* Given name & Family name: Vera Valentine
* Worldview & Motivations: Vera believes that every human life is precious and purposeful, and that even the most villainous of them deserves a chance at redemption. Her goal in this mission, indeed in her whole life, is to bring hope to a humanity devoid of any. Those close to her have noted, correctly, that this does not necessarily translate to loyalty toward the Empire, and her fellow Immortals have maintained an eye on her ever since they realized this about her.
* Personality Traits: Saucy, playful, and indefinitely starstruck, she looks at every encounter with another human being as something to be celebrated. The human mind, to her, is an infinite wellspring of mystery, and causing a person to express their own deepest thoughts is one of her life's greatest joys. But there is also a quieter, more contemplative side of her that one may find if enough time is spent with her, one that seems almost hopeless. In her capacity as diplomat, she has seen the full range of human expression, and she is not as naive as she looks - she does not hold much hope in humanity's future. So how can she bring hope to others when she herself has none? "When all hope is lost," she would say, "call out to her, and she shall return to you."
* Quirks/Hobbies: Vera is something of a novice poet. Her verse is technically sound, but rather uninspiring sometimes. She is also the idyllic gamer girl - sexy, competitive, and talented. Unfortunately for prospective gaming partners, she has more important things to do with her life, like saving the galaxy, for instance. Vera has an intuitive engineering sense that makes her more useful than your average politician when things break down, thanks to her early interest in vehicle design. On a side note, her father wasn't too happy when she tore apart his teleporter, but that's neither here nor there.
* Faults: Putting excessive value on human life, combined with her internal hopelessness, leads her to avoid confrontations when possible. She would rather make people feel happy than tell them the truth, if she were forced to choose between the two. She wouldn't lie, but she wouldn't say what needed to be said, either. Deception isn't entirely out of the question for her, though, and in fact it is often the only way for her to avoid confrontation that doesn't involve outright lying. Additionally, for all her preaching about the value of human life, she has surprisingly little to say when others have to do the dirty work of actually killing people who threaten the greater good. The hypocrisy is not lost on her, and has been a thorn in her side ever since it first occurred to her.
* Background Info: Vera Valentine was raised on Crescent Prime, the innermost core world of the empire and by far the most populous. With the capital being the center of culture and technology, she initially absorbed most of the traits common to her peers. She went to virtual school classes since she was only two years old, played with her friends in the streets (devoid of cars for several decades with the advent of cheap teleportation), and fell into a depressed stupor along with millions of others by her thirteenth year of age, vanishing into the (artificial) forest in a sort of "coming of age" ritual. At this point, most people made a decision, whether to continue striving for meaning in life or to end the struggle once and for all. Evidently, she must have found some meaning in her life, because she returned to the public sphere a year later bent on joining the military. She proved to be a talented warrior, but what really sold her to the higher-ups was her unwavering optimism and ability to inspire everyone around her. Thanks to her budding political acumen and a few well-placed bribes, she weaved her way up the ladder. How she became one of the seven Immortals, however, is classified, and not a few attempts were made to uncover this well-kept secret of hers.
* Job Description/Role: Immortal, Diplomat
* Properties & Possessions: shear-hardening hazard coat, dimensional containment unit, semidenim leg piece, microfiber top piece, bicast polymer foot guards, wrist-mounted chronometer, A.I. implant, multi-frequency mineral scanner, bioscanner, handheld particle blaster, S.E.E.D. launcher
* Worldview & Motivations: Vera believes that every human life is precious and purposeful, and that even the most villainous of them deserves a chance at redemption. Her goal in this mission, indeed in her whole life, is to bring hope to a humanity devoid of any. Those close to her have noted, correctly, that this does not necessarily translate to loyalty toward the Empire, and her fellow Immortals have maintained an eye on her ever since they realized this about her.
* Personality Traits: Saucy, playful, and indefinitely starstruck, she looks at every encounter with another human being as something to be celebrated. The human mind, to her, is an infinite wellspring of mystery, and causing a person to express their own deepest thoughts is one of her life's greatest joys. But there is also a quieter, more contemplative side of her that one may find if enough time is spent with her, one that seems almost hopeless. In her capacity as diplomat, she has seen the full range of human expression, and she is not as naive as she looks - she does not hold much hope in humanity's future. So how can she bring hope to others when she herself has none? "When all hope is lost," she would say, "call out to her, and she shall return to you."
* Quirks/Hobbies: Vera is something of a novice poet. Her verse is technically sound, but rather uninspiring sometimes. She is also the idyllic gamer girl - sexy, competitive, and talented. Unfortunately for prospective gaming partners, she has more important things to do with her life, like saving the galaxy, for instance. Vera has an intuitive engineering sense that makes her more useful than your average politician when things break down, thanks to her early interest in vehicle design. On a side note, her father wasn't too happy when she tore apart his teleporter, but that's neither here nor there.
* Faults: Putting excessive value on human life, combined with her internal hopelessness, leads her to avoid confrontations when possible. She would rather make people feel happy than tell them the truth, if she were forced to choose between the two. She wouldn't lie, but she wouldn't say what needed to be said, either. Deception isn't entirely out of the question for her, though, and in fact it is often the only way for her to avoid confrontation that doesn't involve outright lying. Additionally, for all her preaching about the value of human life, she has surprisingly little to say when others have to do the dirty work of actually killing people who threaten the greater good. The hypocrisy is not lost on her, and has been a thorn in her side ever since it first occurred to her.
* Background Info: Vera Valentine was raised on Crescent Prime, the innermost core world of the empire and by far the most populous. With the capital being the center of culture and technology, she initially absorbed most of the traits common to her peers. She went to virtual school classes since she was only two years old, played with her friends in the streets (devoid of cars for several decades with the advent of cheap teleportation), and fell into a depressed stupor along with millions of others by her thirteenth year of age, vanishing into the (artificial) forest in a sort of "coming of age" ritual. At this point, most people made a decision, whether to continue striving for meaning in life or to end the struggle once and for all. Evidently, she must have found some meaning in her life, because she returned to the public sphere a year later bent on joining the military. She proved to be a talented warrior, but what really sold her to the higher-ups was her unwavering optimism and ability to inspire everyone around her. Thanks to her budding political acumen and a few well-placed bribes, she weaved her way up the ladder. How she became one of the seven Immortals, however, is classified, and not a few attempts were made to uncover this well-kept secret of hers.
* Job Description/Role: Immortal, Diplomat
* Properties & Possessions: shear-hardening hazard coat, dimensional containment unit, semidenim leg piece, microfiber top piece, bicast polymer foot guards, wrist-mounted chronometer, A.I. implant, multi-frequency mineral scanner, bioscanner, handheld particle blaster, S.E.E.D. launcher