This RP revolves around the conquest of a king and his earls, Each of you that are interested will be an Earl (Or rise to earl) in my kingdom, You will each have control over a large cut of my land and your own village large or small (your choice) and its inhabitants as well as its farms and livestock.
However, you are all loyal to me. And not because I force it, We all respect one another.
We will be power hungry together, and we will search and work to increase my land which in turn will increase your land.
There are uncharted oceans to our west and land as far as the eye can see to the east. North is too cold to settle (or so we think) and the south is cut off by a wide and shallow ragging river that no boat can survive.
All Earls must split up their lands inhabitants into their specified jobs and talents, you will give me your diversity in relation to 100% (ex. 50% of Option 1 and 50% of Option 2) and you may draw from 10 categories.
1: Warriors (Offensive) - Axes and Swords with round shields that hardly cover the entire midsection of a regular human, mild armor that stops most physical attacks
2: Warriors (defensive) - Large full body shields that are strong but heavy each shield barer carries a smaller hand ax or dagger, strong armor that stops all physical attacks and some other attacks as well
3: Pyromancers - These men and woman learn to call flame to hand and throw or project flame on command, they are equipped with fireproof armor and carry Cauterizing gear as rudimentary and temporary healing
4: Clerics - These are the healers. Armed with staves and an arsenal of medical supplys for quick efficient healing during and after a battle, no weapons but their robes and armor is impervious to all magics including pyromancy
5: farmers - Food suppliers for your lands they work the land and produce all sorts of foods for your village, they may arm themselves with pitch forks but they have no defense so winning would rely on sheer overwhelming numbers
6: Fishermen - A dangerous job and a life at sea! They provide lots of food (given you have land that has sea access) Fishing spears and no armor
7: Miners - The work horse that produces all your fine medals! pickax and no armor
8: Hunters - Bow-men, stealth is priority for these men, they can also be used in the army and to set ambushes Light armor that has increased defense against magics but low physical defense
9: maidens - Free women, they help in every category but pyromancy, they are not as skilled but none the less can preform the duty reliably (ex. Shield maidens, After battle healers and caretakers as well as children barers' and caretakers of the children they bare)
10: Children - The young of the bunch, they can grow into whatever you need with enough practice, they possibly could even be more proficient than their elders but they need time... and they are vulnerable till then and need maidens to watch over them
You may choose whatever combination you desire, however, your village needs to survive, thrive, and be desirable to the king or he may re-purpose your lands.
CS OUTLINE:
Picture:
Name:
Age:
skill:
Village size:
Village population ratio:
Ruling style:
Personality:
Something interesting:
However, you are all loyal to me. And not because I force it, We all respect one another.
We will be power hungry together, and we will search and work to increase my land which in turn will increase your land.
There are uncharted oceans to our west and land as far as the eye can see to the east. North is too cold to settle (or so we think) and the south is cut off by a wide and shallow ragging river that no boat can survive.
All Earls must split up their lands inhabitants into their specified jobs and talents, you will give me your diversity in relation to 100% (ex. 50% of Option 1 and 50% of Option 2) and you may draw from 10 categories.
1: Warriors (Offensive) - Axes and Swords with round shields that hardly cover the entire midsection of a regular human, mild armor that stops most physical attacks
2: Warriors (defensive) - Large full body shields that are strong but heavy each shield barer carries a smaller hand ax or dagger, strong armor that stops all physical attacks and some other attacks as well
3: Pyromancers - These men and woman learn to call flame to hand and throw or project flame on command, they are equipped with fireproof armor and carry Cauterizing gear as rudimentary and temporary healing
4: Clerics - These are the healers. Armed with staves and an arsenal of medical supplys for quick efficient healing during and after a battle, no weapons but their robes and armor is impervious to all magics including pyromancy
5: farmers - Food suppliers for your lands they work the land and produce all sorts of foods for your village, they may arm themselves with pitch forks but they have no defense so winning would rely on sheer overwhelming numbers
6: Fishermen - A dangerous job and a life at sea! They provide lots of food (given you have land that has sea access) Fishing spears and no armor
7: Miners - The work horse that produces all your fine medals! pickax and no armor
8: Hunters - Bow-men, stealth is priority for these men, they can also be used in the army and to set ambushes Light armor that has increased defense against magics but low physical defense
9: maidens - Free women, they help in every category but pyromancy, they are not as skilled but none the less can preform the duty reliably (ex. Shield maidens, After battle healers and caretakers as well as children barers' and caretakers of the children they bare)
10: Children - The young of the bunch, they can grow into whatever you need with enough practice, they possibly could even be more proficient than their elders but they need time... and they are vulnerable till then and need maidens to watch over them
You may choose whatever combination you desire, however, your village needs to survive, thrive, and be desirable to the king or he may re-purpose your lands.
CS OUTLINE:
Picture:
Name:
Age:
skill:
Village size:
Village population ratio:
Ruling style:
Personality:
Something interesting: