Work in Progress
The Legend of Zelda: The White Triforce
youtube.com/watch?v=U_cAAL7S6ZI
There are many legends of which the people speak…
Before time began, before spirits and life existed…
Three golden goddesses descended upon the chaos that was Hyrule…
Din, the goddess of power… Nayru, the goddess of wisdom… Farore, the goddess of courage…
Din… With her strong flaming arms, she cultivated the land and created the red earth…
Nayru… Poured her wisdom onto the eath and gave the spirit of law to the world…
Farore… With her rich soul, produced all life forms who would uphold the law…
The three great goddesses, their labors completed, departed for the heavens.
And golden sacred triangles remained at the point where the goddesses left the world.
Since then, the sacred triangles have become the basis of our world’s providence.
And the resting place of the triangles has become the Sacred Realm.
Time passed, and the world grew restless. Those who would use the sacred triangles for their own ends became jealous, suspicious, and malicious. Blood was drawn and the people fell into madness and war. The goddesses commanded their servants to intervene-and intervene they did. The tribes were separated and sent across the corners of the world. The Sacred Realm was sealed.
Ages passed again, and history was forgotten. Those who would use the power of the gods arose again. The goddesses, not wishing to destroy the world again, set out to solve this crisis in a gentler manner; and so the Hero Cycle was born. A single mortal hero would arise each time to protect the sacred triangles and save the people, each time drawing on the strength and legacy of all his predecessors to defeat the darkness. Each one a link in the timeless chain of the sacred trinity of villain, innocent and hero…
This is not one of those legends.
It is the year 5999 HDS (Hyrulian Dating System) . Hyrule, the ancient kingdom chosen by the gods, is now the world's greatest empire and superpower. Governing almost a half of the entire known world, Hyrule-and with it the world-has entered a gilded age of magical advancement, more live within cities than the countryside. New trade routes and pacts have been established, even with the Twilight Realm, as mercantilism flourishes and advancement now has more to do with novelties and entertainment than necessities; festivals are major affairs as are coliseum games, theater, and other of the like in a splendor of beautiful garments, glowing magical baubles and trinkets as the common people watch the wealthy in confused fascination. Order has been brought to the once isolated peoples of the world. Monsters and uprisings are quickly crushed while an democratically elected Parliment governs all from the capital city under the wise, if withdrawn eye of the Royal Family.
However, not all praise and enjoy the state of the world as is touted among Hyrule's major cities by the media and officials. The people of occupied nations harbor much resentment towards those they call oppressors and aggressors. Whispers of corruption are quickly hushed for fear of the repercussions. In truth, for all of the glamour among the wealthy and the hopeful promise of rising, most within the cities are dependent on the state and barely scrape through each day to the next. Violence among the different ethnic groups in the cities and between the populace and guard are becoming increasingly common and harsh-or even outright brutal. Most resources are now controlled by the kingdom, save for small communities in the countryside.
Even grimmer are the words and motions by some of the occupied. The Gerudo are still second-class subjects, even all of these years after the war where they followed the Evil King, as are all of the goblin races and their cousin Darknuts. Violence stirs even greater at the edges of the empire while discord brews within Hyrule among the guilt and shame-ridden subjects. Meanwhile, a violent rebellion antagonizes the guard with guerrilla warfare-achieving little other than instilling a nervous tension, fear and destruction; the once-lauded Kokiri who sided with them were put to the sword and supposedly subject to full genocide, although some say survivors work with the resistance still. The Sheikah clan, meanwhile, has experienced a resurgence and once again serves the Royal Family as spies, guards and assassins-sometimes to brutal effect.
Whispers of war have always been at the edges of conversation since the Church of Hyrule declared that the last Hero until the end of the world had arrived and that Hyrule had, at last, entered its golden age and should thus take its rightful place as ruler of the world. However, in the millennium of conquest since, people wonder if the atmosphere was ever one so bleak, so filled with beautiful hope among growing corruption as monsters are beginning to burst forth at the dark corners of the world in uprising to spread horrors, of so many nations harboring militant terrorists while unrest within Hyrule itself is changing from desperate discontent to something more frantic. Rumors abound of attacks by goblins, undead, demons and a mysterious white-clad man who often speaks in riddles and performs miraculous deeds seemingly at random only to disappear like a ghost. The laws already draconian laws are tightening like nooses, setting the strangling to struggle and become a nation now on the brink of war.
There have been eight Heroes of the Cycle, each drawing on the might of one of the Nine Elements-Forest, Fire, Water, Wind, Spirit, Earth, Shadow, Light, Dark and the most legendary of all, the Hero of Time. Only the Hero of Darkness's page has yet to be turned upon the world.
Save that, in truth, the Darkness has already arrived.
Welcome to The Legend of Zelda: The White Triforce. This is a dark fantasy re-imagining of Hyrule set one thousand years after the events of Twilight Princess in a distopian now-imperial Hyrule. The Zelda games as you know them are (for the most part) the official, state and church-approved narrative of the mythology and history of the world, mainly in regards to Ocarina of Time, Majora's Mask and Twilight Princess. None of these are completely accurate depictions of the actual events. The roleplay will begin amid a brewing civil (and beyond) war within Hyrule as the narrative told by the state, church and media all begin to come under an extreme degree of suspicion and the tyrrany becomes more and more overt. The main available races will be Hyrulian, Sheikah, Twili, Kokiri Children, Deku Scrubs, Goron, Zora, Gerudo, Rito, Korok, Bulbins, Bokoblins, Moblins, Darknuts and Orb Fairies (the sort Navi, Tael and such are) .
With any and all roleplays that I manage, character development is of the utmost importance. Having interesting, compelling and moving character changes, struggles and going through emotional, psychological and philosophical transitions is this roleplay's highest aim.
Characters may take whichever side of the state conflict that the player wishes, although it will cause significant friction to take a violently pro-state stance. The only requirement in their history and/or goals is that, at the time of the roleplay, they are either in or coming to Hyrule Castle City, the capital of Hyrule.
The Legend of Zelda: The White Triforce
youtube.com/watch?v=U_cAAL7S6ZI
There are many legends of which the people speak…
Before time began, before spirits and life existed…
Three golden goddesses descended upon the chaos that was Hyrule…
Din, the goddess of power… Nayru, the goddess of wisdom… Farore, the goddess of courage…
Din… With her strong flaming arms, she cultivated the land and created the red earth…
Nayru… Poured her wisdom onto the eath and gave the spirit of law to the world…
Farore… With her rich soul, produced all life forms who would uphold the law…
The three great goddesses, their labors completed, departed for the heavens.
And golden sacred triangles remained at the point where the goddesses left the world.
Since then, the sacred triangles have become the basis of our world’s providence.
And the resting place of the triangles has become the Sacred Realm.
Time passed, and the world grew restless. Those who would use the sacred triangles for their own ends became jealous, suspicious, and malicious. Blood was drawn and the people fell into madness and war. The goddesses commanded their servants to intervene-and intervene they did. The tribes were separated and sent across the corners of the world. The Sacred Realm was sealed.
Ages passed again, and history was forgotten. Those who would use the power of the gods arose again. The goddesses, not wishing to destroy the world again, set out to solve this crisis in a gentler manner; and so the Hero Cycle was born. A single mortal hero would arise each time to protect the sacred triangles and save the people, each time drawing on the strength and legacy of all his predecessors to defeat the darkness. Each one a link in the timeless chain of the sacred trinity of villain, innocent and hero…
This is not one of those legends.
It is the year 5999 HDS (Hyrulian Dating System) . Hyrule, the ancient kingdom chosen by the gods, is now the world's greatest empire and superpower. Governing almost a half of the entire known world, Hyrule-and with it the world-has entered a gilded age of magical advancement, more live within cities than the countryside. New trade routes and pacts have been established, even with the Twilight Realm, as mercantilism flourishes and advancement now has more to do with novelties and entertainment than necessities; festivals are major affairs as are coliseum games, theater, and other of the like in a splendor of beautiful garments, glowing magical baubles and trinkets as the common people watch the wealthy in confused fascination. Order has been brought to the once isolated peoples of the world. Monsters and uprisings are quickly crushed while an democratically elected Parliment governs all from the capital city under the wise, if withdrawn eye of the Royal Family.
However, not all praise and enjoy the state of the world as is touted among Hyrule's major cities by the media and officials. The people of occupied nations harbor much resentment towards those they call oppressors and aggressors. Whispers of corruption are quickly hushed for fear of the repercussions. In truth, for all of the glamour among the wealthy and the hopeful promise of rising, most within the cities are dependent on the state and barely scrape through each day to the next. Violence among the different ethnic groups in the cities and between the populace and guard are becoming increasingly common and harsh-or even outright brutal. Most resources are now controlled by the kingdom, save for small communities in the countryside.
Even grimmer are the words and motions by some of the occupied. The Gerudo are still second-class subjects, even all of these years after the war where they followed the Evil King, as are all of the goblin races and their cousin Darknuts. Violence stirs even greater at the edges of the empire while discord brews within Hyrule among the guilt and shame-ridden subjects. Meanwhile, a violent rebellion antagonizes the guard with guerrilla warfare-achieving little other than instilling a nervous tension, fear and destruction; the once-lauded Kokiri who sided with them were put to the sword and supposedly subject to full genocide, although some say survivors work with the resistance still. The Sheikah clan, meanwhile, has experienced a resurgence and once again serves the Royal Family as spies, guards and assassins-sometimes to brutal effect.
Whispers of war have always been at the edges of conversation since the Church of Hyrule declared that the last Hero until the end of the world had arrived and that Hyrule had, at last, entered its golden age and should thus take its rightful place as ruler of the world. However, in the millennium of conquest since, people wonder if the atmosphere was ever one so bleak, so filled with beautiful hope among growing corruption as monsters are beginning to burst forth at the dark corners of the world in uprising to spread horrors, of so many nations harboring militant terrorists while unrest within Hyrule itself is changing from desperate discontent to something more frantic. Rumors abound of attacks by goblins, undead, demons and a mysterious white-clad man who often speaks in riddles and performs miraculous deeds seemingly at random only to disappear like a ghost. The laws already draconian laws are tightening like nooses, setting the strangling to struggle and become a nation now on the brink of war.
There have been eight Heroes of the Cycle, each drawing on the might of one of the Nine Elements-Forest, Fire, Water, Wind, Spirit, Earth, Shadow, Light, Dark and the most legendary of all, the Hero of Time. Only the Hero of Darkness's page has yet to be turned upon the world.
Save that, in truth, the Darkness has already arrived.
Welcome to The Legend of Zelda: The White Triforce. This is a dark fantasy re-imagining of Hyrule set one thousand years after the events of Twilight Princess in a distopian now-imperial Hyrule. The Zelda games as you know them are (for the most part) the official, state and church-approved narrative of the mythology and history of the world, mainly in regards to Ocarina of Time, Majora's Mask and Twilight Princess. None of these are completely accurate depictions of the actual events. The roleplay will begin amid a brewing civil (and beyond) war within Hyrule as the narrative told by the state, church and media all begin to come under an extreme degree of suspicion and the tyrrany becomes more and more overt. The main available races will be Hyrulian, Sheikah, Twili, Kokiri Children, Deku Scrubs, Goron, Zora, Gerudo, Rito, Korok, Bulbins, Bokoblins, Moblins, Darknuts and Orb Fairies (the sort Navi, Tael and such are) .
With any and all roleplays that I manage, character development is of the utmost importance. Having interesting, compelling and moving character changes, struggles and going through emotional, psychological and philosophical transitions is this roleplay's highest aim.
Characters may take whichever side of the state conflict that the player wishes, although it will cause significant friction to take a violently pro-state stance. The only requirement in their history and/or goals is that, at the time of the roleplay, they are either in or coming to Hyrule Castle City, the capital of Hyrule.