You know, when I read about my character being 'volatile'... I was thinking of those often horribly large power plants in some real-time strategy games I've encountered so far. In Supreme Commander / Forged Alliance, they explicitly bear the 'VOLATILE' attribute, which means if damaged seriously enough, they'll blow up, dealing massive damage to their surroundings. And you know... In Supreme Commander, you have adjavency bonuses. You are rewarded with increased production or efficiency if you build energy storages or metal fabricators around the plants. Both of these buildings are volatile as well and don't have that many hitpoints. Of course, in order to save space and get as many adjancency bonuses as possible, players often build large packs of them, and often they don't build that many shield generators as defense or emergency firewalls.
Can you see the problem and can you see why this came in my mind as a perfect analogy for An-Hassts psyche ?