The Legion of Superheroes were once the defenders of the United Planets that spanned across various space sectors. Founded by three young superpowered individuals, their numbers grew for years. Until one day their smartest member, Brainiac 5, finally gave in to the evil in the back of his programming. The original Brainiac from the 21st century implanted the young hero with a techno virus during a battle with Superman and the Legion that spanned the timeline, where Superman believed he successfully destroyed the ancient technological juggernaut. The now augmented physical and technological powers and abilities of the once great Legionnaire is enough to overthrow even the United Planets after successfully wiping out more than half of the members of the Legion.
Now the remaining Legionnaires attempt to rise from the ashes to take back the cosmos. Brainiac 5, the Persuader, and the Sun Killer all stand in their way during this campaign.
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It's been awhile since I've done anything stat based so I figured it was time to dust off the ol' stat system and try to get another game going. There will likely be a twist as far as what Level stats you begin with. Cannon characters would probably start at Level 3, inspired characters based off cannon material would begin at Level 2, and complete originals would be Level 1.
I'm gonna keep this short and simple since a lot of times these things don't take off. My stat system is fairly basic, and most of the stats just limit you to what you can do in-battle as far as how many attacks you can have per post [Speed], how strong they are [Strength], what different attacks [Attack], how many defensive moves you can have per battle and what they are [Defense], and then of course there's an IQ stat and a health stat. Characters would begin with level 1 stats [16 stat points] and gain another level/stat point for every 5 posts in-game. A signature move is awarded at Level 3 and is worth double damage or double defense. A signature defense is the only defense for a signature attack and the only defensive move you can use for another player.
The stats are mostly for the battling. While we're still telling a story from our heroes POV, the battles will give each scene more weight when we're put in situations we can barely overcome if at all. You'll control your characters once I set up the battles as well as the enemies you fight to a degree. If any fights are too one sided I'll post using the enemies more to level the playing field. I'm thinking with every 5 posts in-game when you earn a stat point and level up your health stat will reset. That should make it more fair when we're surrounded by half a dozen enemies.
Here's a breakdown of how the system works:
Here's an example of a stat card. Superman, although he should be a Level 15 or 20, is a Level 10 enemy with only a few of his powers and abilities shown in his attacks and defenses lists. This should show that even if you have a ton of powers, unless you place the stat points in attack or defense, you can only use the attacks and defenses listed while in battle. Superman is in the second strength class and in the second or third speed class. Had he been a Level 15 or 20 he'd have had the freeze breath and other classic attacks.
Here's another Level 1 stat card for a character in an older game...
Who wants to blaze a new trail with familiar concepts in an RP? Who will rise to new levels of heroism? If there's enough interest I'll start working on a base for the stat cards and come up with a CS model as well. Need at least 5 or 6 players to make a game like this work...
~KL~