Name: Gûshruk of the Bone Song Tribe;
Aliases: n/a
Age: Seasons have aged him. He lies somewhere between youthful arrogance and elderly incontinence, sporting wrinkles but few and shallow; bodily vigor, but that which begins to wane. One could suppose he's roughly ninety years old (45-50 in human aging).
Race/Ethnicity: Orcish Teureleyan
Place of Origin: Certruri-Cerce
Gender: Male
Class/Job: Blacksmith and leader of the White Worms bandit gang.
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 15
Dexterity: 8
Constitution: 13
Intelligence: 6
Wisdom: 15
Charisma: 18
Height: ≈20 hands
Weight: ≈17-18 stones
Build: Although he does not lead a particularly rigorous lifestyle, Orcish heritage nonetheless grants him prosperity measured in muscle mass. By Orc standards he is rather weak but still he towers over most men. His body is high
both in fat and in muscle.
Eyes: The "whites" of his eyes are black. The irises are yellow.
Hair: Black
Skin Tone: Grey
Tattoos/Scars/Piercings: His warpaint is a rich blue-green, probably a woad-heavy mixture of woad leaf and yarrow root. His ceremonial scars, covering most the area of his arms and torso, are smattered here and there with bona-fide burn scars.
Day to Day Attire: A thick leather girdle; a knee-length skirt of leather and mail, and a shockingly clean thong underneath; sandals or more rarely, fur-lined boots.
Cuir bouilli wrist bracers. In stormy or freezing weather he's a messy amalgamation of bearskins.
Strengths:- Empathy
- Leadership
- Logistics
- Strategy
- Public speaking; speech-giving
- Craftsmanship
Weaknesses:- Literacy
- High culture (art, history, music et cetera)
- Beauty contests
Patient * Cunning * Possessive * Tribal
Sexuality: Hetero
Relationship Status: Married
Personality: His selfishness extends to those in close proximity; "his" people are treated better and trusted more than outsiders by every measure, from race and ethnicity to chosen allegiances. He defines property very strictly within the bandits, and is quick to anger at trespassers upon his possessions; rather hypocritical given his new profession. Still, he is a steadfast and reliable being who takes honor very seriously. If he says he won't kill someone then that person is safe, despite, or perhaps because of, people's natural misgivings about Orcs. He enjoys simple, humble pleasures, and is lavish or extravagant in very few regards.
Habits:- Charcoal is the smith's lifeblood, and he detests even the notion of running low. Constantly he is either stealing it or schooling his soldiers on how to create it.
- Salt is more valuable than gold in this company.
Hobbies: He is immensely proud both of his high-quality steelworks and of his
charcuterie. When the bandits steal a calf or hunt down a doe, Gûshruk ascertains the meat will taste delicious, and that no edible parts are wasted.
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Skill: Blacksmith
- While far from elegant, his weapons are well-balanced, well-tempered, and if one can deign to wield them, nearly sure never to break.
- Skill: Tactician
- His "gut feelings" have saved the tribe more than once, despite being both illiterate and uneducated. He's got enough wits about him to know when something is a trap, and further, when to push his advantages.
- Skill: Charcutier
- All Orcs share a passion for good meat; if not cooking it then eating it. Gûshruk partakes in both with enthusiasm.
- Skill: Warrior
- He tried to live a modest and peaceful life before the Hecatomb. It was not to be.
- Skill: Diplomat
- He knows what he wants, what he needs, and how to articulate both. He gives the speeches around here. Few if any pay his speech impediment (he has rather large tusks, after all) any mind.
- Skill: Bodybuilder
- Orcs are blessed, if nothing else, with hardy and strong bodies by nature.
Parents: Before the world ended they were a happy, if struggling, tribe. If still they live, he is too ashamed to look them in the eye.
Siblings: Too many to count; brothers, sisters, cousins, nieces and nephews alike. Many are half-Orcs, thanks to uncles' insatiable "appetites" (whether they were bedding
mates or
victims being largely irrelevant). When so many die so young either from sickness or from futile bloodshed, of course most Orcish males try to win wars of succession too.
Childhood: Father was unique among Orcs for wanting to coexist with humans, trading with them and hearing their stories and drinking their good ales. Perhaps he was weaker than other Orcs, and he knew, down in the depths of his prideful heart, that he would lose any feuds he started, even if he could never bring himself to admit it. Whatever the root cause, Gûshruk's childhood was difficult. Growing up amongst humans entailed an inherent distrust, and distaste, for the violent race.
Adulthood: Certruri-Cerce, a massive city on a bustling coastline hosting countless legions of merchant ships, supposedly gave the family its chance, like all craftsmen, tradesmen and laborers who pass underneath its renowned portcullis, at peaceful prosperity. Perhaps it did, and they failed to fully grasp it. Gûshruk had fewer customers than other smiths and made less money on his wares, many assuming that he was stupid enough to be swindled. After the costs of iron, coal, and tools, he only barely scraped enough silver from his livelihood to sustain his growing clan, who lived in the squalor of the city's slums.
Special Moments: Only the bandits themselves know how Gûshruk got involved in banditry. He doesn't like to talk about it, but they alone have the right to know.
Theme Song: "Shadow Twin" by Za FrumiAura Color: A vibrant sapphire-blue; if auras can change and be corrupted then a sterile grey dullness creeps into this extravagant hue.
Other: Why is it "Vardenvall" instead of "Vindervall"?