To start, I'm posting this because I want to get a conversation going, and maybe encourage someone to think about the Rp they're about to host differently. All in the name of armchair roleplay criticism. Which is what this entire subforum is, so I think I'm fine.
BUT
Most roleplays hosted here always promise to deliver big, expansive games full of limitless possibility, with entire kingdoms to conquer and intricate mysteries to unravel and thousands of adventures waiting to be experienced. And one incredibly popular genre of Roleplay is concerned entirely with largess, with Rpers playing on the scope of nation states, some of which can extend through entire solar systems.
And don't get me wrong. Nothing can make me happier like delving into a space opera Rp or a gritty low fantasy nation Rp where I control the fortune, (but mostly failings) of my moderately sized Kingdom and it's one adventure after another after another.
But where are the small Rps? We have slice-of-life's, but while those are smaller in scale scope wise-in that they only concern themselves with the ordinary lives of (for the games context) ordinary people, the time scale they operate at suggest the willingness to be played until the characters have reached the point in their lives that they'll be shipped off to a retirement home.
But how often are there games that are designed to end on a manageable time frame? Has anyone seen a roleplay that asks people to roleplay a single event?
What if there was a game created that asked it's players to roleplay a riot, or a group date, or a week long siege, or any event that has a definite end to it?
Having a game like that would probably reduce the much maligned player burnout that seems to happen a few weeks or months into a Rp, causing them to flicker out.
I'm curious if anyone has any experience with games like this, or if they feel strongly one way or another about having an idea of the scope of their game.
BUT
Most roleplays hosted here always promise to deliver big, expansive games full of limitless possibility, with entire kingdoms to conquer and intricate mysteries to unravel and thousands of adventures waiting to be experienced. And one incredibly popular genre of Roleplay is concerned entirely with largess, with Rpers playing on the scope of nation states, some of which can extend through entire solar systems.
And don't get me wrong. Nothing can make me happier like delving into a space opera Rp or a gritty low fantasy nation Rp where I control the fortune, (but mostly failings) of my moderately sized Kingdom and it's one adventure after another after another.
But where are the small Rps? We have slice-of-life's, but while those are smaller in scale scope wise-in that they only concern themselves with the ordinary lives of (for the games context) ordinary people, the time scale they operate at suggest the willingness to be played until the characters have reached the point in their lives that they'll be shipped off to a retirement home.
But how often are there games that are designed to end on a manageable time frame? Has anyone seen a roleplay that asks people to roleplay a single event?
What if there was a game created that asked it's players to roleplay a riot, or a group date, or a week long siege, or any event that has a definite end to it?
Having a game like that would probably reduce the much maligned player burnout that seems to happen a few weeks or months into a Rp, causing them to flicker out.
I'm curious if anyone has any experience with games like this, or if they feel strongly one way or another about having an idea of the scope of their game.