4 Guests viewing this page
Hidden 9 yrs ago Post by Fallenreaper
Raw
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 1 hr ago

Antidisestablishmentarianism.

That is all.

Wut?

@NeutralNexus: sent you a link to join, if not just send your username and I'll add you.
Hidden 9 yrs ago Post by nitemare shape
Raw
GM
Avatar of nitemare shape

nitemare shape GM of Create A Hero and Star Wars: Legacies

Member Seen 15 days ago

<Snipped quote by nitemare shape>

That's weird. When I checked the IC, the banners for Racheli, Thunderbolt & Boom, POlemos, and the White Witch worked for me.

<Snipped quote by nitemare shape>

Do you know if erasing the water mark would get us in trouble or anything?


I can't imagine it would
1x Like Like
Hidden 9 yrs ago Post by Inuyasha
Raw
Avatar of Inuyasha

Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

Member Seen 7 mos ago





Character: John Eden

Alias: Locomotive

Color: Goldenrod

Alignment: Hero

Identity: Secret

Uniform: Locomotive


Personality: By effect of the super steroids that are constantly supplied into his blood stream, John has become somewhat short tempered and oft angered. There are many perils of being a superhero -- sworn to protect the innocent -- when you have anger issues. It is something that John had attempted to weed out, in order to make himself a more pure hero. However, it has stuck to him like a fly on honey, and rather than challenge it and cause inner turmoil amidst himself, he has accepted it and taken it one step further by allowing it to help him be what he wants to be -- a hero. As often as he can, John is a man of principles. He will not kill unnecessarily, and the like; however, at times his anger can get the best of him, and he slips up from his moral code. In the same vein, he can be stubborn and butt heads with others, unwilling to budge on his viewpoint. The super steroids make him quite a disagreeable person, often angered by even the slightest of things. In spite of this, he is altruistic at heart, always wanting to help others in any way he can. He may have his flaws, but he has a good heart and good intentions, which, to him, is what matters in the end; right?

Outside of his jacked up, 'roid pumping hero state, John is generally friendly, always looking out for his friends and just others in general. He's the type of guy you would bump into on a side walk and walk away thinking to yourself, "Well that guy was awfully nice." He likes to joke around and make sure everyone is satisfied and having fun; in other words, he's pretty much just an all around nice dude.

Origin: John's family roots stretch all the way back to the 1800s; his Great Great Grandfather Carter Eden was an Irish immigrant who, desperate for money, was a railway worker. By some stroke of luck, or perhaps destiny, Carter Eden's circumstances had allowed to take control of the railway company for which he had worked for (the details of the transaction are murky to this day), and renamed the budding company Eden Railways and Locomotives, often simply referred to as Eden Railways. The railway company expanded slowly but surely, steadily becoming one of the premier locomotive and railway companies on the eastern side of the Mississippi. John's Great Grandfather, Joseph Eden, took after him, becoming the new head of Eden Railways after his father's passing. Then after Joseph Eden followed his son, and so forth, following down the long lineage of Edens, until the railway company reached the hands of John's father; Henry Eden.

With the era that the Eden railway company had economically dominated, the age of the steam locomotive, disappearing fast in the rear view mirror, Henry Eden recognized that the company needed to scale back. Henry's plans for the company called for them to become more focused and centralized, serving a more niche audience, seeing as the company did not have the economical reserves to serve such a mass customer base any more. Thus, the company became solely based out of Henry's home state; Maine. Soon Eden Railways became an easily recognizable name in Maine, instating almost a monopoly on the railways and subways from city to city. Henry built a main station in Lost Haven, a central point for trains going all over, from the other side of the state, to the other side of the city. Chances were if you were riding a train in Maine, you were probably riding an Eden Railways train.

As did the many men before him in his lineage, Henry Eden left ownership of the company to his son John Eden. John, at 24, who had been working at the Haven station and working on and and around trains his entire life, was more than qualified to run the business. He became one of the youngest millionaires in Lost Haven, due to his unique inheritance. Despite his new found influence and money, Henry remained a people's man; still taking time out of his day to conduct a few trains a day (didn't want to lose touch with his company!) and often would make small talk with the myriad of passengers that would board the trains; little did they know, the kind young man they had just met owned the subways and trains they used to get to work everyday.

The day that the violent hero Locomotive was born from such a kind and gentle young man -- "Oh, he would never even hurt a fly!" -- on a muggy and humid August day. After a brutal crime wave in Lost Haven, John was doing as he always does, operating one of the trains, chatting with passengers, and the like. On this train, however, a man attempted to kidnap a woman's daughter at one of the stops. John, horrified that something of the sort would happen on his train, under his watch, attempted to go after the crook. However, for whatever reason, he wasn't strong enough or perhaps John wasn't fast enough, the man managed to get away. The daughter who he had made off with had been found dead with three stab wounds two weeks later. This news was crushing to John, knowing he could have done something but he fell just short of being able to stop him.

These events spurned John to find a way to become better, stronger, faster, in order that next time, he would be able to stop the criminal before they got away. This idea that a train full of people saw this man kidnap a child in broad daylight and he still never faced justice irritated John to no end. And thus, John began researching ways he could better himself, and in effect become a vigilante (although, at the time he did not think of it in such a way). He used his vast deposits of money to research possibilities, and after months of meticulously combing archives and record repositories, he finally found what he needed. He had found a research document in the main Lost Haven library's archives, a mention of an old scrapped government project that was nicknamed Super Steroids. Supposedly, the super steroids would allow super strength in the user, however the project was scrapped due to the fact that the drug had severe personality affects while one was under the drug. John dipped into his private funds to figure out how to make the supposed steroid serum, and once he had the recipe began to make his own batch.

Due to John's fidelity and consummate mechanical ability from his years with working with trains, John was able to construct a suit which would periodically distribute the super steroids through out his body whenever necessary through a series of tubings that stemmed from a large, thick copper pack that he would carry on his back (which would hold the steroids). Along with this, he fashioned a pair of iron-tech boots, which would aid him in speed and jumping. Lastly, he crafted a giant, extremely thick copper shield in the shape of a train, which, in theory would block bullets and cause them to ricochet back at the enemies. And thus, the Locomotive was born.

Hero Type: Brick \\ Muscle

Power Level: City

Powers:

  • Super Strength; As glaringly obvious as it may sound, John's diesel suit/pack, which is constantly pumping his body with a special mixture of adrenaline and a variation of super steroids, gives him the luxury of heightened strength. He can comfortably lift upwards of 70 metric tons (about the weight of a Boeing 787), and to take it even further he can in fact lift around 75 tons, however it is very taxing and comes with a great strain on him to do so. This is facilitated through the use of the pack and the various tubing throughout John's body, which are pumping the Super Steroids into his veins and capillaries, along with a healthy mixture of adrenaline to help boost his reaction speeds slightly. Without his suit constantly feeding him Super Steroids, John is still at peak human strength (700 lbs-800 lb range), due to the fact that the 'roids are still in his system despite the lack of the suit.

    • Super Jumps; By extension of his super strength, John has the ability to jump extraneous heights; upwards of sixty stories high. This is facilitated not only through his exorbitant physical strength but also compounded by the iron-tech boots he wears on his feet. They, in theory, possess the strength of a train and aid his jumps to allow him to jump such tall heights.
    • Enhanced Speed; As a result of his strength, stemming from his suit and pack, John is capable of running fast, his apex speed being up to 40 miles per hour. Adrenaline is pumped into his legs, which is then furthered by both his extremely strong muscles and his iron-tech boots which aid in his running to give extra strength to his legs and calves.


  • Locomotive Mode; When in a pinch, as a last resort John can activate his "locomotive mode" by turning a dial on his shoulder strap. Once activated, his body is pumped with unreasonably excessive amounts of super 'roids and adrenaline, leading to the side effect that his eyes begin to burn a ferocious orange. He is measurably stronger, being able to run clean through buildings, no sweat, and lift 100+ tons of weight. He is capable of reaching speeds of a locomotive train (65 MPH), hence the name. Due to the sheer amounts of adrenaline and steroids consumed by this mode, it is not sustainable for more than 10 minutes, and as a result, it leaves John dazed and weakened, possibly even unconscious. Thus, it is only used as a last ditch effort when John's back is to the wall.


Attributes:

Strength Level: 70-75 Metric Tons
Speed/Reaction Timing Level: 40 Miles Per Hour
Endurance at MAXIMUM Effort: 3 Hours
Character's Agility: Normal
Intelligence: Average
Fighting Skill: Trained

Resources: High, he is the owner of Eden Railways, the largest train company in New Jersey, and as a result is rife with money, transportation, and influence.

Weaknesses: For one, without his suit, John is not nearly as strong as he was. Whilst yes, he is at peak human strength without it, he is not capable of the colossal feats and gargantuan objects he can lift whilst wearing his suit. As well as this, one could possibly target his suit and pack in an attempt to debilitate his strength (although it would take finesse and proper timing to actually cut his tubings \ pack). In the same school of thought, one could activate the Locomotive Mode on his chest strap against his will -- which although would give him a boost for a few minutes, they would be able to take care of him when he is suffering from the after effects of the mode. TL;DR -- John is too reliant on his suit.

Supporting Characters:

Henry Eden // His father, who has since deceased, and left his train company to John in his will.
Tabitha Eden // John's mother, married to Henry Eden, who has tragically passed long ago to sickness



Sample Post:

John stood outside the brick wall of the building, in a dark alleyway, the concoction of steroids and adrenaline pulsing through every vein and every capillary in his body. The building had a rusted sign above it, which stood proud amidst the midnight sky, big block stencil letters reading, "JOE'S MEATPACKING." Henry knew it to be a front, the reality of which was that this building was a Mexican cartel hotbed -- he had followed one of their members earlier that day, as hard as it had been not to stop the grimy scoundrel where he stood and pound him to a bloody pulp, to hit him again, and again, and again, and again, and agai -- John quickly shook his head, to clear his conscience.

"You can't be letting that stuff get in your head," he muttered to himself, trying to dismiss the angry feelings he knew the steroids would bring on. It had been something he was working on, but it did not show any signs of subsiding.

John turned his attention back to the task at hand, pressing his ear to the brick wall. He heard the faint sound of music, barely penetrating the nigh impregnable thickness of the brick wall. He backed up, a few paces away from the wall, set his feet in preparation for what he was about to do. He raised his shield high, and charge directly into the brick wall, sending shards of brick flying and dust and mortar dust sailing as he broke clean through the wall and into the meat packing plant.

A disco ball was glistening about what had become a dancefloor, and rave music was screaming throughout the warehouse. The place reeked of alcohol, and towards the back of the room, John could make out what seemed to be quite a few kilos of cocaine. As he crashed through the brick wall, countless cartel members looked towards him stunned, frozen in disbelief.

"Sweet," he mumbled under his breath, and almost as if in response, the room erupted into complete and total chaos.

Cartel members, left and right, began grabbing whatever weapons they could find, whilst simultaneously yelling things in Spanish that John could not quite comprehend. Quickly, gang members began firing their sidearms at him, and in response, John lifted his shield high to deflect the bullets. He could really feel the adrenaline pumping through his blood now, and he was thankful that he had it to aid him in deflecting the bullets. He distinctly remembered a bullet ricochet off of his shield and pierce an attacker in his foot, leaving him down on the ground in agony. John deflected a bullet into one cartel member's leg, and another one into another attacker's shoulder, which gave him a little more room to work with. He lunged at a cartel member with his right arm, whilst simultaneously shielding his face from a hail of bullets with his left, shield holding, arm. He gripped the cartel member and violently threw him into the wall, leaving a head shaped valley in the wall, with his frustration clearly building.

He punched another cartel member in his gut, leaving him out for the count. He turned to the three remaining cartel members, all the while blocking their bullets. They crouched behind leaned over couches and tables, firing at him. John raised his shield high, and approached them ever so slowly, deflecting their bullets with his brass shield one at a time. As he approached the table they sat behind, they began to try and run away, clearly horrified by his brutish strength. He quickly bashed one over the head with his heavy shield, whilst grabbing another one by the arm and twisting it back wards. He managed to break the man's arm, however he was careful not to exert too much strength, and accidentally rip the entire arm off. He turned to the last one, who now simply dropped his weapons and was on his knees begging for mercy.

As he looked down upon this criminal, hate and loathing surged through his body, and anger quashed any hopes for mercy. His head began swimming in red as he thought of all that this criminal had done, and gotten away with; this gang was responsible for countless rapes and robberies in the neighborhood. He socked the man square in the nose, and blood began gushing out of it. He saw red as he began to beat the man, hitting him again, and again, and again, and again, and aga--

"-- STOP!" he yelled to himself, and the unconscious man who lay at his feet. He panted desperately, realizing that he had let the steroids' emotions get the better of him once more. This was becoming a real problem.

As he began walking out of the hole in the wall that he created just five minutes earlier, a voice croaked from one of the men he had taken out earlier, who lay still on the ground. If John remembered correctly, it was the man who had gotten one of his bullets deflected into his foot.

"Who are you...?" the man weakly croaked.

"The Locomotive. And don't you forget that name," he said, before briskly walking off.
1x Like Like
Hidden 9 yrs ago Post by nitemare shape
Raw
GM
Avatar of nitemare shape

nitemare shape GM of Create A Hero and Star Wars: Legacies

Member Seen 15 days ago



<Snipped quote>

Personality: By effect of the super steroids that are constantly supplied into his blood stream, John has become somewhat short tempered and oft angered. There are many perils of being a superhero -- sworn to protect the innocent -- when you have anger issues. It is something that John had attempted to weed out, in order to make himself a more pure hero. However, it has stuck to him like a fly on honey, and rather than challenge it and cause inner turmoil amidst himself, he has accepted it and taken it one step further by allowing it to help him be what he wants to be -- a hero. As often as he can, John is a man of principles. He will not kill unnecessarily, and the like; however, at times his anger can get the best of him, and he slips up from his moral code. In the same vein, he can be stubborn and butt heads with others, unwilling to budge on his viewpoint. The super steroids make him quite a disagreeable person, often angered by even the slightest of things. In spite of this, he is altruistic at heart, always wanting to help others in any way he can. He may have his flaws, but he has a good heart and good intentions, which, to him, is what matters in the end; right?

Outside of his jacked up, 'roid pumping hero state, John is generally friendly, always looking out for his friends and just others in general. He's the type of guy you would bump into on a side walk and walk away thinking to yourself, "Well that guy was awfully nice." He likes to joke around and make sure everyone is satisfied and having fun; in other words, he's pretty much just an all around nice dude.

Origin: John's family roots stretch all the way back to the 1800s; his Great Great Grandfather Carter Eden was an Irish immigrant who, desperate for money, was a railway worker. By some stroke of luck, or perhaps destiny, Carter Eden's circumstances had allowed to take control of the railway company for which he had worked for (the details of the transaction are murky to this day), and renamed the budding company Eden Railways and Locomotives, often simply referred to as Eden Railways. The railway company expanded slowly but surely, steadily becoming one of the premier locomotive and railway companies on the eastern side of the Mississippi. John's Great Grandfather, Joseph Eden, took after him, becoming the new head of Eden Railways after his father's passing. Then after Joseph Eden followed his son, and so forth, following down the long lineage of Edens, until the railway company reached the hands of John's father; Henry Eden.

With the era that the Eden railway company had economically dominated, the age of the steam locomotive, disappearing fast in the rear view mirror, Henry Eden recognized that the company needed to scale back. Henry's plans for the company called for them to become more focused and centralized, serving a more niche audience, seeing as the company did not have the economical reserves to serve such a mass customer base any more. Thus, the company became solely based out of Henry's home state; Maine. Soon Eden Railways became an easily recognizable name in Maine, instating almost a monopoly on the railways and subways from city to city. Henry built a main station in Lost Haven, a central point for trains going all over, from the other side of the state, to the other side of the city. Chances were if you were riding a train in Maine, you were probably riding an Eden Railways train.

As did the many men before him in his lineage, Henry Eden left ownership of the company to his son John Eden. John, at 24, who had been working at the Haven station and working on and and around trains his entire life, was more than qualified to run the business. He became one of the youngest millionaires in Lost Haven, due to his unique inheritance. Despite his new found influence and money, Henry remained a people's man; still taking time out of his day to conduct a few trains a day (didn't want to lose touch with his company!) and often would make small talk with the myriad of passengers that would board the trains; little did they know, the kind young man they had just met owned the subways and trains they used to get to work everyday.

The day that the violent hero Locomotive was born from such a kind and gentle young man -- "Oh, he would never even hurt a fly!" -- on a muggy and humid August day. After a brutal crime wave in Lost Haven, John was doing as he always does, operating one of the trains, chatting with passengers, and the like. On this train, however, a man attempted to kidnap a woman's daughter at one of the stops. John, horrified that something of the sort would happen on his train, under his watch, attempted to go after the crook. However, for whatever reason, he wasn't strong enough or perhaps John wasn't fast enough, the man managed to get away. The daughter who he had made off with had been found dead with three stab wounds two weeks later. This news was crushing to John, knowing he could have done something but he fell just short of being able to stop him.

These events spurned John to find a way to become better, stronger, faster, in order that next time, he would be able to stop the criminal before they got away. This idea that a train full of people saw this man kidnap a child in broad daylight and he still never faced justice irritated John to no end. And thus, John began researching ways he could better himself, and in effect become a vigilante (although, at the time he did not think of it in such a way). He used his vast deposits of money to research possibilities, and after months of meticulously combing archives and record repositories, he finally found what he needed. He had found a research document in the main Lost Haven library's archives, a mention of an old scrapped government project that was nicknamed Super Steroids. Supposedly, the super steroids would allow super strength in the user, however the project was scrapped due to the fact that the drug had severe personality affects while one was under the drug. John dipped into his private funds to figure out how to make the supposed steroid serum, and once he had the recipe began to make his own batch.

Due to John's fidelity and consummate mechanical ability from his years with working with trains, John was able to construct a suit which would periodically distribute the super steroids through out his body whenever necessary through a series of tubings that stemmed from a large, thick copper pack that he would carry on his back (which would hold the steroids). Along with this, he fashioned a pair of iron-tech boots, which would aid him in speed and jumping. Lastly, he crafted a giant, extremely thick copper shield in the shape of a train, which, in theory would block bullets and cause them to ricochet back at the enemies. And thus, the Locomotive was born.

Hero Type: Brick \\ Muscle

Power Level: City

Powers:

  • Super Strength; As glaringly obvious as it may sound, John's diesel suit/pack, which is constantly pumping his body with a special mixture of adrenaline and a variation of super steroids, gives him the luxury of heightened strength. He can comfortably lift upwards of 70 metric tons (about the weight of a Boeing 787), and to take it even further he can in fact lift around 75 tons, however it is very taxing and comes with a great strain on him to do so. This is facilitated through the use of the pack and the various tubing throughout John's body, which are pumping the Super Steroids into his veins and capillaries, along with a healthy mixture of adrenaline to help boost his reaction speeds slightly. Without his suit constantly feeding him Super Steroids, John is still at peak human strength (700 lbs-800 lb range), due to the fact that the 'roids are still in his system despite the lack of the suit.

    • Super Jumps; By extension of his super strength, John has the ability to jump extraneous heights; upwards of sixty stories high. This is facilitated not only through his exorbitant physical strength but also compounded by the iron-tech boots he wears on his feet. They, in theory, possess the strength of a train and aid his jumps to allow him to jump such tall heights.
    • Enhanced Speed; As a result of his strength, stemming from his suit and pack, John is capable of running fast, his apex speed being up to 40 miles per hour. Adrenaline is pumped into his legs, which is then furthered by both his extremely strong muscles and his iron-tech boots which aid in his running to give extra strength to his legs and calves.


  • Locomotive Mode; When in a pinch, as a last resort John can activate his "locomotive mode" by turning a dial on his shoulder strap. Once activated, his body is pumped with unreasonably excessive amounts of super 'roids and adrenaline, leading to the side effect that his eyes begin to burn a ferocious orange. He is measurably stronger, being able to run clean through buildings, no sweat, and lift 100+ tons of weight. He is capable of reaching speeds of a locomotive train (65 MPH), hence the name. Due to the sheer amounts of adrenaline and steroids consumed by this mode, it is not sustainable for more than 10 minutes, and as a result, it leaves John dazed and weakened, possibly even unconscious. Thus, it is only used as a last ditch effort when John's back is to the wall.


Attributes:

<Snipped quote>
Resources: High, he is the owner of Eden Railways, the largest train company in New Jersey, and as a result is rife with money, transportation, and influence.

Weaknesses: For one, without his suit, John is not nearly as strong as he was. Whilst yes, he is at peak human strength without it, he is not capable of the colossal feats and gargantuan objects he can lift whilst wearing his suit. As well as this, one could possibly target his suit and pack in an attempt to debilitate his strength (although it would take finesse and proper timing to actually cut his tubings \ pack). In the same school of thought, one could activate the Locomotive Mode on his chest strap against his will -- which although would give him a boost for a few minutes, they would be able to take care of him when he is suffering from the after effects of the mode. TL;DR -- John is too reliant on his suit.

Supporting Characters:

Henry Eden // His father, who has since deceased, and left his train company to John in his will.
Tabitha Eden // John's mother, married to Henry Eden, who has tragically passed long ago to sickness



Sample Post:

John stood outside the brick wall of the building, in a dark alleyway, the concoction of steroids and adrenaline pulsing through every vein and every capillary in his body. The building had a rusted sign above it, which stood proud amidst the midnight sky, big block stencil letters reading, "JOE'S MEATPACKING." Henry knew it to be a front, the reality of which was that this building was a Mexican cartel hotbed -- he had followed one of their members earlier that day, as hard as it had been not to stop the grimy scoundrel where he stood and pound him to a bloody pulp, to hit him again, and again, and again, and again, and agai -- John quickly shook his head, to clear his conscience.

"You can't be letting that stuff get in your head," he muttered to himself, trying to dismiss the angry feelings he knew the steroids would bring on. It had been something he was working on, but it did not show any signs of subsiding.

John turned his attention back to the task at hand, pressing his ear to the brick wall. He heard the faint sound of music, barely penetrating the nigh impregnable thickness of the brick wall. He backed up, a few paces away from the wall, set his feet in preparation for what he was about to do. He raised his shield high, and charge directly into the brick wall, sending shards of brick flying and dust and mortar dust sailing as he broke clean through the wall and into the meat packing plant.

A disco ball was glistening about what had become a dancefloor, and rave music was screaming throughout the warehouse. The place reeked of alcohol, and towards the back of the room, John could make out what seemed to be quite a few kilos of cocaine. As he crashed through the brick wall, countless cartel members looked towards him stunned, frozen in disbelief.

"Sweet," he mumbled under his breath, and almost as if in response, the room erupted into complete and total chaos.

Cartel members, left and right, began grabbing whatever weapons they could find, whilst simultaneously yelling things in Spanish that John could not quite comprehend. Quickly, gang members began firing their sidearms at him, and in response, John lifted his shield high to deflect the bullets. He could really feel the adrenaline pumping through his blood now, and he was thankful that he had it to aid him in deflecting the bullets. He distinctly remembered a bullet ricochet off of his shield and pierce an attacker in his foot, leaving him down on the ground in agony. John deflected a bullet into one cartel member's leg, and another one into another attacker's shoulder, which gave him a little more room to work with. He lunged at a cartel member with his right arm, whilst simultaneously shielding his face from a hail of bullets with his left, shield holding, arm. He gripped the cartel member and violently threw him into the wall, leaving a head shaped valley in the wall, with his frustration clearly building.

He punched another cartel member in his gut, leaving him out for the count. He turned to the three remaining cartel members, all the while blocking their bullets. They crouched behind leaned over couches and tables, firing at him. John raised his shield high, and approached them ever so slowly, deflecting their bullets with his brass shield one at a time. As he approached the table they sat behind, they began to try and run away, clearly horrified by his brutish strength. He quickly bashed one over the head with his heavy shield, whilst grabbing another one by the arm and twisting it back wards. He managed to break the man's arm, however he was careful not to exert too much strength, and accidentally rip the entire arm off. He turned to the last one, who now simply dropped his weapons and was on his knees begging for mercy.

As he looked down upon this criminal, hate and loathing surged through his body, and anger quashed any hopes for mercy. His head began swimming in red as he thought of all that this criminal had done, and gotten away with; this gang was responsible for countless rapes and robberies in the neighborhood. He socked the man square in the nose, and blood began gushing out of it. He saw red as he began to beat the man, hitting him again, and again, and again, and again, and aga--

"-- STOP!" he yelled to himself, and the unconscious man who lay at his feet. He panted desperately, realizing that he had let the steroids' emotions get the better of him once more. This was becoming a real problem.

As he began walking out of the hole in the wall that he created just five minutes earlier, a voice croaked from one of the men he had taken out earlier, who lay still on the ground. If John remembered correctly, it was the man who had gotten one of his bullets deflected into his foot.

"Who are you...?" the man weakly croaked.

"The Locomotive. And don't you forget that name," he said, before briskly walking off.


Approved
Hidden 9 yrs ago Post by Inuyasha
Raw
Avatar of Inuyasha

Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

Member Seen 7 mos ago

1x Like Like
Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

This RP is gonna be bad for my sanity. I got so many ideas for charachters
Hidden 9 yrs ago Post by Hound55
Raw
coGM
Avatar of Hound55

Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

Member Seen 31 min ago

This week has been less than good for my sanity...

IRL. Not RPG related.
Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

Don't go insane :O
Hidden 9 yrs ago Post by Shard
Raw
Avatar of Shard

Shard

Member Seen 2 yrs ago

@Hellis

I'll go ahead and take our characters to Milo's and James' hideout in my next post, is that okay with you?
Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

@Shard We should collab that part. I wanna react to what a dump they live in!
Hidden 9 yrs ago Post by Shard
Raw
Avatar of Shard

Shard

Member Seen 2 yrs ago

@Hellis

Hehe, alright. I'll give you a heads up when I get home from work, if you're around.
Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

allright
Hidden 9 yrs ago Post by NeutralNexus
Raw
Avatar of NeutralNexus

NeutralNexus

Member Seen 5 yrs ago

OKAY, IT'S DONE!

I think I have everything addressed, everyone had at least a mention in that post, I believe!
1x Thank Thank
Hidden 9 yrs ago Post by VATROU
Raw
Avatar of VATROU

VATROU The Barron

Member Seen 2 yrs ago

OKAY, IT'S DONE!

I think I have everything addressed, everyone had at least a mention in that post, I believe!


Your Banner says War Pulse.
Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

:DDDD Nice Post
Hidden 9 yrs ago Post by Fallenreaper
Raw
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 1 hr ago

<Snipped quote by NeutralNexus>

Your Banner says War Pulse.


War Pulse is secretly the Cowl, we all just never knew it and it was an early revealed plot!!!
Hidden 9 yrs ago Post by KaiserElectric
Raw
Avatar of KaiserElectric

KaiserElectric Spaghetti Enthusiast

Member Seen 6 mos ago

:DDDD Nice Post


Hidden 9 yrs ago 9 yrs ago Post by NeutralNexus
Raw
Avatar of NeutralNexus

NeutralNexus

Member Seen 5 yrs ago

Damn, I gave it all away.

The stupid merc is an incomprehensibly intelligent crime lord, it makes perfect sense!

I.E Shut up, I'm sleepy!

Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

Broker is secretely satan everyone
Hidden 9 yrs ago Post by Fallenreaper
Raw
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 1 hr ago

Damn, I gave it all away.

The stupid merc is an incomprehensibly intelligent crime lord, it makes perfect sense!

I.E Shut up, I'm sleepy!


Get in the chat and we'll wake you up!
↑ Top
4 Guests viewing this page
© 2007-2024
BBCode Cheatsheet