The date is January 1st, 2666, and the human race has seemed to devolve back around a Millennia and a half. It was a simple nuclear missile test launch by the Russian Federation 600 years ago that would eventually send the world back into Feudalism. Currently, the New World and the Old World have no contact between each other, with places such as France and the United Kingdom just being stories to those living in the Old World.
Technology has also devolved, with very few people having guns or even remembering how to make them. Swords, Spears, and Armor are now the weapons typically used in combat. No longer can we fly through the sky on our large planes, no longer can we go deep underwater with our submarines, these are merely legends to the modern people. Some have begun to gather around these beliefs, making new religions. Some praise legends of the past as Gods and Goddesses, some use them as demons and creatures of the night, and some still stand with the old beliefs of the Church.
Welcome to After The End, a RP based off the Crusader Kings 2 Mod by the same name (Great mod by the way, you should check it out). This will be a character based NRP and will take place in North America and the Caribbean. As stated before technology will be medieval, with some royals still having access to guns and people who know how to create them. These people are few and far between as they typically travel from kingdom to kingdom selling them off to make a profit.
Republics are also a rarity, as majority of the Old World has fallen back into monarchies, though you can still play as a republic, just realize that you might have to add some more into your Nation Sheet.
Now just for those who want clarification. 1: This is not meant to be completely realistic, no, I get how we most likely wouldn't forget everything or fall back into monarchies, but for the sake of the RP go with it. 2: You can make your own religion, dynasty, and nation, or you can be a descendant of someone famous (For Example, I might plan on playing as a nation ruled by a descendant of Donald Trump) 3: You don't have to be completely realistic. I know how insane this sounds considering this is something promoted and common place in NRPs but I'll allow some leniency on this. For example, you could be a nation that praises the former Dallas Cowboys as gods and pray to Tony Romo. Though I will not allow Mutants, nations in Europe, or anything similar to that. 4: If you have questions, I'll provide answers.
Nation Sheet Name of Nation: Flag: Government Structure: Leader(s): Culture: Demographics: Nation History: Description of Economy: Description of Military:
Most Serene Republic of Nova Scotia Republic of Nova Scotia Nova Scotia Haligonia Halifax
Demonym:
Haligonian
Government:
Thalassocratic, Mercantile, Semi-parliamentary Republic (a la Venice).
The system of government in Nova Scotia exists as a compromise between monarchy, oligarchy and 'democracy'. The Head of State and of Government is the Doge of Halifax, who is appointed for life (as an elected monarch) by the High Council, an oligarchical body composed of members of the noble families of Halifax, as well as representatives of the influential merchant class. The High Council governs Nova Scotia directly, establishing and upholding the laws made. However, the initial implementation of new legislation is only made legitimate with the consent of the Doge of Halifax.
This creates a power balance between the Doge and the Council that promotes cooperation in the Council and restrains the Doge's power - he (there has yet to be a Duchess of Halifax, as there have been few female members of the Council) cannot push through a law on his own, but must propose the legislation to the Council, have it approved, and then consent to the law in writing.
The third, 'democratic' government body is the 'Senate of the Republic', a meeting of various officials from each of the 'Free Cities' - mercantile colonies populated predominantly by Haligonian colonists. Each are self-governing, according to each city's traditions, and Halifax interferes little with their internal affairs. The High Council does not hold authority over their domestic issues. However, the Republic operates on a semi-federal system, thus necessitating a federal body to decide common policies. These primarily consist of economic, military and diplomatic matters.
The Senate is not a gathering of equals, however. Each delegation consists of three voting representatives, with the exception of Halifax. The Capital has the right to send a delegation of nine voting representatives, justified (in theory) by the larger relative population of Nova Scotia (which the Halifax delegation supposedly represents).
In addition, the Doge has a permanent presence in the Senate by virtue of his position as 'Speaker' of the House. While scholars tell of the former impartiality expected of the position millennia ago, the Doge has no such convention expected of him. The Doge essentially has a veto over all federal laws proposed, and, as Speaker, can direct the debate in the direction that best suits his interests.
Territory and component subdivisions:
Don't forget about Bermuda!
Leader(s):
The current Doge of Halifax is Robert II. He is much respected in Nova Scotia itself, and wields great influence in his home Free City. However, his authority is increasingly being challenged in both the High Council and the Senate by politicians dissatisfied with the overrule of the Dogeship.
The Chancellor of Providence is Peter Oak. The Doge of Newhaven is Keith Accord The Doge of Elizabeth is Richard Johnson The Duchess of Bar is Lilian Wright The Chancellor of Moncton is Irwin Bishop The Lord Minister of Novaebrunswick is Leonard Craven The Lord Minister of Bermuda is Harold Baker
Culture:
The culture of Haligonia is centred around the sea, and the relationship of the people with water.
Ingrained within the cultural heritage of Nova Scotia is the memory of the 'Great Wave', a tsunami that reportedly occurred during or shortly after the 'Catastrophe'. It is remembered fearfully as the time when Halifax and the Sea made war on one another, and tore the world asunder. Chronicles tell of legends of the 'powers of gods in the hands of children' and the 'great fires' that burned the old world.
The cultural association with the Sea grew due to Haligonians' complete dependence on it, in the early days. After the Wave, the people took to the Sea once again, comforts of the 'Luxurious Epoch' gone forever. They learned to fish again, studied the arts of shipcrafting and navigation. This knowledge has become part of the Republic's strength and heritage.
The people worship 'the Deity', an entity that resembles the 'God' of pre-catastrophe Christianity. However, in Oceanism, as the sect came to be known, passages from the Bible (still retained) are held in higher regard if they are associated with the sea. The Flood of Noah, in particular, is a keystone of Oceanism's doctrine. The clerics say that the Deity only spared the world last time due to his promise to Noah, signified by the rainbow. In the six hundred years that have passed since the Catastrophe, rainbows have thus come to be regarded as a symbol of protection and guardianship. The rainbow emblem is usually worn in the form of an iridescent pearl, rather than a 'bow' shape with multiple colours.
The dress of the Haligonians is mostly practical, though the upper classes and wealthier merchants often sport decorative features as well. Standard dress for the average income male citizen is a hooded mantle of sealskin or wool, edged with wool to trap heat, under which sealskin trousers and tunics are worn. Mantles reach the ankles when standing upright. Overmantles, which are shorter (they reach the waist) are similar in design, and provide extra insulation. Undermantles are often worn while inside buildings - mantles and overmantles are discarded, and undermantles (usually thinner and more colourful) replace them. They usually reach the waist at least, but are not usually hooded. They perform the same task as fleeces and jumpers do in our world.
Womens' dress is similar, except that dresses are more commonplace as clothes that trousers and tunics, and most female mantles reach the knees. Sometimes, instead of a hood attached to the mantle, a shawl will be worn over the hair (think Mary in the Nativity story). Covering of the hair is mere convention - often, and almost always while indoors, dress code conventions are more liberal.
(Imagine the man has a hood, not a hat)
Demographics:
77% Haligonian 10% Acadian 9% Inuit 4% Other
Nation History:
Haligonian scholars have records of a time when a mysterious former empire, known as 'Canada', ruled over the vast tundra north and north-east of Nova Scotia. It is said that is stretched from Halifax and Newfoundland in the east, far to the distant western land of 'Briticolumbia', where good souls reside after death in Oceanic mythology.
The legend has it that, as part of Canada, the Haligonians were drawn further and further from their maritime roots. When the 'Great Fires' of the old world ignited, the Sea rose up in anger to reclaim Halifax for itself. Nova Scotia was deluged, and inland, the Fires and the 'Pestilences' destroyed the old Canadian empire.
Halifax was spared from the Fires. But its people were scattered and divided, leaderless. Slowly, people began to clump together, forming new communities amongst the ruins of the old world.
The first Haligonian state was the Republic of Halifax, proclaimed some time during the 2180s. Little is known of this ancient civilisation, but it was able to consolidate its hold on the city of Halifax under an oligarchical structure, perhaps an idealogical ancestor of the contemporary High Council.
This state lasted only until 2257, when the politically powerful Fishermen's Guild engineered a coup and set up a weak 'Lord Protector' as a puppet ruler, to increase their influence. The Guild controlled the city's food supplies, and thus dominated society. The de facto monarchy was popular, as the general populace saw the position as a strong defender of the people, little realising that the coup had been set up by the deeply unpopular Fishermen, by whom they felt exploited.
It was in these days that Halifax began to become a maritime power, as a wealth of knowledge concerning navigation and shipbuilding was uncovered deep within an abandoned library in Halifax. Most of the information was a remnant of technology now forgotten, but, together with some historical texts, the Haligonian Shipbuilding industry expanded dramatically.
The present state of affairs began in 2302, when a popular uprising broke out against the Fishermen. Seeing the opportunity to increase their influence, the Merchants' Guild and the Shipwrights' Guild sided with the rebels - it was the increasing amount of food imported by their ships that reduced the populace's dependence on the Fishermen. So, surprisingly, did the Lord Protector, seizing the opportunity to act independently for the first time.
The Shipwrights were able to destroy almost the entire Fishermen fleet, while the Merchants funded the Revolution of 2302 (as it came to be known) and imported food to feed the Haligonians. The Lord Protector's forces took control of the Hall of the Protector (the lodgings of the Lord Protectors, and today's Doges), scoring a massive morale boost for the Revolution.
Faced with the loss or capture of their fishing fleet, and the opposition of the populace, the Fishermen ceded power over to the Provisional Committee, a gathering of influential figures in the Revolution, including the wealthiest merchants, the best shipwrights, and the Lord Protector. Together with representatives of the Lesser Fishermen (fishermen from the smaller fishing companies that sided with the Revolutionaries, in the hopes of supplanting the larger fishing fleets), and with historical texts preserved from the latter days of Canada, they devised a new governmental system (see 'Government').
The title of Lord Protector became that of 'Doge', inspired by the records of an unspeakably ancient civilisation known as 'Venice', mentioned infrequently in old Canadian manuscripts as a mythical canal-based people that were 'married to the sea'. Some Haligonian scholars asserted that references to 'Venice' were in fact prophecies concerning the future of Halifax, and some sects of Oceanism (still developing at this time) adopted this same view, regarding the Biblical 'Tarshish', 'Venice' and Halifax itself as one and the same.
The First Period of Expansion came in 2347, and lasted until 2382. Doge Roderick I, a great general of the army, led the Haligonians in the conquest of Nova Scotia. Many, seeing the order and stability of Halifax, gladly accepted citizenship. Some resisted, particularly in the north of the island, but ultimately the destruction of the fisheries of other tribes and states saw the whole peninsular united with Halifax. Mass migration from rural areas to Halifax swelled the population, which later went on to encourage...
The Second Period of Expansion. Ten years after the end of the first Period (2392), Roderick I died. The High Council elected Robert I as the new Doge. He was a far more naval-minded gentlemen, having been one of the more influential merchants of the Merchant's Guild, and supported primarily by the Shipwrights' Guild. Poverty and overcrowding had become rife within Halifax, and civil strife between Haligonians and other Nova Scotians had broken out in some areas.
Robert I, with the consent of the High Council, issued the Proclamation of Migration. Within the Proclamation was stated that: 'Any man or woman who so wishes shall have the express permission, blessing and assistance of the Doge of Halifax and the High Council of the City, should they elect to settle in lands outside our City, and without the Walls by ship.'.
The proclamation began this 'Second Expansion', but it did so in a mercantile, not military, manner. Haligonian emigrants had been departing Halifax and settling in foreign cities as merchants for a few decades before, but now the numbers exploded to unprecedented heights. The Second Expansion has lasts into the modern day, from 2392 to 2666, a total of two hundred and seventy four years.
This period has seen the foundation and the rise of new Haligonian colonist populations in coastal settlements along the eastern seaboard. These populations formed a new class of 'Sedentary' merchants - Haligonian 'middle men' that specialised in the exchange of certain inland good for amenities obtained from maritime imports. They acted (and continue to act) as translators between Haligonian merchants and locals.
These settlers formed centralised communities within the existing population, practising Haligonian customs and traditions, and associating relatively little with the locals outside of their work. They spoke their own dialects, derived from Haligonian English, and educated their children as apprentices of the merchant class.
Over time, these communities attracted 'lighter' settlers - Haligonians tired of life in bustling Halifax, and eager to experience a different culture; 'maritime' itinerant merchants seeking harbours away from Halifax in which to base their fleets. Haligonian colonist populations swelled. Many communities, now known as 'Quarters', requested and received extraterritoriality, becoming extremely autonomous. Entire harbours and streets began to be 'annexed' to the Quarters as the settlers continued to increase in number.
In some cities, locals saw the appeal of the Haligonian way of life, themselves joining the merchant classes and adopting Haligonian customs. These people began to assimilate with Haligonians, and mixed communities arose that blurred the lines between settler and local.
In some cities, local authorities saw what was happening, and tried to prevent it. In some, immigration was severely restricted or banned. In a few extreme cases, such as in contemporary Providence (the original population having migrated eastward from the site of the former city of that name), locals attempted to expel the entire Haligonian community. In cases such as this, the Fleets soon put an end to the argument.
Both methods ultimately brought today's Free Cities into the orbit of Halifax, culturally and economically. These cities signed agreements with the Mother City, to defer to the Doge and to contribute delegations to the Senate, but retaining almost total self government and local customs. The cultural differences between Halifax and the other Free Cities is usually due to the significant cultural input from the original, New English population, now largely assimilated into the 'Haligonian' category in censuses.
At the same time, a small number of military excursions did occur. These included the subjugation of Novaebrunswick and parts of Moncton, populated by 'primitive' Inuit tribesmen (having migrated south after the Catastrophe) and French Acadians, loosely united in the weak 'League of Acadia-Inuktitut'. These conquests cemented Haligonian monopoly on the seal and fur trade with more 'friendly' Inuit further north.
The largest military confrontation during the century beginning 2400 was the New English-Haligonian War. The process of cultural unity and interdependence had been increasing in pace in New England for many years, and the loose Kingdoms of Maine, Massachusetts, Vermont-Hampshire, and Connecticut had established themselves as regional powers in the New English region.
In some of the more resistant coastal cities with Haligonian colonists, local New Englanders wished to join with their ethnic kindred inland and secure their rights and privileges in the face of increasing influence from Halifax, which they interpreted as a form of interference relatively unknown to New Englanders. The very nature of the New English Kingdoms only reinforced the point. Haligonian influence in the governance of these cities was rarely directly from Halifax itself, but rather from the local community governments of the Haligonian Quarters. Some New Englanders failed to realise this.
With the best of intentions, and sharing the attitudes of the New Englanders along the coast (reported by native New English merchants and travellers inland), the New English Kingdoms entered into negotiations with Haligonia. While the New Englanders acted in the interests of the cultural and political unity of New England, Haligonia maintained that no rights had been taken from local New Englanders by the Haligonian central government, and that any perceived slights were the responsibility of the Community Governments of the Haligonian Quarters. When asked, however, the Haligonian diplomats point blank refused to issue a general law enforcing the conditions requested by the New Englanders, nor did they accept New English demands for allowing the cities to hold a vote on union with the Kingdoms. In fact, later historians have suggested that the Haligonian representatives at the negotiations acted conceitedly and disrespectfully, perhaps engendering the conflict in the process.
In response, the High Kingdom of New England was formed as an alliance of New English states to evict the Haligonian presence along the coast. Many Haligonians present in the Kingdoms themselves were imprisoned as hostages or expelled from their settlements and workplaces.
The war went badly for Haligonia at first. The Republic was unused to war on land, and could do little more than blockade the very short sections of the New English coastline not occupied by pro-Haligonian forces. Internal rebellions in the cities by New English nationalists damaged the defence of some of the cities - examples such as Augusta and St. Stephens, which were home to a rather smaller population of Haligonians that other cities, fell to New English forces rather easily, when local New Englanders turned on the Haligonians and abandoned the defence of the city.
Other cities, however, while losing most of their hinterlands and falling under siege (much of the rural population remains ethnically New English even to this day) were spared capture by reinforcements from Halifax. The High Council issued a decree, supported by the Doge, demanding the turning over of all mercenary contracts to government control. While this increased war-weariness and incurred greater shipping losses for the merchant fleet (mainly to pirates), it also gave the beleaguered coastal cities the respite and help they needed.
Ultimately, economics won the day. The New English were suffering from a lack of imported goods, and supplies of luxuries from the north and south increased dissatisfaction in the population. Some saw the war as an attempt to centralise political power, and unpopular concept in New English thinking. Haligonia, meanwhile, had lost markets for their luxury goods, and, with demand only from Sylvania for their exports, found themselves with excess stock, causing prices to decrease locally. Coupling this loss of income with an artificial trade deficit in which valuable northern goods were exchanged for now less profitable southern goods with the southern nations; as well as the greater expense of timber (having to import via the River St. Lawrence from the Great Lakes region without New English suppliers), there was increasing discontent in the Haligonian merchant class.
Thus both nations shared an interest in peacemaking. Before long, an agreement was reached, whereby the cities that New English forces had captured were ceded in perpetuity to the New English Kingdoms, in return for the reopening of New English markets to Haligonian merchants and the understanding that the cities with large Haligonian populations would remain independent of the Kingdoms, under the protection of the Republic. The New English-Halgonian War ended.
During this period, in the year 2427, a Haligonian merchant fleet was blown by a freak storm far to the east, where they discovered a strange island called 'Bermuda'. It's inhabitants were surprisingly similar to the Haligonians in terms of culture, even retaining several spelling conventions (such as actually applying the letter 'u' in written language) that Haligonia alone held on the continent of Amerocanadia.
The sailors plotted the island's position and returned to Halifax. It took little time for official diplomatic representatives of the Republic to arrive on Bermudian shores. Before long, Bermuda held a symbiotic relationship with Haligonia, ultimately integrating itself into the Republic as a constituent Free City.
In the intervening years, Haligonian merchants have continued to settle along the eastern seaboard.
WIP
Description of Economy:
Nova Scotia has a small consumer base, due to its relatively small population size. However, as one of the only major naval powers along the Easter Seaboard of the Amerocanadian continent (as it is known in Haligonia), the city of Halifax has developed excellent methods of naval trade, company types and financial techniques. It has a complete monopoly on the fur and seal trade from northern Amerocanadia by virtue of its strategic position at the southern entrance to the Saintlawrence Gulf, and therefore enjoys a positive trading relationship with other states by virtue of being the almost exclusive source of these amenities.
Nova Scotia's economy is almost entirely deregulated. Just two industries; State Naval and State Armaments, are regulated by Haligonian law. However, private corporations are free to invest and trade in armaments, though the military is permitted to commandeer private armament producers during times of emergency. Other than this, a highly capitalistic society based on the exchange of goods and services is prevalent throughout the Republic. This rarely disadvantages the 'lower classes' of Haligonian society as Nova Scotia primarily acts as a 'middle-man' for coastal nations unwilling to invest in large merchant fleets. Halifax itself has little industry, other than Shipbuilding. The knowledge held by the Shipwrights' Guild is closely guarded state secret, aimed at preventing the rise of competition.
The Haligonian merchant fleet is entirely in the hands of the large merchant class of Nova Scotia. Even members of the High Council and the Doge himself possess their own cargo fleets - indeed, they are usually elected to their positions due in part to the fact that they are able to finance their own departments themselves, as there is no state-owned merchant navy. There is a great deal of social mobility with regards to commerce - ordinary fishermen have been known to build commercial empires with the right mindset and a bit of luck (or sponsorship!).
There are several different types of merchant organisation - some sail with empty ships to foreign ports and purchase wares to transport elsewhere; some are involved with the lucrative seal fur trade; some carry enormous catches of fish hither and thither across the ocean to sell.
Some merchants are given diplomat status by the various governments of the Free Cities of the Republic - i.e. they are given sanction to seek trade concessions and beneficial arrangements with foreign states in the name of the Republic (or the constituent units therein).
Description of Military:
The Haligonian Army is relatively small. Each Free City boasts only a small local force, primarily consisting of pikemen, swordsmen and crossbowmen. Longbows are more prevalent in Nova Scotia itself and further north, in Novaebrunswick. Morale is rarely high, but, due to its distance from other major powers, it is perfectly effective as an anti-raid defensive force.
The true strength of the Republic lies with its Navy. The Haligonian Fleet is massive, financed both by the central government (as a national force) and private corporations (to protect merchant shipping). In times of war, all private military vessels are expected to turn themselves in for commandeering if requested by the government. The most powerful and important ship class is the Galleas, of which the design is almost unique to Haligonia. Also included in the Fleet are galleys, and even a few primitive galleons, amongst other types.
The Haligonian Fleet boasts its own elite, if small, land force, knows as the Shipmarines. These troops are usually professional mercenary soldiers from within the Republic that are hired primarily by private companies. However, in times of tension or open warfare, the central government may demand that the contracts of these mercenary Shipmarines be turned over to the State. Shipmarines are equally effective at sea or on land - they are employed mostly as anti-pirate forces, but have been utilised to defend merchant outposts and land supply routes in the past. The Shipmarine Guild is often subsidised by the Republic, and the profession is deeply respected in Haligonian society.
Their primary weakness is lack of numbers, and relative inexperience on land compared to primarily land-based empires. They are 'elite' to Haligonians in that they are better than the standard Haligonian sailor at fighting ashore.
Most Serene Republic of Nova Scotia Republic of Nova Scotia Nova Scotia Haligonia Halifax
Demonym:
Haligonian
Government:
Thalassocratic, Mercantile, Semi-parliamentary Republic (a la Venice).
The system of government in Nova Scotia exists as a compromise between monarchy, oligarchy and 'democracy'. The Head of State and of Government is the Doge of Halifax, who is appointed for life (as an elected monarch) by the High Council, an oligarchical body composed of members of the noble families of Halifax, as well as representatives of the influential merchant class. The High Council governs Nova Scotia directly, establishing and upholding the laws made. However, the initial implementation of new legislation is only made legitimate with the consent of the Doge of Halifax.
This creates a power balance between the Doge and the Council that promotes cooperation in the Council and restrains the Doge's power - he (there has yet to be a Duchess of Halifax, as there have been few female members of the Council) cannot push through a law on his own, but must propose the legislation to the Council, have it approved, and then consent to the law in writing.
The third, 'democratic' government body is the 'Senate of the Republic', a meeting of various officials from each of the 'Free Cities' - mercantile colonies populated predominantly by Haligonian colonists. Each are self-governing, according to each city's traditions, and Halifax interferes little with their internal affairs. The High Council does not hold authority over their domestic issues. However, the Republic operates on a semi-federal system, thus necessitating a federal body to decide common policies. These primarily consist of economic, military and diplomatic matters.
The Senate is not a gathering of equals, however. Each delegation consists of three voting representatives, with the exception of Halifax. The Capital has the right to send a delegation of nine voting representatives, justified (in theory) by the larger relative population of Nova Scotia (which the Halifax delegation supposedly represents).
In addition, the Doge has a permanent presence in the Senate by virtue of his position as 'Speaker' of the House. While scholars tell of the former impartiality expected of the position millennia ago, the Doge has no such convention expected of him. The Doge essentially has a veto over all federal laws proposed, and, as Speaker, can direct the debate in the direction that best suits his interests.
Territory and component subdivisions:
Leader(s):
The current Doge of Halifax is Robert II. He is much respected in Nova Scotia itself, and wields great influence in his home Free City. However, his authority is increasingly being challenged in both the High Council and the Senate by politicians dissatisfied with the overrule of the Dogeship.
The Chancellor of Providence is Peter Oak. The Doge of Newhaven is Keith Accord The Doge of Elizabeth is Richard Johnson The Duchess of Bar is Lilian Wright The Chancellor of Moncton is Irwin Bishop The Lord Minister of Novaebrunswick is Leonard Craven The Lord Minister of Bermuda is Harold Baker
Culture:
WIP
Demographics:
86% Haligonian 9% Inuit 5% Other (primarily merchants)
Nation History:
WIP
Description of Economy:
Nova Scotia has a small consumer base, due to its relatively small population size. However, as one of the only major naval powers along the Easter Seaboard of the Amerocanadian continent (as it is known in Haligonia), the city of Halifax has developed excellent methods of naval trade, company types and financial techniques. It has a complete monopoly on the fur and seal trade from northern Amerocanadia by virtue of its strategic position at the southern entrance to the Saintlawrence Gulf, and therefore enjoys a positive trading relationship with other states by virtue of being the almost exclusive source of these amenities.
Nova Scotia's economy is almost entirely deregulated. Just two industries; State Naval and State Armaments, are regulated by Haligonian law. However, private corporations are free to invest and trade in armaments, though the military is permitted to commandeer private armament producers during times of emergency. Other than this, a highly capitalistic society based on the exchange of goods and services is prevalent throughout the Republic. This rarely disadvantages the 'lower classes' of Haligonian society as Nova Scotia primarily acts as a 'middle-man' for coastal nations unwilling to invest in large merchant fleets. Halifax itself has little industry, other than Shipbuilding. The knowledge held by the Shipwrights' Guild is closely guarded state secret, aimed at preventing the rise of competition.
The Haligonian merchant fleet is entirely in the hands of the large merchant class of Nova Scotia. Even members of the High Council and the Doge himself possess their own cargo fleets - indeed, they are usually elected to their positions due in part to the fact that they are able to finance their own departments themselves, as there is no state-owned merchant navy. There is a great deal of social mobility with regards to commerce - ordinary fishermen have been known to build commercial empires with the right mindset and a bit of luck (or sponsorship!).
There are several different types of merchant organisation - some sail with empty ships to foreign ports and purchase wares to transport elsewhere; some are involved with the lucrative seal fur trade; some carry enormous catches of fish hither and thither across the ocean to sell.
Some merchants are given diplomat status by the various governments of the Free Cities of the Republic - i.e. they are given sanction to seek trade concessions and beneficial arrangements with foreign states in the name of the Republic (or the constituent units therein).
Description of Military:
The Haligonian Army is relatively small. Each Free City boasts only a small local force, primarily consisting of pikemen, swordsmen and crossbowmen. Longbows are more prevalent in Nova Scotia itself and further north, in Novaebrunswick. Morale is rarely high, but, due to its distance from other major powers, it is perfectly effective as an anti-raid defensive force.
The true strength of the Republic lies with its Navy. The Haligonian Fleet is massive, financed both by the central government (as a national force) and private corporations (to protect merchant shipping). In times of war, all private military vessels are expected to turn themselves in for commandeering if requested by the government. The most powerful and important ship class is the Galleas, of which the design is almost unique to Haligonia. Also included in the Fleet are galleys, and even a few primitive galleons, amongst other types.
The Haligonian Fleet boasts its own elite, if small, land force, knows as the Shipmarines. These troops are usually professional mercenary soldiers from within the Republic that are hired primarily by private companies. However, in times of tension or open warfare, the central government may demand that the contracts of these mercenary Shipmarines be turned over to the State. Shipmarines are equally effective at sea or on land - they are employed mostly as anti-pirate forces, but have been utilised to defend merchant outposts and land supply routes in the past. The Shipmarine Guild is often subsidised by the Republic, and the profession is deeply respected in Haligonian society.
Their primary weakness is lack of numbers, and relative inexperience on land compared to primarily land-based empires. They are 'elite' to Haligonians in that they are better than the standard Haligonian sailor at fighting ashore.
Sylvania's government is heavily based on the old constitution of the old America, three branches with a mix of new world flare, some call its a "despotic republic" or something close. The executive branch is called the Administorum, the legislative branch is the Senatorum and the judicial branch referred to as the Ministorum. It functions very much like the old America, even in bureaucracy, trading inefficiency with adaptability and back up plans. People directly elect representatives of their local area to the Senatorum who act as their voice in theory, even tribal groups who settle within the Commonwealth's lands have a representative although the position in tribes is much more hereditary or nepotistic than more civilized areas.
An interesting diversion from what the constitution says, the Ministorum also acts as the main religious authority of the Commonwealth. This is explained as in the old world, the Judicial branch would translate the Constitution for each case but now that the Commonwealth uses the Constitution, or the religious terminology for it, the Articles Divinicus, as their holy scripture. Thus they ensure that the Constitution is held up in both legal and religious ways and even have their own chamber militant unit, the Soritas.
The capital of the Commonwealth of Greater Sylvania is Independence, built from the ashes of the old world city of historic Philadelphia. The general location of the three branches is known collectively as Independence Hall or just "the Hall" with the each of the buildings of power are referred to as halls; the Senatorum is located in the People's Hall, the Minidsotrum is in the Hallowed Hall and the Administorum finds home in the Union Hall.
Leader
The official head of state is not called the president, but actually called the Penn King. The story behind this is due to mistranslations of the constitution and the very former name of the state. The founders of Sylvania knew that "Sylvania" meant something like "woods" or "forest" but were unsure of what "Penn" meant. Because they found his name littered across their capital, Independence, (known in the old world as "Philadelphia"), they suspect that he was some person of importance and assumed that William Penn's surname was actually a title, hence Penn King.
Along side the Penn King, there is also the Penn Prince (Vice President) and the High Counsel (Presidential Cabinet) who assist and advise the Penn King in his duties. The spouse of the Penn King is referred to as the Penn Maiden with the spouses of the Penn Prince and the High Counsel called Penn Ladies. While uncommon, should a woman take power in any possession which warrants the Penn title, the nouns are flipped for appropriate gender reference.
An important note (and perhaps the greatest difference between the Commonwealth's method and that of old America's), instead of electing a single person every four years, the Commonwealth comes together to elect dynasties. Such dynasties are often from an important position such as the military brass or a Senatorum family. In place of regular elections, the Commonwealth uses "Electoral Inspections" every five years which basically is a giant vote on how many people approve of the Penn King's methods and results. Should they pass, they can go on to rule until death and pass the title on to an heir (after said heir undergoes an Electoral Inspection). Should they fail, the Senatorum takes over and the Commonwealth is basically as close as it becomes to a democracy to fill the power vacuum until a new dynasty can be elected.
Penn King <-> Penn Queen Penn Prince <-> Penn Princess Penn Maiden <-> Penn Sire Penn Lady <-> Penn Lord
The current Penn King is Alexander Ironwood, a 50 year old former soldier and officer turned politician, hails from Independence proper.
Demographics
Sylvanians Ohains Amish Yorkers Jersan
Religion
Religion plays quite a large role in the Commonwealth, mostly due to how unique it is. The official church religion is Americanism and essentially turns the founding fathers into gods as well as famous American figures (especially those from the Revolutioanry-era) into saints. Of the founding fathers, George Washington, Benjamin Franklin and Thomas Jefferson are the triumvirate; Washington is the God of War, Courage and Freedom, Franklin is the God of Knowledge, Wisdom and the Arts and Jefferson is the God of Justice, Morality and Ideals. with Washington being the "president of the gods". Each one also represents a branch of the government, Washington is the Administorum, Franklin the Senatorum and Jefferson the Ministorum.
As one might expect, the Constitution is considered the holy scripture of Americanism and if officially known as the Articles Divinicus. The older Articles of Confederation while not practiced in orthodox Americanism, has as an official name of Testament Divinicus but is considered to be an "outdated" draft of the Articles Divinicus. Irony is not something that the Commonwealth is very good at noticing at times. The reason why there is no questioning of Americanism violating the separation of church and state policies is another case of such irony blindness. It is because that the Constitution is both a holy book and a government document, Americanism by extension does not violate said clause as its just "holy governance".
The Ministorum which acts as both as the supreme court and high church also has its own chamber militant group, the Soritas. More commonly known as the Founder's Daughters or the Brides at Arms, they were created through an interest loop hole in a decree which had formerly banned the Ministorum from having men at arms after certain events had transpired. Technically there was no mention of not letting women serve as chamber militants for the Ministorum.
High Iudex Alvero XI currently serves as the head of the head of the Ministorum, making him both religious head and the largest player in supreme court trials.
History
WIP
Economy
Sylvania's economy resembles what its old world counterpart was like to a good degree. A mix of a bountiful agricultural fields in the middle of the commonwealth with strong industrial base of coal, iron and some trace amounts of other minerals makes the nation-state strong economically.
Much of the farming that is done is purely for food, the most common being wheat, corn, pumpkins and mixed vegetables. However, there is a small of rapidly expanding tobacco industry which has provided a suitable cash crop base for the commonwealth. Given the small amount of land allocated to herding, most meat consumed and traded is either various types of wild game or fish of both fresh water and salt water varieties. The ample forests which the nation state is named after also gives large amounts of available timber and mushrooms beyond its hunting grounds.
In terms of heavier industries, the once derelict steel mills of the Rust Belt are active once more, turning iron and coal dug from the Appalachian mountains into hardened steel, although at no where near the rate of old world mills. Most of the technology which had made the alloy so efficiently is no longer working or have been converted to much more time consuming, if not dangerous, manual machinery. These mills still manage to provide enough to arm and supply Sylvania's army and civilian population.
Territory & Geography
Beyonds its urban centers built up on the ruins of old world cities, Sylvania is known for two other types of terrain; forests and farmland, maybe a bit of mountain too. The vast woodlands are what once gave the land its name and is also said to be what gives Sylvanians an innate sense of direction as well as sturdy hardiness.
With relation to waterways, the most notable is obviously the Atlantic ocean; old tales tell of a land beyond the endless blue horizon, a new world one could say. However, no one has ever dared to try and sail it all the way there, or at least survived to make the trip back. Beyond that, there are several basins and harbors, natural and manmade, which are fed either by the ocean or rivers which have tributaries of its own. Such minor waterways are regular to small hamlets, villages and outposts.
Military
Famed for its solid armor and heavy infantry, the Commonwealth is known for its heavily armored soldiers and swift light infantry. There's quite an interesting difference in appearance between light and heavy infantry, the latter taking an appearance closer to that of the bluecoats of the American continental army while the heavy infantry look more like traditional knights and men-at-arms.
The army itself is mostly a volunteer army, although there are hints of conscription in its ranks. Each soldier is given a linen or wool gambeson and a backpack with a sleeping roll and various other amenities; those of more noble birth are given a simple breastplate as well. Most soldiers will also often try their hardest to obtain some more bits of armor and protection to try and increase their longevity, the easiest way to distinguish between a new recruit and a veteran fighter is the appearance of the army.
Friedrich Wilhelm von Steuben, aka Saint Friedrich is the "god" which looks over the army, just as he did once in history. The Penn King retians the title of Commander in Chief.
A few things I should say about Illuvatar's app: his geography is off in a couple areas.
Primarily, there are no Inuit populations as far south as New Brunswicke, it isn't part of their native range which is much further north. Here's a dialect map of the Inuit. The closest population is concentrated much more in northern Quebec, out of the map's area.
What you would have more of would be the French-speaking Acadians, and not the Eskimos.
Also your free-city of Providence isn't actually in Providence. It corresponds more to the Plymouth area than Rhode Island which is that misshapen blob between what you marked as Providence and what you have (correctly) marked as New Haven, [Connecticut].
The idea that the West would revert back to tribal Nomads isn't accurate I don't think. Just because we don't have 20th Century tech doesn't mean we don't have other tech that would allow people to survive and thrive. The folks that settled the plains really didn't have any tech the romans didn't have, save for steam and things that go "bang". They would still know how to channel water, build decent buildings, etc. Ranching is still largely unchanged. If the Persians and Moors can build Empires in a desert we can sure get a couple on fertile prairie soil.
Sweet. Well, I'm nowhere near done but I figure I'd get at least something down as soon as I could.
The High Kingdom of New England
Government Structure: The New English government is one of a rather decentralized character, and despite being a monarchy is exceptionally democratic in nature. At the lowest level of governance one has the towns, which are governed by the absolute rule of the Townmeet. However, the Townmeet is no dictator or group of oligarchs; it is a gathering of every citizen who lives in the town coming together to discuss and vote upon matters of law and governance. Though some disparage it as mob rule and believe the masses need a strong singular leader, every attempt in the past to restrict the local authority of the Townmeet has always been met with hostility and on more than one occasion outright violence and rebellion.
Though the towns of New England have much authority, they are divided into five separate Kingdoms: Aroostook, Connecticut, Maine, Massachusetts, and Vermont-Hampshire. Each of the Kingdoms is ruled over by a King, who in theory has despotic power as there are no particular written limits upon his power. However, as mentioned earlier the New English take any restrictions upon their Townmeets rather poorly and so generally the rule of the Kings is rather loose. The Kingship is also not a hereditary position; rather it is an elected position though only citizens are allowed to take place. The election process is a rather simple one, though it can take some time and leave the Kingdom in a period of regency until the new King is selected. Each of the many Townmeets select several Delegates, the number based upon the size of the town, to travel to the capital. There over the course of several days the prospective Kings make their speeches as to why they should be elected, and it's not unheard for palms to be greased and promises to be made in order to 'convince' Delegates to vote a certain way, after which the numerous Delegates all vote. Once the votes are tallied, the individual with the most votes is selected as the new King, to eventually be officially coronated at a later date.
The title of High King holds a rather simple position, being exactly like the various Kings simply on a larger scale and nominally ruling over the fiver kingdoms of New England. The position's actual power has waxed and waned over the many years, and for the most part the Kings are left to their own devices so long as they pay taxes to the King King and do not disrupt the peace. The High King is also the one who dictates foreign policy, though the New English tend to be a rather xenophobic lot. The High King is also an elected position, but it is one that is far simpler than the election of the four Kings. The High King is selected from among one of the four ruling Kings, with some exceptions. Since the High King is a King himself, upon his death their Kingdom must elect a new King and this new King is barred from the position of High King. It is meant to prevent any one Kingdom from gaining too much power, as well as ensuring the High King has some experience ruling as King prior to their ascension. Territory:
Leader(s): Ferdinand Baptiste, King of Aroostook Howard Dyer, High King of New England and King of Connecticut Stephanie King, Queen of Maine Donovan O'Donnell, King of Massachusetts Philippa Thurston, Queen of Vermont-Hampshire Culture: The High Kingdom itself is formed of many people whom identify themselves with several disparate groups. Most of them are descendants of New Englanders, and thanks to their similar origins are exceptionally similar to one another hower. However, there are two groups who differ from the norm; the Aroostookers are the descendants of Maine's Acadiens whilst the Hudsonians are the descendants of New Yorkers who lived on the Hudson's eastern banks. But even those who differ in origin share several trait with the rest of their New English. New English culture is heavily marked by its intensely anti-authoritarian nature and the importance it puts upon personal liberty and freedom.
There are a number of ways in which these traits show through. Even in towns where it is unwieldy and time-consuming the people of New England stick to the tradition of the Townmeet, despite other forms of governance being more efficient and expedient. One can even find men and women on the streets of many New English town 'preaching' their political views and attempting to sway the citizens to vote a certain way on matter before the Townmeet is officially called. New English culture is also rather egalitarian, with people being treated as equals despite anything such as gender or skin colour.
There is one rather major exception to this egalitarianism, however: non-New Englishmen. The New English are infamous for their xenophobia, and rightly so as most New Englishmen will distrust, if not outright hate, outsiders. The xenophobia is more pronounced in the hinterlands of New England, where it is not particularly common for any outsiders to ever visit. The New English who live on the coast are more tolerant and open to others, for the simple reason that those living in the ports tend to be exposed to others on a more regular basis. However this does not always stop them from launching raids on their neighbours. The Hudsonians of Connecticut and Vermont-Hampshire in particular are infamous for being the scourge of the Hudson River, sailing up and down the river pirating ships and raiding coastal towns.
Religiously, the New English are also strangely tolerant. Though this may have to do with the myriad of religions practiced within New England itself. Though they differ in their faiths, the common history and identity of the New English brings them together. Indeed, the New English are far more distrusting of foreign cultures than foreign faiths. The vast majority of New Englishmen are Christians of the Protestant variety, though there is no official Church and most are a strange blend of liberalism and moralism. For example, there is no ban on drinking alcohol and sex is hardly a taboo topic, but public drunkenness and extramarital sex are oftentimes punishable crimes. However this is not the only faith; in southeastern New England and among the Aroostookers many follow faiths derived from Catholicism. However, the Aroostookers themselves follow their own Pope in Sainte-Agathe, whilst the other descendants of Catholics are sedevacantist and look only to the fabled city of Rome across the Sea for spiritual guidance. However, the specifics of Christianity have sometimes been lost over the many centuries and there are many who are familiar only with the basic stories and concepts of the Bibles and the story of Christ. And the final major faith in New England, is one of irreligion. There were many who lost their faith in God when the world collapsed, and this has been passed down to a number of New Englishmen who believe that there is either no God or that any God who exists is not worthy of mankind's worship, though even these New Englishmen tend to believe in superstitious stories. Demographics: Aroostooker Connetian Hampshireman Hudsonian Mainer Massachusite Nation History: The very earliest history of the region now controlled by the High Kingdom is often referred to as the Age of a Thousand Kings. When the Doom came to the Old World innumerable people were killed in the devastation, but many of them remained as well. In time, people would come together in small settlements, many of which were governed democratically with all having a say. According to legend there were tyrant Kings, but they had little lasting impact and their reigns were short and their names lost to the mists of history. In time towns came together to elect individuals to lead them for safety and for strength. It is from the many Kings of this time that the age takes it name; in truth there were nowhere near a thousand Kings, but many did rule. During this time borders among the New English were fluid, constantly changing as Kings were elected, conquered territory, and died in a constant cycle.
This state of affairs continued for centuries, until the late 2200s when Edward O'Reilly managed to united the many Kings of the Vermonters and cement his Kingdom as a united entity. Though he undertook several military campaigns on the way to crowning himself King of Vermont, he was known as a just and fair ruler. Combined with his lengthy rule and the wealth he brought home from raiding his neighbours, Vermont stayed a single entity upon his death instead of breaking apart like so many kingdoms had before. But the strength of Vermont when compared to the fractured kingdoms around him brought many to band together with one another in alliance. These alliances would, over the decades, evolve into several of the modern Kingdoms and thus would end the Age of a Thousand Kings and begin the Age of Four Kings.
The Four Kings of this age were Vermont, Hampshire, Maine, and Massachusetts and the Age itself would be a short one. Violence and fighting between the Kingdoms, as well as violence and fighting with neighbours, would weaken two of the Kingdoms enough that they would split and fracture. First was the Great Acadien Rebellion in 2324 which lead to the establishment of the Kingdom of Aroostook by the descendants of New English Acadiens, and while the Acadien populations of Vermont and Hampshire would rise up they would be ultimately less successful than their Aroostooker cousins. Meanwhile four years later, in 2328, many of the southern towns of Massachusetts had become dissatisfied with a series of Kings they saw as favouring the northerners and would elect their own King. Not willing to allow a large chunk of the kingdom to leave, there would be several wars over the decades between the Kingdom of Massachusetts and the new Kingdoms of Connecticut. And thus would begin the Age of Six Kings.
And it was during this age that a sense of cultural unity began to sink in between the disparate New Englanders, even the Aroostookers who spoke a different language and followed the Pope in Sainte-Agathe could see they had more in common with the New English than those around them. But the real catalyst for it was the Haligonians. As more and more of them began migrating to the coastal cities of Maine, Massachusetts, and Connecticut in the late 2300s. The New English came to resent the foreigners moving into their towns and, as far as the New English were concerned, taking over the towns by virtue of sheer volume. And so the New English looked on the other New English more as brothers in the face of these outsiders.
Though at first the Kingdoms attempted peaceful negotiations with Haligonia, the Haligonians outright refused what the New English asked for. And they were simple things that were the rights of all New Englishmen, hardly severe concessions for Haligonia in the minds of the New English. And to put the final nail in the coffin, the Haligonian delegates were rude and disrespectful towards the New English. But because of the Haligonians' refusals, the coastal Kingdoms declared an alliance with one another with only a single goal: the push the Haligonians back into the sea they loved so much and restore the freedom they had stolen.
The war went well for the New English at first, and there were many cities in which the New English population was able to overwhelm the Haligonians and in much of New England any Haligonians were either forcibly evicted or, in extreme cases, lynched. And even the cities that didn't fall to the alliance lost much of their hinterlands and ended up besieged by New English forces. However, in the end the New English were simply not able to keep up the war and the population became weary of the conflict.
It was also during this time that the King of Maine married the Queen of Massachusetts. Whilst some believe it to have been a purely political move, in truth the pair had fallen in love with one another and married for that reason. Though the union of the Kingdoms through marriage, and the relative popularity of Maine's King, allowed the King to have himself crowned High King of New England. And his first act as High King would be to negotiate an end to the war with the Haligonians in the Treaty of Elizabeth which stated that the cities taken by the New English would be ceded to them, but those with a large Haligonian population would remain independent and the High Kingdom wouldn't interfere with Haligonian merchants. Connecticut, however, would not yield for another year and when it finally did it was because of unrest stirred up by supporters of the High Kingdom and those who desired peace. The newly elected Connetian King's first act would be to approach the High King and ask for acceptance into New England, which was graciously accepted. And with Connecticut now a part of New England, the Treaty of Elizabeth applied to them and so peace came at last to New England.
Over the many decades there were times of both peace and war, as the fledgling High Kingdom sought to expand its domains to all of the New English Kingdoms. But the inland Kingdoms, much to the chagrin of New England, were steadfast in their refusal to be annexed. There were many wars between the Kingdoms and the High Kingdoms, but they all ended in outright defeat for the High Kingdom or an uneasy white peace. The Age of the Six King would end in the late 2450s when the long alliance between the Kingdoms of Vermont and Hampshire would end in the two electing the same Kings and combining into the modern Kingdom of Vermont Hampshire, in order to better combat the menace of the High Kingdom. For over the decades overseas trade would strengthen the High Kingdom, at the expense of the inland New English.
But the Age of the Five Kingdoms would herald the High Kingdom's complete domination of the New English people. Though they would hold out for decades, eventually Vermont-Hampshire would be conquered. Aroostook would be next, but it would last until the mid 2500s all the while supporting agitators among the Acadiens in northern Vermont-Hampshire. And Aroostook would be integrated peacefully; the Great Northern Campaign would end in disastrous failure for the New English armies, but the Aroostookers were growing weary and tired of the wars. And so when the Aroostooker King died on the battlefield, the one elected to replace him would be one in favour of ending hostilities once and for all with New England. Though there were many who opposed this move, they were outnumbered by those who were in favour, and the increased prosperity brought to Aroostook from joining the High Kingdom would silence many doubters.
And the Age of the Five Kings continues to this day, as there are still Five Kings which rule over New England. Though the Haligonian cities are the main ports in the region, the New English ports still receive merchants. The realm is stable for the most part, though men can be fickle beings and this could change. There are few who are against the High Kingdom itself, as it has brought prosperity to the New English,but there are those who desire a change in the High Kingdom's internal structure. Some of the Acadiens of Vermont-Hampshire desire union with their brothers in Aroostook or even their own Kingdom, while there are individuals who would see Vermont-Hampshire separate again, and there are even Hudsonians which desire the rebirth of the King on the Hudson, a title not seen since the Age of a Thousand Kings. Description of Economy: The New English economy is based around a variety of sources, though there are those which stand out in particular as the source of much of the region's wealth. Their major exports come from New England's extensive forests and from the bounty of the sea. The vast forests contribute large amounts of timber which the native New English not only use, but sell both in their own ports and to the bordering Haligonian Free Cities. And in addition, the Kingdom of Aroostook is relatively well-known for its production of maple syrup. And from the sea, the New English bring in a variety of goods; from the fishermen who trap lobsters and fish to the whalers who hunt those great leviathans the sea is a mainstay of coastal New English life. And while much of the product is sold to fellow New Englishmen, plenty enough of it is sold to foreign merchants as well. Agriculture is typically subsistence, though tobacco is grown in the Southernmost reaches of New England and the Kingdom of Maine is known for its blueberries. In addition, there is a fair amount of granite quarrying which goes on in New England. Description of Military: There is no real New English army, and barely even any sort of centralized army even for the individuals Kingdoms. The vast majority of warriors are regular men and women armed with what weapons and armour they can afford. The vast majority have nothing but axes, spears and bows and are bedecked in leather with wooden shields. However, the most elite of the New English warriors are the Minutemen; Minutemen refer to professional soldiers in the employ and sworn to the wealthier New Englishmen and New English families, and as they're equipped by the wealthy they have universally superior equipment to the typical New English warrior. They're named after the legendary warriors of the Old World, and like their namesake part of their duties involve being ready to go to war as soon as they're called upon.
Training-wise most warriors have little formal training though they do train in the off-season and many of them will go off raiding their neighbours and so have practical experience. The richer New Englishmen and their Minutemen, however, are professional soldiers and train on a regular basis for when they're called upon to go into battle.
Culture: Culturally, Cuba is considered part of Latin America. It is a multiethnic Empire whose people, culture and customs derive from diverse origins, including the aboriginal TaĆno and Ciboney peoples, the long period of Spanish colonialism, the introduction of African slaves, a close relationship with the Soviet Union in the Cold War, and a significant Canadian and European tourist precedes during the American blockade. Even following the lifting of the blockade by President Barrack Obama the Cubans clung fiercely to their traditions, limiting American investment in the island to save something of their culture.
It will come as no surprise to learn that not much of the Caribbean was considered nuclear target worthy by the large powers and as chaos descended the Cubans quietly stayed out of it. During the initial chaos a General, Alejandro de la cal Delgado, seized power with the assistance of the army and declared himself President-for-life.
His lineage has survived as the ruling faction on the Island and over time the Cubans, led by various dictators, has managed to conquer every island in the Caribbean and even expand in some instances onto the mainland. This despite serious disease that wiped out 50% of the population, a blessing in disguise as the local infrastructure following The End could not have hoped to support the pre-war population.
The idea of a President was eventually replaced, at the suggestion of the Catholic Church, with a Godly ordained Emperor.
Not to be left out, the Catholic Church in Cuba moved quickly to create a new ArchBishop of Havana, decreeing that all Catholics in the new world should look to his holiness for guidance.
Demographics: Latino 50% Black 30% White 20%
Nation History: The Cuban Empire grew from the chaos After the End, starting out with a traitorous General and a coups d'etat. This man, General Alejandro de la cal Delgado, moved swiftly to subjugate his home island and install himself as a dictator for life style President. Generations would pass, carefully recorded by a resurgent Catholic Church, and the Delgado line flourished. Each successive Delgado advancing the countries borders, swallowing up the other Caribbean Islands.
The greatest of these expansionists was the first Cuban Emperor, Paco de la cal Delgado. It was he who led the invasion of Hispaniola and Jamaica, adding the two larger islands to his existing claims. The Catholic Church, never one to miss a golden opportunity, declared that Paco had been sent by God to build a Cuban Emperor and so he was crowned.
Pact's family would go on to secure the rest of the Caribbean and eventually invade both mainland North America and the lands that had once been Mexico. At the moment the Empire is locked in a tribal insurgency in old world Florida and a titanic struggle against resurgent Aztecs in Mazatlan.
Description of Economy: The Empire produces much of what it requires within its own borders. Its chief uproots are weapons, steel, coal for smithing, and timber since the islands have only, in the last years, begun to fully replenish the damage done by logging in the old world.
Cuba does a brisk export trade in coffee, tobacco, and slaves taken in its mainland conquests. Much of the business it does is through the Merchant Republic of Nova Scotia.
Territory and Description of Environment:
With most of the Empire south of the Tropic of Cancer, the local climate is tropical, moderated by northeasterly trade winds that blow year-round. The temperature is also shaped by the Caribbean current, which brings in warm water from the equator. This makes the climate of Cuba warmer than Hong Kong, which is at around the same latitude as Cuba, but has a subtropical climate instead of a tropical climate. The warm temperatures of the Caribbean Sea and the fact that Cuba sits across the entrance to the Gulf of Mexico combine to make the Empire prone to frequent hurricanes. These are most common in September and October.
Territories controlled by the Empire include all traditional islands of the Caribbean, minus the Nova Scotian possession of Bermuda, parts of southern Florida and most of Mazatlan.
Description of Military: The Empire maintains an impressive standing land army and navy modelled on the ancient Moors who once conquered much of Europe, Africa and the Middle East. This is most likely result of Emperor Paco I, who was fascinated with the history of Spain and the peoples who had once conquered it. It is also good to note that a number of old-world tall ships were in Havana and simply "taken without intent to return" by the original leader. Most of the ships built now are ideal for fast work in the Caribbean but would be hard pressed to make a major ocean crossing.
Hmmm, your mention of the Catholic Church made me realize something. Hey @PolishKing, what exactly is the deal with it since we don't have contact with Europe? Is it going to be something like After the End where there's a Pope somewhere on the continent? I mean there aren't any major Catholic countries other than Cuba @RisenDead, so maybe the Archbishop of Havana declared themselves Pope at some point since there's no contact with Europe.
Hmmm, your mention of the Catholic Church made me realize something. Hey @PolishKing, what exactly is the deal with it since we don't have contact with Europe? Is it going to be something like After the End where there's a Pope somewhere on the continent? I mean there aren't any major Catholic countries other than Cuba @RisenDead, so maybe the Archbishop of Havana declared themselves Pope at some point since there's no contact with Europe.