A name is an important thing. It's the first thing one will see, and how one will remember anything. By names things are judged and categorized. A name should be beautiful, poetic, for any to attach their meaning to, while practically useful, and distinguishable from the rest. A bad name might misguide the hearer, or be forgotten the moment it is heard. However, a good name may make even a bad product beautifully successful. This is the power of names. As such, instead of naming this "experimental roleplay idea" or "player-generated world roleplay", I decided to go for the title you see above. Something that's sure to draw attention, to grab the focus, to inspire thoughts and speculation as to what this might be. It made you click, after all.
Now, most roleplays work quite simply. A GM, the Creator, builds a world. It may be complex or simple, dark or light, gritty or comedic. He is the sole architect of this environment, putting the pieces in place to create the perfect playground for us to have fun in. However, he is not, as he may believe himself to be, the sole creator. For each player will have an interpretation of the world, a belief of how things work, an idea of what something looks like. In their minds eye, your architected design is warped and twisted, built into a completely new world, filled with their own thoughts. But still, it is bound down by the original. So, why bother in creating a base at all?
Using this wonderful ability to interpret, build, dream, and the endless creativity of the masses, I suggest that we, instead of attempting to adhere to the idea of one sole Creator, consciously apply our creativity to this work. A world to be expanded through the ideas of those within it, growing as it is played in. Perhaps others have had this idea before, or perhaps I am incredulously original. But there is no doubt in my mind as to whether I want to try this out, and I'm inviting all you eager roleplay-hungry fellows to join me in this experiment. Old, new, experienced, nooby, happy, sad, fat, thin, all are welcome to this idea!
Now that I have that little intro out of the way, I'll be seeing if anyone's at all interested.
Now, most roleplays work quite simply. A GM, the Creator, builds a world. It may be complex or simple, dark or light, gritty or comedic. He is the sole architect of this environment, putting the pieces in place to create the perfect playground for us to have fun in. However, he is not, as he may believe himself to be, the sole creator. For each player will have an interpretation of the world, a belief of how things work, an idea of what something looks like. In their minds eye, your architected design is warped and twisted, built into a completely new world, filled with their own thoughts. But still, it is bound down by the original. So, why bother in creating a base at all?
Using this wonderful ability to interpret, build, dream, and the endless creativity of the masses, I suggest that we, instead of attempting to adhere to the idea of one sole Creator, consciously apply our creativity to this work. A world to be expanded through the ideas of those within it, growing as it is played in. Perhaps others have had this idea before, or perhaps I am incredulously original. But there is no doubt in my mind as to whether I want to try this out, and I'm inviting all you eager roleplay-hungry fellows to join me in this experiment. Old, new, experienced, nooby, happy, sad, fat, thin, all are welcome to this idea!
Now that I have that little intro out of the way, I'll be seeing if anyone's at all interested.