Vereditas, the land of limitless opportunities, where there's yet more to explore, than to be known. It started out with two races, grown two of the largest nations in the land: Relcav populated and ruled by Duonioids, and Verjnu populated and ruled by Tarioids. They used to be furious competitors in history, racing for qonquering new lands after another, having even a war. At this time thoughRelcav and Verjnu has declared truce of arms, and obey the general laws, common in every civilized corner of Vereditas. The lands were still up for the fastest, and even during this day, you can see a lot of expeditions, exploring the too usual parts of the world. Still, the relations between the two nations are restless and war could set loose with any wrong step... the nationalism on both sides didn't help much, as racism and hatred to the other race has been growing deeper and deeper.
Vereditas is highly restricted land of resources, cause of the radical change of air, usual weathers and nature thorough the land. Trading had become the most leading way to balance the needs of the land, as well as one of the most profitable choices of career... pirating following it quite quickly. After the huge impact of pirating rising so huge part of sailing, not even counting the wasted resources and men to the storms and the creatures of the seas, it was clear, that the nations needed new options for trading... it wasn't long till it was created.
CPA travelling, more common as 'gliding', separated people tightly into two group: Most thought this new form of travelling through air was safer and far more profitable way of travelling, while some still thought the low amount of people for a ship and the unpredictable engines for the ships could cause disasters sooner or later.
But... the opinions of people, or the worlds diplomatics didn't interest the one specific captain, that was alone in her cabin on the docks of Tarnoa. She wasn't concerned about what the world nowadays looked, what she was concerned was the breaching deadline of her trade... the posters put around the docks hopefully gained enough attention to get some people there at morning. She didn't need a full crew, hell gliding didn't barely need more than couple of persons for her small ship Averice... but she still needed men... good men... brave men... and a littlebit fools as well. She couldn't afford to lose this deal...
Averice is a small ship, meant fully for gliding, though it could be also navigated on seas in a case of emergency. There's five cannons on the both side making 10 of them total, adding the large harpoon on the deck. The crews floor is basically for wellbeing and defending the ship, while the second floor is reserved for the engines and the cargo. The very bottom floor is restricted to captain Vallière. It holds observation deck, captains quarters and small work room. If set to seas, the bottom will not stand high speed, but it can be sealed shut from the other ship and dropped in case of emergency.
DECK: The deck is mostly just for sailing, due of the strong wind that the skies usually have, most people prefer to stay inside. However someone has to take care of the sails and wheel the ship. The front of the deck has a large cannon for harpoon in it that can turn 360 degrees, for either taking out threatening animals of the sky, or attach other ships to the Averice due of possibility to add rope to the harpoon.
1ST FLOOR: Under the main deck is the crews quarters. Due of ships small size, it has been combined with the firing deck. Hammocks and cannons might not make the crew most ease, but it sure provides a quick way to get into arms in case of emergency. On the back, there's crews food storage and small kitchen, where those ingredients can be provided into a proper food. Next to it there's this small dining/casual room, just to get a moment for yourself.
2ND FLOOR: Most of it is reserved for the cargo. If there Isn't none the place looks huge, but if it's packed full, you might not even fit through the passageways between the cargo. On behind, there's the oven room where the hard work of keeping the engine going is done. The pipe leads on the back of the ship, so the black smoke won't color the ship into new fashion. There' also the engine room, which is used almost only by the mechanic and only if somethings wrong with the ship.
3RD FLOOR: Bottom floor of the ship, there's captains quarters, captains workroom, small bedroom for one, and observation room mostly meant for navigation, or recognizing landmarks... or just for private conversations. Crew usually don't have authorized access to this floor.
Duonioids: A mammal-like race, either with skin or fur. They most usually stand in two legs, having from two to four hands. They are bit further in technical advancement than Tarioids, but doesn't come as good with the tactics on warfare. Their lifespawn is somewhere from 80 to 100 years, though their best days in work are growing over after being 60.
Examples:
Tarioids: An reptile or insect like race. Tarioids are very proud of their ways of living and are not going to be laughed at by some ignorant fool. Most of them are easily provoked, and you can also see a lot more crimes in their towns. On the other hand, their birthrate is far bigger than Duonioids due a mother can give birth to even 10 of eggs at a time, while Duonioids usually give birth just to one or two, but their lifespawn is only somewhere in 40 years. Not only that, but a full grown up Tarioid in basic circumstances could beat Duonioid in fist fight anyday, so they are not to be taken lightly.
Examples:
'Trajak': These cross mixes between Tarioids and Duonioids are very few, but not hard to find from the crowd. They always look a lot more like Duonioids than Tarioids, but they always have huge disfigurements in their body, was it either face, back, or extra limb.
It started first out as weapon research, since it was believed such cross-breeding of different races could make Trajak somewhat greater beings. It was somewhat true, since they actually managed to get some powers beyond science. Nobody fully understands yet how they are able to do it, but the huge amounts of Trajak locked away for the experiments makes slow progress in research of this.
Though after war some of the Trajak were set free from Duonioids cause of their efforts to bring peace, even including a group of them creating the possibility to gliding, they are still counted as lesser animals in the law, and are allow to be shot down if caused trouble without further notice. People mostly fear Trajaks powers, and they are not welcomed open handed by anyone. A Trajak in the village cause troubles and makes people spread rumors.
Trajak Isn't liked by Tarioids either, so they are very low on friends, but full of enemies in this world.
Examples:
LANDS:
Armo: Owned by Tarioids. This place is almost always under a constant raining, not making it the best place for tourism. It has been used for place where work never ends. Armo gets the resources from other lands and turns them to the equipment and weapons needed. The place is filled with lakes and rivers, even small islands inside of it. Fish is what they produce at their best, and it's also the only thing you can eat there along with seaweed.
Tarnoa: Owned by Duoniods. The warm and sunny part of the world, Tarnoa has become a place where you can start a new quiet life, if the mazes of crowds in cities have grown you weary. Tarnoa is famous about it's supreme quality of gliderproducing compared to any other land. The finest trees and plants grow out here, making the medicinal trade high as well.
Cotrelini: Owned by Duoniods. This northern land is covered in snow of 10 months of the year. It's cold place that doesn't grow much plants in it. The mountains and hills of the land provide growth only to the ones, that can live in most extreme weathers. It is famous by it's meat and ale... and the soldiers it provides through the hardest training surroundings world can provide.
Repora: Owned by Duonioids. It is used as a in between market for most foreigners, since it usually can provide anything from the other lands... if you have the right price. The land itself doesn't provide anything unusually great, but it does provide good places of living for the rich elite.
Southern island: Owned by Tarioids. The major colony of Verjnu, this small island is good habitable and rich with recourses... and it has turned into a living hell for anyone who's forced to move in there. Slavery is at it's top peak, not including the large amount of criminal activity and the things Tarioid government can do for the name of progress, that doesn't bare worlwide observation. Even some of the Duonioid prisoners of the old war is still there, forgotten by their fatherland.
Eastern island: Owned by Tarioids. The other colony of Verjnu, this land is most filled with desert and different numerous oasis'. What makes it worthy piece of land is the amount of minerals you can find in the middle land... if you can take the dry air, heat, and sandstorms.
Kalik: Owned by Tarioids, this small island is more of an tactic placement of their nation, rather than just another piece of land. Almost every part of the island is filled with forests, and like Verjnu, it holds lots of dangers and secrets inside of it.
Kasa islands: The mysterious Kasa islands is still unhabited by either Duonioids or Tarioids. It has been found just recently, and the race from the islands has been fiersome so far. Still it seems that every group there is sent is not going to stay in contact for too long... there has been rumors of new native race.
MANY OF THE SEAS IS STILL YET UNEXPLORED PERFECTLY, OR NOT EXPLORED AT ALL. THE GENERAL MAP OF THE LAND HOLDS THE VERY BASIC COMMON LANDS SO FAR.
RULES:
- No godmodding ( Your life is as fragile as any other NPC )
- You CAN kill other players (but you might get killed as well from others, if they don`t like about that. As long as you don't give the result of killing, just the way you try to kill them. Once again, rule 1 applies in killing)
- Any kind of out of character thinking inside a character will immediately cause an streak of unfortunate events...
- It's mostly free what you want to do. There's no stupid things to do, only stupid ways to do. You can try to kill anyone you see fit, you can get killed by anyone who sees it fit, you can do what you want to, you can let others do what they want to AS LONG as it is following the guilds rules. You have your freedom to exploit.
- I have the rights to add stuff in here, cause I just have the feeling I forgot something...
APPLICATION:
Name:
Age:
Race:
Homeland: (Note that the story begins in Tarnoa.)
Appearance:
Equipment:
Bio:
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It maybe looks bit ambitious for free section, but I prefer the relaxing posting of this rather than stressing out in casual for those paragraphs.
Also, last reminder, thanks to a friend for letting me to borrow part of his old RP to this. Most kind of you ^^
EDIT: There can be times when people have private conversations. In example, captain would ask someone to come and meet her at the cabin. Such discussions are dealt in PM to keep these conversation in IC form of privacy.