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Hidden 8 yrs ago 8 yrs ago Post by Rawk
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Reserved for @Rawk and @Xandrya
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Welcome to your new adventure, as you slip into the role of a human being that has been tainted with the spirit and blood of the werewolf, causing a slow manifestation that will run its course and unfold throughout the story. You’ve either been born with the blood in your veins, passed down by a lineage lost to you, or were bitten by another werewolf in the past, but either way were unaware of the curse living inside you. Your journey starts out in a less than desirable place, a prison, or to be more specific, Bridgewater State Hospital in Southeastern Massachusetts, which had a long history of cruel and unusual conduct against inmates, according to media sources and patient complaints going as far as back as the turn of the 20th century. Speculation has also suggested that the place was haunted, perhaps by long dead patients or psychopathic spirits with nothing better to do, but regardless, madness took hold and warped an already skewed perspective. So the question is, whose story can you believe as fact?

Your crimes, whatever they may be, must have been fairly intense earning you a spot among the Hospital's guests as the state deemed you “criminally insane” and in dire need of long-term treatment and rehabilitation. Lucky you. What the hospital personnel aren’t aware of, however, is the deep-seeded creature that lurks just below the skin, waiting for it’s moment to be free from a timeless slumber...

Reference Notes (adding as story progresses):

- Hospital is quite crowded, so you'll see a lot of various patience, plenty of opportunity to get creative.
- It's in severe disrepair
- Most of the staff is overworked and underpaid
- Armed guards patrol the hallways
- This is not a happy place in the slightest

- The sedatives may only last a few hours before Kelly really has full control of her body and senses.

- This is really a period of exploration, so do what you want, but keep in mind the security measures and RP them accordingly.

- Your senses are slowly becoming more acute, so things like smells are much stronger, and sounds a normal person wouldn't hear tend to be more prominent.

- Self control (to a degree) is becoming much more difficult as your body and mind are going through the slow processes, so she is more prone to violent streaks, more out of instinct than anything else (think of a cornered wild animal).

- As the change progresses within, others start to become uncomfortable in your presence, especially during stressful moments.

- Her body is now able to purge the sedatives quicker, so she is coming around now.

- Her eyes were opened the whole time, but her body was unresponsive. Since her vision is much more acute, she saw the tattooed guy swipe Jimmy’s card when he walked by him.

- Part of her is feeding off the fear of the kid, almost like it’s a high. But the other half of her is still frightened and confused, especially as her head begins to clear.

- So, since Kelly & Czi's interactions, Kelly has more or less locked onto her scent and can use that as a means of tracking if she chooses.

- Keep in mind that her senses are heightened, so any sounds (i.e. footsteps around a corner) can be heard much clearer giving her time to react, etc.


Hidden 8 yrs ago Post by Rawk
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@Xandrya

Ok, since Kelly is already at the hospital, she is being moved to the opposite wing in a room next to where Czi is. You have free reign to control any npc except for Doctor Z, so go crazy (pun intended) as she makes her way from point A to point B.

A few things to keep in mind:

- Hospital is quite crowded, so you'll see a lot of various patience, plenty of opportunity to get creative.
- It's in severe disrepair
- Most of the staff is overworked and underpaid
- Armed guards patrol the hallways
- This is not a happy place in the slightest
Hidden 8 yrs ago Post by Xandrya
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I made it to where it's Kelly's second day in the hospital so she still has some of her sanity, and it also justifies her transfer. Those 24 hr cells are nicer than the permanent ones, after all.
Hidden 8 yrs ago Post by Rawk
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A few items of note:

- The sedatives may only last a few hours before Kelly really has full control of her body and senses.

- This is really a period of exploration, so do what you want, but keep in mind the security measures and RP them accordingly.

- Your senses are slowly becoming more acute, so things like smells are much stronger, and sounds a normal person wouldn't hear tend to be more prominent.

- Self control (to a degree) is becoming much more difficult as your body and mind are going through the slow processes, so she is more prone to violent streaks, more out of instinct than anything else (think of a cornered wild animal).
Hidden 8 yrs ago Post by Rawk
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More notes for future posts:

- As the change progresses within, others start to become uncomfortable in your presence, especially during stressful moments.
Hidden 8 yrs ago Post by Xandrya
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I think I should start writing all of these down.
Hidden 8 yrs ago Post by Xandrya
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So James could be one of the roamers, having more freedom over the rest of the inmates for reasons which I'll leave up to you.
Hidden 8 yrs ago 8 yrs ago Post by Rawk
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I think I should start writing all of these down.


I could add them all in one place as the story progresses, perhaps on the first post of the OOC in an outline form so you can reference them at your leisure. Might make more sense, yeah?

Aaaand...James sure does seem oddly familiar :)
Hidden 8 yrs ago 8 yrs ago Post by Xandrya
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@Rawk

Oh that would be really helpful.

EDIT: please tell me my NPC isn't some DC Comics character, because that would really suck.
Hidden 8 yrs ago Post by Rawk
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lol, no. I mean the flippant personality reminds me of Nate. Although the image you used definitely reminds me of someone I've met before :)
Hidden 8 yrs ago Post by Rawk
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More notes on Kelly :)

- Her body is now able to purge the sedatives quicker, so she is coming around now.

- Her eyes were opened the whole time, but her body was unresponsive. Since her vision is much more acute, she saw the tattooed guy swipe
Jimmy’s card when he walked by him.

- Part of her is feeding off the fear of the kid, almost like it’s a high. But the other half of her is still frightened and confused, especially as her head begins to clear.
Hidden 8 yrs ago Post by Xandrya
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All these rules...
Hidden 8 yrs ago Post by Rawk
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Hey, not rules..."guidelines". And it's just reference stuff to add to your posts :)
Hidden 8 yrs ago Post by Xandrya
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I know I know, I tease.
Hidden 8 yrs ago Post by Rawk
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@Xandrya

FYI, I altered the last line of the last post slightly, so you only need to worry about your character's dialogue and not Jimmy.
Hidden 8 yrs ago Post by Xandrya
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****!

I had written a post on Kelly wondering how they could trust Jimmy.
Hidden 8 yrs ago Post by Rawk
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Oh!, then carry on chica with whatever you were going to do :)
Hidden 8 yrs ago Post by Xandrya
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Eh, I made a slight edit so it works out. I'm a fixer.
Hidden 8 yrs ago 8 yrs ago Post by Rawk
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I still find it funny that the two recent NPCs are named James & Jimmy...

...oh well, looks like one of them will have to die *shrug*
Hidden 8 yrs ago Post by Rawk
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Oh?...what's this?

Aw, that's just more story notes for our friend @Xandrya. You don't say?! Oh yeah...I say...

- So, since Kelly & Czi's interactions, Kelly has more or less locked onto her scent and can use that as a means of tracking if she chooses.

- Also, keep in mind that her senses are heightened, so any sounds (i.e. footsteps around a corner) can be heard much clearer giving her time to react, etc.

(posted on the first page as well)
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