I was excited to see an Overwatch RP so I made my Two heroes and although Art isn't done yet I will finish him soon but Night Rose is finished~
Code Name: Night Rose
Real Name: Sun-mi Bae
Age: 21
Race: Human
Nationality: Korean
Personality: Sun-mi is a caring and protective young woman who cares deeply for the well being of those around her and their mental and physical health. Night Rose is self Confidant and straight forward who acts as a sort of blood knight who wants nothing more then to see her enemies beaten and defeated within reason. These two extremes exist due to the fact that she was once a world famous gamer who needed to act strong and tough so the meta gaming and the MLG community wouldn't consume her with her having a soft and kind personality but Night Rose attitude proves to be useful when the Meka pilot programs started up and she needed to aim her aggression on a tangible and dangerous target. But once the dust settled and the first of the Meka pilots died, Sun-mi has to endure emotional and physical trauma at the realization that being a war hero wasn't a game, but she kept a brave face so she and the other Meka pilots can protect South Korea and the rest of the world with their skills. But many of them are still children and her nightmares late at night and alone often remind Sun-mi of this reality brutally.
Physical Appearance: Sun-mi stands at a short 5'2" and has a slender yet strong form from her years of training and riding the Meka. She has black hair with red streaks in it and she has silver eyes.
Affiliations: Mobile Exo-Force Overwatch
Brief History: Sun-mi was born to a pair of small business owners in Seoul. Her parents owned a small flower shop that would later influence her code name and motif. From a young Sun-mi showed proficiency in gymnastics and Gaming, partially Star Craft to the point where she became a professional gamer at the tender age of 15, due to the high stakes and demands of the MLG scene Sun-mi had to toughen up and use a code name to hide her softness from her enemies, She picked Night Rose and even dyed parts of her hair red so she could look tough and rebellious which she wasn't but she slowly grew into the guise on screen and interviews. For a time she was one of the top player in the MLG scene beating many world renowned gamers who were there much longer and had more experience when it looks like she would become the top player in the world, it was taken away from her by a young hotshot Named D.va. At first Night Rose was bitter and angry at her constant defeat by D.va but eventually Night Rose calmed down and just enjoyed her spot near the top as she second in the world which was still incredible.
But her life in second place would be shaken as joined the Mobil EXO-Force when they needed skilled gamers to help defend South Korea and eastern seas from rampaging Omnics. At first Night Rose seen it as a game like many others within the force but when Meka pilots started to die or get horrifically injured Sun-mi realized the severity of the Meka's duties. Some within the Meka force still believed the whole thing to be a game but Sun-mi did her best to protect the other pilots and help the other pilots though emotional and mental trauma so much so she even started to study physiology on her off time to further help her allies. But one person can only do so much and she is slowly becoming consumed by the solider's lifestyle and she simply wants to go back to a life of gaming.
Combat Role: Tank
Sub-class: Offensive Tank
Abilities:
NIGHTSHADE: Night Rose charges forward with her Meka's jet while activating a plasma shield that both blocks incoming fire and hurts targets on contact when she rams into them for decent damage and knock back. 12 second cooldown
DANDELION: Night Rose with a few presses of a button can activate a small barrage of missiles that deal high damage and knock back in a concentrated target but otherwise only does decent damage per missile but they cause knock back. 8 second cooldown
RAFFLESIA: NIGHTROSE/ONLY If Night Rose Finds herself without her Meka she can use her duel pistols to shoot a very weak but high knock back laser to knock back any enemies aiming to kill her when she's mekaless but be careful as it also sends Night Rose reeling from the blast. 5 second Cooldown
FUSION LASERS: Crescent Rose is equipped with a pair of powerful rotating lasers that shoots out a single but precise laser from each arm, each of which takes a few seconds to reach full power and range. No Reloading.
ROSE THORNS: A pair of laser pistols that are relatively weak but fast in burst shots. 10 shots each in each gun.
Retreat: (Passive) When ever Crescent rose gets heavily damage Night Rose can abandon the Meka and fight on foot
HYPER BEAM: (Ultimate) Night Rose can uses both the Meka's main and emergency power reserves to launch an incredibly power laser that can go though walls and terrain but the meka becomes useless after the attack and Night Rose must eject from the Meka to continue fighting, the Meka stays on the battlefield until either Night Rose recalls another Meka or it gets destroyed by gun fire, which makes a good temporary cover.
Strengths: Night Rose is a more offensively powerful D.va, she has better range and DpS than D.va she is also incredibly good on maps with lots of pitfalls as all of her abilities can cause knock back. She is also good at scattering teams with all her abilities and her ultimate. She can also create temporary cover with her ultimate which can be good for pushes when the enemy team is scattered.
Weaknesses: But she defensively weak for a tank as she has slightly less health then D.va and she doesn't have a shield ability like her. She also has a larger hit box than D.va and is easier hit when not in flight which on that topic also has slightly less range then D.va's. Her main weapons also need a bit of charge up time to have the range and power to be useful.
Code Name: Artificer
Real Name: Art Caldwell
Age: 39
Race: Human
Nationality: Canadian
Personality: Art is a seemingly serious and calm man who has a commanding presence, making him a natural leader adapt at calmly commanding a team. But in reality Art is quite sensitive and kind, feeling hurt whenever his allies or his subordinates got hurt, making him quite emphatic and caring if soft hearted. He is also quite smart and tactical, making plans to avoid the least amount of bloodshed and injury, but he tends to focus too much on avoiding injury then winning a fight. Art is ambivalence about his role in Overwatch, while he enjoyed and feels some pride for what he did he still felt that some of the accusation faced towards overwatch wasn't entirely wrong and at times feels guilt over his actions.
Physical Appearance: Art is a male standing at 6'3" with a strong fit build. He has brown skin and dark brown hair and stubble and dark brown almost black eyes. He has tattoos going down his arms.
Affiliations: Overwatch
Brief History:
Combat Role: Support
Sub-class: Sniper/Healer
Abilities:
Bleeding Shot: Art fires a bullet that bleeds out the target preventing them from healing for 10 seconds. 10 second cooldown Healing Round: Art shoots a bullet that when it hits a wall or a target it heals surrounding allies by emitting a biotic field, 50 health per second and last for 8 seconds. 11 second cooldown Draining Shot: Art shoots a bullet that slowly drains the health of a hero that it hits and it also tags their location to the rest of the ally team to see. 17 second cooldown. Protorifle: A Prototype rifle that shoots expramental healing and debiliting rounds. Has 10 rounds before reloading. Wall Climb: (Passive) Works the same as Hanzo's wall climb Enigma Fog (Ultimate): Art fires a round that when it hits an area or hero it will let out a huge nanobot fog that heals allies for 25 health per second and harm foes for 5 health per second.
Strengths: Art is a good ranged healer and debilitater using his many abilities to weaken foes and heal allies from a far. His rifle does decent damage when it hits enemies heroes and his ultimate can be very good for objective pushes or to destroy turrets.
Weaknesses: Art is horrible at close range combat and has no get away plan when an enemy hero finds his hiding spot. All his abilities have somewhat long cool downs so he can't heal allies as rapidly as some others.
A man of immense courage, Rahul Nemorajan is devoted to helping his friends, teammates, and generally those suffering from the hands of oppressors. As such he’s rarely one to back down from a fight. He is a terrific leader proven by his ability to captain a crew as large as that of the Nautilus, with him being known to be able to inspire those working for him. Also, though he is short-tempered, he rarely expresses his anger, not letting his emotions control him. Rahul is extremely determined in everything he does, striving to improve both his body and mind constantly. As a result, he regularly partakes in strenuous physical exercise, as well as spending his spare time reading literature.
Physical Appearance:
A tall, powerful man with a commanding presence, Rahul has a lean yet muscular figure. Atop his head is a mass of curled charcoal hair, reaching just above his shoulders. His chin is warmed by a rugged mess of a beard, with its colour mirroring the rest of his hair, save for small patches of grey. This gives himself the appearance of a man shaped by the sea, shown as well through his rough face and his scarred body. His eyes however tell a different story, reflecting not the life an old grouchy captain, instead holding in a sense of adventure and wisdom.
Affiliations:
Overwatch, The Indian Navy
Brief History:
It was his parent’s efforts during the original Omnic Crisis that initially inspired Rahul to join the Indian Navy. Due to both of his parents being on active duty during his birth, he ended up spending the first few of his formative years on the water, which allowed him to develop a love for the sea. This love continued even when he returned to India, with him insisting on going out fishing in the family boat whenever he could. As such, he signed up with the Navy as soon as he could. Many years later, just after reaching the rank of Captain, his efforts reached the ears of Overwatch, and they were impressed.
It was on his very first day alongside the peacekeeping force that he met the gorilla that would become one of his oldest friends. With Winston having just finished reading Verne’s novel "Twenty Thousand Leagues Under the Sea", upon hearing Rahul’s name, he instantly pointed out their similarities, jokingly referring to the man as Captain Nemo. Intrigued, he too read the novel over the next few days and promptly became inspired, just like when he wished to join the Navy all those years ago. The nickname soon stuck, with it becoming his moniker once he became a field agent. Nemo and Winston grew close over the years, bonding over both their love for literature and their love for science. It was through this that they decided to begin work on a new mobile headquarters for Overwatch; inspired by ship owned by the original Captain Nemo, it would be a vast vessel with submarine capabilities. The project was huge, taking a couple of years before the construction itself even started. Unfortunately once the ship neared completion, things weren’t looking good for Overwatch. The group came under investigation from the UN, prompting the two to put work on hold until things cleared out.
Things never did, with Overwatch disbanding and the Petras Act deeming any Overwatch activity illegal, and liable to prosecution. Nevertheless, Rahul knew he could just give up. Calling in a series of old associates he had met during his time on the team, he resumed construction of the ship, determined to continue fighting the good fight. Upon completion, he hired a crew, amassing people from all around the globe. Christening the ship the Nautilus, his life began anew.
His new life was one of adventure and exploration, with Captain Nemo spending his time as captain of the Nautilus exploring the deepest depths of oceans, stopping illegal fishing vessels, as well as even assisting in the Second Omnic Crisis. His efforts against those damaging the oceans earn Nemo quite a reputation amongst the surface world, with many deeming him a hero, while others accuse him of breaking maritime law through his acts of sinking illegal vessels.
When the call came from his old friend, Nemo gladly answered it, deciding that now would be the perfect chance to test the full capabilities of his new enhanced diving suit.
Plasma Jets: Nemo activates his thrusters, launching himself forwards into the air a couple of metres. He stuns nearby enemies upon landing for 0.5 seconds. Jets had previously been used in order to navigate underwater. Hook, Line, Sinker: Nemo equips a chain to the next harpoon he fires. If the harpoon hits an enemy, it will pull that enemy back to Nemo, as well as temporarily stunning them for a brief period of time. Harpoon Gun (Primary Fire) Slow firing, but extremely powerful, Nemo can only fire a single harpoon before reloading. The harpoon has a serious knock-back, with it temporarily pinning enemies to terrain if they are close to it. Excavator Drill (Secondary Fire):Nemo's excavator drill activates, severely damaging any enemies in front of him. Pressures of a Captain (Ultimate): Nemo stomps his foot onto the ground, deploying a small magnetic-field that stimulates deep sea pressure. The field is in the shape of a sphere centered around Nemo, which moves with him, lasting 8 seconds. Within the magnetic-field, movement speed is slowed drastically, with enemy heroes being unable to jump or generally use any movement abilities.
Strengths:
While one of his greatest strengths would probably be aquatic combat, Nemo is also great tactician and leader. He has various means of pinning down enemies, using both his various harpoons (either pinning opponents to walls or pulling them towards him), as well as his magnetic-field, which allows for him to more easily land hits on enemies, stop them from attacking, or merely scatter them.
Weaknesses:
Due to the bulky nature of the suit, his movement speed is quite slow, meaning that fast moving targets can easily evade him on attack him from the rear. As such, without the stunning capabilities of both his harpoon and magnetic-field, he wouldn't be able to easily hit or stop his enemies.
Wanted to see what people thought before i continued work on this. Also if anyone has any ideas for a passive ability or as to how any of my other abilities could be tweaked or improved, let me know!
I'm loving the character sheets so far! I'll be posting the actual OOC page soon! If there's any questions or suggestions for things you'd like to see in this RP please let me know. I want everyone to feel like they can contribute to this RP in a meaningful way if they so desire.
@McHaggisNot sure if I already answered your question, but canons are most certainly welcome. If you'd like to place Lucio, he's all yours!
@Natty I'm really enjoying this character concept so far! Though I think his conceptual design is reading more of a defensive tank, as it seems a few of his abilities are designed to pin enemies down (maybe he could even have an ability that creates a biotic net or something to temporarily trap a group). Either way, I am enjoying the concept. Just wanted to let you know so that you had so motivation to finish him :)
Also, I'll probably be PM'ing everyone a detailed review of their original characters (unless everyone would be comfortable with it being on the thread). From what I'm seeing so far I have no complaints, and the reviews will mostly be me gushing, asking about compatibility with other characters, and general quandaries.
A fun little question I wanted to throw at the group: If you are playing an original character, what kind of voice lines would your character have in-game? Also, what are some of your favorite voice lines from canon characters?
[@Turboshift] That's totally fine. I'm also more than welcome to incorporate NPCs into the story (or just give brief in-game nods to random characters).
Also, I'll probably be PM'ing everyone a detailed review of their original characters (unless everyone would be comfortable with it being on the thread). From what I'm seeing so far I have no complaints, and the reviews will mostly be me gushing, asking about compatibility with other characters, and general quandaries.
A fun little question I wanted to throw at the group: If you are playing an original character, what kind of voice lines would your character have in-game? Also, what are some of your favorite voice lines from canon characters?
For Creatrix, here's one that gives a nod to a certain someone:
"I solve problems… well, practical problems."
As for favorite voice lines from canon characters? Well...
"I GOT YOU IN MY SIGHTS."
"Cheers love, the calvary's here!
EDIT: Also, I will be very disappointed if there's no Dad: 76 in this RP :P
Don't worry. Dad: 76 will be incorporated in my interpretation of Soldier 76. ;)
(As long gremlin Dva is present within Dva that is...)
@Natty I'm really enjoying this character concept so far! Though I think his conceptual design is reading more of a defensive tank, as it seems a few of his abilities are designed to pin enemies down (maybe he could even have an ability that creates a biotic net or something to temporarily trap a group). Either way, I am enjoying the concept. Just wanted to let you know so that you had so motivation to finish him :)
Yeah I see what you mean about that, I'll change it!
I do like that net idea actually, however with both the harpoons, mini-stun after the leap, and the ultimate, he has a lot of stunning abilities already. I'll do some tweaking when I can and see if I can replace something.
In regards to voice lines, I can imagine Nemo quoting various lines from the book he's based on, or at least parodies to it. Also probably some dialogue for when he encounters Winston ingame would probably make sense.
Also maybe some diving puns? Idk
Edit: Maybe something like "Welcome to the depths" when he ultimates
@Natty Yeah, of course, just a suggestion in case you decided you might want to make some tweaks. I'm in love with the harpoon idea because it just makes him seem like the opposite of Roadhog (who's real name is Mako in reference to sharks) so it just fits too perfectly. I'm trying to think of a passive ability that might work for Nemo- but I'm having trouble as well. Perhaps that just means he is better off without one? Though maybe someone else on the thread can help in this regard.