Hidden 8 yrs ago 8 yrs ago Post by auspiciousPetal
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auspiciousPetal Knight of Rage

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Phantasm

So, I've tried to run this twice, on a different site, but both times the people involved just kind of... Faded out of it overtime. I'm hoping that maybe you guys will be interested enough to help me out. This story is kind of my baby.

The room was falling out from beneath their feet as they ran, the doorway before them growing ever closer. They both cleared the threshold, slamming the door shut behind them. The tremors halted at the door, and the beast roared in anger at finding it's way barred. The two knew that the barrier around the door wouldn't hold it back for long; but they were so close, so close to their goal, to their escape, that it did not matter.

All that mattered was getting out.

The door had led them into a long corridor, the last corridor. As both of the runner began to catch their breath, a light formed at the end of the hall, beckoning them in. It illuminated them both, bathing them in an ethereal glow that seemed to highlight their every wound. Of the two, the boy leaning against the wall was by far the worst off. A long, sharp spike, which glowed a sickening purple, was broken off in his calf. The wound was bleeding both heavily and steadily, and the boy's usually bronze skin was as pale as paper.

His companion was standing straight, her shoulders heaving with every gasp of air. Her long hair trailed behind her as she cautiously stepped forward, examining the bright vortex of light. Her face abruptly lit up, a smile shinning from beneath the bruises and layers of dirt. "This is it! This is the door, oh God, we made it, Kells! We found it, oh Kells-!!" She exclaimed giddily, her head whipping toward him as her voice cut out.

"Kells?" Kellen lifted his head, a shaky smile on his lips. His body was beginning to tremble from how cold he had gotten, and as he pulled his legs under him, he flinched from the pain. Blood had pooled under him, and it was now soaking the material, staining the dark material black.

"That's... That's great!" His voice was strained as he closed his eyes slowly. The girl quickly knelt next to him, ignoring the blood that slowly seeped into her own clothes.

"Kellen look at me. You can't sleep, okay? You have to get up, Kells, you have to walk with me and you have to go through that portal with me. We have to wake up." Her hands cupped his face gently, tilting it toward her as she spoke. He laughed, his gloved hand lifting automatically to cover his mouth as the sound morphed into a cough of pain.

"I wonder... You're so much stronger than I am, so why am I the knight? Look at me. I'm not going to make it, not before it breaks down the door. You have to leave me. I'm not going to make it, not before it breaks down the door. You have to leave me." The girl shook her head, tears welling in her bright eyes as she gripped him under his arms. She pulled him to his feet as she replied, her voice tense.

"Damn it, Kells, you're not dying! Quit being so melodramatic and get UP!" Her arms weaved around him, supporting him as she started toward the glowing door. Behind them, the closed door began to vibrate, subtly at first, but growing in intensity. They were only a few feet from the light - a few feet from freedom, from escaping this realm- when the the door shattered and it charged through.

It's long tongue snaked out, tasting the air as scurried, it's body close to the ground. Just as the girl looked over her shoulder at it, she saw it's tail lashing, the broken stinger leaking a purple miasma into the air. She sped up, half dragging and half supporting her partner, but the two stopped short as the girl's cloak suddenly pulled tight to her throat. Kellen drew his weight off of his friend and spun, drawing his sword from it's sheath and raising the blade at the beast, who's sharp claws had pinned his companion's cloak to the ground. The girl's fingers fumbled until she had freed the clasp at her neck, the fabric pooling behind her as she slid forward toward the vortex.

"Go." Kellen's voice rang out strong and steady despite the still dripping wound on his leg. His sword was raised, the blade glinting white from the portal. "Wake up. I'll be there soon."

"No! I'm not leaving you!!" The girl pushed to her feet, stumbling as the whirling light began to draw her in. She struggled to push forward, but the gravity field around the light was stronger than she was. Kellen smiled over his shoulder at her, his eyes sad.

"Goodbye, Ilianna. I'll see you again."

A scream was ripped from her throat, unbidden and heart wrenching, as she watched the beast dissolve into smoke and spiral toward Kellen. As Ilianna fell back into the void, unable to resist it's pull, she watched her friend hold his arms out wide in surrender.


Beyond our world, there are realms capable of anything imaginable. That is because these realms exist within our dreams, where we mold them to be whatever we want. Though we all have this ability, only ten percent of the population is actually conscious of the fact that they leave this world every time they sleep. Of these special people, fewer still have the imagination and incredible stubbornness required to actively shape and entire realm into reality.

Ilianna Grace is one of those few.

Ilianna Grace has sworn to never return to the dream realms, no matter the cost. The loss of her best friend and partner has left her a different person, struggling to live on a day to day basis. Its been five years, and although she is beginning to heal - new friends, a good job, and less guilt weighing her down- she is in no way prepared when an old friend arises with a request for help.

For five years, the Entropy Beast has been possessing the body of Kellen Chase, the Chaos Knight. The Beast has proven far more sentient than they had originally believed. Although his motives are straightforward- the destruction of all things created- he has proven to be intelligent enough to tear it all down... slowly. With a human form, he has become unstoppable. He has terrorized Ilianna's realm, overthrowing the Dracao king and taking the vast eastern territory as his own. All of those who reside within the realm are trapped, unable to awaken so long as Ilia stays away. To make matters worse, her source tells her that the Entropy Beast may have found a way to leave the realms.

To enter what we perceive as the "real world".

She must return to her realm of Eurasha and defeat the Entropy Beast. The friend has agreed to meet her at Carrion Peak, where the two would begin their quest, and although she intends to do it with her old allies, the Sirenian Queen and the Realm Dragon, things don't always go as planned.

She's accidentally brought YOU with her...
.... And there's no way to send you home.

Character Positions Available
These are the minimum required characters. If it gets enough interest, I have a variety of other options that can be filled.

Mage of Fire/ Creation: auspiciousPetal- Ilianna Channa Grace
Mage of Water:potatochipgolem- Gwyn Crisp
Knight of Earth:
Knight of Air: Smystar99- Skylar Montgomery
Knight of Chaos/ Entropy Beast: (OPEN) - Kellen
The Realm Dragon: Sterling

Later Positions Available

The Sirenian Queen
The Exile

Traits Of:

Mages: Traits that would cause your character to be a Mage are creativity, a strong will, and a sharp mind. They tend to be the most emotionally wrecked people in the realm.

Knights: Courageous, devoted, and fast to react. Knights are protective toward their respective Mages, and have a tendency to throw out their own lives in order to protect withers.

Dragons: Dauntless, clear headed, and adaptable. The Dragons have a tendency to be mischievous and are often wonderers.

Protectors/Mage Pairings:

These are the pairings for defenders and the defended, meaning, if you chose the Knight of >Insert Aspect< you must defend the Mage of >Aspect<, even if your characters hate one another with a passion. They will be your partner, your fighting companion. Chose wisely. If there can't be trust between your characters, then they SHOULD NOT be partners. If you prefer, you can wait to pick your position until AFTER the CSs are up. I do not mind this. Because, no changes will be allowed on the CSs after we begin. I know some people allow you to edit it after beginning. I AM NOT ONE OF THEM.

Knight of Earth/ Mage of Fire
Knight of Air/ Mage of Water

You can debate this with me if you'd like. If you put up a good argument as to why I should switch this, I might. You won't though. =P
Hidden 8 yrs ago 8 yrs ago Post by potatochipgolem
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Mage of Water


Name: Gwynavere Crisp, aka "Gwyn"

Role: Mage of Water

Gender: Male

Personality: Depressed. Gwyn has a rather, to put it lightly, pessimistic view of the world. Everything ends in failure, nothing's really worth looking forward to. He often bemoans some of his feelings to others if ever asked for an opinion. Woe to those who actually do. Simply put, he does not have many friends.

However, inwardly, he is someone who once was a stoic individual. ALways wanting to make the world better, invent something that would help the good portion of mankind, maybe make the world a bit less ...rubbish. But not today, because as he puts it straightforwardly - "people are scum".

Also, he has a girl's name. Can you really expect him to be a smiling guy?

Traits:

Strong will - "because what's there to loose if everything is going to die anyway? It's all pain and suffering anyway, a little more won't hurt."

Emotionless face - "what's the point of smiling? It uses more muscles than any other expression. It's not like anyone cares to remember your face. And if they do remember, you have to ask: Why?"

Objective perception - "buddhism says "To be enlightened, one must forsake all material gain." So dying is enlightenment? Well, alright then."

Morale vacuum - When Gwyn joins your party, your party suffers a -2 penalty to morale as long as he is in the party.

-------

That's the gist (more details if accepted) of who I imagine would be my character, if I were to play as the Mage of Water. Interested!

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auspiciousPetal Knight of Rage

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It sounds like you could make a very promising character for this! I'm pretty freeform for character sheets, and there are few things I require for it. If a few more people respond, I'll put up what is required. Everything else is pretty much what you feel like starting with!
Hidden 8 yrs ago 8 yrs ago Post by Smystar99
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Smystar99 ✴ Spirit of the Vale ☾

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Personal Information

Name:
Skylar Montgomery

Nickname:
Sky

Birth Date:
February 18

Gender:
Female

Position:
Knight of Air

In The Mirror

In Depth Appearance:
Sky got more of a curvy figure compared to her super thin sisters. Along with being 5"2 and having unusual grey eyes it`s safe to say she sticks out quite a bit. Freckles dot her face and body being something she loathed as a child and something she`s come to find as apart of who she is now. The sun is usually an enemy because of her pale skin color. Her hair is naturally red and is curly and thick. She`s learned after cutting it short once that it`s best to leave it long, it`s a untamable beast. The redness in her hair varies by season, in summer months it turns copper due to the sun, in winter it turns a crimson red color(her preferred color of her hair).

Delving Deeper


Habits:
  • When she`s nervous she`ll often start spinning her necklace or a piece of jewelry she`s wearing at the time.
  • As she gets excited she goes from speaking normally to loudly.
  • She randomly starts singing to herself or whistling unconsciously.


Personality:
♦ Clumsy ♦ Optimistic ♦ Warm-Hearted ♦ Energetic

While most have said she is very smart it's hard to see the majority of the time. She's insanely clumsy and lighthearted. Every day to her is a new day of adventures. That and basically running into danger at times, it's safe to say why she takes more of a knight role. The girl is a little nutty. Much unlike her partner she's very optimistic about life, one way the two are oppisite. That being said opposites can sometimes make the best team. Two different sides of the same coin in her opinion.

(Let me know if I need to change anything or if you have suggestions.)
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auspiciousPetal Knight of Rage

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I love it! It looks great! Since we have two of them here, I'll let you know the requirements! I need to type it up, but I'll have it up soon. You two shouldn't need to add much!
Hidden 8 yrs ago 8 yrs ago Post by auspiciousPetal
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Character Creation Guidelines!

I SWEAR, IT ISN'T AS MUCH AS IT LOOKS LIKE.

Traits Of:

Mages: Traits that would cause your character to be a Mage are creativity, a strong will, and a sharp mind. They tend to be the most emotionally wrecked people in the realm.

Knights: Courageous, devoted, and fast to react. Knights are protective toward their respective Mages, and have a tendency to throw out their own lives in order to protect withers.

Dragons: Dauntless, clear headed, and adaptable. The Dragons have a tendency to be mischievous and are often wonderers.

Character Sheet

NOTE.
All of these characters should know one another (loosely or tightly) before Eurasha. One should work with Ilia, the others can know her however. Be her roommate, her friend from school, whatever. You can know each other briefly, or have a deep and complex relationship. I leave the "how you know Ilia" bits up to you guys.

If you would like to have an alternate approach to your being in Eurasha as part of the team, pm me. I am totally open to it. Whatever it takes to get your character to fall asleep in Ilia's apartment that night. It's how she you takes you with her, after all.

Name: 
Pronunciation:
Alias:  
Gender: 
Sexual Preference (Optional):
Age:  (One of the only requests I have: Please let all characters be between nineteen and twenty six. They are supposed to be friends before the story began, therefore they should be close in age!)
Birthdate: 
Birthplace:
Occupation: 
Position in Eurasha:

BASIC PERSONALITY

BASIC APPEARANCE

COMBAT

Magical Abilities:
(Your character will be allowed six element related abilities as a Mage, and only four as a Knight. A Mage may start with two, and learn up to four as the story progresses. A Knight may start with one, and respectively learn three. There are some guidelines for this particular item.

Mages manipulate their element. For example, the Mage of Fire may start with the abilities of flame "maneuvering" and generating heat for small rooms. By the end of the rp, she could possibly be able to generate flames from her own rage, giving her the ability to create spiraling whirlwinds of flame when out of control. The Mage of Water could potentially become powerful enough to create tsunamis, and could begin with the ability to created a layer of fog to hide their team. A Mage's most powerful attack will be limited to ONE USE during the rp, and it will be during the character's most emotional moment, so choose carefully.

Knights are manipulated BY their elements. Instead of being able to control their element, they are enhanced by it. The Knight of Earth may start with an inability to be knocked off their feet, and may gain the ability to have their skin become as hard as stone, thus giving them an impenetrable defense. The Knight of Air could have incredibly increased agility and heightened senses, using the breeze to carry the softest of sounds to their ears. They could be assisted in battle by the wind, jumping higher and farther, or being impossible to catch when running.

The possibilities are endless, and their gifts are totally up to you. If you are uncertain of a certain ability you wish to bestow upon your character, then feel free to ask. You do NOT have to use what I have listed.

As for the Realm Dragon... Much detail must go into this, more than I wish to write. He's a totally undefined character so far. Much discussion will take place have you chosen him
.)

Fighting Techniques (if any):
Weapon(s) of choice (if any):
Weaknesses in Combat:
Strengths in Combat:

Combat Skills From 1-10. (OPTIONAL)

Speed: 
Agility: 
Endurance: 
Melee Combat: 
Aim: 
Medical Knowledge: 
Basic Survival Skills:  
Hunting: 
Intellect:
Crafting: 
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Hidden 8 yrs ago 8 yrs ago Post by potatochipgolem
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[Moved!]
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@potatochipgolem

You do have the option of knowing about the dream realms prior to your entry to Eurasha! I like to have the basics figured out before beginning, though, and fighting style can be considered a consistent.
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@auspiciousPetal I`m going to try to get the renewed version of my character out today, but I just accidently closed the tab I`d been working on of her completed forum. I was almost done and it took me two hours to get to that point, so please take mercy if it`s late :(

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@auspiciousPetal I`m going to try to get the renewed version of my character out today, but I just accidently closed the tab I`d been working on of her completed forum. I was almost done and it took me two hours to get to that point, so please take mercy if it`s late :(


Oh gosh, don't worry! We still need at least one more person, there is absolutely no rush!
Hidden 8 yrs ago 8 yrs ago Post by potatochipgolem
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@auspiciousPetal

I see! Then in that case, might I put a 'likely' fighting style instead? Things might change during the Roleplay (such as maybe wielding a sword in honor of a fallen comrade) and I'd like to leave that to be possible.

Also, I think my character is not so much a warrior-like type. He doesn't really train with weapons his whole life, persay, so he might not have a 'Choice of Weapon'. It's basically grab what is nearby if he is ever required to melee. That alright?

I have updated my profile, look forward to playing with you both!
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♘Knight of Air♘

Name:
Skylar Montgomery

Pronunciation:
sky-lar

Alias:
The White Knight

Gender:
Female

Sexual Preference:
Heterosexual

Age:
21

Birthdate:
February 18

Occupation:
College Student/Bartender

Position in Eurasha:
Knight of Air

Personality:
♘ Clumsy ♘ Optimistic ♘ Warm-Hearted ♘ Energetic

While most have said she is very smart it's hard to see the majority of the time. She's insanely clumsy and lighthearted. Every day to her is a new day of adventures. That and basically running into danger at times, it's safe to say why she takes more of a knight role. The girl is a little nutty. Much unlike her partner she's very optimistic about life, one way the two are opposite. That being said opposites can sometimes make the best team. They`re two different sides of the same coin in her opinion.

Appearance:
Sky got more of a curvy figure compared to the other women in her family tree. Along with being 5"2 and having unusual grey eyes it`s safe to say she sticks out quite a bit. Freckles dot her face and body being something she loathed as a child and something she`s come to find as apart of who she is now. The sun is usually an enemy because of her pale skin color. Her hair is naturally red and is curly and thick. She`s learned after cutting it short once that it`s best to leave it long, it`s a untamable beast. The redness in her hair varies by season, in summer months it turns copper due to the sun, in winter it turns a crimson red color(her preferred color of her hair).

History:
Sky was born into a tricky situation, both her parents were in college when she came along, both 19 years old, and very unknowledgeable on how to take care of a child. They both were party animals and she was an accident. Even though that was the case they got married and tried to make do for as long as possible. Her father worked hard to take care of her and be a devoted father, he knew that the moment she was born that he had to take on the responsibility of raising her correctly. Her mother however, wasn`t the same way.

Whenever her father wasn`t home her mother would do drugs and drink, not even both to watch her, she found Sky to be a burden. There were multiple times when her father would come home and yell about how irresponsible she was and eventually, he had enough. When she was three he left and divorced her mother. He tried to fight to get custody of Sky but her mother was a good actress, for some reason the court decided that her mother would get full custody of her.

When she was five however she started school and her teachers started to notice strange things about her. Like how she`d always come to school with new bruises and seem like she was a little more out of it on some days compared to others. Eventually Sky didn`t come to school for days and they called child services. That day they found Sky knocked out behind a door and an overdosed mother on the couch. This would mark the day she`d go into three foster families for the next 13 years.

Growing up she was relatively normal, life in the foster system was difficult, but compared to the conditions she`d lived in as a child, it was a vacation. The families were always nice and welcomed her as best as they could. As she got into her teen years and went into high school she started to notice that when she slept she`d go to another world. In this world she controlled what she`d be and went on many adventures as a knight that was hired to protect, she was known as The White Knight.

When she was 16 however, the dreams stopped. She never was able to go back into the dream world of Eurasha. It was also around this time that she noticed her friend Ilas seeming to become distant, and the seemingly disappearance of Kellen. It turned for a strange time in her life. As Sky didn`t know of what exactly happened she assumed it was all just high school changing people.

At the age of 18 she moved out on her own and started to work as a bartender for a bar downtown while she worked on her Video degree at the local college. All the while having the mystery of her strange dreams coming into her mind at times. She wondered why she had such a recurring segment of dreams that just suddenly stopped, it was strange to say the least.

Now at 21 years old and living her life as exciting as she could ever possibly live it she`s long forgotten Eurasha and being the White Knight. In one of her classes she`s noticed that a guy stares at her rather strangely at times, kind of like that look you give someone that looks really familiar but you can`t place them, she thinks his name starts with a G possibly, he kind of keeps to himself though. Whatever the case is with him, she has no idea of what awaits for her in the near future, or that the dream world she once loved, is in fact, very real.

Magical Abilities:
Light Step:
This ability allows her to be able to walk and run through the air. It allows her to go through the air with less friction over her body making her faster and more precise, while using it she can almost slow down the way she sees her opponents movements because of her speed, this effect is however very slight. Light Step is the ability that uses the least stamina and is the only one without major side effects or downfalls.

Hollow:
By closing off her sense of sight and tough she can increase her senses of hearing and smelling. This allows her to be able to sense things from far away or hear things being said at an normally not hearable distance. The side effect to this ability is that in order to close out distractions she has to close her eyes. This makes her rather vulnerable if attacked while using the ability.

Tornado Pentagram:
This ability creates a circle of tornados that only she can move properly in. It leaves no escape for her opponent and if she decides to use Light Step in combination with it she can move rather quickly in and out of the high speed circle. Landing blows easily. This however is one of her strongest abilities, so it takes up a ton of stamina. This gives her only a small window of time to end the fight before she`s left with almost no choice but to try and run.

Storm Blade:
This ability takes advantage of her weapon Aura. Storm Blade creates an extremely sharp edge to her blade using air. Considering the ability makes her weapon so sharp that she can cut through stone this ability is a last resort. It can only be used to kill or cut, there isn`t an in-between the two. This ability also has the most recoil out of all her abilities, the recoil varies on just how much stamina she puts into it, however if she uses this attack in a live or die response, the recoil could kill her. The use of her stamina will drain as much strength goes into the attack. If that means taking down an opponent in a death match, she will be left weak or possibly unconscious.

Fighting Techniques:
Sky`s fighting style tends to have a lot of jumping and spinning in it usually to avoid an attack or tire out her opponent. When it comes to attacks her fighting style tends to seek swiftness and strength, two things that would be impossible if not for her element of air.

Weapon of choice:
While Sky can wield any blade she holds, her weapon is Aura. Aura was named after the Greek Goddess Aura, Goddess of the Breeze. This broad blade sword was specifically forged for Sky as it is specific to her abilities as the Knight of Air. The sword takes in the ability of air to make it as light as a short sword, meaning Sky can use it easily and swiftly for her beloved swift and hard attacks.

Weaknesses in Combat:
Long range attacks and fire will kill her in combat. Since she`s a close range fighter with no skills in ranged attacks she`s quite an easy target for them. Not to mention all her abilities besides Light Step have side effects, and even Light Step can wear on her stamina if used for extended periods of time. Fire as it was will be fueled by her air just as easy as she could blow it out, making it a tricky foe.

Strengths in Combat:
Since her attacks specialize in close range, swift, and strength fueled strikes she`s a powerful ally on the battlefield, someone just needs to cover her back for those pesky long range attacks. That`s also not to mention that for allied attacks she can help her allies be using things like air currents to help them fight.

Combat Skills From 1-10.
(I mostly went along with what was the most likely for her to have more or less of compared to actual estimate. For instance her melee skills are insane but as for aim, not so much at all. So not to be confused that she`s super OP, not my intention.)
Speed: 8
Agility: 9
Endurance: 5
Melee Combat: 9
Aim: 1
Medical Knowledge: 2
Basic Survival Skills: 6
Hunting: 4
Intellect: 6
Crafting: 3


And like that I finally completed my character`s entire form after many hours of doing it twice.
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Hidden 8 yrs ago Post by potatochipgolem
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God damnit @Smystar99, you have set a standard with that extremely well done profile!

Now I have to live up to that high bar ... >:( .
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@potatochipgolem Sorry, I`m an over perfectionist with this stuff XD
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☾ MAGE OF WATER ✩


GWYNAVERE CRISP

GWYN

21, 7th of September, Male


-------------------------------------------------------------------------------------------

Appearance

A particularly shy style of dressing, Gwyn is often seen with a hooded short sleeve jacket that hides his physique, of either red or yellow motifs - but mostly black in colour. His hair is left acceptably long going by japanese standards, covering his left eye and has a fading red-brown hue to it, likely having been dyed a few years back.

However despite all this, he can be seen as a handsome young man underneath that grunge. With sharp, edgy facial features yet a light stubble to ensure he does not cross over to the feminine side. He seems to prefer outdoorsy wear like a compassed-watch, waterproof wallet and phone, with steel toed boots just in case he needs to kick something really hard. It makes things easier if he decides to run into the mountains and rue the day away.

He tends to read plenty of articles online so he always has a spare battery hidden somewhere, alongside a pocket full of unrelated knickknacks that, suprisingly, come in handy during desperate occasions.

Traits:




Strong will - "because what's there to loose if everything is going to die anyway? It's all pain and suffering anyway, a little more won't hurt."

Emotionless face - "what's the point of smiling? It uses more muscles than any other expression. It's not like anyone cares to remember your face. And if they do remember, you have to ask: Why?"

Objective perception - "buddhism says "To be enlightened, one must forsake all material gain." So dying is enlightenment? Well, alright then."

Morale vacuum - When Gwyn joins your party, your party suffers a -2 penalty to morale as long as he is in the party.

Strengths in Combat
¯\_(ツ)_/¯

Weaknesses in Combat
Not particularly agile or fast, Gwyn prefers to stand his ground in confrontations both verbal and physical.

Weapon of Choice
None yet.




Magical Abilities:

Apart from moving water around with sympathetic gestures, a feat he keep relatively quiet about, Gwyn has recorded orchestrated techniques that he discovered as spells.

∏ΘƲICΣ




-------------------------------------------------------------------------------------------


(With 4 is the average a Human has.)
Speed: 2
Agility: 3
Endurance: 3
Melee Combat: 5 (Has a bit of unhoned Brute strength)
Aim: 3
Medical Knowledge: 7
Basic Survival Skills: 4
Hunting: 3
Intellect: 7
Crafting: 5

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@auspiciousPetal

I see! Then in that case, might I put a 'likely' fighting style instead? Things might change during the Roleplay (such as maybe wielding a sword in honor of a fallen comrade) and I'd like to leave that to be possible.

Also, I think my character is not so much a warrior-like type. He doesn't really train with weapons his whole life, persay, so he might not have a 'Choice of Weapon'. It's basically grab what is nearby if he is ever required to melee. That alright?

I have updated my profile, look forward to playing with you both!


Both of those are perfectly acceptable. In the past, the mage's weapons have tended to be something they can use to channel their magic, if that helps.
Hidden 8 yrs ago Post by Sterling
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Sterling

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Hey! Still looking ? I'd be interested in the Dragon or knight.
Hidden 8 yrs ago Post by auspiciousPetal
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auspiciousPetal Knight of Rage

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I am! Either position is still available!
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auspiciousPetal Knight of Rage

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Mage of Fire/ Mage of Creation

Name:
Ilianna Channa Grace

Pronunciation:
(Ïlē - änn - üh) (Chän - nüh)

Alias:
Ilia

Gender:
Female

Age:
22

Birthdate:
November 27, 1993

Birthplace:
San Diego, California

Current Residence:
Coscmicah, Michigan

Occupation:
Receptionist at a psychiatric practice while she takes courses at CU

Personality:
A tad shy, a bit quiet. She's generally upbeat and hyped, always a whirlwind of energy, but her manic energy can quickly transform into a fiery anger. She's not the type to hold grudges, however, and is quick to forgive her friends, and even her enemies. She has a positive outlook on life, always pointing out how things could be worse.

Quiet a bit of this is a mask.

At her core, Ilia is depressed and lonely. She has an unfulfillable need to make everyone happy, to suppress her own unhappiness. She is weighed down by guilt and self loathing, but her new life has helped to heal her. She still struggles internally every day with the heart break of losing her best friend. Her need to protect and all those around her stems directly from the belief she has that Kellen had died for her.

APPEARANCE

Figure:
While she's far from being "fat", Ilia is a very curvy woman, with a feminine hourglass shape. She's thicker in the thighs and hips, but remains slender through her arms, waist, and calves.

Height:
5'5"

Weight:
132lbs

Ethnicity:
Russian + Italian + German

Hair:
Her hair is the precise color of ink, black with a rainbow shine. The long curls, when left alone, reach mid waist in length. She usually keeps the unmanageable tangles up in a simple ponytail, though is Eurasha her hair is left down and wild around her face.

Eyes:
Chartreuse green and round, her eyes are the most prominent feature of her face, and are heavily fringed with black lashes. The thin eyebrows arch high above them, typically raised in amusement.

Distinguishing Features:
She has two tattoos. One on her ankle, of an elaborate chain, and one spanning the width of her back, of a girl shooting ideas out of her head, her fingers being used as a gun.

Dress:
She likes to dress in bright colors, especially purples and blues, with shades of red as a second choice. She favors long coats and tall boots, and she never wears jeans. If she must, she will wear slacks, but Ilia is very feminine and prefers to wear dresses or mid length skirts. She has an endless supply of patterned tights as well.

Style of Speaking:
Ilia is very animated when she talks, and she has a tendency to use her hands a lot. She never stumbles over her words (unless flustered), and her tone is usually confident but playful.

PHYSICAL/MENTAL

Physical fitness:
While she isn't a weakling, Ilia is definitely not an obvious athlete. She has never had trouble with managing her weight, and is on her feet most of the day, so she does not feel the need to ever hit a gym.

Mental disabilities/illnesses:
Although she does not usually consider them either a disability or illness, Ilia suffers from Insomnia and Chronic Nightmare Syndrome.

Phobias:
The only thing that she has ever been afraid of, and still is, is allowing herself to fall apart.

Likes:
Ilia's interests vary far and wide. She has a big sweet tooth, and some of her favorite foods are strawberries, chocolate, cheesecake, and coffee. Her music interests rang from harcore rock (Avenged Sevenfold, Theory of a Deadman, Three Days Grace) to the angriest rap (Eminem, ). When she stays indoors, she likes to either curl up with a good fantasy or science fiction book, or she has a child like love of blowing things to hell on games like Borderlands and Serious Sam. When she ventures out and into the world, she prefers for the day to be dark, as in the evening, but still warm. For the most part, she likes to just be with her friends, a sketch pad, and some pens. This is her idea of a perfect day.

Dislikes:
The list of her distastes isn't quiet as long, but holds many small things that irk her to no end. Nail biting, the color brown in clothing, burnt food, driving a car, any form of pop music, and being asked serious questions. She also has refused, time and time again, to answer any of her friends' questions about her past and has displayed a tendency to shut down upon confrontation.

Sociability:
While Ilia posses the skills and level of intelligence to interact with anyone she chooses, she prefers not to.

COMBAT

Magical Abilities:
+ Heat Generation- When in a moderately enclosed space, she can generate heat to fill it, mostly for the purpose of keeping warm.
+ Flame Manipulation- At this stage, while unable to directly produce it, she is able to manipulate existing flames to her will.

Fighting Techniques (if any):
Ilia does not have a technique, so to speak. She prefers to just throw everything she has at her foe, giving no regard to how it will end.

Weapon(s) of choice (if any):
Although Ilia is a mage, she also carries a collapsible chakram for long distance and close quarter combat. She enjoys setting it on fire before throwing it.

Weaknesses in Combat:
Because Ilia focuses so intently on eliminating the foe in front of her, she rarely remembers to watch for other advisories. When she battled alongside Kellen, this wasn't as severe a flaw, for her partner and her faught back to back.

Strengths in Combat:
Also because of her intent focus on her enemy, Ilia can spot the slightest motions, a flick of a wrist or a tensing in the shoulders, and therefore prepare herself for an attack.

Combat Skills From 1-10.

Speed: +7
Agility: +5
Endurance: +5
Melee Combat: +7
Aim: +3
Medical Knowledge: +2
Basic Survival Skills: +4
Hunting: +1
Intellect: +8
Crafting: +9

While fast and quick to react in combat, Ilia completely lacks to ability to aim. This stems from the fact that her powers do not require complete accuracy. All she has to do really is focus on an enemy and her fire will home in on them like a missile. She's still rather good in close combat, however.

Ilia would probably die if left in the wilderness. She refuses to kill any kind of animal herself, and her medical skills are severely lacking. She has basic survival skills, but other than her ability to make anything she could possibly need from what's around her, she'd be so out of luck if she couldn't find edible vegetation.

FAMILY AND FRIENDS

Mother: Cynthia Grace (Estranged)
Father: Demetri Grace (Estranged)
Adoptive Mother: Aiden Liddell
Siblings: N/A
Children (if any): N/A
Other significant relatives: Aunt Cecily (Estranged), Uncle Cedric (Estranged), and her cousin Margaret (Estranged)
Friends: Kellen, Cadmus
Rivals: N/A

History: Ilia was born in Aurora San Diego Hospital, kicking and screaming. She was a difficult child from the beginning, throwing fits and generally causing trouble. Whenever someone turned their back on her, she was instantly gone. When sought out, they would find the baby trying to ride the cat, or climbing into the LIT fireplace. For some odd reason, the little girl loved being near an open flame.

As difficult a baby she was, it held nothing to the child she became. While kind and generally well behaved, she couldn't seem to focus on reality for long. She would often wonder away from her parents, finding a quiet corner to draw in. Her parents, although annoyed when she disappeared, adored the artwork that came of her 'alone time'. She would produce full color depictions of gardens and story scenes, Alice in Wonderland a frequently occurring theme. It was during her "daydreamer" phase that her parents enrolled her in preschool. This is, of course, where she met the three people who would forever change her life.

By this point in Ilia's life, she had begun to enter the dream realms. As a child, she didn't quite comprehend that she was intruding upon others' dreams, or that she was inviting people into hers. She had begun to construct basic Faders, unknowingly inviting everyone she met into her head. Her teacher in preschool, a young woman by the name of Aiden Liddell, was also a dream walker. The night after her first class, Ilia invited Aiden into a dream. The teacher recognized Ilia's abilities immediately, and the next day kept Ilia in during lunch. She explained to Ilia what it was they could do and took the girl under her wing. Within the next week, two more students came to Aiden and Ilia in their sleep. Only one knew he was "Realm Jumping", as Aiden referred to it. Their names were Kellen and Cadmus, being the one who knew what he was doing, and they were both in kindergarten.

Immediately, the three children hit it off. They were all creative and inspired. None could focus on the present, seeking only to daydream their young lives away. Ilia, by this time, had a legitimate reason for her escapes into the realms. Her father had begun drinking heavily. Abuse at this time was less common, and Aiden took it seriously when she began to notice Ilia's variety of bruises. The girl would frequently come with blackened cheeks and finger shaped marks on her arms. Both of her friends ratted her out to Aiden, concerned that she lied for her father. Aiden, being a teacher and guardian to Ilia, did the only thing she could. Contacted CPS, and immediately began to fill out adoption forms.

Aiden was given custody of Ilia through several long years of hearings, CPS visits, hospital trips, and flat out pleads. Ilia's mother, who loved her husband more than her daughter, did not put up a real fight for the girl. Her father, on the other hand, was furious and tried to abduct his daughter from her new home. Aiden, having caught him trying and having called the cops, had ended up in the hospital trying to save Ilia. During those few weeks, Ilia stayed at Kellen's house. It was then that they constructed their first realm. It took them a few nights to realize it was an Everlasting, and when they did, they were overjoyed. They were getting stronger, which helped the joint goal of the three children: to make the ultimate Everlasting and escape the world.

The three stayed friends through elementary school, and with the guidance of Aiden, they began to control their abilities. Nothing was able to tear them apart, not physically or mentally.

Until Cadmus disappeared. Neither Ilia nor Kellen could find him, and after a few days, Cadmus's parents began to post search posters. Although the details of his home life had never been shared with the others, they knew there was only one explanation for the boy's disappearance: he had entered the realms and was hiding. As neither Ilia nor Kellen could reach them, Aiden suggested giving the boy space. In time, the woman was sure he would return to his two friends.

And in high school, when Ilia and Kellen had began the first construction of Eurasha, he did come back, with a new title and ability. But that's for another time.

Eurasha. Throughout their first two years of school, Ilia and Kellen constructed, edited, and vamped their world. They gave it forests, opposing kingdoms, and even NPC citizens, each with a distinct personality. They constructed castles and cities, made resources for expansions and gave it the capacity to become anything. With their balanced powers as the Mage of Creation and the Chaos Knight (Their roles would set a baseline for the powers gifted on others), they were able to create a perfect phantasm, a perfect dream. And finally, it was ready.

The first four people they invited in showed that Eurasha had already become it's own world, with a sentience unlike any other Everlasting. As Aiden walked in, she was given the position of the Sirenian Queen. Cadmus was, of course, given the title and abilities of the Sanchar Dragon, a defensive and powerful position within the world. Another friend and fellow teacher, Michaelis, was given the position of the Dracao King.

But something, somehow, went wrong. Because the fourth Realm Jumper never arrived. Instead, a shadow slithered into their world and immediately vanished. Although the teens were less than concerned, both Aiden and Cadmus were troubled. They had heard stories of a "realm eater", a beast who destroyed all it touched and poisoned the minds of Jumpers. Though Ilia and Kellen played no mind to the warnings, opening the gates of Eurasha to those who sought entry, Aiden and Cadmus were right.

The shadow that had entered Eurasha was known as the Entropy Beast. Myths claimed that it was the remains of Realm Jumper who had been tortured until he lost his mind, or that it had come into existence through the destruction of a different realm. Theories were endless, but only IT knew the truth. It could take the shape of any creature except a human, and it had an insatiable appetite for all dream life. It was supposed to be noticeable only because it glowed a sickly purple.

The beast took the Dark Kingdom. Although it's never been proven, it's widely believed that it killed the Dracaonian King. The destruction through the kingdom, the sheer amount of undoing... Ilia and Kellen retaliated with a fury, making the journey from theirs' and Cadmus's shared home in the Carrion Mountains to the Dark Kingdom to dispose of the beast. Together, the two were a formidable and undefeatable team.

Or so they had thought.

Instead, they were beaten nearly to death by the beast, and they fled. If they left the realm together, and willed it hard enough, their precious realm would disintegrate, forcing it's inhabitants to wake. The beast had other plans, as it chased them down. Both Kellen and Ilia knew exactly what it wanted, for they had heard stories from Cadmus as to what it did.

It wanted to inhabit Ilia. It was widely known that Ilia's abilities as a Realm Jumper and Creator were unmatched. She bent every reality to her will and created things that others couldn't have dreamed of. Her imagination was powered by something like a rapid fire, nuclear reaction. With her abilities in the Realms, the Entropy Beast could destroy everything.

It could enter the real world.

Kellen, while defending Ilia, was gravely injured, and forced Ilia to leave. When Ilia awoke for the first time in six months, she was attacked by an onslaught of physical pain. All of the fights from Eurasha caught up to her in reality, something that had never happened before. She made Eurasha far too real. Despite the pain, she immediately tried to return to Eurasha, angry and determined.

Only to find her way blocked. In his last conscious moments, Kellen had placed a "ban" on Ilia, something the two had come up with for when a Jumper caused too much damage to their world. Ilia, stunned and heartbroken, refused to give up. For three weeks, she tried to return. For three weeks, she was denied access. The ban that Kellen had placed would stay in effect until the Entropy Beast or the Sanchar Dragon learned to lift it.

Sixteen, alone, and broken hearted, Ilia hijacked a car and ran from San Diego. She drove all day and for part of the night before the car broke down in Michigan. She left the car on the side of the rode and made her way into the nearest town, a decent sized town known as Coscmicah. There, she managed to build a new life. She shied away from questions, and she worked a night job while attending high school. She made enough to get by, and not a cent more. She made some friends, few of which grew into true friendships.

Up until now, Ilia had avoided going back into any realm. The idea of returning to the dreams scared her so bad that she developed insomnia. The only way she can sleep is by the use of sleeping aids. If it weren't for the plea of the Realm Dragon, she would never consider going back.

Now, she has no choice.

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Hidden 8 yrs ago Post by Sterling
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Sterling

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I won't be able to create anything until this afternoon. Could you tell me a little bit more about the Dragon?
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