Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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God & Country



The continent of Antova: a collection of kingdoms, principalities and duchies loosely united through faith and beset by fire. The High Pontiff is dead, and the Prelates of the kingdoms convene to elect a new religious leader. In his absence, religious strife threatens to divide the bond between church and state. Every day, souls are lost to the pyre as the Ambrusian Order cleanses the "wicked" from the earth in its bid to maintain order. In the east, the drums of war beat and the muezzins rouse the devout to arms with prayer-song from their minarets. Sultans pray, bidding their prophet for blessings on their holy war against the unbelievers. It is a time of uncertainty, where war with the eastern world looms on the horizon, where even kings tread the thin line between salvation and excommunication, and where prayers for deliverance can be heard on the lips of every soul across the continent.


Welcome to God and Country, an NRP set in the continent of Antova - a pseudo-Renaissance Europe at a chaotic time where the Ambrusian Church reigns nearly supreme, and the borders of the easternmost kingdoms are threatened by the looming armies of the Timluks. Antova's monarchies are connected through their belief in God and His ascended Saint Fiorentino. However, the Fiorentinan world is embroiled in disorder, following the untimely death of the High Pontiff Brutellus. The iron gauntlet of the Ambrusian Church can be felt across the continent as thousands burn on the pyres; a political statement, as much as a religious one. The Fiorentian kings are divided in their loyalty to their country and to the church; and with the Timluks on the verge of invasion, such schism could not come at a worse time.

Players will control their own Fiorentian state and the characters within, vying against or cooperating with one another for leverage as the Ambrusians continue their purges. The loyalties of your monarchs and their subjects is up to you, although excommunication is a very real and present danger, which can be faced together, or alone. Meanwhile, the Timluk Sultanates stir to the east, and the call for war is a loud one. Although trade with the Timluks has enriched many aspects of the Antovan kingdoms, the two worlds have clashed time and time again in wars of religion. Untouched from the chaos of the east, virgin lands far across sea are rumored to await the blessings of Fiorentino, or perhaps to shelter those escaping the Ambrusian pyres.

Technologically and culturally, the world is equivalent to the late 1500s. Pike and arquebus have dimmed the candle of knightly dominance, and feudalism is becoming a thing of the past. Printing has led to increased literacy rates, and society has enamored itself the arts and sciences. Yet, the masses' faith in God has never diminished, and the Church enjoys a seat outside the jurisdiction of secular powers. The setting is low-fantasy: there is magic, but it is hard to define and even harder to master. Practitioners are few and far in-between, but many have found employment in the courts of kings. However, wizards are also usually the first to bear the brunt of the Ambrusians' wrath when the purge swells. It is a discrete and indirect art - a wizard searching for a wind to manipulate a ship out of a lull looks no different than a devout man at prayer, to the average man. There are also no elves, no dwarves - humanity is supreme, much as in the real world, but there may be fantastical beasts and animals that dwell here.



Rules & Regulations

  • I am the Lord, and my Word is Law. Not quite, but I am still GM and I will have the final say in the arbitration of disputes or rulings.
  • You will respect and appreciate thy neighbor. There is no contest, no prize to be won. I have only provided a backdrop for a narrative, and I would like the story to come first. I hope players desire the same. I expect player nations will have long-standing history with each other, and encourage collaboration between them, if not declare it outright mandatory.
  • Do not abandon thy countrymen to death or despair. Where high turnover rates and abandoned NRPs are commonplace, I aim to welcome players who are also invested in a long-term narrative and who have the drive to see it through. If you will be away for a time, please let us know so we can plan accordingly.


The Map




This is the map of the geographic regions most significant to the narrative. The continent of Antova comprises roughly the western half of the map. The east half is made up of the realms of the Timluks and other foreign peoples. A good practice might be to stick to where it's green. There is also the possibility of sailing far westwards, across the ocean and landing on an uncharted continent. That will be dealt with when we cross that bridge.

Nation Sheet



Lore



Player/Kingdom Roster



Hidden 8 yrs ago Post by Gendarme
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Gendarme Not a Serf

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Thank you for seeing this through Aristo. I'll put up my application once I'm done with it; I just need a few more finishing touches. I have the utmost trust that you will tell me if there is anything wrong with it should the need arise. I'm very excited to see what can come of this role-play!
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Hidden 8 yrs ago 8 yrs ago Post by Mao Mao
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I am interested. Are claims save or not? If so, then this is my claim (if no-one else has already claimed this area). If not, I better getting working on my sheet.

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Hidden 8 yrs ago 8 yrs ago Post by TheSovereignGrave
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Alright, just gonna put up what I got. Still got some sections to fill out.



And hey, I got a question @Aristo. Could we get some basic history/lore stuff? Like when was the Church founded? Stuff that won't really be changed by the nations we end up with.
Hidden 8 yrs ago Post by Slamurai
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And hey, I got a question @Aristo. Could we get some basic history/lore stuff? Like when was the Church founded? Stuff that won't really be changed by the nations we end up with.


Yes; I've been working on the lore recently and will add what I have to the OP this evening. I'd originally planned to put the OOC IP after completing all that, but that'd surely have delayed us further.

At the RP's start, the year is 1588. The Fiorentinan faith is a relatively new phenomenon, considering it took hold just some thousand years ago. It existed prior as a decentralized cult, until it became the official religion of the empire that once encompassed the Fiorentinan states. Just 400 years ago, the empire fell and gave birth to our kingdoms as we know them today.

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Hidden 8 yrs ago Post by babbysama
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Yeahhh! The OC is up!

I've been incredibly lax with finishing up my sheet so I will get to that posthaste.
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Hidden 8 yrs ago Post by Gendarme
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Hey @Aristo, I've been done with the history of my nation for some time. I'm absolutely certain I can rewrite a few things, but I am wondering if it is acceptable for Reheba to have been in some regard independent or perhaps fairly autonomous when this empire was still around. Maybe it was an unruly vassal? Whatever's fine with you, I'm just thinking of a few ideas.
Hidden 8 yrs ago Post by Slamurai
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Hey @Aristo, I've been done with the history of my nation for some time. I'm absolutely certain I can rewrite a few things, but I am wondering if it is acceptable for Reheba to have been in some regard independent or perhaps fairly autonomous when this empire was still around. Maybe it was an unruly vassal? Whatever's fine with you, I'm just thinking of a few ideas.


That'd be fine with me, considering you're off on an island. I think that we could work with you being a relatively autonomous region, while still being technically a territory of the crown. Depending on how the final turnout is reflected in the map, there will likely be some territories that have been independent. Your kingdom would probably have been and still be an important trade hub up and down the coast.
Hidden 8 yrs ago Post by Gendarme
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I put in a couple of paragraphs about this empire and Reheba's relationship. Here is the nation sheet. I apologize that the shield isn't in the center. I'm still not very good with GIMP.

Hidden 8 yrs ago 8 yrs ago Post by Dagoth
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Hello everyone! I rarely use this forum (I will though, if I can find a good and stable RP) but this RP caught my eye. I posted a nation in the characters tab. Feel free to let me know if something needs changing or move it if need be (or remove it if it doesn't fit at all, again just let me know). I apologize for formatting, I'm not really sure how to correctly work all that. I look forward to working with you all in the future.
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Hidden 8 yrs ago 8 yrs ago Post by LloydTurquoise
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I've moved my NS to Characters.
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Hidden 8 yrs ago Post by KremeSupreme
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KremeSupreme im here

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I'm interested in joining.

But first, how rare exactly is magic in this world? Are there monsters? Is it like where only a small handful of people in the world know magic?
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Hidden 8 yrs ago Post by Kho
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This looks fascinating. Subscribed and look forward to seeing how it develops.
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Hidden 8 yrs ago Post by Slamurai
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I'm interested in joining.

But first, how rare exactly is magic in this world? Are there monsters? Is it like where only a small handful of people in the world know magic?


From the OP:

The setting is low-fantasy: there is magic, but it is hard to define and even harder to master. Practitioners are few and far in-between, but many have found employment in the courts of kings. However, wizards are also usually the first to bear the brunt of the Ambrusians' wrath when the purge swells. It is a discrete and indirect art - a wizard searching for a wind to manipulate a ship out of a lull looks no different than a devout man at prayer, to the average man. There are also no elves, no dwarves - humanity is supreme, much as in the real world, but there may be fantastical beasts and animals that dwell here.

Think something like the Witcher with less monsters and LOTR-esque magic. Only a few have the knack for it and it is almost beyond comprehension to your average person; yet it is a real and powerful thing.
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Hidden 8 yrs ago Post by Hygswitch
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Hygswitch Educational Witch

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Okay I couldn't help it and started writing a Nation up. As you see it is still very much WIP.


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Hidden 8 yrs ago Post by Slamurai
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@HygswitchThere's plenty of coastline open for you on the mainland east of Reheba!
Hidden 8 yrs ago Post by LordZell
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LordZell The Zellonian

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@Aristo Hey so what would you want me to do exactly?
Hidden 8 yrs ago Post by Slamurai
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@Aristo Hey so what would you want me to do exactly?


If you think you're more interested in option #2, then the NS just needs some tweaking in wording; replace nation with faction, etc. Some things to note would be where it's headquarters are located and what kinds of ranks/positions it has, and so on.
Since I'm puppeteering the bigwigs of the Church, we'll likely be working closely together: I'll need to shoot you some noted about the church very soon, and add them to the lore.
Hidden 8 yrs ago Post by LordZell
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<Snipped quote by LordZell>

If you think you're more interested in option #2, then the NS just needs some tweaking in wording; replace nation with faction, etc. Some things to note would be where it's headquarters are located and what kinds of ranks/positions it has, and so on.
Since I'm puppeteering the bigwigs of the Church, we'll likely be working closely together: I'll need to shoot you some noted about the church very soon, and add them to the lore.


Alright, once you do that I'll begin some work on it.
Hidden 8 yrs ago Post by Slamurai
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Added some tidbits about religion and the church to the Lore section:



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