A U R I N
♢ The Sin of Sloth ♢
♢ The Wandering Spirit ♢“I just want to know what I did to make everyone cower in fear at my presence.” N A M E
Aurin
A G E
Though his true age is a mystery, Aurin's current form seems to be hovering somewhere between teenager and young adult
G E N D E R
Appears to be a human male
A P P E A R A N C E
Even if he wasn't of otherworldly origin, many would assume Aurin was a man on the verge of death. Aurin's skin is frightfully pale and his hair the color of freshly fallen snow with the consistency of a strand of straw. His most striking feature, however, is his haunting yellow eyes that seem to observe everything around him. Many confuse Aurin for a teenager due to his diminutive height of five foot three (or 1.6 meters.) and his body retaining almost no muscles to speak of, much to the despair of those who underestimate him despite his status as a Deadly Sin. Even before the removal of his memories by the White God, Aurin always held himself humbly, no matter how much he and his fellow sins accomplished on the field of battle, as if to spite his and the group's reputation.
T H E B R A N D O F S L O T H
Outside of his trademark yellow eyes, Aurin bears the faintly glowing symbol of a Goat's head on the top of his right hand. He suspects the strikingly blue mark must be mystic in nature, as his attempts to hide it with the use of gloves has born no fruit, and the symbol does not dim even when he makes use of his intangibility.
P E R S O N A L I T Y
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B A C K R O U N D
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C U R R E N T S T O R Y
Much like his fellows amongst the Seven Deadly Sins, Aurin awoke with no memories of the group's clash with the White God. In Aurin's case, he appeared on the peak of a far off mountain. With nowhere to go, he began his descent. He wandered the wooded lands of the mountain's base for nearly a week before encountering a group of children fleeing a pack of wolves. Acting on instinct, Aurin saved the younglings from the predators. Though the children reeled at his appearance, he shadowed them from the wilderness all the way back to their frontier village in an open area of the woodland. He has since become something of an unseen guardian of the settlement, protecting its people from falling rocks, woodland beasts, and, on one occasion, an orc raid. Unknown to Aurin, word of a ghostly spectre has spread from the village, and it is only a matter of time before the Holy Knights widen their search.
W E A P O N
Telekinesis maybe? Esper stuff? If not, maybe a magic staff of some sort. No idea. I'm open to suggestions.
A B I L I T Y
Selective Intangibility
Though he has no idea how he came to Gaea from the no doubt aptly named "Other Side", Aurin retains a rather delightfully odd ability to, as he likes to explain it, slip between the worlds. If you were to ask an everyday commoner to explain it plainly? The pale guy's eyes start glowing and his body seems to fade. In more practical terms, Aurin can make either specific extremities or his entire body physically untouchable at will. This allows him to phase through walls and the like and, obviously, avoid decapitation.