Name: Alan Tarrow
Super Villain Identity: Doctor Science!
Age: 38
Nationality: American
Location: Los Angeles
Appearance:Personality:Doctor Science is a character of extremes. They're a loud, over-the-top mad scientist with a sense of style and a penchant for drama. They rant and monologue about their superiority, smile at the camera, and play along with every joke. Even when they're belittling the 'foolish heroes' they do it with a smile on their face. All shall bow to the power of Doctor Science, in the end! He's a goofy cartoon villain, performing absurd and over-the-top plans that are always foiled at the last second. And yet even when lasers are flying and people are being thrown through walls he makes sure nobody gets seriously hurt. Even his most dangerous-looking robots have safety features that prevent them from ever hurting anybody, no matter how menacing their names may be.
Of course, that's all they are. A character. A persona that Alan wields as an outlet for his frustrations, an act that he keeps up to maintain his sanity.
Alan is a deeply conflicted person. An idealist in a cynical world, his super-intelligence leaves him a one-eyes man in the land of the blind. The slow brain processes of others is infuriating, but his deep sense of empathy leaves him more frustrated at himself than angry at others. Most frustrating of all is the fact that he sees the world tearing itself apart. He sees all these simple solutions, but the idiots in charge of the world keep screwing it up and it tears Alan apart to see it. Every night he goes to sleep wondering whether he should be doing more, whether he could save more people if he abandoned his morals.
Alan is a man driven by his passions, who runs himself ragged chasing his dreams. As strange as the path he walks may be, he'll follow it to the end no matter what may stand in his way.
Backstory/Origin: Alan's family was poor, but not cripplingly so. They didn't have much money, but they had enough to get by. More often than not their food was from charity food drives, but they had food. And ever now and then they even had something home-cooked. Alan went to school, but not a particularly good one. He and his sister always had clothes, even if they weren't the newest brands or styles. Alan's early life wasn't comfortable, but it was far from terrible. And his parents loved him deeply. Typically of an Ultra backstory, that means they were doomed from the start.
When Alan gained his power, he intended to make his family rich. His inventions would earn them all the wealth they could hope for. Unfortunately his father fell deeply ill before he could ever finish even his first creation. The father was brought into a hospital but there was nothing they could do. Alan spent weeks pushing his power to it's limits but he was never able to come up with a cure. Every one of his ideas failed, and his father passed away in front of his eyes.
After the death of his father, Alan's mother became depressed. His sister became distant and withdrawn as the mother fell further and further into various 'coping mechanisms'. Drugs, alcohol, and antidepressants. Alan, in a bid to repair his broken family, attempted to build a machine to resurrect his father. A portal to Tamura, from which he sought to retrieve his father's soul. When his mother learned what Alan was doing she pushed him to his limits. Alan worked himself for months without end, suffering at the hands of his mother's mood swings and blaming himself for his failures. Eventually he built the portal, but all it did was unleash a wave of raw magical energy into the world, destroying his house and nearly killing his remaining family.
Three days later, his mother committed suicide. A week after that his sister left, never to be seen again. Even today Alan doesn't know what happened to her.
Desperate and without anyone to turn to, Alan became a runaway and a criminal. He kept himself alive with his crazy inventions, sleeping under bridges and in dumps. It took Alan years to recover from these events, and to this very day he blames himself for the machine's failure. Or for starting in the first place. It could never have worked, after all. The dead stay dead.
In his state of recovery, Alan felt the continuing need to make up for the mistakes of his past. He attempted to work as a superhero, briefly, but he never felt like it was enough. Even if he stopped a robbery or a kidnapping here and there, the world kept growing worse and worse. He reached the conclusion that everything was broken, that the world was being run by idiots. All of the world's problems could be easily solved, if people would just shut up and work together. But they never could. Something always got in the way. Religion, cultural identity, classism, racism, sexism, the pushback against the extremists of any movement, the violent retort against the extremists of the pushback, the never-ending cycle of hatred and violence.
So Alan came up with a solution of his own. He would create world peace when he conquered it. He would wield his inventions to defeat the heroes protecting this broken government, and finally give the world a competent and sane leader. But even as he walked this path, he wouldn't compromise his morals. Never would he kill another, or cause so much damage that it threatened the livelihoods of innocents. Piece by piece he created the identity of Doctor Science, a lovable supervillain who could conquer the world with a smile on his face.
Over time, perhaps he lost sight of the original goal. Allowing himself to be defeated when he could have won, not following through on his plans. Playing Doctor Science, after all, was too much fun. But still, one of these days he would achieve his goal. He would overthrow the flawed nations of Earth and create a new utopia for mankind. One ruled by the great Doctor Science!
Tools/Equipment/Weapons:Doctor Science creates various wacky inventions, depending on the situation. However he can almost never be seen without his iconic Portal Vest, which allows him to retreat to his underground base just before he would be captured.
Skills:Over the years Doctor Science has picked up a certain skill with exotic beam weapons and over-the-top 'death' traps. He's also an amazing actor, a great public speaker, and well-versed in any scientific field you can name (and a few you can't).
Abilities/Powers/Mutations: Alan's a psychic, linked directly to the Plane of Conception. Through that plane he's linked to the 'Spirit of Invention', which is either a place or a being depending on the time of day. Effectively he has immense amounts of knowledge directly beamed into his brain. Most notably the schematics of alien and future technology, allowing him to create devices hundreds of years ahead of humanity's current level of technology. However he can't control what knowledge he gets, and over time he also loses the information he acquires. So he's forced to build machines using whatever alien blueprints are in his head at the moment, leading to haphazard and crazy devices when he needs to be able to fly and he only knows how to create FTL drives and railguns. Of course he does make sure that his inventions are (mostly) safe for bystanders.