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Hidden 8 yrs ago 8 yrs ago Post by Thinslayer
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Thinslayer

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@Marquise
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@Rain
@ArenaSnow
@SushiJaguar
Character Sheet:
* Given name & Family name:
* Description/Image:
* Worldview & Motivations:
* Personality Traits:
* Quirks/Hobbies:
* Background Info:
* Job Description/Role:
* Properties & Possessions:
* Other Notes:

If an image is provided, I must be able to see a face. Aliens do not exist as of yet. You may use either cartoon, anime, CG, or realistic pictures, or none at all. Verbal descriptions must be adequate, and preferably more engaging than an all-points bulletin. Worldview and motivations, being core to the character, must be thought-out. Background is malleable - you can come from the outbacks or with a silver spoon in your mouth. Your social standing is relatively free as well, so long as you're not playing one of the 7 Immortals. Your role on the ship must be a core active one, such as weapons officer, helm officer, captain, etc. Go for the highest ranks - you have my blessing! Every player needs to be and feel important.

For newcomers to this thread, you may visit the following link for lore details:
roleplayerguild.com/topics/153497-star..
Hidden 8 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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@Marquise
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@Rain
Have a direct notification here in post 2, as any done in the OP do not register.
Hidden 8 yrs ago 8 yrs ago Post by StrangerDanger
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So what would the level of infantry personal protection be? I mean, even a super advanced empire would have various degrees of investment in different fields. Did ground combat infantry/marine infantry advancement stagnate as a result of being no longer relevent? ARE we super cutting edge and take advantage of this against more mechanically technologically reliant foes? (i.e. boarding actions, shock troops, special forces divisions)

I ask because I intend on being the Infantry Officer/Marine Commander.

@Thinslayer
Hidden 8 yrs ago Post by StrangerDanger
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@6slyboy6
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Just a ping to see where you guys stand so far. If we get the blood flowing on this maybe we'll get a few more nerds.

@Thinslayer

Making sure you see I'm here as well.
Hidden 8 yrs ago Post by Thinslayer
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@Rain*Waves*
Still working on my character sheet. I find that the posted requirements are producing exactly the effects (on me) that I was aiming for: in-depth character development. An unfortunate side effect is that it's incredibly time-consuming. I'm about 3/4 done, and I started several hours ago. e_e
Hidden 8 yrs ago 8 yrs ago Post by Marquise
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Currently in hospital on placement; I shall try and get something up later today :) .

EDIT: @Thinslayer, do we have a name for the star carrier itself yet?

EDIT #2:


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Hidden 8 yrs ago Post by Thinslayer
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I'm digging this character! Accepted!

The tentative name for the star carrier is Pandora, the namesake of its class - the Pandora-class Dreadnaught.
Hidden 8 yrs ago Post by StrangerDanger
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My people. May I suggest posting your characters in the Characters tab for the sake of organization?

Still need time to develop my character and finish. Been awfully busy I have.
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Hidden 8 yrs ago Post by Thinslayer
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I've been considering how to open up the story, but then it occurred to me that I should probably wait for the other character apps first. The kind of opening sequence I should make depends on who's in it.
Hidden 8 yrs ago Post by Marquise
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@Thinslayer, perhaps I could suggest you consolidate the lore info we've got so far into the first post of this OOC? It might attract in some more people, and it would be useful for us to have it all in one, easy-to-refer place. Just a thought :)
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Hidden 8 yrs ago 8 yrs ago Post by Thinslayer
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So what would the level of infantry personal protection be? I mean, even a super advanced empire would have various degrees of investment in different fields. Did ground combat infantry/marine infantry advancement stagnate as a result of being no longer relevent? ARE we super cutting edge and take advantage of this against more mechanically technologically reliant foes? (i.e. boarding actions, shock troops, special forces divisions)

I ask because I intend on being the Infantry Officer/Marine Commander.

@Thinslayer


Oops, I don't think I answered your question. With the advent of Seed, combat options have expanded tremendously. Seed is an artificial nanoparticle designed to respond to mental commands and powered by ambient energy (or soul energy, if you have a transformer of some kind). It effectively has one foot in the spiritual realm and one in the physical realm. You may think of it as a sort of hi-tech "fairy dust." Whatever you can imagine, it can do. These days, it's dirt cheap and easy to mass produce, and can be found in every aspect of society. While only Immortals are capable of controlling it directly, computer systems that are able to manipulate it are fairly simple to program. Some applications include:
* Direct weaponization. Immortals can literally tear their opponents apart at a molecular level with it.
* Indirect weaponization. Particle guns fire Seed particles programmed for various destructive effects. There are gravity wave disrupters that fire Seed that creates quantum singularities. There are positron blasters that fire Seed that analyzes the target material, transforms into its corresponding antiparticle, and annihilates it. And there are Soul Blades that directly channel spiritual energies through a particle field of Seed.
* Direct protection. Seed particles can be quite durable and make for powerful particle shields if properly managed.
* Indirect protection. They can repair or harden any material they are imbued in.
* Physical enhancement. Many Immortals (and soldiers too) like to inject Seed into their bodies for various functions, such as breathing alien atmospheres, enduring extreme temperatures, boosting physical prowess, and more.
* Adaptability. With a few blueprints downloaded to your computer, you can keep a supply of Seed to engineer battlefield equipment as needed. Need a jetpack? Tear some material from that building over there and make one. Diving underwater? Tear apart your jetpack and make a pressure suit. With enough blueprints downloaded, you can adapt to nearly any situation. And don't worry, Seed can alchemize any element into any other as needed.

So really, you don't need to worry too much about how your battlesuit works or what it looks like. You can look like whatever you want and still kick serious butt.
Hidden 8 yrs ago Post by Thinslayer
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(Lore Transfer from Interest Check)

Ever play one of those 4X games? eXplore, eXpand, eXploit, eXterminate? Suppose you've reached the endgame, finished all the technologies, and took over most of the known galaxy. What happens now? Well, buckle up soldier, because you're getting a front row seat.

You are the crew of a Crescent Empire star carrier, the most powerful vessel in the galaxy. You can destroy planets and stars, create life, travel through time, and generally kick ass. Your ship has a complement of Warp Fighters aboard as well. Warp Fighters are manned starfighters able to transform between bipedal mech and high-performance interceptor as the mission demands. Though most of the systems can be and are automated, Imperial military doctrine requires that wars be fought with lives on the line, so no remote drones for you.

The dirty little secret that the Empire isn't telling you is that it's falling apart. All this "perfection" comes at a great price, and your civilization was unprepared to pay it. People are spontaneously transforming into monsters, robots are becoming sentient and rebellious, and mysterious advanced aliens wielding the Empire's own tech have begun advancing on its colonies. Your mission is to restore order and peace to the Empire. You have the whole fleet at your command, and even a member of the ruling Council has joined your crew. Good luck!
Hidden 8 yrs ago 8 yrs ago Post by Thinslayer
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(Lore Transfer from Interest Check)

All of us would be crew aboard one ship, but I also wanted the option to traverse space individually, hence the Warp Fighters. Each role should play out more like Artemis Starship Simulator, with a captain, gunner, helm officer, etc. The ship itself is sentient and *can* be controlled autonomously, but it needs humans to train it and give it a soul. We're training it from scratch - how to move, shoot, repair itself, and such like.

The Empire sees itself as a bastion of goodness, a light on a hill so to speak, but reality is a bit more complicated. At the start of the mission, we will be running various goody-two-shoes jobs like feeding orphans, building shelters for the homeless, rescuing the stranded, and the like. Later on, though, we will be delving into the darker side of the Empire, into its genetic experiments, morally bankrupt population, and corruption at the highest levels of government.

The Empire has a foothold in every single star system, whether it be a core world, colony, conquered group, or military outpost. Only the core worlds produce the best starships and tech; the other worlds are struggling to catch up, or even taking different paths. While the official government is an oligarchy, with 7 Immortals on the Immortal Council, the Empire is so vast that the more remote colonies can get away with operating like sovereign states. One of your missions will be to change that.
__________

The Core worlds are, at once, a bastion of high civilization and a den of evil. The economy is almost totally automated - from production and services to mining, farming, and maintenance. Even science and coding are automated to some degree. The end result is that work and money have become obsolete. Any necessary economic transactions result in bartering.

Sounds like utopia right?

Wrong. Having nothing worthwhile to do with their lives, the people have wholly devoted themselves to the pursuit of pleasure. Alcohol, drugs, games, and especially sex are popular pastimes, and all manner of historic depravities occur on these worlds. The more conscientious members of society devote themselves to the pursuit of science and the arts. The military used to be an outlet for their energies until the end of the Conquest War.

The outer worlds are more or less postmodern, which is to say, considerably less advanced. Most of them can't even get a craft in orbit, let alone out of their solar system. And unfortunately, those that *used* to have spacefaring abilities were bombed back to the stone age duing the Conquest War. Over the last few years, some have regained some degree interstellar travel, but they're nowhere near as advanced as their conquerors. Our game will start with one of their emmisaries returning a batch of starship crew to their post around Crescent Prime.
Hidden 8 yrs ago Post by Thinslayer
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Thinslayer

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@6slyboy6
@Rain
@ArenaSnow
@SushiJaguar
You guys still with me? Got lots of radio silence here.
Hidden 8 yrs ago Post by Marquise
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I'm still here, just...waiting :P .
Hidden 8 yrs ago Post by SushiJaguar
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I won't be able to join this one due to schedule constraints. Good luck! I'm sure an RP as interesting as this will take off.
Hidden 8 yrs ago Post by ArenaSnow
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Me? I just popped in for a tip on the CS format >.>
Hidden 8 yrs ago Post by Thinslayer
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Bumpity bump bump
Bumpity bump bump
Look at Frosty go!
Bumpity bump bump
Bumpity bump bump
Over the hills of snow!
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