Name: Kieri Suizahn
Age: 16
Gender: Female
Originates From: Slightly Damned
Appearance:
Personality: Timid, unsure of their own abilities, fiercely loyal and stubborn when she sets her mind to it. Generally kind, but will more than often shrink away from you if she doesn't know you well/at all.
Items They Are Carrying: Holy Water Sword (physical weapon of choice), Sun Pendant (gives her the ability to fly), Magic Braces (this is unwillingly)
Abilities: Proficient in sword fighting and hand to hand combat, bilingual (English/Lingo and Angelic), able to use Ice, Healing, and Holy Magic, extremely durable.
Bio: Kieri Suizahn was born to a pair of war veterans, and was among the first generation of angels in centuries to not be born and destined to fight in The Great War of Angels and Demons. Despite this, her Mother still insisted on her being trained to fight, even if Kieri's interests were far more in the study of Media and its language. She still performed well in combat training, but she couldn't even hold a candle to her older brother Kazai, something her Mother brought up frequently, which was a detriment to Kieri's mental health. And that's just one thing she did to harm her mental health.
One day however, Kieri, her brother, and friend Sanjulo, found themselves engulfed in a bright light. When they awoke, they were on Median soil, with no indication as to how or why they were brought there. They soon discovered a demonic presence in Media, but when chasing down a Fire Demon, Kieri became separated from her companions and captured by two other demons and cursed by Demigod Toski, the Water Rabbit Guardian. As a result of this, Kieri found herself with a magic brace around her neck to prevent speech, flight, and magic, and had the unfortunate curse of turning into a snow rabbit at random.
Shortly after this, Kieri attempted an escape and found herself in the company of Rhea Snaketail and Buwaro, a Jakkai and Fire Demon respectively that had just come up from Hell. The three formed a fast friendship, helped enormously when they freed Kieri from her bonds, and have traveled together ever since, with Kieri and Buwaro even becoming romantically linked. However, hard times have recently befallen Kieri once again, hence her entering the game with a Magic Brace back around her neck...
Fun Fact: Like all angels, Kieri has a rather heavenly singing voice. This is due to how important battle songs were to Angelic armies during the Great War, and a strong singing voice is universally seen as a highly attractive feature to Angels. Kieri is no exception.
Age: 16
Gender: Female
Originates From: Slightly Damned
Appearance:
Personality: Timid, unsure of their own abilities, fiercely loyal and stubborn when she sets her mind to it. Generally kind, but will more than often shrink away from you if she doesn't know you well/at all.
Items They Are Carrying: Holy Water Sword (physical weapon of choice), Sun Pendant (gives her the ability to fly), Magic Braces (this is unwillingly)
Abilities: Proficient in sword fighting and hand to hand combat, bilingual (English/Lingo and Angelic), able to use Ice, Healing, and Holy Magic, extremely durable.
Bio: Kieri Suizahn was born to a pair of war veterans, and was among the first generation of angels in centuries to not be born and destined to fight in The Great War of Angels and Demons. Despite this, her Mother still insisted on her being trained to fight, even if Kieri's interests were far more in the study of Media and its language. She still performed well in combat training, but she couldn't even hold a candle to her older brother Kazai, something her Mother brought up frequently, which was a detriment to Kieri's mental health. And that's just one thing she did to harm her mental health.
One day however, Kieri, her brother, and friend Sanjulo, found themselves engulfed in a bright light. When they awoke, they were on Median soil, with no indication as to how or why they were brought there. They soon discovered a demonic presence in Media, but when chasing down a Fire Demon, Kieri became separated from her companions and captured by two other demons and cursed by Demigod Toski, the Water Rabbit Guardian. As a result of this, Kieri found herself with a magic brace around her neck to prevent speech, flight, and magic, and had the unfortunate curse of turning into a snow rabbit at random.
Shortly after this, Kieri attempted an escape and found herself in the company of Rhea Snaketail and Buwaro, a Jakkai and Fire Demon respectively that had just come up from Hell. The three formed a fast friendship, helped enormously when they freed Kieri from her bonds, and have traveled together ever since, with Kieri and Buwaro even becoming romantically linked. However, hard times have recently befallen Kieri once again, hence her entering the game with a Magic Brace back around her neck...
Fun Fact: Like all angels, Kieri has a rather heavenly singing voice. This is due to how important battle songs were to Angelic armies during the Great War, and a strong singing voice is universally seen as a highly attractive feature to Angels. Kieri is no exception.
"Fighting IS my life! It's what I was made for!"
Name: Jasper
Age: Over 5,300 years old
Gender: Actual rock person. She/Her pronouns will do in a pinch
Originates From: Steven Universe
Appearance:
Personality: Blunt and brutish, Jasper judges others based solely on their fighting prowess. Simply put, if you're strong they will either get along or tolerate you. If not, don't expect the, to have any patience for you. Jasper is extremely confident in themself, believing fully that they are the single strongest Quartz in existence, and they're not exactly wrong. They can be extremely sadistic in combat, preferring to break their opponent down fully instead of simply beat them
Items they are carrying:
-Triangular Jasper Gem, which maintains their humanoid form. If it's cracked or corrupted, their body will begin to break down. If it's the s harmed and not the gem, the body will retrieve the gem to regenerate.
-Jasper Quartz helmet, Jasper's weapon of choice. Channeling their inner Harley Race, Jasper will often charge head first at those they fight. The thing Jasper has over Harley Race is, of course, the fact they wear a helmet. The helmet is hard enough for Jasper to be able to knock someone out with a simple head butt, but they tend to do much more.
Bio: The Beta Kindergarden on Earth was largely regarded as a failure by Homeworld, the Quartz soldiers that were grown there were often misshapen and ill fit for combat, leaving Homeworld vulnerable to the Earth Rebellion. Jasper was the exception to this string of Beta Kindergarden failures.
Popping out of the ground with their helmet on, Jasper charged into battle, shattering traitorous gem after traitorous gem, looking for vengeance for her own Pink Diamond against the one who shattered her, Rose Quartz. Before she could complete this quest for revenge, she was recalled to Homeworld, serving under Yellow Diamond in Pink Diamond's stead. She would remain away from Earth as the rebellion, along with any other gem on the planet, was quashed.
Until 5,000 years later, when gem activity was reported from the planet. Jasper returned, finding what little was left of the rebellion...Along with Rose Quartz, mysteriously under the guise of a human boy. Jasper attempted to return the rebellious Quartz to Homeworld, but her ship was crashed soon afterwards on to the Earth surface. After a brief spell with at the bottom of the ocean, Jasper has made it their personal mission to seek and destroy Rose Quartz and what remained of their rebellion.
Fun Fact: Both of the gems that accompanied Jasper on her second journey to Earth, Lapis Lazuli and Peridot, later defected to the rebellion. They likely aren't too keen on the whole 'team' thing because of this.
Name: Jasper
Age: Over 5,300 years old
Gender: Actual rock person. She/Her pronouns will do in a pinch
Originates From: Steven Universe
Appearance:
Personality: Blunt and brutish, Jasper judges others based solely on their fighting prowess. Simply put, if you're strong they will either get along or tolerate you. If not, don't expect the, to have any patience for you. Jasper is extremely confident in themself, believing fully that they are the single strongest Quartz in existence, and they're not exactly wrong. They can be extremely sadistic in combat, preferring to break their opponent down fully instead of simply beat them
Items they are carrying:
-Triangular Jasper Gem, which maintains their humanoid form. If it's cracked or corrupted, their body will begin to break down. If it's the s harmed and not the gem, the body will retrieve the gem to regenerate.
-Jasper Quartz helmet, Jasper's weapon of choice. Channeling their inner Harley Race, Jasper will often charge head first at those they fight. The thing Jasper has over Harley Race is, of course, the fact they wear a helmet. The helmet is hard enough for Jasper to be able to knock someone out with a simple head butt, but they tend to do much more.
Bio: The Beta Kindergarden on Earth was largely regarded as a failure by Homeworld, the Quartz soldiers that were grown there were often misshapen and ill fit for combat, leaving Homeworld vulnerable to the Earth Rebellion. Jasper was the exception to this string of Beta Kindergarden failures.
Popping out of the ground with their helmet on, Jasper charged into battle, shattering traitorous gem after traitorous gem, looking for vengeance for her own Pink Diamond against the one who shattered her, Rose Quartz. Before she could complete this quest for revenge, she was recalled to Homeworld, serving under Yellow Diamond in Pink Diamond's stead. She would remain away from Earth as the rebellion, along with any other gem on the planet, was quashed.
Until 5,000 years later, when gem activity was reported from the planet. Jasper returned, finding what little was left of the rebellion...Along with Rose Quartz, mysteriously under the guise of a human boy. Jasper attempted to return the rebellious Quartz to Homeworld, but her ship was crashed soon afterwards on to the Earth surface. After a brief spell with at the bottom of the ocean, Jasper has made it their personal mission to seek and destroy Rose Quartz and what remained of their rebellion.
Fun Fact: Both of the gems that accompanied Jasper on her second journey to Earth, Lapis Lazuli and Peridot, later defected to the rebellion. They likely aren't too keen on the whole 'team' thing because of this.
"Do you feel it Zach? My coffee warned me about it."
Name: Francis York Morgan (but please, just call him York, everyone else does)
Age: 33
Gender: Male
Originates From: Deadly Premonition
Appearance:
Personality: York is a very abrasive and bluntcharacter, but it's less out of malice and more out of social awkwardness. He is near unflappable, taking any and all situations like they were a conversation with friends over dinner. York also thinks himself very clever, and he's not exactly wrong, but there's times where his cleverness and his eccentric nature blur with each other and it's at times difficult to discern where the cleverness ends and the oddity starts. He's especially awkward around women however, leaving his love life a bit hopeless.
Items They Are Carrying:
-A Pack of Cigarettes and a lighter. York is a chain smoker, and can't truly focus himself on a task if he doesn't have his smokes. The same can be said for coffee, but he can't very well carry a brewer around in his coat pocket.
-A pistol of unknown branding. York is a crack shot with his handgun, able to fire with pin point accuracy no matter the range. Though these abilities may not be his own...
-His FBI identification badge. York whips this out whenever he introduces himself, usually accompanied by his reaffirmation of his employment.
Abilities:
-Heightened perception
-Near unparalleled profiling skills
-Ability to communicate with the paranormal
-Firearm training
-An excellent driver
Bio: Early in his life, York witnessed his Father murder his Mother in cold blood. While normally an event like this would come with no upside, after this event York was approached by an imaginary friend named Zach, who's presence allowed him to communicate with the he paranormal in any area he's in. Other than Zach's arrival, York has little memory of the event itself, but it did motivate him to train to become an FBI agent, one that specializes in profiling, in an attempt to understand why his Father had done what he did.
Over the years however, York became famous for his ability to solve bizarre cases that many thought unsolvable due to his connection with the paranormal. He was moved to the Special Agents division, where the FBI could capitalize on his unique abilities, which eventually led to him taking a case in the small town of Greenvale. York's main motivation for taking the case was because it was a young woman who was murdered, much like his Mother, and he wanted to use this case as an opportunity to better his profiling skills. It is from here that York will join us...
Fun Facts: York has an encyclopedic knowledge of classic movies, but B-movies especially, able to quotes scenes, actors, and directors by heart. This passion extends also to Punk Rock music (mainly towards The Ramones) and animation (mainly towards To, and Jerry)
Name: Francis York Morgan (but please, just call him York, everyone else does)
Age: 33
Gender: Male
Originates From: Deadly Premonition
Appearance:
Personality: York is a very abrasive and bluntcharacter, but it's less out of malice and more out of social awkwardness. He is near unflappable, taking any and all situations like they were a conversation with friends over dinner. York also thinks himself very clever, and he's not exactly wrong, but there's times where his cleverness and his eccentric nature blur with each other and it's at times difficult to discern where the cleverness ends and the oddity starts. He's especially awkward around women however, leaving his love life a bit hopeless.
Items They Are Carrying:
-A Pack of Cigarettes and a lighter. York is a chain smoker, and can't truly focus himself on a task if he doesn't have his smokes. The same can be said for coffee, but he can't very well carry a brewer around in his coat pocket.
-A pistol of unknown branding. York is a crack shot with his handgun, able to fire with pin point accuracy no matter the range. Though these abilities may not be his own...
-His FBI identification badge. York whips this out whenever he introduces himself, usually accompanied by his reaffirmation of his employment.
Abilities:
-Heightened perception
-Near unparalleled profiling skills
-Ability to communicate with the paranormal
-Firearm training
-An excellent driver
Bio: Early in his life, York witnessed his Father murder his Mother in cold blood. While normally an event like this would come with no upside, after this event York was approached by an imaginary friend named Zach, who's presence allowed him to communicate with the he paranormal in any area he's in. Other than Zach's arrival, York has little memory of the event itself, but it did motivate him to train to become an FBI agent, one that specializes in profiling, in an attempt to understand why his Father had done what he did.
Over the years however, York became famous for his ability to solve bizarre cases that many thought unsolvable due to his connection with the paranormal. He was moved to the Special Agents division, where the FBI could capitalize on his unique abilities, which eventually led to him taking a case in the small town of Greenvale. York's main motivation for taking the case was because it was a young woman who was murdered, much like his Mother, and he wanted to use this case as an opportunity to better his profiling skills. It is from here that York will join us...
Fun Facts: York has an encyclopedic knowledge of classic movies, but B-movies especially, able to quotes scenes, actors, and directors by heart. This passion extends also to Punk Rock music (mainly towards The Ramones) and animation (mainly towards To, and Jerry)