Name: Maxwell Adrian Thomas
Alias: Max, though he prefers Maxwell
Race: human (distant changeling ancestor)
Court: Spring, much to his dismay
Position/Occupation: former postgrad med student, had a year to go on his doctorate before he was taken.
(Actual) Age: 27
Personality: Maxwell has never been one for fighting. Even as a child, he tried to be the peacemaker. When teased he tried to talk it out or just ignore it, when hit he would defend himself but not hit back. Though more openly sensitive than most boys, he learned quickly not to let mocking bother him too much. The only child for many years and born in a gap between two clumps of cousins, he looked up to the elder ones and tended to look after the younger ones when at family gatherings. He's a soft touch and a pushover, often easy to take advantage of. He genuinely cares about people in general, and does his best to lend a helping hand or give a shoulder to cry on wherever it's needed. Those traits made him a number of friends, and while he was never one of the popular ones in school it was known that if you needed someone to talk to, Maxwell would listen. That's not to say he's good at giving advice. He will make suggestions if asked, but he's really better at letting a person just get things off their chest.
Romantically, he has faced a few difficulties. Firstly, a number of people assume he's gay but in the closet. He doesn't tend to be immediately interested in an attractive women, finding a sharp mind far more appealing than a pretty face or other physical assets. Secondly, what makes for a good friend can also land you permanently in the friendzone, which has happened to him more than once. And lastly, when a woman does find his open face and trusting, gentle nature appealing, if he isn't interested in her, he has trouble handling it. His usual approach is avoidance. This, of course, feeds back into issue number one. He's had a couple girlfriends, but when he was taken to the Fey Realm he was not in a relationship, instead focusing on his studies.
Even as an adult, Maxwell is still very idealistic and naive. He believes that people are good at the core. He tries to avoid judging people because of things they have no control over, though it's not possible to avoid completely, and he thinks the world would be a better place if everyone would just try to get along. He dislikes violence and unthinking hatred. If he sees a chance to help someone, he tries to take it, even at cost to himself. He might be accused of being a goody two-shoes, but it's better than being a jaded cynic.
Appearance: Maxwell is just shy of six foot, with the muscles of a runner. He's limber but not particularly strong, and his primary exercise back in the mortal realm was jogging. He has a fairly average build, not thin but not stout either. His brown hair is brushed up and back from his face in a tousled style that is more often mussed than not, especially as he has a habit of running his hand through it. He dresses well enough, though he hates suits, prefering more casual attire. He always stands a little straighter, though when he wears his lab coat. His face is more cute than handsome, with the start of laugh lines at the corners of his lively brown eyes. Now that he's not been in med school for a couple years, the persistent bags under them have vanished. Odd that being kidnapped would let him get more sleep, but there you have it.
Family:
mother Mary Russell (divorced)
father Stephen Thomas
stepmother Louise Thomas
siblings Brian (14) and Sarah (11)
Ambition: get free/back home and finish becoming a pediatrician. Long term, he'd like to make the world a better place, at least in a small way.
Background: Maxwell is descended from a long line of doctors and physicians, though not an unbroken one. His father is a respected doctor, and his grandfather was a pharmacist. His family was well off, and as a child he wanted for little. When he was seven his parents divorced, following several years of increasingly intense disagreements, despite their efforts to stay together for his sake. His father eventually remarried and had two children with his second wife. Maxwell adored his younger cousins, and then his baby siblings, and he was always patching up skinned knees and hurt feelings. He decided in late middle school that he wanted to be a doctor when he grew up, and has relentlessly pursued that dream since.
He did well in high school and was accepted into his first choice of college with a scholarship. Four years later he started medical school. All was going smoothly until his junior year of med school. On a trip to visit out-of-state friends, he had a long layover between buses and decided he would see something of the city he was in. He ended up in the wrong place at the wrong time, and nearly got himself killed.
In desperation, a phrase with forgotten origins came to his lips. Passed down from parent to child, it was a name invoked for protection only in the most extreme of cases, a special guardian angel to watch over them when death passed near.
The name of a fey, combined with Maxwell's own spilled blood, formed a crude but effective summoning ritual. Sini was not pleased to be invoked in such a manner, especially when humans then threatened her with steel. She killed both of them, and took the now-unconscious Maxwell back to the fey realm. His name obtained from his state ID, she had him treated, but when he woke the first thing he heard was a command never to use her true name again, nor let anyone learn it from him.
It has been a couple years since then, and Maxwell is still adjusting to life in the Spring Court. He misses his friends and family sorely, and all the comforts of home and the lifestyle to which he was accustomed. He hates the lack of technology, especially as it affects his chosen profession, and finds treating fey in particular frustrating, as there's no body of research on the field to work from. He has help in the form of a small and often pesky sprite who can use healing magic to supplement mundane methods.
Other: Maxwell has a gift for medicine and an aversion to making promises in as many words.
Woo! One down, one (maybe two) to go.