fdeviant Witch o' the Wood

Member Seen 4 yrs ago


↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet