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Name of Nation: Ussuri Hetmanate

Type of Government: Feudal Monarchy

Description of Government:

Officially, the Hetman of the Ussuri Clan is an elected representative selected from the Tagma. The Tagma is a Council of Nobility, made up of the nobility of the Hetmanate. In reality however, it is little more than a rubber stamp parliament with little real power. It's members are required to swear personal oaths of loyalty, in return the Hetman recognizes their local rights to territory and largely stays out of the internal conflicts that outright open warfare between the nobles. As the largest and most powerful of the Clans, the Sirakov's have ruthlessly exploited these competing factions for the last century to ensure that they remain the strongest amongst the Clans.

Important Figures:
Hetman Ivan Sirakov:
Hetman of the Ussuri Confederacy and Co-Monarch of the Commonwealth, Ivan Sirakov was forged in the fires of nuclear warfare and vas responsible for waging a ruthless insurgency against the Imperium. With the collapse of the human government, Aleksander's Successor has been ruthlessly moving to conquer vis ancestors former General's and clansman. I

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History:
Following the establishment of the Shravian Federation, the immediate priority became the expansion of Shravian territories and more importantly the conquest of the Safavid and Survaek Empires. Millions of Shravian’s had been conscripted for the war, and millions more would die on foreign worlds, not as a result of direct combat, but instead the lowly microbial germ. As a result, a wealthy group of Shravian industrialists and nobles invested in new strain of genetic material. The end goal was not only to create a better and stronger soldier class of Shravian’s but build a Shravian that could survive the hostile conditions of the galaxy. These new colonists would go on to populate the vast stretches of the ‘Frontier ‘, an area containing the home of the Tr’Kan and numerous formally uninhabited planets.
The end of the Shravian Federation and the civil war that followed left the colonists on the Frontier in a state of quasi independence. The ‘’ Ussuri ‘’ (the largest of the ‘clans’ inhabiting the area) as they would become known had gained important power and influence. The wealth of natural resources and their geographic position meant that the Ussuri had to be dealt with. The first Imperial Invasion of the Hetamantate ended in disaster. The colonists not only fought tenaciously for their newly built homes but enlisted the reptilian Tr’Kan to fight alongside them. Their knowledge of the terrain and the fact that they were biologically engineered to thrive upon it meant that the Imperial invasion was short lived. The Emperor’s army was crushed in a vicious war of attrition. But for all their might on the surface, the Ussuri could not win in space. The Frontier was cut off, blockaded, until begrudgingly the Ussuri were brought to the negotiating table.
Fearing a long war that could drag the Empire into an unending bloody quagmire, the Ussuri went from persecuted minority to favored and enshrined. The Hetman, a direct ancestor of the current Sirakov line was rewarded with direct control over the territory ve governed and more importantly, these rights were enshrined into Shravian law. In exchange, the Ussuri became the Imperial Guard of the Shravian Emperor, deployed to crush revolutionaries but more importantly, they became the spearhead of a new wave of conquest that saw the Frontier expand.

Yet all expansion must come to an end. The Shravian Imperial Army, under the leadership of Aleksander Sirakov, conqueror of a hundred star systems met the might of the Terran Imperium. Having little regard for the s‘inferior humans ‘ and knowing that conflict was only a matter of time, Sirakov pressed for an invasion. Those demands were ignored, instead Sirakov began preparing for his defenses for the war he knew was to come.

When the ‘’ collapse ‘’ came it was sudden, imperial authority crumbled. On the Border known collectively as the Frontier Zone, General Sirakov and other Imperial Commanders took drastic measures to quarantine the sick and contain rebellion. The Imperial Governors were overthrown and a military junta installed, eventually cutting contact with the core worlds altogether. In the Core, Shravians died in droves while revolutionaries and noble rebels took control of larger and larger territories. In the midst of the chaos, the Shravilid Dynasty was massacred to the last individual. It was more than a disaster. It was the end of the Shravian Empire.

From the ashes of the old Empire, sprung forth a deluge of pretenders to the Throne. Civil War raged not only on the Core Worlds but now the Frontier Zone became a divided territory, Generals challenged Sirakov’s role as Grand Commander of the Frontier leading to a massive outbreak of infighting. The Junta governing the Borderlands split into competing factions, each army containing millions of troops, starships, and weapons of mass destruction. These weapons were soon put to use, not only against fellow Shravian’s but against a massive invasion by the Terran Imperium.

The humans took advantage of the civil wars, breaking through formerly impregnable lines to the Core Worlds. General Sirakov lead a vicious insurgency, ensuring that while the Terran Imperium had a presence in the Border, they could never control the competing factions nor the territory. Such was the way for centuries until at last, much like the Shravian Empire, the Imperium collapsed swiftly. The Ussuri, under, Aleksander Sirakov’s descendant Ivan Sirakov was at last in a position to unite the fragmented borderlands. Much of it controlled by little more than petty barons and pretenders that continued to claim the legacy of the Old Empire.

The biggest thorn in the side of the Ussuri regaining complete hegemony over its territories was a second slave uprising. The Tr'Kan Rebellion had never fully been quashed in decades prior and threatened to be re-ignited as the Ussuri regained dominance. Rival clans funneled weapons, cash, and support to the Tr'Kan whom had also recruited millions of slave soldiers from the mines and work pits. Various gun runners and black market dealers from the scattered remnants of the Old Shravian Empire also were a valuable source of supply.

Without a true navy, Ivan Sirakov, Aleksander's successor had no true way of cutting off the enemy supply lines. As a result, ve was forced to embark on a slow and grueling campaign. As the uprising had taken place on several of the Frontier Zone's most industrialized worlds, prior tactics of nuking the opposition into submission were discarded for direct ground assaults. The ferocity of the Tr'Kan however and their foreign backers meant that this was a grim and bloody prospect.

In the Core Worlds, once the heartland of the Old Empire, the Varsovian's had likewise maneuvered themselves into an advantageous position as the most powerful of merchant houses, controlling a vast network of fleets to bring vast swathes of territory under its control. What the Varsovian's could not stop however was its hunger for raw materials. Likewise, the many plagues and decades of infighting had vastly reduced the Shravian population of the Core Worlds. The Frontier Worlds however had an abundant population, primarily as a result of the mass extermination of the rebelling slave populations. An alliance of convenience began to emerge, in exchange for access to Ussuri resources and troops, the Varsovian's in turn gave the Hetman much needed new weapons and naval support, enough to at last bring the rebellious clans and Tr'Kan to heel.

At last, it seemed after two longs centuries of strife, the Shravian state was taking infantile steps towards creating a new Empire. With Ivan Sirakov entrenched in vis role as Hetman of the Ussuri Clans and having subjugated his rivals, both the Varsovian's and Ussuri could turn their attention to healing old wounds. Neither faction could afford to declare vimself Emperor, thus both the Sirakov and Preslid Dynasties would be bound by blood and superior Shravian DNA.

It remains to be see whether this fragile state of co-existence can truly survive. The Sirakov and Preslid Houses, each powerful in their own right, need one another far too much to risk seizing ultimate powers for vimselves. Likewise, many of the Ussuri see their Varsovian cousins as prudish and weak, far more likely to be plotting treachery in a backroom then taking the fight to the enemy. Yet for now, the alliance holds.

Main Race:
Shravians are a species that defies easy categorization, seemingly both animal and fungal in their characteristics. In their adult form, they appear as bipedal amphibians standing about one meter high. However, their natural reproduction is exclusively asexual: about six times per year Shravians “spit out” spores that look nothing like their future forms. The spore form, externally, appears as a moldy ball that slowly “morphs” into an adult over the course of 4-7 years. It is generally accepted that Shravians do not achieve sentience until about the age of 2, lacking a brain entirely when “born.” Internally, of course, both forms -as well as the intermediate stages between them- are both animal and fungal. Their individual cell structure is fungal, containing both chitin and glucan, and like fungi they decompose and feed on organic matter through their skin, lacking any devoted digestive system. However, adults do have lungs, skeletons, internal zygote (spore) generating organs (connected to their mouths), and a generally animalian form. Even spores have rudimentary hearts and circulatory systems.

A major complicating factor in accounting for Shravian biology is their near-millenium of artificial genetic modification. This has resulted in staggering genetic diversity that the species' natural reproduction would not normally produce. Embedded in this difference is a hierarchy between those with access to the most comprehensive genetic “improvements,” granting lifespans of centuries and due to various advantages, and those with lesser access who generally live to about one-hundred. Most, but not all Shravians possess facial characteristics reminiscent of humanoids, and there is speculation that one of the earliest technologically-imposed genetic modifications to the long-spacefaring species were modeled after certain advantageous humanoid characteristics. Almost all Shravians would deny such a claim, however.

Indeed, unmodified Shravians disappeared so long ago that even records of their original biology have been lost to time – or perhaps destroyed at some point after their extinction. It is generally thought that these “lesser Shravians” lived no longer than twenty years, lacked eyesight entirely, and had no mouths - simply accumulating hundreds of dormant spores inside their bodies that burst out after death.

Compared to the average human, the average Shravian is much smaller and slightly weaker, but stronger relative to its size. Shravians have a number of redundancies that make them significantly more durable than humans, such as 2-3 hearts and an entire network of small lungs under thick layers of skin. Related to the latter is Shravians' ability to open “respiratory pores” in their skin; they can also breathe through their mouths, but this was almost certainly an early genetic modification for the purpose of vocal communication. The average Shravian is slower running but faster swimming than the average human. It has roughly equal visual perceptiveness to the human, but much more refined senses of touch and sound. Most Shravians cannot smell, and those that can usually do so through the assistance of cybernetics in addition to genetic modifications. They are capable of feeding on practically any organic matter, allowing a very wide range of possible food to consume, but they also require about double the sheer caloric intake of a human. Furthermore, if a Shravian is unfortunate enough to go without food for around three weeks, the body will begin to eat itself from the outside in. Their more “fungal” parts, most notably their skin, can regenerate over hours what would take humans days, but their more “animal” parts heal only about 1.5 times the human rate.

Minority Races:
- TR’KAN:
Twice the size of humans, the Tr’Kan are massive four armed reptilian humanoids. Under the Grand Survaek Empire, they co-existed alongside their human counterparts. The first Shravian Interstellar War changed that however. The Tr’Kan were subjugated, enslaved, and later rebelled. After a long and bloody campaign to subdue them, the Ussuri incorporated the Tr’Kan into a special ‘overseer’ class, not only using the reptilians to control the billions of slaves that are still live, work, and die on the Frontier. Tr’Kan soldiers are specifically bred in hatcheries and are the only non-shravian species that are allowed to hold to some fragments of their cultural identity.

-- AYAR
Ayar are the quasi-humanoid talpids native to Antoviya. They have markedly cylindrical bodies covered in dark fur, unusual strength for their size (standing no more than a little over 5 feet tall), thick hands bearing clawlike nails and two thumbs, an acute sense of smell and hearing, black bulbs of eyes suited to low-light vision, and a high tolerance for carbon dioxide. Hence, Ayar are natural burrowers. However, they have better daylight vision, a less-developed sense of touch, shorter snouts, and larger arms and legs than their evolutionary ancestors, allowing them to live comfortably both above and below ground.

Ayar are difficult for many foreigners to distinguish among by sight; they identify one another primarily by smell. However, the talpids make extensive use of all five basic “senses” and can communicate with spoken and written language, like most other species.

-- HUMANS (SURVAEKOM, SAFAVID)
Survaekom and Safavid are the same species as Terran humans, although even to this day they still distinguish themselves due to ancient cultural differences. The former two began as very distant colonies from Earth, developing into entirely independent polities so far-off and distinct that would not even participate in the crisis of the Democratic Confederation, Solar Federation, and Imperium. Nonetheless, there are no biological differences worth noting among the human groups. There are also Terrans in Varsovian space, legacy of botched Imperium attempts at establishing direct rule in the region, but in such small numbers that they are practically microscopic within the Kingdom's general population.

Religious Demographics:

Culture:
Ussuri culture is based around a near perpetual state of conflict, if not with outsiders then with one another. The more slaves and lands that one holds, the more powerful and personal prestige ve attracts. It is not uncommon for warlords to battle one another for control for which the central government often turns a blind eye to. With billions upon billions of subjects under its control, Ussuri rule is indirect but backed by the threat of annihilation if the nobles do not fulfill their oaths and tributes.

Unlike their Shravian cousins in the Core Worlds, the population is more of a 50-50 split between Shravian and slave. This is a result of the Imperial Military sealing off the Frontier, preventing the spread of dangerous plagues that annihilated many of their kinsmen. Slaves in the Hetmanate are considered the personal properties of their owners, with no personal rights. Their are several exceptions to this rule however. In order to keep domestic tranquility, the Shravian's have chosen to uplift certain species to near equal status..such as the warrior Tr'Kan. In exchange for special rights and quotas of troops, the Tr'Kan were allowed to keep much of their cultural heritage without interference from the central government. This extends to lesser degrees to the Ayar and Human slaves that exist in Ussuri space. A special overseer class rules directly over the human and reports to a Shravian administrator who sets quotas and tithes. Failure to meet these quotas is often fatal for all involved.

The Clans of the Ussuri nation are many, the clans themselves are formed by region and genetic stock. Due to the wide array of biodiverse planets that make up the Frontier, it s not uncommon to see Shravian's with different degrees of augmetics and enhancements that reflect their exact region. Clan marking in the form of tattoos are very common, denoting not only the region from which one hails but rank and social status. The more complex the markings, the more battlefield victories and slaves a Shravian might own. Again, unlike in the Core Worlds, the Ussuri managed to keep the bulk of their population intact. Without a massive culling of the Shravian population, the former officer class of the Imperial Army became the new nobility. using their newfound wealth and power to seize territory. The bulk of the non noble class of Shravian's have found places in the military or on the frontier as colonists, with the Ussuri state constantly seeking to expand at the expense of its neighbors (even their weaker Shravian cousins in the Core Worlds whom many an Ussuri look down upon).

Description of Military:

Description of Technology
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Name of Nation: The Anzac-Canakkle Monarchy
(New Monarchy)

Banner/Flag:

Type of Government: The monarchy controls all matters of the state, but allows the citizenry to control their local governments. Each region has a elected leader that is the liaison between the royal family and the people

Leader(s): King Ganius Kleto Bactra Anzac
Queen Vulpa Ameez Canakkle

Persons of Importance:
-Prince Holvar Juli Solonius Anzac ( Eldest)
-Prince Cato Aurelia Castus Anzac
-Princess Lucretia Totale Bella Anzac ( Youngest)

Species(s) and Demographics: The Anzac-Canakkle Monarchy is made up of one species, the Hol. To date, the monarchy hasn’t met any other sentient species. They are gray skinned humanoid creatures, and differ from humans only by skin tone.

Religion Description and Demographics: The entirety of the Anzac-Canakkle Monarchy is made up of the Hol people who worship their monarchs like deities. As members of the royal family are born, they are deemed holy and worshipped by the people of the ACM ( Azac Canakkle Monarchy. As they age and control state matters, they are ordained saints by the people. There is no name for this region and it is mostly passive, not requiring any ceremonies or special rites. Citizens either worship the entire royal family, a certain member of the royal family or both. Some members of the royal family have specific names, gained either from battlefield accolades, humanitarian missions or Economic successes.

King Ganius Kleto Bactra Anzac ( Saint of War)
Queen Vulpa Ameez Canakkle ( Saint of Mercy)
Prince Holvar Juli Solonius Anzac ( Saint of Order)
Princess Lucretia Totale Bella Anzac ( Saint of Love)

Culture: Since the beginning of the Three Century war, society never had the chance to undergo drastic cultural changes. Most towns and villages stayed rather rural, using upgraded versions of the tools their ancestors used. For example, most farmers still use mules to plow their fields. The plows however, usually plow, seed and cover automatically.
There is a distinct class system, yet class is not linked to wealth in any way. There are farmers that are wealthier then lords, and lords that are poor as some farmers. Your class represents your area of expertise in society. Everyone, except the immediate royal family and regional governors, have chosen their specialty in life. In the large expanse of countryside between the cities on Itil, you will usually find those of the farming class. In the large mega-cities doting the surface however, you can find people of all classes. There are three main classes of people; Lords, responsible for upholding law and order. Artisans, the creators of some good and service. The artisan class encompasses everyone from home builders to arms manufacturers, this also is the largest class in the dual monarchy. The last class is warrior, which encompasses everything from guards to elite military units. Few decide to stray from their parents chosen class, most businesses have been family owned since the beginning of the war. Having warred for the majority of recorded time, diplomacy is the focus for the monarchy. Royal diplomats are expert at conflict avoidance, resolution and negotiation. There is a small corps of royal diplomats that handle all matters of foreign affairs.

LANGUAGE: The Hol speak Bolčoi, pronounced bolshoy. To human ears it would sound like a slurred version of a slavic language, like Russian, Czech or Polish. The spoken language has many hard sh and ch sounds that are used to denote tense, gender and time.

History:Prior to the Alliance, the Hol lived as a federation of loosely allied city states. Each had its own claim to territory based wealth, size and military prowess. The city of Laum, governed by the rich and politically ruthless Anzac family held the largest territory. The Anzac family or Anzaci to the Laumites, had already assimilated two other nation states before deciding to expand again, this time through conquest. Through large bribes to nobles, good pay and conscription the Anzaci gathered a massive army and conquered the known region. City states either assimilated, pledging allegiance to the Anzac family or were crushed by military action. This was not an isolated event however, as the Anzaci rose to power the Canakkle federation was being born. The Federation was a small group of closely tied city states that collectively governed the shared area. The Federation grew fast, and soon what was a collection of four city states turned into a nation of 20.
With no knowledge of each other the new formed nation of Laumedies began conquering territory of the Canakkle federation. The response from the Canakk Federation was swift and devastating. The veteran army that had founded Laumedies was wiped out by the armies of 20 city states, an army containing both sons of the the emperor Jackal Gali Anzac. At first, the Canakk Federation had no idea what they had done, until the Laumites began burning their way through Federation territory. Entire cities were sieged and set ablaze by the now significantly larger Luamite army. Anyone who tried to flee the city was killed, man woman and child alike. It didn’t take long for the federation to gather their own armies to meet the Laumites, resulting in a month long frenzy of battles and skirmishes. When the battles ended, borders were drawn that would last for the next three centuries. At first both nations licked their wounds and strengthened. Fortifying borders, building infrastructure and spending a lot of time thinking, training and developing new ways to kill each other. A cold war was next, espionage, covert action and propaganda were the weapons of both nations for the next six years. It didn’t take long for the cold war to turn into a planet wide conflict, with Laum and federation forces doing battle on land and on the planets “great oceans”. This first world war lasted eight years and devastated the outer boundaries of each territory while the inner territories remained relatively untouched. Another cold war started while each nation rushed aid to their affected territories followed by a brief 10 year period of detente. For a moment the feeling of peace washed over the planet and there were rumors of cooperation and even integration amongst the territories. The Laumites, now tired from decades of constant fighting and espionage desperately wanted peace amongst the two nations. The war had lost favor in the royal courts and the noble families were close to revolution at the thought of another world war. To the Federation, the scorched earth campaign by Laumedies was still fresh in the minds of many and the leadership was eager for revenge. Using the guise of establishing trade routes, Federation forces clandestinely breached the border defenses and started the “Strum offensive”, strum meaning vengeance in the Canakk tongue. At first the Federation solidified their hold of the border region, cleverly cutting off towns as they inched forward. Rebels and soldiers were executed or imprisoned while civilian leaders were given the choice to either submit or die. Much to the surprise of the Federation, most cities chose to die, suffering months of sige before finally falling to the defenders. The Federation horribly misjudged conditions in Laumedies, The Anzaci were thought to be evil slave drivers, ruling the empire with an iron grip and swift hand. The truth was much different, many local leaders rarely saw their regional governors, who more often then not, were held in very high esteem by the populace. Quality of life nation wide was high and the people revered the royal family, some even thinking them divine.
The Federation had taken almost a third of Laumedies before word got to the ruling generals in the capital. At first there was shock, anger and outrage at the depravity of their neighbors, such underhanded tactics were seen as undesirable by the leading generals of Laumedies. The people, still mourning the loss of both crown princes were quick to answer the call to arms, men joined armies and militias nation wide to combat this threat. Laumedies produces truly terrifying armies of professional soldiers and civilians like, dwarfing the army of the “Strum offensive”. Espionage was not new to the Laumites but never before had spies been used to this extent. Large and elaborate networks linked the besieged towns with the intelligence services, and soon resistances were formed in sieged cities to harass the federation forces from behind as “Magna Armada” or Queens army marched forward. It took a long and extremely bloody 50 years for the Laumites to regain their lost territory, devastating the already devastated border regions in the process. As their industrial revolution began, war was now mass produced and increased on a frightening scale. “The Great Oceans”, which was relatively peaceful before, now became bloody battlefield as steel replaced wooden fighting vessels. Large, inaccurate muskets gave way to frighteningly accurate bolt action weapons that completely changed the view of warfare. Cannons were replaced by field guns of various sizes and capability, turning once lush green fields into bogs of mud, tepid water and rotting bodies of the long deceased. A no-mans land was established, on the land borders between the two nations, and the war ground to a halt. large systems of trenches with large bunkers were established on either end. Advancing toward the border of either country meant certain death and constant artillery bombardments made soldiers lives hell. With the land war ground to a halt, the naval war intensified almost immediately. Large naval engagements and island hopping campaigns added to the bloody struggle for supremacy. For two centuries the two nations skirmished and fought at various intensities, taking their fight to the skies and finally space.
After nearly three hundred years of hostilities, two nations finally signed non aggression pacts, ending the war and destruction. The planet would be forever changed, muddy bogs, pulverized sections of turf and large cracks the crust were scattered around the planet. 30 percent of the planet was dead, completely destroyed from constant warfare. Half buried burnt out tanks dot the countryside, while the half submerged hulls of ships are common along the coast. Cooperation started immediately, the two nations adapted to peace quickly. The royal families intermarried and the two nations slowly blended together. The dual state of the Anzac-Canakkle Monarchy was formed 100 years after wars end. The “New Monarchy” was founded around the principles of diplomacy and conflict avoidance, so that another three centuries war can never happen.

TECHNOLOGY: Civilian technology is commonly upgraded versions of old tools. Plows are still pulled by animals, but the plow also seeds, waters and covers the ground while moving. “ If it isn’t broke, why fix it” can be used for most of the civilian technology you will see. Quality of life is very high, and life spans have reached two centuries for some. Military technology is very modern and increasingly effective. The Hol perfected the art of killing each other during the three centuries war and still do research to remain sharp. Powered armor, holographic HUDs and bio-augments are common amongst the military. Weaponry is a mix of ballistic and magnetically accelerated projectiles, the common round types are the APDS or Armor Piercing Discarding Sabot and APHE or Armor High Explosive.

Military:
The once giant militaries of the A-C Monarchy have been condensed down to an elite force of 1000 soldiers. Called “ The Legion” by the Hol, they are designed to operate as large singular unit or small separate platoon sized forces. They specialize as a quick raid force and are classified as heavy infantry, utilizing multiple weapon and armor systems. The Legion is organized into four companies of 200 men, each company being split up into platoons of 20. The last 200 soldiers make up the armored detachment, using tanks, self propelled field guns and a small detachment of VTOL strike aircraft. Being small in number, each soldier is equipped with the best the monarchy has to offer. Each soldier wears powered armor and fields the best weapons known. The Legion are professional soldiers and train constantly, new techniques and tactics are always being developed and tested.

Infantry:
The backbone of “ The Legion” is its infantry. Classified as heavy infantry, the Shock troops of the legion are the most distinguishable face of the military.



A Company, Reconnaissance ( 200 Hol, 20 Mirelurk APCs, 3 Grail Recon aircraft)

B Company, Regimental Combat Team ( 200 hol, 10 BTR-90 APCs, 10 Mirelurk APCs)

C Company, Weapons and Support ( 200 hol, 20 MK2-170mm field guns, 10 MK1-105MM anti tank guns, 50 STG-88 Anti Aircraft Artillery, 50 GAU-1 40mm Anti Air Gun, 10 TOR-89 SAM, MK5-70mm mortars)

D Company, Armor and Aircraft ( 200 Hol, 30 UTG—1 “Ghoul” Air to Air fighters, 30 UTG-45 “ Banshee” Air to Ground fighters, 10 SU-30 multirole fighters, 100 T-90s tanks)








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Ⱥthistan ℱederation

Government
Athistan contains fifty-eight nations and each of them is in the Federation. It was founded after the Qihona Incident caused the Terror to abruptly end. The nations formed the Federation to ensure their citizens that the world can move on from the incident and rebuild towards a better future. Each nations government votes on matters that gets the Federation's attention. The votes are then courted and the results are the answers to the matter.

When it's time to elect a leader, the nations must send a candidate with the necessary skills to meet. Then, the citizens vote on which candidate should be president of the Federation after weeks of campaigning.

Leader
President Roshawna of Yoskuevania

Persons of Importance
King Quandell of the United Kingdom of Stuacia
Prime Minister Afework of Osnela
President Zelalem Nebiyou of Republic of Echua

Species
The Acelop are bipedal, humanoid, reptillian inhabitants of Athistan. Their most prominent features are their horns, which are unique to every indiviudal and help cool them with two fin-like ears present just below them, shielded from the Sun's heat by the horns themselves, probably evolved while the species lived further sunward on their respective continents. The species has three bone-like digits on their fairly blocky hands, connected to a fairly muscular arm about the same thickness.

They also possess specialized, self-collapsing ribs that protect their four lungs, made to allow the species to be drenched in water for an extended period, a relic of the species past that serves them to this day. They are cold-blooded, as are their cousins on Earth, which grants them a significant advantage in the hot regions of the planet (virtually everywhere that's not above 60°C). Their skin is made out of miniature scales aligned in what acts as a suit of armor for the species, making further protection unnecessary until recently.

The Xreihz are also humanoid, but they aren't reptillian and bipedal. Their body is able to handle hot regions of the planet and can move faster than the Acelop. The eyes are either blue or grey because of the atmosphere that affects them more. That doesn't mean that they are blind, even known a small percentage can become blind at any given time, and can see better and more clearer than the average Acelop. And they are think faster and react quicker, useful during combat or stressful simulations.

Their skins are darker because of the amount of heat that they have to deal with daily.

Demographics
60% Acelop
40% Xreihz

Religion Description and Demographics
The Federation doesn't have an official religion, but it does endorse popular and well-known religions.

Culture

History

Military
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Noiran Haven
Tags: Mammalian, Humanoid, Asexual, Mildly Xenophobic, Timocracy


Summary:
The Noiran Haven is a single-star-system made up of a single race of humanoid beings that pride unity and purity of their ranks against the backdrop of an ever-increasing presence of other civilizations. Though wary of outsiders, they seek to enter the galactic community as honorable additions, striving for peace and safety above all else.

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Homeworld:
Noiran are native to the terrestrial planet known as Vol. Vol is tidally locked to its star, and so does not rotate like Earth. Vol has two faces; a star face and a void face. The star face is perpetually pointed towards its star, receiving unending light that heats up the surface to incredible temperatures. The void face points to empty space, and so is perpetually cold. Freezing temperatures and massive glaciers on the voidface push ice towards the starface, where it is heated up and rises into the atmosphere. The low pressure of the voidface pulls water vapor back toward it, resulting in massive unending rainstorms that move from star to voidface. Where these two hemispheres meet is a habitable zone, and where life on the planet developed.

The Species


The Society


The Government


The Technology


Important Figures
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Name of Nation: Innerzik


Banner/Flag: A white background with a single black diamond

Type of Government: militant state undergoing martial law after recent military coup

Leader(s):
-

-

-

-


Persons of Importance:
-Peter Marshall
-Plash Shree
-Pul Reese
-Terra Hilman
-Pon Shen












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