Personality: Athel is a cold & detached person, she wouldn't feel anything if someone dies in front of her eyes. Thus, she have no problems in killing PKers. This was due to her countless exposure to bloodshed from the Guild war against the <<Laughing Coffin>> Guild. She would join any clearing parties against the PKer guild, seizing every opportunity to take them down despite whatever odds against her. She is determined to settle her scores for her dead classmates to rest in peace.
History: Athel was born in a poor but honest family, she worked hard in school so as to not disappoint her parents. She was rather popular & well-liked in highschool, so she received an expensive item like a Nervegear unit for her birthday present. She logged into the game along with her friends, joining her class' guild despite the situation of the MMORPG turning into a deathgame. Due to the harsh nature of the game and the immaturity of her classmates, her guild died by the time she reached 20F. She would then wander amongst clearing guilds, often being the sole survivor amidst clashes against the <<Laughing Coffin>> guild.
Equipment: Silent Axe - A weapon that does more damage when slashed at the tip.
Skills: She is a STR-focused player, she mostly takes the role of a Tank, fighting on the frontlines. Apprehend - Athel can extend her axe to pull in her opponent, additionaly it reduces their movement speed & AGL for a few seconds.
"You need not carry your burdens alone anymore, let me bear your burdens for you."
Alias: Guardian Angel
Actual Name: Sayuri Namikaze
Age: 18
Gender: Female
Personality: Akemi is nothing but a kind-hearted soul. She has always been the kind of girl who would stop to give a homeless man some money for food. She can't help but find an urge to help others in need and that personality very much so carried over into Aincrad when she and her brother became trapped within the game. She is kind towards all, and quite protective over those who need it in her eyes. She is also rather intelligent, and has been known for being quite strategic when needed. Akemi is also quite extroverted and friendly towards most people. However, those who would hurt others; such as <<Laughing Coffin>>, will find no mercy from her.
History: Before being dragged into the hell which was Sword Art Online, Akemi was one of the top students at her school. Straight A's, cheerleading squad leader, and conteder for class president; the girl was at the top of her game. However, that all changed whenever the release of Sword Art Online came amount. The girl had gotten a copy of the game, and a NerveGear so that she could enjoy the game with her little brother. Afterall, there wasn't much that he could do these days thanks to being paralyzed. Whenever the both of them found out there would be no return, Akemi had a total breakdown. Her very life had shattered before her eyes, and everything had been lined up so perfectly. She was among those who sat around in the town of beginnings, hiding in a room and waiting for the end for the first few months of the game.
That was until her brother had finally found her. After he had lost her in the opening stages of the chaos, the boy had sought to grow stronger while still looking for his big sister. After a lengthy talk and a few days spent motivating, Akemi found herself back on her feet. Afterall, she couldn't let him go at this on his own, he might get hurt. So she set out on her quest to end the game.
It did not take long for her to prove her strength as a player, and gain the moniker of 'Guardian', after she continually showed a tendency to step in to help others. Rumors of a guardian angel in Aincrad spread beacuase of her, the girl who would fight to the bitter end just to help others. Using some of her newly found fame, Akemi would start the Guardians of Hope Guild, and start forging a new way forward. Clearing levels, and carrying out successful minor operations against the <<Laughing Coffin>> Guild. So when they heard about the current battle for the 20th floor, it was only a matter of time before they came and joined the ranks of those taking the fight to <<Laughing Coffin>>.
Equipment: Weapon of Light- A weapon which takes form purely of the handle she holds. The weapon itself forms into either a Lance, or a Great Sword, and is made of red light. She is proficient with both weapons.
Quarter Plate Armor- Armor that is made of a quarter plate armor and normal leather armor. Provides bonus defense, more common among those playing the tank role.
Shield- A small shield on her arm which can be used to block incoming attacks/parry them if timed correctly. Granted attacks from a large weapon would break through quite easily.
Skills: Akemi is a strength focused player, she takes the role of the battlefield tank, able to take damage as well as deal it out rather effectively.
Surge- Akemi can temporarily boost her strength stat, receiving a 'Surge of Strength' to deal out higher damage or preform taskes requiring higher strength. This ability can only be done once per day.
Guild: Guardians of Hope Rank: Commander
The Guardians of Hope are a small to medium sized clan, they're a bit militaristic in structure. While they may seem similar to the Army, the Guardians of Hope are an elite guild. Their ranks consist only of clearers who have applied and been personally chosen by the commander. Since they began, the Guardians of Hope have been a rather close knit group, and known for their friendliness like that of a family. The guild's goal is to protect those who cannot defend themselves, be it from helping out with food or other methods. The guild will do it without asking for any compensation. They're also commonly seen on the frontlines of the game, helping clear whatever obstacles lie in their path. Their Guildhouse is located in the main city of the 18th floor, and always has some rooms open for those in need. Money to fund their exploits is gathered through quests, contracts, or through the tavern that makes up the bottom floor of the Guild House.
Isamu
"You'll never know what hit you."
Actual Name: Ichirou Namikaze
Age: 16
Gender: Male
Personality: Isamu is a bit a loner, choosing to be on his own and a bit introverted compared to others. He isn't the kind, unlike his sister, to go out of his way to help somebody in the streets. However; he would certainly not hesitate to defend another in battle should he think they need it. He will talk and be friendly with those he is close to, but is not terribly willing to go out try to make new friends.
History: Isamu was a rather popular kid in school, an upcoming sports star mostly, but also an avid gamer. However; at the age of 15, he was hit by a car on his way from the school. The boy was paralyzed from the waist down, and fell rather quickly from grace. He shrunk away from his friends, and when Sword Art Online was announced, he asked for it immdiately. Much to his surprise, his sister bought two NerveGear and two copies of the game. When they found themselves stranded in the game, he quickly lost track of his sister.
In the following months, he grew stronger, wanting to be the strongest among those trapped in this world. Eventually he did find his sister, and gained a new reason to become stronger. He had to beat the game, after seeing the state she was in, he needed to beat the game to get her back to her previous self. Since that day, he has been workig alongside his sister but never joining her guild. He became one of the few solo players who were able to count themselves among the clearers. His drive to protect others in combat led him to join the fight for the 20th Floor against <<Laughing Coffin>>.
Equipment: Simple Longsword: A Longsword which seems plain in all aspects, except that the damage it does will always increase to keep in line with the player's level, doing average damage for that level.
Quick Light Armor: Light armor, providing minimal addtional protection, one tier above common clothes, but grants the wearer the ability to use the Dash ability once their speed stat is high enough.
Skills: Isamu is an AGL focused player, though he is often seen on the front lines alongside his sister. Isamu may not be able to take a hit or deal as much damage as others, but he is very fast and hard to hit. The result being that he makes an excellent distraction to open opponents up for surprise attacks.
Dash- Similar to how his sister can surge her strength, Isamu can surge his speed. The result being around 20 seconds of blazing fast movement which is quite hard to counter. During this time, his damage is slightly lower, but he can also preform more attacks in the time frame.
Personality: Veran is very easygoing in most situations, sometimes to the point of aggravation for those around him. It is a characteristic that he seems to carry in most of his dealings, even his encounters with PKers. It’s not that he isn’t afraid of dying or killing; it’s more how he deals with stress along with most things in his life. His work ethic is a little lackluster, but he still manages to get the important things done. He’s come to view the deathgame as a survival experience and killing as unavoidable for anyone wishing to progress further in the game.
History: The elder brother of two other siblings, Veran, as is his name in-game, not only had to take care of himself when it came to bullies and the like, but also looked after his younger brother and sister. Though commonly mocked by them for his laziness, they knew they could count on him. The same would be said of Veran’s friends and coworkers from the arcade his family owned, and where he worked during the time of the incident. Most of his friends staying in the earlier settlements and starting a new life, he probably would have stayed with them. But ultimately, and especially after the defeat of the Army, it’s his self reliant nature that keeps him from relying on others for rescue.
Equipment:
Intermediate Iron Spear: Well crafted, two-handed spear able to deliver focused heavy blows. Does moderate, additional piercing damage to opponent armor.
Medium Hunter Armor: Competent and balanced armor suited for close-ranged fighters, giving added protection against critical hits, lowering damage taken.
Flame Daybreak Spear: A deceptively simple weapon suited for either one or two handed use and, although yet to be fully upgraded, is capable of igniting its blade for added fiery damage. It is most effectively used with quick, successive slicing attacks in mind.
Sunset Emissary Armor: Advanced armor of exceptional protective potential and dark elemental resistance. There is a 15% chance per hit received of imparting the Darkness status effect that decreases the attacker's accuracy, making successful hits less likely.
Style: Veran is a balanced player with a fair tendency towards defence and damage resistance, preferring to operate near the front lines. His attacks with a spear, though not as frequent as with a one handed sword, are heavier and more precise.
Skills: Spear Sweep: A forceful spear art entailing a low swing that trips and stuns certain opponents.
Day Breaker: A special spear art granted by the Flame Daybreak Spear entailing a wide flaming attack that can either cause the status effect of fire or carries the chance to significantly damage the target's armor and weaponry, decreasing said equipment's effectiveness or even breaking them apart after enough successful hits by this skill.
Personality: Before the game became a reality, Enyo was a competitive gamer who always loved nothing more than playing with his friends. Now while trapped in this hell, he became a lot more serious. He found this new world as a fight for the fittest. He is a shell of his former self, instead of a joyful, helpful man. He has become callous, and uncaring. Or at least he acts that way.
History: Enyo was one of the few who didn't really believe that you wold actually die in real life if you were to die in the game and still skeptical now. So he continued with his Guild "Skeletal Claws" leveling up and enjoying the occasional Duel in anyone who was worth a fight or stood in their way. None of them were truly sure if they were to kill someone they actually would die, so naturally none of them risked it. Only a few times did a Claw fight a person and "kill" them. Enyo was one of those men. The Claws ran a security business for traders and grinders, it wasn't too rare a few higher level players would bully out others from their "Territory". Th Skeletal Claws made sure they would think twice.
On floor 18 Enyo and most of his guild went on a quest to find a rare items that existed deep in a cave. While another guild lost five before them in trying to acquire the items, the Skeletal Claws didn't think anything of it. Claiming that guild was weak and not nearly as skilled as themselves. This was the Guild's down fall as 13 player or 75% of them died in the dungeon. Leaving the items to just Enyo, the lone survivor. After finding out what had happened, the Guild leaders took an offer they cold not refuse if they were to survive. Integrate into the Laughing Coffin. Enyo was outraged by the decision, deeming them too blood thirsty and game breaking. He was the only one to leave the guild, while the rest took up arms with the Laughing Coffins.
"Enyo, if you leave...You are just another player, an enemy. You do realize that right?" "You know, I still haven't added a kill to the bane..." "Maybe you never will."
Shortly after, Enyo was hunted all the way to the 20th floor. He held vital information of spots, abilities, and people. They didn't want him to share anything with others that might just try to stop the Coffins. Funny enough he actually didn't have anything that would remotely be of use to anyone. They continued to send former members of the Skeletal Claws his way, thinking a familiar face would lure him into a trap. It never worked.
Equipment:
Throwing Picks(Delay Effect coated poison)
Bearer's Bane - A Bardiche that cannot be replaced with another weapon unless thrown away. Adds a bleeding effect if the target is over half HP.
Specter Fighter Armor - Found with his Bardiche. It gives a good amount of protection without slowing down the user. TO Enyo's liking it gives a ghostly like figure as black smog escapes the armor occasionally. His head and shoulders are protected by plates, not only providing protection, but allowing his face to be hidden from light.
Skills: Enyo is an AGL based player. Usually just dodging attacks until finding an opening before striking, then jumping back and continuing the process until his target is defeated.
Guillotine- A special skill that comes with the weapon Bearer's Bane. The user leaps high in the air and comes down on the target delivering large damage.
Guild: None. Previously in the Guild: Skeletal Claws