@Mercenary Lord: The thing that makes me uncomfortable with the Skill Leech is the fact that it involves copying, even though you have limited it well. It's just that it makes the things makes each character unique more mundane, even if you have to ask that character's permission to copy them. It doesn't prevent you from copying NPC's with similar skills to mimic those of a character.
The Charisma Manipulation power is probably the one that bothers me the least, though the fact that it focuses solely on how others interact with your character is discomforting. Empathy and Telepathy can be a little dodgy for similar reasons, but they tend to have broader applications overall, so they generally can be limited without removing the "core" aspect of the power.
Defensive Warping is a very cool concept if I'm being perfectly honest, but the bending reality, even slightly, makes it a little sketchy for a group roleplay. Not to mention the fact that it sounds an awful lot like auto-dodging, which isn't a good thing to have in a roleplay.
Hyperkinesis sounds a lot like enhanced reflexes, which is already a power that a character has, so I'm going to have to suggest you steer away from that one, but Electromagnetic Perception does sound like a good power, especially if it's more along the lines of Technopathy than creating bursts of microwaves or gamma rays. ;)
Hopefully, it doesn't seem like I'm shooting down every one of your ideas. That's not my intention. I'm just trying to make absolutely certain that the game is balanced.
@Hefewy: Thanks for the heads up! :D
The Charisma Manipulation power is probably the one that bothers me the least, though the fact that it focuses solely on how others interact with your character is discomforting. Empathy and Telepathy can be a little dodgy for similar reasons, but they tend to have broader applications overall, so they generally can be limited without removing the "core" aspect of the power.
Defensive Warping is a very cool concept if I'm being perfectly honest, but the bending reality, even slightly, makes it a little sketchy for a group roleplay. Not to mention the fact that it sounds an awful lot like auto-dodging, which isn't a good thing to have in a roleplay.
Hyperkinesis sounds a lot like enhanced reflexes, which is already a power that a character has, so I'm going to have to suggest you steer away from that one, but Electromagnetic Perception does sound like a good power, especially if it's more along the lines of Technopathy than creating bursts of microwaves or gamma rays. ;)
Hopefully, it doesn't seem like I'm shooting down every one of your ideas. That's not my intention. I'm just trying to make absolutely certain that the game is balanced.
@Hefewy: Thanks for the heads up! :D