"One's demise is always one's own making."
Rather recently I came across an interesting idea for a game and I wanted to see how many people were interested in giving it a shot. The idea is that the players work together at the start of the game to create a horror story antagonist by first deciding if they want it to be a Slasher (Serial Killer), Monster or Natural Disaster. After that selection, they get to establish the rules on what their antagonist has to operate by. This can include powers, weaknesses, ect. For example the antagonist of the game I first saw this tried with was a bloodthirsty ghost who could only attack (and basically instant kill) someone while they were in darkness; As long as someone had enough a source of light that lit up their immediate area just brightly enough, the ghost couldn't actually attack them even if both of them were in the same room and looking at each other. The ghost in question could also be harmed and driven off with iron, through it wouldn't actually kill it.
Once the antagonist and their rules have been set up, the antagonist becomes the sole property of the narrator (In this cause, myself) and the players get to create their own characters. Just normal humans who are just on the verge of having the worst (and possibly last) day of their lives. Once the players have their character, the game begins. This is a game of decisions and the players will get to decide what they do every step of the way. The goal is to survive in a horror movie where tropes have a great deal of power and the powers that be are brutal and unforgiving.
Like all horror stories, there is a very real chance that everyone will die due to the fact that things will be heavily stacked in favor of the antagonist. In the event that there is only one player character still alive, that last character will gain... something of a buff. Exactly what shape that buff will take varies but it'll be something that will even the playing field between the player and the antagonist they are up against quite a bit; That doesn't mean that they will win, but it'll give them a fighting chance.
But before we can create our victims, we have to decide how to make our antagonist!
I've put some thought into how to do this fairly. For starters, we're going to start with a simple vote; What do you want the antagonist to be?
Slashers (Serial Killers): A stock standard when it comes to horror, Slashers can range from a single human who is just really good at sneaking around and killing people (Michael Myers from Halloween), a human/former human that has become something a bit more... supernatural in nature (Jason from Friday 13th) or even several people or beings working together (Cenobites from Hellraiser).
Monsters: Monsters are often depicted as mindless, bloodthirsty beasts and to some degree this is true; Where a Slasher might have a mind that processes something akin to a human thought process, Monsters tend to be much more primal and inhuman. The beast that stalks the woods at night, the alien that hides just beyond the firelight, the undead creature raising from the grave hungry for flesh.
Natural Disaster: Natural Disasters are among the scariest of enemies; You can't really fight back against a mist that people disappear into or a plague that does horrible things to those that get it. All you can do is survive.
Time to vote. This will be preferential voting, so you get to number your selections from 1 to 3.
@Sevik@alexfangtalon@ElfLordElphias@Ellion@User
Rather recently I came across an interesting idea for a game and I wanted to see how many people were interested in giving it a shot. The idea is that the players work together at the start of the game to create a horror story antagonist by first deciding if they want it to be a Slasher (Serial Killer), Monster or Natural Disaster. After that selection, they get to establish the rules on what their antagonist has to operate by. This can include powers, weaknesses, ect. For example the antagonist of the game I first saw this tried with was a bloodthirsty ghost who could only attack (and basically instant kill) someone while they were in darkness; As long as someone had enough a source of light that lit up their immediate area just brightly enough, the ghost couldn't actually attack them even if both of them were in the same room and looking at each other. The ghost in question could also be harmed and driven off with iron, through it wouldn't actually kill it.
Once the antagonist and their rules have been set up, the antagonist becomes the sole property of the narrator (In this cause, myself) and the players get to create their own characters. Just normal humans who are just on the verge of having the worst (and possibly last) day of their lives. Once the players have their character, the game begins. This is a game of decisions and the players will get to decide what they do every step of the way. The goal is to survive in a horror movie where tropes have a great deal of power and the powers that be are brutal and unforgiving.
Like all horror stories, there is a very real chance that everyone will die due to the fact that things will be heavily stacked in favor of the antagonist. In the event that there is only one player character still alive, that last character will gain... something of a buff. Exactly what shape that buff will take varies but it'll be something that will even the playing field between the player and the antagonist they are up against quite a bit; That doesn't mean that they will win, but it'll give them a fighting chance.
But before we can create our victims, we have to decide how to make our antagonist!
I've put some thought into how to do this fairly. For starters, we're going to start with a simple vote; What do you want the antagonist to be?
Slashers (Serial Killers): A stock standard when it comes to horror, Slashers can range from a single human who is just really good at sneaking around and killing people (Michael Myers from Halloween), a human/former human that has become something a bit more... supernatural in nature (Jason from Friday 13th) or even several people or beings working together (Cenobites from Hellraiser).
Monsters: Monsters are often depicted as mindless, bloodthirsty beasts and to some degree this is true; Where a Slasher might have a mind that processes something akin to a human thought process, Monsters tend to be much more primal and inhuman. The beast that stalks the woods at night, the alien that hides just beyond the firelight, the undead creature raising from the grave hungry for flesh.
Natural Disaster: Natural Disasters are among the scariest of enemies; You can't really fight back against a mist that people disappear into or a plague that does horrible things to those that get it. All you can do is survive.
Time to vote. This will be preferential voting, so you get to number your selections from 1 to 3.
@Sevik@alexfangtalon@ElfLordElphias@Ellion@User