Oooooh... EVE. Dive is indeed the right word. My feelings on it are mixed but mostly positive. At the risk of sounding philosophical, I'll step right out and say that EVE is like life: You'll get from it what you give, and take from it what you've got the ambition to seize. You can grind for hours on end and make a few billion, or you can master the market system and grind for a few hours a week and make a trillion. You could have been playing since 2003 and never been heard of, or playing for just a mere three or four years and be a legend. I'll bust out a few paragraphs, but to be honest it would be difficult to capture the entire scope of the game in anything less than a few dozen pages.
One very important thing for prospective players: This 'game' takes a time investment like no other. Not personal time actually playing, but simply by virtue of the fact that all skills increase steadily over time whether logged in or not, it both levels the playing field and creates a huge gap between old timers and fresh blood. You literally will -not- be able to engage in many activities, fly certain ships or even use the vast majority of items until training for them. Training takes time. On the order of a few minutes for basic skills, to entire months for higher-end skills. This aspect has both pros and cons -- I personally like it, but some people might be turned off by the long wait from being able to fly those shiny hightech ships and snazzy weaponry.
The other major difference... there is really -nothing- fed to you. Nothing at all. Unlike any other MMO I've played (and I have played many) EVE does not offer definitive endgame content, definite goals, levels or leaderboards. There is no PvP and PvE distinction: both activities are well supported, but just like in the real world anyone can kill you anywhere for any reason at any time... it's just a question of consequences. You could be happily mining away at asteroids in a high security system only to have your vessel instapoopped by some badass who doesn't give a shit that Concord (the game's version of police) will descend on his ass within seconds and obliterate him. He still gets to kill you before they kill him. And for some people that's totally worth.
Not that it happens frequently. My own foray into the game has been an on-and-off affair over the last couple of years (honestly, I haven't played in over a year at this point -- lots has changed, but the core game is still the same). I've done everything from mining, to mission running, to gate-running through nullsec (player run systems) and farming NPCs in the more lawless areas, to roaming around the galaxy and finding random people to pick fights with (getting repeatedly wrecked in the process)... which to be honest covers only a miniscule percentage of a monstrosity of a game. Hell, I never even got to the point of delving into corporations and alliances -- the real meat and bones (as I see it) of a game like EVE. I was still caught up -- even after hundreds of hours of play! -- in just exploring the single-player aspect.
Rambled more or less long enough, I think. And now you've got me fiending to play the game again. Which says something -- from a guy who plays most games for a heavy stint and then never touches them again, EVE is a rarity in that I keep coming back just because the lure of the unknown has that particular lustre to it.
But if you're interested in plot and story, be warned that EVE has none -- beyond what players, corporations and alliances make amongst themselves.
Damnit. Thanks to you, I'll probably be firing my toon back up in the next couple of weeks... probably making a shift from the lawful side of the game to more piraty endeavours. I only barely scratched the surface of PvP in my time I did play. And yeah, if you're serious about playing, I'd totally cruise the galaxy with you (and anyone else interested); space is lonely, and it's been so long since I played I'm practically a novice myself.