Welcome to your new adventure, as you slip into the role of a human being that has been tainted with the spirit and blood of the werewolf, causing a slow manifestation that will run its course and unfold throughout the story. You’ve either been born with the blood in your veins, passed down by a lineage lost to you, or were bitten by another werewolf in the past, but either way were unaware of the curse living inside you. Your journey starts out in a less than desirable place, a prison, or to be more specific, Bridgewater State Hospital in Southeastern Massachusetts, which had a long history of cruel and unusual conduct against inmates, according to media sources and patient complaints going as far as back as the turn of the 20th century. Speculation has also suggested that the place was haunted, perhaps by long dead patients or psychopathic spirits with nothing better to do, but regardless, madness took hold and warped an already skewed perspective. So the question is, whose story can you believe as fact?
Your crimes, whatever they may be, must have been fairly intense earning you a spot among the Hospital's guests as the state deemed you “criminally insane” and in dire need of long-term treatment and rehabilitation. Lucky you. What the hospital personnel aren’t aware of, however, is the deep-seeded creature that lurks just below the skin, waiting for it’s moment to be free from a timeless slumber...
Reference Notes (adding as story progresses):
- Hospital is quite crowded, so you'll see a lot of various patience, plenty of opportunity to get creative.
- It's in severe disrepair
- Most of the staff is overworked and underpaid
- Armed guards patrol the hallways
- This is not a happy place in the slightest
- The sedatives may only last a few hours before Kelly really has full control of her body and senses.
- This is really a period of exploration, so do what you want, but keep in mind the security measures and RP them accordingly.
- Your senses are slowly becoming more acute, so things like smells are much stronger, and sounds a normal person wouldn't hear tend to be more prominent.
- Self control (to a degree) is becoming much more difficult as your body and mind are going through the slow processes, so she is more prone to violent streaks, more out of instinct than anything else (think of a cornered wild animal).
- As the change progresses within, others start to become uncomfortable in your presence, especially during stressful moments.
- Her body is now able to purge the sedatives quicker, so she is coming around now.
- Her eyes were opened the whole time, but her body was unresponsive. Since her vision is much more acute, she saw the tattooed guy swipe Jimmy’s card when he walked by him.
- Part of her is feeding off the fear of the kid, almost like it’s a high. But the other half of her is still frightened and confused, especially as her head begins to clear.
- So, since Kelly & Czi's interactions, Kelly has more or less locked onto her scent and can use that as a means of tracking if she chooses.
- Keep in mind that her senses are heightened, so any sounds (i.e. footsteps around a corner) can be heard much clearer giving her time to react, etc.