Hello everyone I'm newer to the series My Hero Academia (only being in at episode 11 in the anime) however I've come up with some ideas and some characters as well. However I am far too busy to be GM'ing a roleplay for one at the moment. The most I could do for a roleplay in this regard would be some basic plot planning, NPC Management, and being a Co-Gm. I do have a tendency to prefer higher level casual roleplays over lower casual as well however I'll leave the gm'ing to whoever is willing to volunteer for that duty...or if I'm forced too I can take the reins however I heavily insist that someone else do so. I'm getting rather sick of having to do all of the story related posts for roleplay which is especially annoying since there are so few roleplays rolling around that I'd be able to participate in with any interest.
The story I believe should be completely separate from the main story in it's own universe, or at least be a prequel to the main events of the canon timeline. Quirks need to be managed and have weaknesses and all characters should be born with their quirks as well in my opinion but this is all up to debate among those interested. However something I will adamantly insist on including is a laid out explaination of their powers (Weaknesses, strengths, and limitations) for the quirks chosen by the players. Characters should either be all villains or all heroes. Roleplays with two opposing factions can be fun if handled well however in my experience all of those roleplays have failed miserably due to in-fighting.
However for my part I will definitely throw out a couple of ideas to get started.
A school based roleplay. We get accepted into the academy from the anime and we all start on our journey from low class heroes all the way up to graduation with all the misadventures and trials involved. Assuming that roleplay gets too the end we could conceivably get too make a spin off as we make our journey forward as actual recognized heroes.
A team based roleplay. We could skip all the boring slice of life based stuff and get right into the action as a group of heroes. Be it we start as a team, congregate to fight another group of enemies, or simply work together in the same city we could all have our own villains, make our own scenarios, and plan the story as it goes along while easily being able to allow new players to join in.
A team based roleplay....as the villains. Hear me out why not flip the tables over? Why not try to take over the city? Those goody two shoes have it all good don't they? Fame, fan girls, and fortune? What's not to like about that? How about the fact we have to kiss the public's ass on a daily basis and work within the law and listen to the police every time they bitch about us using our god given quirks? Let's put our powers too some good use and flip the tables over? Most people like playing the heroes but playing as the villains can be equally as fun in my opinion.
Well those are three ideas I have. I hope that they at least peaked some fancy but this is a ROLEPLAY PLANNING after all. If you guys have ideas feel free to throw them out there. I understand that mine aren't full fleshed out and all but it is what it is until someone decides to come help me out.
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For now I'll leave a small checklist of what I know we should expect but don't have just for reference sake.
Checklist:
GM []
Plot []
Players: []
Rules: []
The story I believe should be completely separate from the main story in it's own universe, or at least be a prequel to the main events of the canon timeline. Quirks need to be managed and have weaknesses and all characters should be born with their quirks as well in my opinion but this is all up to debate among those interested. However something I will adamantly insist on including is a laid out explaination of their powers (Weaknesses, strengths, and limitations) for the quirks chosen by the players. Characters should either be all villains or all heroes. Roleplays with two opposing factions can be fun if handled well however in my experience all of those roleplays have failed miserably due to in-fighting.
However for my part I will definitely throw out a couple of ideas to get started.
A school based roleplay. We get accepted into the academy from the anime and we all start on our journey from low class heroes all the way up to graduation with all the misadventures and trials involved. Assuming that roleplay gets too the end we could conceivably get too make a spin off as we make our journey forward as actual recognized heroes.
A team based roleplay. We could skip all the boring slice of life based stuff and get right into the action as a group of heroes. Be it we start as a team, congregate to fight another group of enemies, or simply work together in the same city we could all have our own villains, make our own scenarios, and plan the story as it goes along while easily being able to allow new players to join in.
A team based roleplay....as the villains. Hear me out why not flip the tables over? Why not try to take over the city? Those goody two shoes have it all good don't they? Fame, fan girls, and fortune? What's not to like about that? How about the fact we have to kiss the public's ass on a daily basis and work within the law and listen to the police every time they bitch about us using our god given quirks? Let's put our powers too some good use and flip the tables over? Most people like playing the heroes but playing as the villains can be equally as fun in my opinion.
Well those are three ideas I have. I hope that they at least peaked some fancy but this is a ROLEPLAY PLANNING after all. If you guys have ideas feel free to throw them out there. I understand that mine aren't full fleshed out and all but it is what it is until someone decides to come help me out.
===
For now I'll leave a small checklist of what I know we should expect but don't have just for reference sake.
Checklist:
GM []
Plot []
Players: []
Rules: []