This RP is not open to new members at the moment! Thank you. :)
[Capital City name - Race that inhabits it]
Humi Clans - Humans
Cabadra - Humans
Ari, Trade City - Mix
Zeteth - Mix
Kantonia - Elves (Kantonians)
Sylve - Savage Elves (Kel'dians)
Zxeleq - Dark Elves (Drows)
Grokkash - Orcs
Unknown - Dwarves (Extinct or thought so)
1. Humi Clans - The Humis are Humans that long ago grouped together in the vast plains where they settled down and now call home. They were originally divided into multiple clans scattered throughout their territories, skirmishing against one another. Things changed as they discovered a bigger threat to the south. The Dark Elves, or Drows, poured out of their underground domains and formed the terrible city of Zxeleq, reigned by the wails and torments of their captives. The Drows launched a series of raid against the Humis, forcing them to eventually ally together into one big force to be reckoned with. Since then, two major settlements were developed.
The city of Quelath and the port city of Ami'teth.
(Compare to Bretons or Gauls tribes from antiquity, but more advanced and better settled)
2. Cabadra Kingdom - Cabadra was settled on its own continent. It is composed of many little villages and outlets, but have the biggest organized city to ever have existed on the known world. Not only do large walls ensure the protection of the civilians, but Cabadra possibly house the strongest military force of all nations. Heavily trained and just as heavily equipped, Cabadran knights are well known for their combat prowess on foot as well as on their heavily armored horses. While strong on land, Cabadra hardly have any naval forces due to them not being interested in leaving their continent without having finished dealing with their long time enemy, the Merchant city of Ari.
Cabadra kingdom have only one big city of interest, the city of Cabadra.
3. Merchant city of Ari - Ari was created by a group of people who grew sick of the Cabadran laws and view on the outside world. These people set out to create a place where such rules hardly exists and where everyone had an equal chance at life...so came to exist the free city of Ari. Rules by the most powerful of its merchants, the Merchant Princes, Ari might very well be the most rich city of all. While they have the economic power to possibly become the strongest city, few merchants are interested in spending their gold developing military. They'd rather put such gold in their own pockets. Ari's forces are mostly mercenaries and pirates, making them ill prepared to face the Cabadran trained forces on land. Ari, on the other hand, is one of the reason why Cabadra never was able to create and house a strong navy. Long date enemies, Ari often launch sea raids on the Cabadran villages and military ports, keeping them from making any significant naval developments.
4. Zeteth - This city is the second largest trade city in the world. Situated in the more green regions of the continent housing the Great Desert, they are no strangers to the science of ships. Contrary to Ari, Zeteth did not make its riches by pirating the seas or trading goods, but by hunting. They turned their great knowledge of navigating towards the Great Desert where they created the only thing that allows anyone to go in there and come back alive...ships that navigates the endless sands dunes. The people of Zeteth hunt the great monsters that lives in the desert and sell their parts to any who asks it, let it be for construction, weapon crafting or even decoration.
5. Kantonians Elves - The Kantonian elves lives in vast plans far from the humans, on their own large island. Without any enemies, they had the opportunity to live in peace. Quite nomadic at first also, the Kantonian elves settled down for a sedentary style of life...but there was one aspect of their old lives that remained; Horses. The elves of Kantonia are known to be the finest horse dressers there is, and also pretty good riders themselves. Not much versed in the arts of war, they nonetheless remain deadly with a bow and most of them would favor horse archery if it came to it.
The Kantonian elves prefer to live in small villages together with the one they love, but there is one big city of importance named Kantonia.
6. Kel'dians Elves - The Kel'dians elves are often called Savage Elves by humans due to them leaving in secluded little villages mostly situated in woods. Apart from their Drow cousins, the Kel'dians are the elves which are most versed in battle. Training in the art of honorable combat has been in their culture since as long as the elders can remember. Nonetheless, they have not been at war with anyone for the last decades or so. The Kel'dians know that the Drow menace draw close to them and intend to be ready when it strikes.
7. Drows, Dark Elves - The Dark elves came from the underground world. They hate the other races for reasons known only to them and take any prisoners in slavery, or worse. Very powerful and highly militaristic, they are forced to fight the humans on the continent where they emerged on due to a complete lack of naval knowledge. For years they have been trying to conquer the Humi Clans lands in order to take hold of their ships and port city, but in vain so far. Should they succeed, all the other nations would turn their gaze to them with dreaded fear.
8. Orcs - The Orcs are living in a jungle area south of the Great Desert on the far eastern continent. Secluded among themselves, they are stuck in endless territorial skirmishes between their different tribes. Brutal and ruled more by instinct than anything else, they respect strength above anything else and nit has been the pillar of their society since the very beginning of their existence.
-- -- -- -- -- -- -- --
Name: Maria ''Steel-Lady'' Gilder
Age: 27
Gender: Female
Nationality: Cabadra
Equipment:
Cabadran steel two-handed greatsword, Cabadran steel armor, travelling supplies
Personality:
Calm and cold blooded, Maria have everything needed to be a good leader, as her story proves. Since a few years, however, she prefers to leave the role of leading to others as much as possible. She have a kind and soft heart, but protected behind a thick wall of steel, a result of many unfortunate events from the past. Without showing it if possible, Maria would be ready to give her life for her friends without a second thought...but is it for the sake of friendship, or guilt making her search for a good reason to throw her life away?
Background:
Maria joined the knights of Cabadra at an early age and quickly began to prove herself through loyalty and hard work. From simple knight soldier she went up in ranks until, before noticing it even herself, she was promoted to Captain under the direct orders of the High Commander only. Most could have abused of such an high position, but Maria did no such things, and the soldiers of her unit quickly loved their new leader. She instead used her power to take care of the ones she loved, her family and her men. As time flew by, she led multiple campaigns into Arian territory, most of which were successful, gaining from her men the title of ''Steel-Lady''.
Everything was going as well as a military life could be...until a day she was given a special order by the High commander. Apparently, a large group of enemies were resting in a well defended village and were preparing to attack a few days from now. It was not to be allowed. The order was to poison the waters supply from outside in order to assault the next morning with minimum casualties. The knight code was very strict about unnecessary bloodshed and honor...these orders were the opposite of the code she based her whole life off of.
It was a week or so later that she and her men came back to the forwarded camp. Defeated. Maria had refused to do as ordered and in doing so caused the death of many men, but they were gone with honor. Not as some sort of coward dying of old age after committing atrocities. From this moment forward, no one else than Maria really know what happened, but there was a confrontation between her and the High commander. Things went badly and one of them lost temper, no one knew who it was. It was not an unusual thing to hear her and the commander get into conflict about a way of thinking, but this time things had gone differently. On the next morning, when the knights entered the commander's tent, he was dead and Maria was nowhere to be found. The High Commander himself had been no match for the Steel-Lady, who's skilled with a two-handed sword was unmatched...but why did she do it? No one knows as of yet. So end the story of the Steel-Lady, once a hero of Cabadra...now branded a traitor and a fugitive.
Appearance:
[Capital City name - Race that inhabits it]
Humi Clans - Humans
Cabadra - Humans
Ari, Trade City - Mix
Zeteth - Mix
Kantonia - Elves (Kantonians)
Sylve - Savage Elves (Kel'dians)
Zxeleq - Dark Elves (Drows)
Grokkash - Orcs
Unknown - Dwarves (Extinct or thought so)
1. Humi Clans - The Humis are Humans that long ago grouped together in the vast plains where they settled down and now call home. They were originally divided into multiple clans scattered throughout their territories, skirmishing against one another. Things changed as they discovered a bigger threat to the south. The Dark Elves, or Drows, poured out of their underground domains and formed the terrible city of Zxeleq, reigned by the wails and torments of their captives. The Drows launched a series of raid against the Humis, forcing them to eventually ally together into one big force to be reckoned with. Since then, two major settlements were developed.
The city of Quelath and the port city of Ami'teth.
(Compare to Bretons or Gauls tribes from antiquity, but more advanced and better settled)
2. Cabadra Kingdom - Cabadra was settled on its own continent. It is composed of many little villages and outlets, but have the biggest organized city to ever have existed on the known world. Not only do large walls ensure the protection of the civilians, but Cabadra possibly house the strongest military force of all nations. Heavily trained and just as heavily equipped, Cabadran knights are well known for their combat prowess on foot as well as on their heavily armored horses. While strong on land, Cabadra hardly have any naval forces due to them not being interested in leaving their continent without having finished dealing with their long time enemy, the Merchant city of Ari.
Cabadra kingdom have only one big city of interest, the city of Cabadra.
3. Merchant city of Ari - Ari was created by a group of people who grew sick of the Cabadran laws and view on the outside world. These people set out to create a place where such rules hardly exists and where everyone had an equal chance at life...so came to exist the free city of Ari. Rules by the most powerful of its merchants, the Merchant Princes, Ari might very well be the most rich city of all. While they have the economic power to possibly become the strongest city, few merchants are interested in spending their gold developing military. They'd rather put such gold in their own pockets. Ari's forces are mostly mercenaries and pirates, making them ill prepared to face the Cabadran trained forces on land. Ari, on the other hand, is one of the reason why Cabadra never was able to create and house a strong navy. Long date enemies, Ari often launch sea raids on the Cabadran villages and military ports, keeping them from making any significant naval developments.
4. Zeteth - This city is the second largest trade city in the world. Situated in the more green regions of the continent housing the Great Desert, they are no strangers to the science of ships. Contrary to Ari, Zeteth did not make its riches by pirating the seas or trading goods, but by hunting. They turned their great knowledge of navigating towards the Great Desert where they created the only thing that allows anyone to go in there and come back alive...ships that navigates the endless sands dunes. The people of Zeteth hunt the great monsters that lives in the desert and sell their parts to any who asks it, let it be for construction, weapon crafting or even decoration.
5. Kantonians Elves - The Kantonian elves lives in vast plans far from the humans, on their own large island. Without any enemies, they had the opportunity to live in peace. Quite nomadic at first also, the Kantonian elves settled down for a sedentary style of life...but there was one aspect of their old lives that remained; Horses. The elves of Kantonia are known to be the finest horse dressers there is, and also pretty good riders themselves. Not much versed in the arts of war, they nonetheless remain deadly with a bow and most of them would favor horse archery if it came to it.
The Kantonian elves prefer to live in small villages together with the one they love, but there is one big city of importance named Kantonia.
6. Kel'dians Elves - The Kel'dians elves are often called Savage Elves by humans due to them leaving in secluded little villages mostly situated in woods. Apart from their Drow cousins, the Kel'dians are the elves which are most versed in battle. Training in the art of honorable combat has been in their culture since as long as the elders can remember. Nonetheless, they have not been at war with anyone for the last decades or so. The Kel'dians know that the Drow menace draw close to them and intend to be ready when it strikes.
7. Drows, Dark Elves - The Dark elves came from the underground world. They hate the other races for reasons known only to them and take any prisoners in slavery, or worse. Very powerful and highly militaristic, they are forced to fight the humans on the continent where they emerged on due to a complete lack of naval knowledge. For years they have been trying to conquer the Humi Clans lands in order to take hold of their ships and port city, but in vain so far. Should they succeed, all the other nations would turn their gaze to them with dreaded fear.
8. Orcs - The Orcs are living in a jungle area south of the Great Desert on the far eastern continent. Secluded among themselves, they are stuck in endless territorial skirmishes between their different tribes. Brutal and ruled more by instinct than anything else, they respect strength above anything else and nit has been the pillar of their society since the very beginning of their existence.
-- -- -- -- -- -- -- --
Name: Maria ''Steel-Lady'' Gilder
Age: 27
Gender: Female
Nationality: Cabadra
Equipment:
Cabadran steel two-handed greatsword, Cabadran steel armor, travelling supplies
Personality:
Calm and cold blooded, Maria have everything needed to be a good leader, as her story proves. Since a few years, however, she prefers to leave the role of leading to others as much as possible. She have a kind and soft heart, but protected behind a thick wall of steel, a result of many unfortunate events from the past. Without showing it if possible, Maria would be ready to give her life for her friends without a second thought...but is it for the sake of friendship, or guilt making her search for a good reason to throw her life away?
Background:
Maria joined the knights of Cabadra at an early age and quickly began to prove herself through loyalty and hard work. From simple knight soldier she went up in ranks until, before noticing it even herself, she was promoted to Captain under the direct orders of the High Commander only. Most could have abused of such an high position, but Maria did no such things, and the soldiers of her unit quickly loved their new leader. She instead used her power to take care of the ones she loved, her family and her men. As time flew by, she led multiple campaigns into Arian territory, most of which were successful, gaining from her men the title of ''Steel-Lady''.
Everything was going as well as a military life could be...until a day she was given a special order by the High commander. Apparently, a large group of enemies were resting in a well defended village and were preparing to attack a few days from now. It was not to be allowed. The order was to poison the waters supply from outside in order to assault the next morning with minimum casualties. The knight code was very strict about unnecessary bloodshed and honor...these orders were the opposite of the code she based her whole life off of.
It was a week or so later that she and her men came back to the forwarded camp. Defeated. Maria had refused to do as ordered and in doing so caused the death of many men, but they were gone with honor. Not as some sort of coward dying of old age after committing atrocities. From this moment forward, no one else than Maria really know what happened, but there was a confrontation between her and the High commander. Things went badly and one of them lost temper, no one knew who it was. It was not an unusual thing to hear her and the commander get into conflict about a way of thinking, but this time things had gone differently. On the next morning, when the knights entered the commander's tent, he was dead and Maria was nowhere to be found. The High Commander himself had been no match for the Steel-Lady, who's skilled with a two-handed sword was unmatched...but why did she do it? No one knows as of yet. So end the story of the Steel-Lady, once a hero of Cabadra...now branded a traitor and a fugitive.
Appearance: