@AdobeFlashExcellent, looking forward to it!
As everyone else might notice, the first post is up! I'll probably be editing it here and there, but consider the starting gun officially fired. While it's an IC post that contains some logistics, I'll be spelling out a few things here (and at the top of the OOC as well for reference) to help clear up any miscommunications and settle a few orders for things:
- The H10 Crew is invading a warehuose converted into an 'auto club' called the AutoMach, which is the headquarters of the Breakers.
- H10 Crew members are arriving in one of three commercial vans converted for the purpose, which means the seats have been stripped out and replaced with long metal benches like poor-men's SWAT vans.
- H10 Crew members can be assumed to have access to a semi-automatic 9mm pistol of their choice, street/civilian/law enforcement model, as well as a spare magazine for the same. If you have a different gun you want by all means, but be prepared to keep it reasonable and explain how you got it.
- H10 Crew members have 3 hits (pills) of Neon starting out.
Similarly, a few guidelines for abstract combat posting. Some of these will be appropriated into general combat guidelines (that I'm still working on, and somewhat using this as a test for) while others are specific for this fight:
- Assume that your character can drop about two bad guys per post via whatever means you feel appropriate.
- Only one of the enemies dropped can be hopped up on Neon due to limited supply. Feel free to make their power be what you like.
- While I invite you not to come away from this completely unscathed, you are responsible for the damage your character takes.
- Similarly, if you want to push yourself a bit and take out more than two dudes, you can leave yourself in a compromised position and hope the next person covers your butt.
- Perhaps most importantly, each hit of Neon lasts for the equivalent of a 2-dude-killing post. If you want to take more than a hit of Neon at a time, you can either stretch that out into multiple posts of Neon use or blow more than one hit's worth in a post to take down more than your normal share of dudes.
For Example: Alex popped 3 hits at the beginning of the fight. He can either roll that into three turns of dropping 2 dudes a turn, 2 posts where he drops 2 in the first and 4 in the second, or one super-post where he drops six.
Neon management will be something of a theme for the RP--this is crazy shit with some significant chemicals involved in making it, and as such is not super-readily available even with a cooker on your side. While Alex popped his three, don't feel that you have to in this fight.
From a candid standpoint, as the one running this game this is something of a test for how we handle ourselves in large combats and such. There will be significantly more emphasis on character development and such as time goes on, but I'm intentionally throwing you guys into the thick of it to get a feel for how people will roll with things.
If everyone's interested, I would not be opposed to encouraging quality by voting via PM to me on the best post of a given battle and giving the player an extra hit of Neon at the next distribution. Let me know if this is appealing, or just a silly gimmick! :)
Similarly, let me know if there are any questions, comments, or suggestions. Happy to take them into account.