[align=center][size=200]REALM OF AGES~THE COMING STORM[/size][/align]



IC~Coming Soon!

Iesone.
A strange and mysterious realm far to the Southern Hemisphere.
This land is rich, fertile, and littered with treasures of old and secrets beyond a mans wildest dreams.But it is also home to terrible monsters and hostile races which guard over this ancient land with a vigor no King or Emperor can inspire.

Despite this, Human and Dwarven settlers through the decades have chosen to settle here and build villages and large city states.With this the leaders of these great cities formed powerful armies and built massive defensive measures to protect and maintain their territories and settlements.Though occasional disputes between cities and clans would break out there has not been a war in the land of Iesone for over one hundred years now.The Human and Dwarven cities have all managed to maintain peace and civility with one another though there are bitter rivalries between certain cities.

Despite the shaky peace amongst the cities they are all faced with common foes.
To the South, the dark skinned Elven race known as the Drow lay siege to the Southern settlements,raiding and attacking unexpectedly, attempting to drive off the Humans and reclaim their ancestral lands.
To the West, the primitive and barbaric Lacertae, or Lizard Men, skirmish with the Dwarves in efforts to drive them away from the marshes they call home, marshes that the Dwarves believe to be rich with precious metals and jewels.
Deep within the caves of the Northern and Eastern Mountains, the Goblins and Orcs are constantly feuding with one another for control of the rich mountains, all the while keeping the Human and Dwarven miners and explorers at bay.
Despite decades of skirmishing with such formidable foes, the city states have managed to maintain their freedom and time and again have driven off these vile attackers.

However, little known to the peoples of Iesone, a new foe rides on the northern horizon, a massive horde of warrior nomads known as the Sagai.Powerful, merciless, and skilled in the arts of war, the Sagai are a people who bring bloodshed, terror, and misery to every realm they cross.
Leaving behind only terrified stragglers to tell the tale.
Worse yet, the Drow have been restless as of recent, word is spreading across the land of vicious attacks and skirmishes with Drow forces.While to the North the Orcs and Goblins have been escalating their attacks and activities in the mountains.Sorcerers and Wizards have seen ill omens and a terrible future in their dreams and amongst the stars.
Soon this once peaceful land, that has not seen war in over a century, will soon be consumed by the fires of chaos....

The year is 115 A.I.


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MAP~ cdn.freefantasymaps.org/wp-content/upl..

[align=center][size=120]MAP[/size]
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Humans-Humans immigrated to Iesone a decade or so just after the Drawves, around two hundred years ago.They immigrated from many different lands and countries in all directions.
Some were settlers and explorers while some were exiles or bloodbath refugees.
Most human city states are built in the South, Southeast, and East, in territories such as Rathikun, Scassia, Alenius, and Telmarion.Their economy and way of life revolves mostly around farming, fishing, and livestock breeding.
The majority of their cities and cultures represent early medieval Northern Europe and Mediterranean nations such as England, France, Sicily, Spain, and Venice.

Dwarves-Drawves were the first to immigrate to Iesone two centuries ago after their united clan kingdom was conquered and wiped out by the Orc hordes far to North.
They settled mostly to the West and North within the territories of Nash, Orog, Windemere, and Iruladdun.
Their economy and way of live is mostly centered around hunting and mining, and trading furs, jewels, and metals with Human city states in exchange for foods and other goods.
Dwarves are excellent fighters and well disciplined in battle.
They value honor and victory most of all in combat, and though fierce fighters, respect their enemies and never underestimate them.
Dwarves are noble and proud, and very intelligent.
Their life span usually ranges from 100-130.

Drow/Dark Elves-The Drow inhabit the Southern territories of Raeldar, Cawanor, and parts of Alenius.For decades they have been feuding with the Humans for total control of Alenius and Scassa.Unlike the Humans and Drawves they dwell deep within the forests and high mountains of the Southern Territories only and nowhere else.Their homes are deep within the bowels of the forests and mountains and are much like long houses, some of their homes are made of trees and logs themselves, molded into house shapes and structures.As a race they are united, they have no states or tribes or independent factions.
They are arrogant, elitist, and a very close minded society.
They believe the Humans will eventually intrude upon their lands and slaughter them all to gain them for themselves, and so therefore have been feuding with them for decade after decade to keep them away.
They like the Dwarves are vicious in battle yet noble and believe in honor and virtue.
Though prideful like the Dwarves many would perceive them as arrogant and elitist.
They range from 5'10 to 6'4 in height, they have charcoal black skin, red sparking eyes, and Snow White hair.
Drow are substantial magic users, said to be twice as magic capable as the most advanced human magician.
A Drow's lifespan usually ranges from 800-1000 years.
Appearance- postimg.org/image/u5dczmeev

Lacertae/Lizard Men-The Lacertae, or Lizard Men as the Dwarves call them, are a hostile and barbaric race that reside in the marshes of Thalreth, Windermere, and Nash.
They live in small scattered villages which are usually fenced in and consist of mud huts and lean-to's which act as their dwellings.
Each separate village has a crest or banner which each village member has branded on their chest or back when they come of age at 15.
They speak using a language of hisses, grumbling, hacking, and snorts.
They usually stand around six foot tall on average, both male and female.
Females are a lighter grass green and males are a dark seaweed green.They mate for life and a female Lacertae will lay one egg on average a year.Males and females both are taught how to fight and fend for themselves although only the males are used as warriors and hunters.
As for clothing they ware very little, generally leggings and a loin cloth.
Their method of fighting is very guerrilla like, relying on ambushes and fast attacks by small groups rather than large battles or sieges.
They have been skirmishing with each other and the Dwarves as well over control of the Western territories for decades.
Their life span ranges from 70-100 years.
Unlike the Humans, Dwarves, and Drow, they have absolutely no magical ability whatsoever.
Why though has never been determined, presumably because they lack either the intelligence or have not been exposed enough to magic to understand it.
Appearance- postimg.org/image/sr06gzkwh

Orcs-Like the Lacertae, the Orcs are barbaric creatures.However they are actually far more intelligent and advanced than the Lacertae, their weapons and equipment are more modern and so are the ways of war.They primarily dwell in the Northern and Eastern Mountains bordering the Uzgob Desert.
Like the Lacertae they are separated into tribes and clans and live in huts, tents, and lean-to's.They live in villages consisting between eight hundred and two thousand Orcs.
Though several of the Orc clans war with one another they are mostly unified and live in peace.They primarily war with the Goblins, Humans, and Dwarves.
They are extremely vicious, without mercy, and what prisoners they do take are usually used as slave labor and servants or even food.
They are not above using trickery and deception in battle.
They like the Lacertae are not the least bit skilled with magic as a rule.
Their life span ranges 60-80.
Appearance- postimg.org/image/cxp7djhev (OOC:Not really a good image so just think of the Uruk Hai from LOTR)

Goblins-Goblins are small, dumb brutes of creatures, that are usually the same size as a Dwarf.The tallest Goblin ever seen stood almost five foot tall.
They have sickly yellow skin, absolutely no body hair whatsoever, and are usually bald as well,
though some occasional goblins do grow small beards and head hair.
Their weapons are basic, consisting of clubs, pikes, and stone hatchets.
They speak a chittering squeaking language like monkeys.
They live in caves and tunnel systems mainly, though have been known to construct small huts and tents to live in.
They live primarily in the Northern and Eastern Mountains and are the most common for of the Orcs.Though small and brutish they make up for this in number, known to live in colonies as big as 10,000 in the higher mountains.
Although they have supposedly been spotted roaming around Orog and Rathikun.
Their life span is 50-60 years.
They are capable of only simple magics.
Appearance- postimg.org/image/gv4tkcprr

Nelwyns-Nelwyns are small Gnome like people that resemble Dwarves but are several inches shorter, being the shortest race to hail from Iesone.
They only live on the coastal islands of Akki and Urmi.
They live in small hamlets and communities scattered all across the islands and dwell in small log cabin type houses, they are extremely advanced and very intelligent and are excellent engineers and craftsmen.
They are extremely proud and albeit spunky for their small size.
Unlike their Goblin and Dwarven counterparts they are practically docile, with only hunters and a few warriors acting as their protection.
They are quick to master magic as well, said to be on par with the Drow when it comes to magical ability.
Their life span is 75-90.
Appearance- postimg.org/image/sarf1mm8x

Satyrs-A race of short humanoid goat men that reside in the forests of Ralda and have several small villages in the Sypius Plains.
They are around five feet tall, and the males have a stocky yet agile body build.
They look entirely like a goat except that they have human faces and hair and legs built like that of a human,albeit they have hooves still.
They usually where loon cloths and a tunic while the females wear full dresses.
Their military is rather sophisticated and they are well equipped and well trained and make use of battle formations and attack plans.
They live in small houses that resemble cabins and manor houses.
Most of their villages are fenced in and well protected.
They are all united as a single nation and ruled over by a council of fifteen elders that form the "Cloven Council".
They are primarily vegetarians although they do eat fish, all else they eat is fruit and vegetables.
Their life span is 100-130 years.
Appearance- postimg.org/image/5yh615aw1

Kobolds-Kobolds are small reptilian demonic creatures that are about the size of Goblins.
They are commonly found in underground caverns, caves, and old ruins.They have also been known to take up residence in sewers, cellars, and wells.Their skin is usually a muddy brown or a dark green.Their heads and faces resemble those of a frill lizard.They travel in packs of at least twenty, they are extremely territorial and aggressive, and feed mostly on livestock and stolen foods, though they have been known to feast on humans when hungry enough.
They are the only creature that can be found practically everywhere in Iesone, except the high mountains where it snows.They are also mildly intelligent and have their own language and even a crude form of government, with each pack being lead by a Chieftan.
Their life span is extremely short, ranging around 20-30 years.
Appearance- postimg.org/image/66lann4kn

Elves/Light Elves-The Light Elves, or just simply the Elves, were the oldest race to ever inhabit the lands of Iesone.However, they all vanished mysteriously about a decade or so before the arrival of the Dwarves.Though no one knows how or why many believe that it was at the hands of the Drow.Though there is no evidence to prove this.
The Drow themselves deny up and down that they had a hànd in it.
It is obvious to all though that they were the first race to ever immigrate to this land, as there are Elven structures and ruins scattered all across the lands, from Alenius to Orog.
There have been many through the last two centuries who have searched and searched for clues and answers, though answers have not been found and the clues seem to go in circles.
Many wonder of the mystery of the Elves will ever be solved.

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MONSTERS AND BEASTS

Dragon-Dragons are extremely rare creatures to see.In fact throughout the last two hundred years since the Dwarves arrived only three or so proven Dragon sightings have happened.One was by a merchant who's ship was passing by the mysterious Summer Islands.
Another was by a band of Knights who claimed to have seen it above the Southern Alenius Mountains.The third was by a group of miners who spotted it above the forest of Iraladunn.
These three were the only proven sightings.However the land is littered with their fossils and skeletons which are extremely valuable, much like ivory, only far more valuable than that.

Dracnae-Dracnae are vicious and deadly snake like beasts.They walk on four small feet which they can also use reliably for climbing.Their bodies are ten foot long, and snake like.
When pursuing prey, they fold their legs under their belly and dart across the grown using their scales just like a snake.Their feet are primarily for climbing.
The males are larger and stockier and are colored black and have yellow eyes.
The females are scarlet with emerald colored eyes.They have a row of sharp yet short teeth and two three inch fangs on both jaws which inject a deadly poison into their prey.
It can kill a man in fifteen minutes.Its a nervous toxin that has cruel effect on those injected with it,symptoms resemble those exposed to Sarin Gas.They are found only in Orog,Nash,Windermere, and Ralda.
They are known to cool up in shrubs and bushes and peso out at their prey ambushing it.
They feed primarily on small animals such as dogs, cats, rabbits, and young children.
They are highly aggressive and very teritorial.

Marestrum-Though it is referring to a single dreaded sea monster that's said to live deep within the Irman Sea, it is a species of it's own that lives in the depths of the oceans far off the coasts out in the Unknown Waters.
Stories tell of a single Marestrum that lives in the center of the Irman Sea.
Though there are no confirmed sightings, many sailors and merchants in the last decade claim to have seen a massive shape too large for a whale or shark moving under the water, causing small waves the size of a castle.
Though it's not proven many prefer to stay close to the coast and take the longer way across the sea, as to avoid taking a chance of this creature being real.
postimg.org/image/vrb2fpfcx

Beholder-Beholders are a massive floating heads that have a single eye like a cyclops and a large mouth with three rows of shark like teeth.
They have seven long tentacles protruding from the back of their heads with a single large eyeball at the tip.
Beholders are extremely magic savvy, only the most advanced magicians can hope to defeat them.Though they are totally capable of all magics they predominantly use hypnosis and possession spells to enslave weak minded opponents.
They supposedly reside deep in the Forrest's of Legon and commonly enslave the Lizard Men as minions.
They are supposedly immortal though this has never been proven, they usually reside in caves and large long tunnels.
Appearance- postimg.org/image/55cddumsn

Ogres-Ogres are foul hideous beasts that stand around nine feet tall.They are usually very burly and in many cases rather obese.Their skin is a sickly pale color and they have no facial hair at all and are bald.They have a foul odor rivaling that of a bear.They usually travel in groups of two or three, and have commonly been seen in the deep forests of Scassia, Coruneon, and Iruladuun.They are highly aggressive and will pursue their pray for miles if possible, it has been proven that they will hunt and feast on humans.They commonly live in caves or dilapidated ruins.
Appearance- postimg.org/image/qzw0og0tj

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RELIGION/THE FOUR GODS

Terrath-Known by his true name to the Humans, Dwarves, and Elves.To the Orcs and Goblins he is Okron, and to the Satyrs he is Pan.He is the oldest of the four gods.He created the earth, the trees and the mountains.He created the Satyr, Ogres, Dwarves, and Humans.He is firm and strong but just and fair.His domain lies beneath the surface directly above the hellish realm of Damnation.He is the keeper and watcher over Beliath.
His symbol is a tortoise.
APPEARANCE- postimg.org/image/xw9nna9kh

Pyros-The second oldest of the gods.Known to Humans, Orcs, Goblins, and Dwarves by his true name.To the Satyrs and Elves he is called Vulcanis. He is the god of fire, volcanoes, war, fury, and anger.He is nearly always hostile and violent, he is cruel, heartless, and barbaric.But also honorable, just, and fair.He inspires grim feelings in men's hearts and minds such as hate, anger, and violence.He blesses those in battle who honors him the most and curses those who defy and or disregard him.
His symbol is the mighty dragon.
He is said to be the creator of Orcs and Goblins and the Dragons.
His domain is a massive citadel said to be situated on the highest peak of Iesone which no one in history has ever been able to climb.
APPEARANCE- postimg.org/image/rde7w749d

Miriothus-Know by her true name to the Humans, Dwarves, and Elves.To the Drow and Dwarves she is not recognized at all as a goddess.The Dwarves see her as more of a spirit while the Drow see her as a lesser of Beliath, the only god they worship.
She is the goddess of the oceans, seas, and skies, as well as the goddess of salvation, love, goodness, and beauty.
She is the creator and patron goddess of the Light Elves, as well as all the great and small creatures of the sea.Though she shows a bit of leniency and favoritism to the Elves, she loves and cares for all the beings of the world.
Her symbol is a dove.
She lives in a mighty ice palace supposedly that's hidden away by magic in the Ice Sea.
Few venture into this realm of the ocean, even the Drow prefer to shy away from this place due to some of the inexplicable and uncanny things that happen within this place.
APPEARANCE- postimg.org/image/isjb1omxz

Beliath and Tempte'-Known to the Humans, Dwarves, Light Elves, and Satyrs by his true name.The Orcs know him as Damnedus and to the Drow he is known as The Overlord as well as Baraxis.
He is the god of eternal Damnation and punishment as well as suffrage and misery.
He dwells in and is master over the realm of Damnation.
He is the creator of the Drow, Lacertae, Kobolds, Marestrums, and all the other monsters of the world.
He is heartless, unjust, cruel, and pure evil.
He despises the other gods and their creations, yet takes pleasure in torturing the souls of all.
Even those of his own creation.
His only company is his concubine Tempte', the spirit of temptation and sinful actions.
Things such as revenge, murder, lust, greed, and hatred and every other wicked thought imaginable are whispered into the hearts and minds of beings so they shall fail at Judgment and be cast into Damnation at her masters mercy.
His symbol is a skull.
He resides in the center of damnation in a black marble citadel with undead guardians and moats and fountains of fire and lava.
APPEARANCE- postimg.org/image/g6osot2t3

Juzar-Known to only the Light Elves by his real name, he is called Judgment by all others.
He is an omnipresent spirit resembling the grim reaper.
He harvests the soul from a deceased body, he then divides in half and weighs the soul on a weight machine.The good half versus the bad half.If the good half is heavier then the soul is sent to Miriothus where she then grants them eternal happiness and paradise in am alternate dimension that they will live in in eternal peace and happiness.
However, if the soul is equal to or weaker than the bad half it is cast into Damnation for eternal suffering and misery at the hands of Beliath.
His symbol is a scale.
Being an omnipresent spirit he has no domain or realm of his own.
APPEARANCE- postimg.org/image/falzpqtz5

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MAGIC

Despite it's usefulness most of the peoples of the City States view wizards, mages, and shamans with great suspicion.Some in the small villages and towns even fear them, so much as to run and hide when facing them of attempt to chase them from the town via torches and pitchforks, in some cases literally.
Though there are witches and warlocks yes not all magic users are such beings and are not to he feared.However despite this the general public is terrified of magicians.In fact most magicians are usually socially rejected and in many cases hermits.

MAGIC GUIDELINES
1-10
[spoiler]•Basic Levitation
•Repulse(Knock-back spell)
•Basic Mental and Magic Defense[/spoiler]

11-20
[spoiler]•Fireball Throwing
•Stronger Levitation and repulse
•Maelstrom(Like from Star Wars.)
•Frost Spraying/Shooting/Throwing
•Simple Healing Ability
•Can sense other magic users.[/spoiler]

21-30
[spoiler]•Fire Breathing
•Electricity Projectiles/Shooting
•Advanced Levitation and Repulse
•Reconstruct/Repair Ability
•Advanced Healing
•Advanced Magician Sensing
•Basic/Temporary Hypnosis[/spoiler]

31-40
[spoiler]•Elemental Manipulation(Summon storms,
Control fire,creating tidal waves,etc.)
•Stronger Hypnosis,longer effect.
•Possess small animals,dogs,wolves,snakes,etc.
•Sleeper spell/confusion ability[/spoiler]

41-50
[spoiler]•Advanced Hypnosis
•Protective Energy Ball
•Flying/Personal Levitation Ability
•Possess larger animals,bears,deer,etc.[/spoiler]

51-60
[spoiler]•Advanced animal possession,most animals.
•Advanced elemental control,summon
hurricanes,wind storms,tsunamis,etc.
•Temporary Invisibility
•Summon Zombies,Skeletons/Basic Necromancy[/spoiler]

No known magician has ever been more powerful than this.

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RULES.
•No god nodding.
•No meta gaming.
•No strong language in the IC.
•No flaming/raging.
•No spamming.
•NO ONE LINERS.At least a paragraph.
•A maximum of three characters per player.
•A maximum of ONE city state per player.
•AI's/NPC's will be controlled by myself and CO-OP's.
•After 7 days of inactivity your character dies.Unless of course something comes up,in which case telegram me and we'll come up with something/work something out.

FIGHTING/BATTLES
The combat/battling system on here is standard action-response.Player 1 posts an action, Player 2 posts a REASONABLE outcome, below that an action of their own, and so on and so forth.

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CLASSES(These are the different class choices you may pick for your character.)
•Knight/Warrior,Soldier
•Mercenary/Sellsword
•General,Captain,Lieutenant,etc.
•Warlord(Only applicable to Orc characters)
•Adventurer/Explorer
•Assassin
•Pirate
•Bandit
•Rogue
•Sorcerer/Mage
•Witch/Warlock

RACES(This is a list of playable races and NPC's.)

Playable
•Human
•Dwarf
•Drow/Dark Elf
•Orc
•Satyr
•Nelwyn

Non-Playable
•Goblin
•Lizard Man/Lacertae
•Kobold

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APPLICATION SHEETS

Character Sheet
[spoiler]Character Name:
Gender:
Age:
Height:
Weight:
Race:
Class:
Voice:(Optional)
Personality:
Biography:(At LEAST 2 paragraphs.)
Weapons:(Maximum of 3.)
Other Equipment:
Appearance:(Picture or detailed description.)
Starting Money:(100-1000 Pieces)
RP Sample:(Optional though preferred.)

Statistics
70 Points Available
Strength:5
Speed:5
Stamina:1
Durability:1
Accuracy:1
Dexterity:1
Agility:1
Charisma:1

City State Sheet
City State Name:
City State Location:(What territory are you in?)
Dwarf or Human:
City State Leader:(Full name and title.)
City State Banner/Crest/Seal:
Population:(5,000-10,000)
Military Size:(1,000-3,500)
Most Common Resources:
Least Common Resources:
Notable Citizens:(Optional)
Notable Buildings/Landmarks:(Optional)
Cultural Likeness:(England,Spain,France
Russia,Byzantium,or Germany)
City Resemblance:(Optional)(What RL city does it resemble?)
Number of Surrounding Villages:(1-5)
RP Sample:(Optional though preferred.)

COPYRIGHT
This RP cannot be recreated,reused,or revived without express permission from
[nation]The Mystery Bard[/nation].