Hidden 8 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Meh, dropped the Ogre idea, then.
I just go back to the Uruk name and then enjoy the hilarity as other nations confuse me with the green cannibalistic Orruk scum.
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Hidden 8 yrs ago Post by Lauder
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@Willy Vereb

Scum? SCUM?! And here I thought we could be civil and swap some women...
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Hidden 8 yrs ago Post by KremeSupreme
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I can fix Arrak's warp blade. Goatmen I'll cut out since I agree with you, and they just don't fit with Dark Elves. Werebears, I think should stay. They are technically Beastmen, yes, but they come from a race of Beastmen that was isolated from the other tribes for hundreds of years.
Hidden 8 yrs ago Post by ClocktowerEchos
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I can fix Arrak's warp blade. Goatmen I'll cut out since I agree with you, and they just don't fit with Dark Elves. Werebears, I think should stay. They are technically Beastmen, yes, but they come from a race of Beastmen that was isolated from the other tribes for hundreds of years.


I don't really see the Werebears as much as Beastmen as much as I just see them like forest animals that the Dark Elves have taken, corrupted and possessed like the ents.
Hidden 8 yrs ago Post by KremeSupreme
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So if I were to fix Arrak's warp blade and remove Goatmen, then may I place my app in the Characters Tab?
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Hidden 8 yrs ago Post by POOHEAD189
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I don't think people addressed this when I asked about army size earlier, but one of my main weaknesses is the fact I have less numbers than most. This is even evident despite the fact that about 2/3rds of a Dwarf hold population is fighting fit, contrasting the usual (historical) 1/4th of a human settlement is. So just keep in mind that if you ever fight my guys, and you don't specify that your force is small, generally I'll assume your army size is bigger than mine. My main focus is a moderate to low size army made up of powerful/elite units.
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Hidden 8 yrs ago Post by Woundwort
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I don't think people addressed this when I asked about army size earlier, but one of my main weaknesses is the fact I have less numbers than most. This is even evident despite the fact that about 2/3rds of a Dwarf hold population is fighting fit, contrasting the usual (historical) 1/4th of a human settlement is. So just keep in mind that if you ever fight my guys, and you don't specify that your force is small, generally I'll assume your army size is bigger than mine. My main focus is a moderate to low size army made up of powerful/elite units.

I'm going for a mixed, varied force. Each part having it's own weaknesses. Undead have unbreakable morale, but you take out the necromancer animating them and the whole army goes to dust, for example.

...Granted.

If my time in Warhammer Total War has taught me anything, it's that any problem can be solved by finding the right amount of skeletons to throw at it.
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Hidden 8 yrs ago Post by POOHEAD189
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@OphidianMy morale is a huge strength too, being a determined and stubborn as fuck race. But it's hard to beat mindless skeletons in a sense of duty

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Hidden 8 yrs ago Post by ClocktowerEchos
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I don't think people addressed this when I asked about army size earlier, but one of my main weaknesses is the fact I have less numbers than most. This is even evident despite the fact that about 2/3rds of a Dwarf hold population is fighting fit, contrasting the usual (historical) 1/4th of a human settlement is. So just keep in mind that if you ever fight my guys, and you don't specify that your force is small, generally I'll assume your army size is bigger than mine. My main focus is a moderate to low size army made up of powerful/elite units.


The Beastmen army is basically a horde focused on all offense and specifically charging/shock and awe with a bit of terror. They'll flatten you if you aren't prepared to receive them and will rofl-stomp your ass into the ground but once they get stuck in and no longer able to do cycle charges, that when shit tends to go south for them.

If my time in Warhammer Total War has taught me anything, it's that any problem can be solved by finding the right amount of skeletons to throw at it.


I thought it was if you threw enough Imperial Guardsmen Zombies at the problem the problem would go away.

However that does bring up the question of if one can throw too many undead at a problem thus being unable to solve the problem.

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Hidden 8 yrs ago Post by Woundwort
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@OphidianMy morale is a huge strength too, being a determined and stubborn as fuck race. But it's hard to beat mindless skeletons in a sense of duty


Skeletons can even solve being attacked by other skeletons! Even if those skeletons outnumber you!

Tie them down in melee and then send a giant bat monster to rip off the enemy necromancer's head and stuff it up his arse!

Okay so this is a joint skeleton=bat monster solution but.....

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By the way, I shall post soon friends.
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Hidden 8 yrs ago Post by Woundwort
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I thought it was if you threw enough Imperial Guardsmen Zombies at the problem the problem would go away.

However that does bring up the question of if one can throw too many undead at a problem thus being unable to solve the problem.

You have inspired a quote, good sir, for one of my heroes:

"This is the truth of war. Twelve mangy dogs can kill a lion."
— Doge Carcius, on Undead.
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<Snipped quote by ClocktowerEchos>
You have inspired a quote, good sir, for one of my heroes:

"This is the truth of war. Twelve mangy dogs can kill a lion."
— Doge Carcius, on Undead.


But the thing is, what if there's 13 mangy dogs? Do they all wonder who the fuck this new guy is and try to verbally roast him while the lion comes in and kill them all thus proving that if you apply too many undead, the problem will not fix itself.
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Hidden 8 yrs ago Post by Woundwort
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<Snipped quote by Ophidian>

But the thing is, what if there's 13 mangy dogs? Do they all wonder who the fuck this new guy is and try to verbally roast him while the lion comes in and kill them all thus proving that if you apply too many undead, the problem will not fix itself.

Ah. I see now.

Clearly, the solution is dire bats!

(total war warhammer has ruined some of my tactical flexibility)
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<Snipped quote by ClocktowerEchos>
Ah. I see now.

Clearly, the solution is dire bats!


*sticks garlic on big poles and waves them in the air*

(total war warhammer has ruined some of my tactical flexibility)


Only by ever so slightly my friend xP
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Hidden 8 yrs ago Post by Woundwort
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Only by ever so slightly my friend xP

I once made a custom Vampire Count for a Warhammer Fantasy RP.

He was adorable, honestly.

Imagine this scary Vampire Count, jumping up and down beneath a tree, because a Grave Guard's head got lodged in it from one of those damned imperial cannon vollies and he has to have the head to reanimate it and you'd....be pretty close.
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Hidden 8 yrs ago Post by ClocktowerEchos
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<Snipped quote by ClocktowerEchos>
I once made a custom Vampire Count for a Warhammer Fantasy RP.

He was adorable, honestly.

Imagine this scary Vampire Count, jumping up and down beneath a tree, because a Grave Guard's head got lodged in it from one of those damned imperial cannon vollies and he has to have the head to reanimate it and you'd....be pretty close.


Clearly, the solution is dire bats!


any problem can be solved by finding the right amount of skeletons to throw at it.


You just need to tactically enough apply bats/skeletons until you fix the issue!
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Hidden 8 yrs ago Post by Woundwort
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You just need to tactically enough apply bats/skeletons until you fix the issue!

Using my own words against me.

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Hidden 8 yrs ago Post by POOHEAD189
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Generally my total war strategy is (and this will most likely be useful in this setting too).

>Be Dwarfs
>Outlast people in melee
>shoot the fuck out of them with cannons, guns, grenades, and crossbows while the melee fighters hold them
>???
>profit
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Hidden 8 yrs ago Post by boomlover
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@POOHEAD189 Best logic this side of dwarf ville
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