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Hidden 8 yrs ago 8 yrs ago Post by Dolerman
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Enter The Tengakure
Theme Song






CHARACTER SHEET

Codename: This is what you will known by to your clan.
Real Name: Totally optional, your true identity doesn't need to be known.
Appearance:
Age:
Height
Weight:
Standing: New recruit or Active Member (explained below)
Specialisation: Combat/Tool/Magic (explained below)
Weapons: (what your ninja carries mainly, but this can change depending on the mission)
Bio: please mention how they came to join the clan or why they are joining if they are a new recruit.


Hidden 8 yrs ago 8 yrs ago Post by Dolerman
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The Nightmare Island


Locations & Factions



Hidden 8 yrs ago Post by Dolerman
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@sassy1085@Holy Soldier@Sombrero@Nymph Heaux@CannedBread

Here's the OOC! start dropping CS when you can :)
Hidden 8 yrs ago 8 yrs ago Post by Sombrero
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Sombrero Master of the 9 Drunken Styles

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Codename: Kouika
Real Name: Unreleased
Appearance: Just between the average height for a man and a woman, Kouika strikes a rather androgynous figure, covered in incredibly sleek, dense muscles, all the more obscured by the loose clothing he usually wears. There's not a single hair on his head, not eyebrows nor beard, and there are small scars on his inner-cheek wear many teeth were beaten out of his mouth. He has since pried out the 6 or 7 remaining ones for the sake of enhancing his disguises with different ivory dentures.

His face, for lack of any better words, makes him very ethnically/racially difficult to pin down, and it is possessed of dexterous, mercurial features, with hundreds of expressions to spare. His voice has incredible range, and he knows a wide variety of accents and languages, though he has sparse knowledge of some, he can speak basic sentences like a native.

Age: between 20 and 30
Height: 5'6"
Weight: 160 lbs
Standing: Active Member
Specialisation: Combat*
Bio:
Little is known about Kouika, not even his name, except for the fact that he used to be a warrior monk from further west than Nippon. Whether he was sent to Nightmare Island to deal with pirates, as the warrior monks themselves were sent to Japan for, or whether he traveled from China, or why he came to Nightmare Island in the first place, except that, for some reason, he came with the skillset of some more traditional ninja spies from the Japanese ninjas of the mainland. Though he was apparently very martially adequate, he did not mix business and combat unless something went very, very wrong. He was not good at guerilla warfare, breaking and entering, and only knew the rudiments of sneaking around quietly. These had to be taught to him by the Tengakure. Where Kouika truly shone was in the art of disguise. His ability to blend in and stand out whenever needed, his cunning, his ability to lie while looking someone straight in the eyes, swap body language, walk in entirely different ways. Kouika was, as his codename implied a creature who could be whatever and whoever he needed to be. Somebody who was his environment, at least where people and social situations are concerned.

One could guess, by his strange looks, that he was likely the son of some peasant and European sailor, as was an common occurrence in recent decades. By his skills, one could determine that he likely didn't have anywhere else to go but the monastery, and, perhaps by some sort of pilgrimmage, duty, or exile, he came to Japan and started working as a "domestic" ninja spy. He was since sent... Or chased... To Nightmare Island, where he merely walked into the Tengakure village. Even though a new bald and toothless man was walking around town, simply from the way he presented himself, he seemed like a natural town beggar, just like any other. Since it took so long for the villagers to notice a completely hairless stranger walking into town and setting up shop as a beggar, (about until he started growing hair again,) it seemed completely logical to hire him.

*6 Martial Arts:

1-2) Shaolin Spear and Shaolin Staff: While not the best in formations, Kouika has little to fear from most opponents when he has his hands on a spear or polearm.

3) Ninjutsu (in the physical combat sense. Freakin' everyone here knows Ninjutsu in the way it's traditionally supposed to be known): Unlike most martial arts in his repetoire, this one he actually learned from the Tengakure. Useful for blocking, avoiding, and quickly dispatching enemies from unnassuming and/or disadvantaged positions.

4) Drunken Kung Fu: While laughably implausible in most contexts, his mastery of Drunken fist makes him very difficult to knock off balance, capable of attacking in strange stances, (or even without a stance) and allows him to force fellow combattants to attack from uncomfortable angles. It has the added, out-of-combat bonus of providing Kouika with ample experience in making movements look unintentional, and performing adept movements in ways that look believable even when disguised. There are some staff and shortsword techniques attributed to this style, but Chinese swords really aren't common in Japan, and Kouika is more likely to use his more "tactical" styles when using the staff. Nevertheless, a little bit of Zui Quan peppered throughout is very useful.

5) Emeiquan/"The Animal Styles": The more commonly thought of "Western" boxing styles. Powerful, effective, animalistic movements that add a certain supernatural/demonic mystique to the superstitious eye, may bewilder or frighten those that he encounters in extended open combat, if they haven't seen this kind of thing before. It has its emphasis on general fighting prowess, with some grappling (Or breaking of grapples) and pressure points on the side.

6) Judo: The other martial art he learned during his time with the Tengakure. An excellent art for breaking important things at extra-close range.

Standard mission equipment:

Kouika carries with him whatever he's "supposed to" carry with him, if he can get his hands on it. If he's a farmer, he has farming implements. If he's a merchant, he has a pack, chest, or wagon of knick-knacks and goods. He is equipped with whatever he technically should be equipped with, and more often than not nothing more.

So, unless he's a guard, soldier, general, feudal lord, etc. He doesn't really arm himself. Granted, he is a warrior monk, trained to kill with specially made gardening tools and improvised household objects when it suits him, and especially his own bare hands. Technically, you could argue that he's always armed, but he will inevitably be tasked with more than just weedling, sabotaging, and eavesdropping at some point, and when he does, that's when he brings some extra weapons to give him the edge.

When he's absolutely desperate for weapons, and has no means of finding something his character would have, he usually brings a Kunai or three wrapped up in his sash. Sometimes he wraps twine around the hole, but that's usually more for the easy retrieval of a thrown knife than for use as a rope knife. Being an adept Shaolin and Tengakure warrior, he does know a few flicks and spins, but wide-range flexible weapons are highly impractical for someone of his profession, and he'd sooner use the rope to strangle someone than use rope dart moves as anything more than a last ditch scare tactic or means to keep better-armed persons at a safe distance.

While knives have their place in the assassinning world, Kouika also uses a few "stealth weapons" to make his job easier.

Whenever he's a woman, his hair is held in an updo by one or two long hairpins, filed down to throat-wrecking points.

He also sometimes brings a modified kiseru, which can be made to shoot blow darts out of the mouthpiece.
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Hidden 8 yrs ago Post by Dolerman
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@Sombrero I love it! apporved!

But Ive also added a weapon part to the CS (which I forgot to before), so if you could fill in that part before you post him in the CS tab.
Hidden 8 yrs ago Post by Holy Soldier
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@Dynamo FrokaneI'll get a CS up by the end of the week if not sooner. Usually between Mon-Thurs, this class I'm in has me bogged down for time. But I'll get my CS up when I can. It's quite detailed. :)
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Hidden 8 yrs ago 8 yrs ago Post by sassy1085
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WIP

Hidden 8 yrs ago Post by Dolerman
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@sassy1085 I'm extied but no anime pictures please
Hidden 8 yrs ago Post by CannedBread
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CannedBread The Pupil

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Codename: Kouika
Real Name: Unreleased
Appearance: Just between the average height for a man and a woman, Kouika strikes a rather androgynous figure, covered in incredibly sleek, dense muscles, all the more obscured by the loose clothing he usually wears. There's not a single hair on his head, not eyebrows nor beard, and there are small scars on his inner-cheek wear many teeth were beaten out of his mouth. He has since pried out the 6 or 7 remaining ones for the sake of enhancing his disguises with different ivory dentures.

His face, for lack of any better words, makes him very ethnically/racially difficult to pin down, and it is possessed of dexterous, mercurial features, with hundreds of expressions to spare. His voice has incredible range, and he knows a wide variety of accents and languages, though he has sparse knowledge of some, he can speak basic sentences like a native.

Age: between 20 and 30
Height: 5'6"
Weight: 160 lbs
Standing: Active Member
Specialisation: Combat*
Bio:
Little is known about Kouika, not even his name, except for the fact that he used to be a warrior monk from further west than Nippon. Whether he was sent to Nightmare Island to deal with pirates, as the warrior monks themselves were sent to Japan for, or whether he traveled from China, or why he came to Nightmare Island in the first place, except that, for some reason, he came with the skillset of some more traditional ninja spies from the Japanese ninjas of the mainland. Though he was apparently very martially adequate, he did not mix business and combat unless something went very, very wrong. He was not good at guerilla warfare, breaking and entering, and only knew the rudiments of sneaking around quietly. These had to be taught to him by the Tengakure. Where Kouika truly shone was in the art of disguise. His ability to blend in and stand out whenever needed, his cunning, his ability to lie while looking someone straight in the eyes, swap body language, walk in entirely different ways. Kouika was, as his codename implied a creature who could be whatever and whoever he needed to be. Somebody who was his environment, at least where people and social situations are concerned.

One could guess, by his strange looks, that he was likely the son of some peasant and European sailor, as was an common occurrence in recent decades. By his skills, one could determine that he likely didn't have anywhere else to go but the monastery, and, perhaps by some sort of pilgrimmage, duty, or exile, he came to Japan and started working as a "domestic" ninja spy. He was since sent... Or chased... To Nightmare Island, where he merely walked into the Tengakure village. Even though a new bald and toothless man was walking around town, simply from the way he presented himself, he seemed like a natural town beggar, just like any other. Since it took so long for the villagers to notice a completely hairless stranger walking into town and setting up shop as a beggar, (about until he started growing hair again,) it seemed completely logical to hire him.

*6 Martial Arts:

1-2) Shaolin Spear and Shaolin Staff: While not the best in formations, Kouika has little to fear from most opponents when he has his hands on a spear or polearm.

3) Ninjutsu (in the physical combat sense. Freakin' everyone here knows Ninjutsu in the way it's traditionally supposed to be known): Unlike most martial arts in his repetoire, this one he actually learned from the Tengakure. Useful for blocking, avoiding, and quickly dispatching enemies from unnassuming and/or disadvantaged positions.

4) Drunken Kung Fu: While laughably implausible in most contexts, his mastery of Drunken fist makes him very difficult to knock off balance, capable of attacking in strange stances, (or even without a stance) and allows him to force fellow combattants to attack from uncomfortable angles. It has the added, out-of-combat bonus of providing Kouika with ample experience in making movements look unintentional, and performing adept movements in ways that look believable even when disguised. There are some staff and shortsword techniques attributed to this style, but Chinese swords really aren't common in Japan, and Kouika is more likely to use his more "tactical" styles when using the staff. Nevertheless, a little bit of Zui Quan peppered throughout is very useful.

5) Emeiquan/"The Animal Styles": The more commonly thought of "Western" boxing styles. Powerful, effective, animalistic movements that add a certain supernatural/demonic mystique to the superstitious eye, may bewilder or frighten those that he encounters in extended open combat, if they haven't seen this kind of thing before. It has its emphasis on general fighting prowess, with some grappling (Or breaking of grapples) and pressure points on the side.

6) Judo: The other martial art he learned during his time with the Tengakure. An excellent art for breaking important things at extra-close range.


This guy came to be a real assassin, and not a weeb
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Hidden 8 yrs ago Post by sassy1085
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sassy1085 The Queen of Sassy

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@Dynamo Frokane
I did't know ok? I'm sorry
Hidden 8 yrs ago Post by Holy Soldier
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I got to finish up the bio and dive into the gadget-stuffs. But that's all I have left. :)
Hidden 8 yrs ago Post by Dolerman
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@sassy1085 thats okay, I mentioned it in the interest check but I should have put it in the CS part.
Hidden 8 yrs ago 8 yrs ago Post by Sombrero
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Sombrero Master of the 9 Drunken Styles

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<Snipped quote by Sombrero>

This guy came to be a real assassin, and not a weeb


I dunno, if I weren't a China weeb I probably wouldn't have scrambled for excuses to make him a drunken boxer, haha.
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Hidden 8 yrs ago Post by Dolerman
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I'm gonna add some more loactions and factions to the nightmare island section.
Hidden 8 yrs ago Post by Holy Soldier
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All I got left now is weapons (forgot that section for some reason) and gadgets.
Hidden 8 yrs ago Post by Dolerman
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All I got left now is weapons (forgot that section for some reason) and gadgets.


cool cant wait!
Hidden 8 yrs ago Post by Holy Soldier
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I finished the CS. I'll post it up tomorrow when I'm more awake. I still need to code/format it and add his pics.
Hidden 8 yrs ago Post by Holy Soldier
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Codename: Zebra
Real Name: Kesegowaase “Swift” / English-given Name – Nathaniel “Nathan” Brand; he prefers to be called “Zebra”—at least that’s what his friends and allies call him.
Other names/aliases: Demoneater, Striped Bastard, Mohawk Guy, Gadget Guy, or Creepy Mask Dude.

Appearance: Zebra is a Mohawk Native American with naturally tanned to near bronze-colored skin. As his tribe of origin hints, his head is shaven except for the long ridge of silky-black hair that splits down his scalp. His athletic frame can be seen through the light armor of his garb, a body sculpted and toughened by the ever-changing wild. Being a Gadget Specialist will demand for him to carry heavy equipment for long periods, and so the conditioning comes in handy.

His name “Zebra” derives from the scars that cover his body. When the Tengakure found him, his skin was covered in scars and dried blood from the claws of various beasts and arduous natural trials and obstacles. There were so many scars all over his body and face from just surviving the Nightmare that coupled with his Mohawk-styled hair, the clan members thought that he resembled a zebra. He still hasn’t quite figured out what a zebra is, but he figures that it must be something befitting of a warrior.

The Native American’s eyes are blue like the sky and beneath all those scars is actually a handsome young tribesman. Before he stumbled across Nightmare Island, he was to wed a British woman in secret named Sarah Hatfield.

Age: 27
Height: 5’11”
Weight: 192 lbs
Standing: Active Member
Specialization: Gadget
Weapons

Listed below are gadgets that are listed under weapons due to their lethality. Some listings are just a general listing/description of what Zebra is capable of carrying on his person. This list is not to be interpreted in such a way to assume that Zebra carries these items at all times.
  • Fukiya – a blowgun that allows Zebra to shoot seven-inch wooden darts at unsuspecting enemies. His darts carry various neurotoxins, venoms, tranquilizers, and allergens. The nature of the mission will determine what type of darts he will carry on his person. The darts themselves can be used to prick or stab enemies.
  • Yatate – a pencil case that is long and cylindrical in shape. It has a rounded end where one would normally carry ink and the other lengthy half would be to carry a calligraphy brush. Zebra carries two. One actually is a yatate that carries a calligraphy brush and ink well for when he needs to collect intelligence about enemies, places, and things. The other carries his darts and the ink well will be prepped before missions with whatever toxin, nerve agent, or irritant he wishes to use.
  • Tamago – Yes, egg shells. A small hole is made in the shell of an egg, and the yolk and white are drained out. Powders are then placed inside them: pepper, salt, hot spices, iron filings, blood powders (coats victim and makes them attractive to starving predators), poison (or can be a dangerous fungus), and stink powder (to make the victim stink for tracking purposes). These powdery substances have various uses. Some blind and irritate the victim.
  • Tetsubishi – One does not want to step on these. They are iron spikes, small in size, and are easily concealed on the ground. Zebra may carry these in abundance in a special pouch and drop them behind him to throw-off his pursuers.
  • Torinoko – These small fireworks are mostly used as a distraction either for advantage or escape.
  • Berries – You don’t want to eat these berries. Zebra will often use them to send his enemies stampeding for the bathroom. The juice of these berries will bring one the raging shits. The worst aspect about them is that they don’t even taste bad and they look delicious.
  • Explosives – Zebra is capable of using four types of bombs but he can’t carry them all at once. Some explosives are heavier than others, and so the mission will determine, which type of bomb he will carry with him. The types of bombs in which he carries are: bombs (the largest, heaviest, and with the greatest blast radius), flash bombs, (basically, the torinoko fall into this category), grenades (small and weak with a blast radius of 2 meters), and finally, incendiaries (act like flash bombs, but their sole purpose is to start a problematic fire).
  • Traps – Zebra can set up traps from spiked pits to log swings. He will make tripwires that can set off explosives or spring a row of sharp spears for enemies and their cavalry to run into.
  • Tekko Kagi – The claws are roughly six-inches in length and are extremely sharp. They can block blade strikes and are small enough to not hamper the swift strikes of the wearer. While mostly used in self-defense, they also grant Zebra the ability to scale or grip walls. [Image]

Bio

Around the 1800s, the Mohawk tribes were caught up in the struggle for conquest between British and American forces. The Mohawks had allied with their trade partners (the British) and aided them in the American Revolution to the War of 1812. Zebra known then as Kesegowaase or Nathan—as he was named by the British colonists—was tired of the bloodshed. At first the Mohawk joined the war as an attempt to maintain trade, but as the wars continued, he noticed that his people were starting to be drafted in desperation to replenish British numbers. During the War of 1812, Zebra was able to convince his clan to go into hiding until the fire fight ended. They settled along the Connecticut River in Massachusetts. Nearby was a small settlement of colonists who they started to trade with and where Zebra met his love interest, Sarah Hatfield.

Sarah was a curious woman and a doctor who was interested in the Mohawk tribe. She liked to learn about their culture and she would provide the tribe with medicine and regular check-ups, which displeased the colonists. Her actions were reported to the constable and she was warned that if she continued to supply the “Indians” with medicine and healthcare, then she would be arrested. Zebra was angered by the news, and had his clan migrate again, vowing to Sarah that he would marry her when the war ended. Unfortunately, Zebra would never get that chance.

One day when out hunting for his tribe, Zebra tracked a deer deep into the forest and when he caught up to the creature, he found it gripped in the massive fist of some ogre or black devil. Having never seen such a creature before, Zebra ran and no matter how much he backtracked, he never was able to return from which he came. He was lost, which was a rare occurrence. He believed that he knew the woods better than the oldest tree, but these woods were unlike any he had ever encountered.

Zebra soon learned that the ogre was following him, tracking him as he had done the deer. Survival then became a game. Who would kill who first? Zebra evaded his adversary, opting to take priority learning the environment. In the strange woods, his senses were raised higher than they ever had been before with the realization that one mistake could get him killed. He learned that if he didn’t effectively hide at night, then the “dark spirits” as he would call them, would kill him. He learned to set traps to kill fiends and catch food. He never stayed in the same place for too long for the trees would snap and rustle, warning him that the black demon was still pursuing him. Eventually, Zebra grew fed up with running and hiding and using every relevant trap he could devise, he confronted the beast. He overcame him even still with much difficulty for the creature did not think like an animal. It thought just as well as any man.

The death of the black devil changed Zebra’s fearful attitude toward Nightmare Island. He became one of its predators in his desperation to survive, returning to his tribe and Sarah having never left his mind. The Tengakure were the first humans he had seen in weeks, and their masked and secretive nature did not put him at ease. Zebra fled from them, baiting them through his traps that some were able to easily avoid while others not so lucky. His traps lacked the most lethal of tools and weapons, and were basically primitive in nature, but his ingenuity had impressed the clan members. They wouldn’t kill him; instead, they would make him one of their own.
Skills

  • Animal Mimicry – Zebra can mimic the sounds of animals. He mostly knows the beasts of the temperate forest—jungles would be another story.
  • Camouflage – Using mud, dirt, grass, and other elements of nature. Now you see him. Now you don’t.
  • Yogen – The knowledge of mysterious compounds, dusts, poisons, and potions used by ninja.
  • Beadery – It sounds silly but the Mohawk tribe specialized in bead art. Zebra actually makes beads on a thread to allow for the counting of meters, enemies, or even kills. Whatever ninja want to use them for. Even if some kunoichi just want a fancy necklace or their hair decorated with beads—it’s possible.
  • Mask Craftsman – The Mohawk were also known for their masks usually used in rituals and tales. Zebra’s mask is different from the other ninja and strangely creepy. It even has actual hair, but no one knows whose hair it really is. [Image]
  • Tribal Paint/Tattoo – It’s basically a given. All you got to do is ask.
  • Rifle Marksmanship – He’s handled a musket before but that was way back in the day and those weapons don’t seem to be around as much.

Gadgets

Most of the gadgets were listed as weapons due to their lethal capabilities. Listed below are nonlethal gadgets. Similar to the above message in the Weapons section, just because you see a gadget listed here doesn’t mean Zebra carries it on his person at all times. It depends on the mission what he will take.

  • Kawanaga – A clawed hook bound to a long rope to act as a grappling hook to scale high places.
  • Kite – Kites suit various purposes. Some deliver messages/signals, and some are used for the sake of alerting other ninja to the whereabouts of a target whether the target is stationary inside a building or moving by carriage. They can also deliver objects to ninja who are in high places.
  • Climbing Pole – A three-meter pole with collapsible rungs. The pole can be used for quickly scaling tall walls or probing.
  • Doka – A small container for safely carrying live coals. The coals are used to light fuses and warm hands during the cold season.
  • Air Bags – used for hiding underwater. The bags contain an unspecified volume of air—usually four breaths at most—that a ninja can use to his or her advantage.
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Hidden 8 yrs ago Post by Dolerman
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@Holy Soldier Holy shit! such detail, super approved, but do you not think he should carry a conventional weapon like a short sword? just for regular battles?
Hidden 8 yrs ago Post by Dolerman
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@CannedBread@sassy1085 will I see your guys CS soon?
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