Odran Tarlach, Lord of the Lost Hunt
Race: The Lost - Human
Known Racial Abilities: Wildshaping - both race and ability will be explained in detail in the Regiment portion.
Age: 58
Appearance: A tall and lean man, Odran is a man in his prime. His posture is decidedly casual yet confident, and he sports a build of one used to travelling, combat, and hardship. His coarse, silver-gray hair is pulled into a short ponytail, and loose locks fall about his face. His tanned skin is set off by his strong features and dark brown eyes. His beard is rough, but maintained, and his mouth is often curled into a wry grimace.
Renowned Skills: Though both a renowned sniper and accomplished bladesman, Odran is best known for his hunting prowess. Capable of stalking and hunting men and beast alike, Odran is a master of guerrilla warfare, and is well versed in ambush and stealth tactics. Though quite strong compared to other humans, almost unnaturally so, Odran gives a preference to skillful and dexterous application of force instead of pure overwhelming strength.
When Wildshaping, Odran's skillset largely remains the same, though takes on a more primal nature. Instead of the blade and arrow, he uses near unnatural speed and claw for a similar, if not more savage result.
Magic:Like many of the Lost Hunt, Odran is proficient with shadow magic. Shadow magic doesn't interact with the Shadow Realm as it's name may imply, but rather deals with light and illusion. Used to obscure bodies, weapons, and traps, as well as committing mind-twisting illusionary strikes, it is as versatile as it is subtle. The 'fuel' used to energize the magic of the Lost Hunt is a type of mana, warped by the ritualistic mutations the Lost Hunt has gone through. Like many, mana is restored to the body through the passage of time, but unlike others, the mana of the Lost Hunt is restored through an invisible miasma borne from moonlight. During the night, they can use their magical abilities with near impunity, however during the day, their stores of mana rapidly depletes.
Odran's most notable ability is his ability to shift into a more primal form, known to the Lost Hunt as 'Wildshaping'. Generally agreed to be the 'true form' of the men and women of the Lost Hunt, those that wildshape take on a more powerful and bestial appearance, often times with features of many notable apex predators. Odran's form is that of a bipedal monster, with powerful limbs capable of tearing a man in half, and hide and fur thick enough to resist mundane blades and arrows. Like his shadow magic, Odran's wildshape is limited by his stores of mana, and while he may adopt this form near constantly under the gaze of the full moon, during the day his time in this form is considerably more limited.
Weapons: Odran's primary tools of the trade are his bow and blade- his bow a carefully crafted recurve bow made from Ironwood, a rare wood with the flexibility of wood, but strength of steel; and his sword, a mundane, but well made blade of steel with a dull finish to keep it from reflecting light.
Armour: To protect himself, Odran wears a combination of thick cloth, tough leather, and chainmail. The metal components of his armor are kept small, and cushioned between layers of cloth and leather to increase protection without creating unnecessary noise. He is also occasionally seen wearing the pelt coats of unnatural primal beasts.
Steed: The Lost Hunt only rarely ride steeds into battle, and these beasts of burden are often only used as transport and often change as the Lost Hunt will abandon or purchase new mounts as their needs arise. Odran's current mount is a brown courser of calm temperament.
Bio: Though Odran has no recollection of his childhood, he was born the 5th child to a poor family of merchants. Despite their poverty, the family could still afford a rudimentary education for their children, and Odran and his siblings lived a sparse, but learned childhood, becoming familiar with numbers, letters, and interacting with others. During a particularly harsh market season, Odran's family was attacked by a band of raiders, his parents and oldest brother killed, and sisters kidnapped to be raped, killed, or sold. Odran was left abandoned in the wreckage of his family's caravan, left to die to the elements and predators in the forest.
However, no death came for Odran. Instead, the Lost Hunt found the abandoned child first, and took him as their own. Odran spent the next decade being raised by the caretakers of the Lost Hunt, learning their lifestyle, and adapting to their culture. He learned to prowl, stalk, hunt, shoot, and fight. Odran showed considerable promise to the members of the Lost, adapting to his new lifestyle quite readily, and excelling as well. There were other children his age, all orphans like himself. The children were often pitted against one another, competing for the favor of their elders.
When Odran turned 18, he and the rest of the children who had turned 18 were taking deep into ancient gathering grounds of the Lost Hunt, the Bloodground where they underwent the Trials of the Lost to prove their worth to the Hunt. This gathering ground was twisted by strange arcane mists, its origins lost to time, understood by none- not even the by the Lost Hunt themselves. In these grounds, the children underwent an arcane mutation, the mists changing the very fiber of their being and forcing their evolution into their true form. Unnatural, arcane beasts were then released into the hunting grounds upon the young, and the newly transformed forced to fight for their lives. Some reacted poorly to their mutations and became feral themselves, turning on their former friends as wild, uncontrollable beasts. Of the 23 adolescents taken into the Bloodground, only 7 survived. These 7 were deemed the most powerful, cunning, and worthy of their group, and became full members of The Lost Hunt. Odran joined the Hunting troupe of Tarlach, and took on the name as his own, as was tradition.
Odran spent the next several decades advancing through the ranks of the Lost Hunt, proving himself to be a capable hunter and ferice warrior, known for using his cunning intelligence and tactical knowledge over raw speed and strength. Well respected by both his peers and rivals, it was only natural that Odran sought out a higher role in the hierarchy of the Lost Hunt. The mutations underwent by the Lost meant that they could live up to centuries at a time- though few lived past a century due to their lifestyle of constant conflict. As a result, every century, prospective members of the Lost Hunt would meet in their ancient gathering grounds to challenge one another for leadership of the Hunt.
Challenges in the Bloodground varied in manner, and could be anything from tests of strength and speed, to plain single combat. The Prospects would often be leaders of respective hunting parties. Odran surprised many by taking to the Bloodgrounds alongside the leader of his hunting party at the fresh age of only 50, and surprised many more by emerging from the Bloodgrounds as the Lord of the Lost Hunt for the next Century, making him the youngest man to ever take on the mantle of Lord.
Odran led the Lost Hunt for much of the next decade before word of Gargth and his deeds spread across the land, as well as how he single handedly slew almost fifty thousand of the world's strongest warriors. When the Moonsong Alliance called for another force to attack Gargth, Odran took with him a hundred of his most talented hunters to hunt down the ultimate prey- a God.