Hidden 8 yrs ago Post by CadenGallic
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CadenGallic Pepsiman's apprentice, Pepsimaxman.

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@Sho Minazuki
Alright, fair enough point. I thought I had set it up well enough but, alas, I was wrong on this one.
Hidden 8 yrs ago Post by Sho Minazuki
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No worries.

I like to think of making people get auto-hit require a process like "check mate" in Chess. It requires it to be completely inescapable after an accumulation of situations that lead to a payoff.
Hidden 8 yrs ago Post by Polaris North
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@CadenGallic

Say I shoot out gravity dust-infused bullets, what would you think will happen? What I imagine might differ from yours.
Hidden 8 yrs ago 8 yrs ago Post by CadenGallic
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@Polaris North
Well I could see that going one of two ways:
1. Increased gravity, slowing target and possibly pinning them to the ground.
2. Decreased gravity, essentially creating a moonjump kind of dealio or causing a target to float when hit.

How's that sound?
Hidden 8 yrs ago Post by Sho Minazuki
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If the character's a sniper type, they could even be a great support.

Imagine them being able to shoot directional gravity bullets that propel allies away from danger, or throw them into the enemy in a coordinated strike?
Hidden 8 yrs ago Post by CadenGallic
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@Sho Minazuki
Exactly what I was thinking.
Hidden 8 yrs ago Post by Polaris North
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So he'd have to shoot himself so he can float over?

Shame I can't use it for others because it really looks like no one's helping each other in my group. Invisible fella is still invisible so eh.
Hidden 8 yrs ago Post by CadenGallic
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Well they did start off in a conflict, so I think it's understandable. Of course, if he wants support, he could wait for the flowery girl to catch up.
Hidden 8 yrs ago Post by Polaris North
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It was a nice enough intro. I'll think about it and have my post up later after school or whenever I get a WiFi connection.
Hidden 8 yrs ago Post by CadenGallic
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Cool cool, whenever you get the time bud.
I realise this intro has dragged out a touch, but with any luck we'll be through it soon and we can settle in a little bit.
Hidden 8 yrs ago Post by CadenGallic
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Fun fact, wreathed is actually one of my favourite words.
Hidden 8 yrs ago Post by Polaris North
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That moment when you're thinking of either doing something so incredibly stupid that it just might work or tucking tail and running away in hopes that you won't get fried.

Hidden 8 yrs ago Post by CadenGallic
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Honestly could go either way. I will at least mention the fire Taijitsu will probably follow if you run.
Hidden 8 yrs ago Post by Polaris North
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I figured as much. Welp, let's see how this goes.
Hidden 8 yrs ago Post by CadenGallic
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Brief question guys, when I start introducing NPC characters and teams, should I post little bios for them on the characters page to help you guys keep track?
Hidden 8 yrs ago Post by Sho Minazuki
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Yes, do that.

I also dearly hope you're not going to make the NPCs stay this inept at combat. The fox is starting to cross the line from useful to a burden. I am absolutely sure he should be good at escaping considering his speed.
Hidden 8 yrs ago Post by CadenGallic
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lol duly noted.
No they won't stay this inept, this is just the entrance exam. And give the guy a break, he's stuck in vice grip jaws.
Hidden 8 yrs ago Post by Shadow Daedalus
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Are you still accepting new CSs? This looks very interesting but I want to check it's ok first
Hidden 8 yrs ago Post by CadenGallic
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@Shadow Daedalus
Yep, we're still accepting CS' right now.
Hidden 8 yrs ago 8 yrs ago Post by Sho Minazuki
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If you came like, 2-3 days sooner, this would be so much simpler because we've just established teams. There's very few of us, so most teams are actually NPCs.

I think our only concern is how you'll be placed in a team. Being a solo player with three NPCs doesn't sound like too much fun, having at least one other player would be suitable.
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