"The Soiling of Old Glory" by Stanley Forman of the Boston Herald American, 1977 Pulitzer Prize Winner
TL;DR List
- Modern-Fantasy setting. 2012-2013 United States.
- Magic returns to the world.
- Not Twilight or Harry Potter; this has darker political overtones because humans know about magic and various supernatural beings and are scared shitless and are freaking out. You know how people are in large groups, right?
- In the United States, the government starts rounding up people with magic.
- By Christmas of 2012, animals and plants, places and things, start to emerge; energy nexuses, mythical beasts, spirits even. Coincidentally, that's around the time the Mayan calendar ends. Some people say it's the end of the world, the Mayans point out it's just the end of an age. Whoever is right, people are freaking out.
- The characters are interned at Nellis AFB's containment camp, similar to the way the Japanese were during World War II.
- The characters will be forced to make some stark choices vis a vis retribution, justice, the law and nature.
- Posting schedule is something like once a week or faster, depending on how it works out, but I try to hold that 'once a week, minimum' rule to give time if needed.
- Advanced Standards.
- This RP was designed back in 2011, well before the current presidential campaign. Please don't try to translate this into a commentary on the immediate situation so much as a larger commentary drawn from more than a decade of watching it all slowly worm its way out.
- Discord Chat here. Ask questions, collaborate, brainstorm!
Glossary of Terms
- Emergent, Manifested - Initially an adjective for people, it has since expanded to describe any sort of magically active thing, place or being as of late December of 2011. Emergent people, plants, animals, places and objects all exist. This is the politically-correct term for it in the United States and Canada. There are many more less flattering terms, of course.
- NPC's - Disparaging term for regular humans, especially the people that hate Emergents (such as many of the religious fanatics in the country) used by American Emergents in turn. Particularly popular with the ones that have been caught and put in camps. It was a popular term among roleplayers, before roleplaying games and science-fiction novels were pulled off bookstore shelves during the last couple months of hysteria, and outright banned in certain states, as if they were the reason all this came about.
- Shame-kisser - A disparaging term among anti-Emergent groups, often religious, for people who support the rights of Emergents. It refers to the 16th century myth of one of the rituals of witchcraft, the Osculum infame, involving a kiss to the anus as a show of subservient. It was first used by a famous televangelist mid-sermon, and caught on from there.
- Freakville - Synonymous with the holding camps for Emergents, be they large or small, as run by FEMA and the Department of Homeland Security.
- Pitchfork Party - A facetious term for NPC attacks on Emergents, alluding to peasants with torches and pitchforks, though these days they're more likely to have Molotov cocktails and shotguns.
- Alpha-Omega Type - Classification of the Emergents as given by the DHS upon in-processing at a camp like the Nellis AFB facility. Classifications are as follows:
- Type: Alpha - Confirmed dangerous emergent with abilities that can directly harm someone. These people are processed differently than others -- they are first brought into isolation units for observation and 'testing' before release into the general population. All inmates can be drugged if the guards see fit, but Alphas are almost always drugged to some degree, often on high-dose benzodiazepines.
- Type: Beta - Physically mutated. Currently, people are still undergoing sudden changes, in the camp and outside the camp, which is to say, the process is ongoing. If warranted, this class of inmates is physically shackled, muzzled or otherwise restrained so as to not present a threat to other inmates and the guards.
- Type: Gamma - Emergent with abilities to produce apparitions or alter perception. Also kept on high dose benzodiazepines or some other anti-anxiety/behavior control drug as a rule.
- Type: Omega - General Population of Emergents. Classification to be expanded as trends in emergence are identified.
In Character Info
It's late February, 2013, and the uncertainty of life, often buried deep in the psyche of humanity, is suddenly a raw and very exposed nerve. Things have emerged and the false serenity of society is irrevocably swept away on a tide of the supernatural.
The world is turning upside down. Things are emerging from a long dormancy, their spirits either finding flesh on their own or fusing with the nearest host and twisting them into something else. From the beautiful to the freakish, it was almost as if someone unlocked a spiritual vault and threw the doors wide open, heedless of what would emerge, heedless of the things this force would overturn.
Magic came back on September 23th, 2012 (the equinox); people suddenly manifested abilities. Some changed shape to misshapen or supernaturally beautiful beings, others manipulated energies by their will and mind. Society was not prepared, and fell into all sorts of social unrest, including lynchings, riots and vigilantism. Not everyone was grabbing a shotgun or gardening tool to go after these newly-minted 'Emergents' but there was a torrent of hate on the TV and on the radio, a furious argument about how to respond.
Irrationality won out, as it almost always does when fear sinks into the mass psyche.
Initially, at the behest of the more vocal and hardline group of Americans, yelling for the government to 'do something,' especially with people taking it to their own hands and 'doing something' themselves, often with encouragement through the internet or the radio or the pulpit; vigilante violence against Emergents. These people, backed up against the wall, lashed out -- their uncontrolled, sometimes dangerous talents gave the newscasts of these incidents a horror movie feel, especially as the media played up the most extreme example, partially for ratings.
There was, of course, a chance for the government to stand up to this trend, but instead the government did two things; they put a law into effect recognizing that Emergents were not human, and therefore not accorded the rights of the 14th Amendment -- the Supreme Court shot down the challenges, and then used the National Defense Authorization Act of 2011 to justify deploying military force, under the Department of Homeland Security (DHS), specifically the Federal Emergency Management Agency (FEMA), to start rounding up Emergents, as they were being called, to be placed in containment camps, often on military bases, "for the protection of everyone involved." Darker rumors swirled, that the various governments of the world were frantic to understand these forces and dead set on controlling or containing these disruptions.
In December, right before Christmas (the 21st, the Solistice, as well as the prophesized end of the Mayan calendar/start of a new age), suddenly the animals and plants, things and places, started to show emergent traits; limited phenomena at first and then a buildup to a crescendo point. Many Emergents felt it in their bones, but most of them managed to conceal this feeling of burgeoning power, a sudden increase in these newfound things they do. They know they are hunted and being kept, and so they keep their own secrets from a secretive government. Quietly, affecting a degree of docility, the inmates at Nellis begin to plan...
The world is turning upside down. Things are emerging from a long dormancy, their spirits either finding flesh on their own or fusing with the nearest host and twisting them into something else. From the beautiful to the freakish, it was almost as if someone unlocked a spiritual vault and threw the doors wide open, heedless of what would emerge, heedless of the things this force would overturn.
Magic came back on September 23th, 2012 (the equinox); people suddenly manifested abilities. Some changed shape to misshapen or supernaturally beautiful beings, others manipulated energies by their will and mind. Society was not prepared, and fell into all sorts of social unrest, including lynchings, riots and vigilantism. Not everyone was grabbing a shotgun or gardening tool to go after these newly-minted 'Emergents' but there was a torrent of hate on the TV and on the radio, a furious argument about how to respond.
Irrationality won out, as it almost always does when fear sinks into the mass psyche.
Initially, at the behest of the more vocal and hardline group of Americans, yelling for the government to 'do something,' especially with people taking it to their own hands and 'doing something' themselves, often with encouragement through the internet or the radio or the pulpit; vigilante violence against Emergents. These people, backed up against the wall, lashed out -- their uncontrolled, sometimes dangerous talents gave the newscasts of these incidents a horror movie feel, especially as the media played up the most extreme example, partially for ratings.
There was, of course, a chance for the government to stand up to this trend, but instead the government did two things; they put a law into effect recognizing that Emergents were not human, and therefore not accorded the rights of the 14th Amendment -- the Supreme Court shot down the challenges, and then used the National Defense Authorization Act of 2011 to justify deploying military force, under the Department of Homeland Security (DHS), specifically the Federal Emergency Management Agency (FEMA), to start rounding up Emergents, as they were being called, to be placed in containment camps, often on military bases, "for the protection of everyone involved." Darker rumors swirled, that the various governments of the world were frantic to understand these forces and dead set on controlling or containing these disruptions.
In December, right before Christmas (the 21st, the Solistice, as well as the prophesized end of the Mayan calendar/start of a new age), suddenly the animals and plants, things and places, started to show emergent traits; limited phenomena at first and then a buildup to a crescendo point. Many Emergents felt it in their bones, but most of them managed to conceal this feeling of burgeoning power, a sudden increase in these newfound things they do. They know they are hunted and being kept, and so they keep their own secrets from a secretive government. Quietly, affecting a degree of docility, the inmates at Nellis begin to plan...
Out of Character Info
I'm pretty loose on character ideas, but ideally the characters are still figuring things out. Most Emergents do not have control over their abilities and have only started to touch the edge of them.
I'm loose on what magic entails, but let's keep this level-headed and avoid munchkinism. The plot is almost more about how people react to the situation than what they can do with magic.I haven't gone into the details of how magic has affected the world, or, at least, I haven't gone into more detail than I've had to; part of this is because I want to flesh that out in a plot.
The idea of this RP is how people would adjust to the sudden emergence of magic in society, and I've tried to set up a confrontation, but I am not guiding the story into bottlenecks of that sort; rather, I am trying to get a feel for what the players will want to do with this story, and how to fit that into the overall story. Suffice to say, this is more like 'Carrie' than 'Blade'; I'm not so interested in having long-established secret societies of vampires and werewolves emerge from the woodworks to take over the world. They, like everything else, are a fairy tale that suddenly shows up, and those people that do turn into them are as new to it as anyone else.
(That's strictly to avoid another Underworld/WOD type cliche of vampires secretly running the world-- there's plenty of those elsewhere. This is about something different.)
As said, I'm not going to be terribly strict about characters so it's just a matter of posting up what you want and playing, so long as it's tasteful, balanced and doesn't sparkle. I'd ask that we keep it from going overboard on the powers, as everyone is, at this stage, discovering them in a world where even a little bit of it is a huge advantage over the rest of humanity. Preferably, characters will be somewhat based on mythology in some fashion; I think that is a little more tasteful. Based on, but not in the sense that they have to conform to every element of the story. I think I'd prefer to say that the characters are the basis of the legends, not the other way around, in this setting.
The plot will involve questions of politics and culture, rights and law and morality at the bottom line. The players will, as a result, need to be mature about it and remember that this is fiction, even if it is based on modern life as we know it. It's still fiction, and we have to take license with it. This is a dystopia, a speculation upon the worst that can happen.
This is a setting I have used before in other RP's, even on other boards, that I've worked on for a couple years. It addresses the question of how the world would react if magic were to suddenly spring into being in the world, what would occur if normal people were suddenly able to wield these powers and if some of them were to turn into beings out of the fairy tales and myths. There are, of course, stories that deal with the supernatural existing in secret, forming cabals and ruling the world with their advantages...or having romances with drab girls in rainy towns in Washington State; this isn't one of those stories.
In the end, the roleplay is about human nature, a combination of political thriller and fantasy, a sort of "Martin Luther King and Muhammad Ali meet Merlin" scenario. It may even be "Mao Zedong meets Medea," or "Che Guevara meets Circe." Will those people with magical gifts allow themselves to be pushed around? Will they justify the worst fears of their most vocal opponents and try to use their powers to take over? What can the government do? What will the government try? Who will provoke whom? Will the shot heard around the world be fired again? Will it be a civil war?
The characters, of course, are in a holding facility on a military base; the Federal government thinks they have them entirely locked down. The inmates, however, have powers that are not understood and they themselves can't control them and the bureaucrats certainly can't either. In fact, by putting a bunch of people together and giving them nothing to do, the US government has essentially created a camp that looks good in the news, but actually helps people with magical abilities come together as an identity and, worse, work together to discover new abilities. The plot will involve an uprising, but it will be character decisions that dictate the course of that uprising, the road they intend to take. Will they justify atrocity with self-defense, or will they be better men and women than the men and women that put them in the camp?
I'm loose on what magic entails, but let's keep this level-headed and avoid munchkinism. The plot is almost more about how people react to the situation than what they can do with magic.I haven't gone into the details of how magic has affected the world, or, at least, I haven't gone into more detail than I've had to; part of this is because I want to flesh that out in a plot.
The idea of this RP is how people would adjust to the sudden emergence of magic in society, and I've tried to set up a confrontation, but I am not guiding the story into bottlenecks of that sort; rather, I am trying to get a feel for what the players will want to do with this story, and how to fit that into the overall story. Suffice to say, this is more like 'Carrie' than 'Blade'; I'm not so interested in having long-established secret societies of vampires and werewolves emerge from the woodworks to take over the world. They, like everything else, are a fairy tale that suddenly shows up, and those people that do turn into them are as new to it as anyone else.
(That's strictly to avoid another Underworld/WOD type cliche of vampires secretly running the world-- there's plenty of those elsewhere. This is about something different.)
As said, I'm not going to be terribly strict about characters so it's just a matter of posting up what you want and playing, so long as it's tasteful, balanced and doesn't sparkle. I'd ask that we keep it from going overboard on the powers, as everyone is, at this stage, discovering them in a world where even a little bit of it is a huge advantage over the rest of humanity. Preferably, characters will be somewhat based on mythology in some fashion; I think that is a little more tasteful. Based on, but not in the sense that they have to conform to every element of the story. I think I'd prefer to say that the characters are the basis of the legends, not the other way around, in this setting.
The plot will involve questions of politics and culture, rights and law and morality at the bottom line. The players will, as a result, need to be mature about it and remember that this is fiction, even if it is based on modern life as we know it. It's still fiction, and we have to take license with it. This is a dystopia, a speculation upon the worst that can happen.
This is a setting I have used before in other RP's, even on other boards, that I've worked on for a couple years. It addresses the question of how the world would react if magic were to suddenly spring into being in the world, what would occur if normal people were suddenly able to wield these powers and if some of them were to turn into beings out of the fairy tales and myths. There are, of course, stories that deal with the supernatural existing in secret, forming cabals and ruling the world with their advantages...or having romances with drab girls in rainy towns in Washington State; this isn't one of those stories.
In the end, the roleplay is about human nature, a combination of political thriller and fantasy, a sort of "Martin Luther King and Muhammad Ali meet Merlin" scenario. It may even be "Mao Zedong meets Medea," or "Che Guevara meets Circe." Will those people with magical gifts allow themselves to be pushed around? Will they justify the worst fears of their most vocal opponents and try to use their powers to take over? What can the government do? What will the government try? Who will provoke whom? Will the shot heard around the world be fired again? Will it be a civil war?
The characters, of course, are in a holding facility on a military base; the Federal government thinks they have them entirely locked down. The inmates, however, have powers that are not understood and they themselves can't control them and the bureaucrats certainly can't either. In fact, by putting a bunch of people together and giving them nothing to do, the US government has essentially created a camp that looks good in the news, but actually helps people with magical abilities come together as an identity and, worse, work together to discover new abilities. The plot will involve an uprising, but it will be character decisions that dictate the course of that uprising, the road they intend to take. Will they justify atrocity with self-defense, or will they be better men and women than the men and women that put them in the camp?