As detailed questions come up about powers, do remember to add to your "Magic" section since I am not clairvoyant enough to see all possible futures. While I barter with Dreamcatcher for a better version of Foresight's ability, keep your magic section spiffy. Any small details that come up (that I didn't specifically cover in the initial discussion) can and should be added to your CS both for your own sake and for the sake of other players as we ease into more intense interactions between the PCs.
Obviously check with me before arbitrarily adding something.
Basically, I don't want anyone coming up to me some days later complaining that a player is making bullshit up about their powers when that was an aspect I've long cleared, and I want everyone able to reliably refer to sheets. (Read: your GM is a lazy, problembud-nipping cup of eggnog.)
Updated the rules post with the following two additions now that we're truly in the thick of things.
Now that most of you know what happens during an upgrade, allow me to preempt the potential question of "How come there isn't a 'Stickied Topic' about that in the DnT forums?" by answering with "Why don't you ask Semo, Rad Cow, or Frisbee when you first get the chance IC? 8D."
Rule additions follow:
IC upgrades happen solely at the GMs' discretion following criteria only they know. This is to prevent any temptation to subtly meta into upgrades. As far as the players are concerned, just consider it a mostly random process. In essence: your IC play determines IF you get upgrades at all and the GMs decide WHEN. Don't ever genuinely badger the GMs about upgrades or the upgrade criteria.
As detailed questions come up about powers, remember to update your "Magic" section since the GM is not clairvoyant enough to see all possible futures. While your scrublord barters with Dreamcatcher for a better version of Foresight's ability, keep your magic section spiffy. Any small details that come up (that weren't specifically covered in the initial discussion) can and should be added to your CS both for your own sake and for the sake of other players.
Upgrades to powers very much need to be added to the CS.
Check with the GMs for anything else that might be important. Don't check with the GMs for cosmetic CS edits.
With the advent of our first real PvP post (not counting that little Hector bastard), expect a "PvP Rules" section to come soonTM.
Hi, is this still open? I've skimmed the ooc and the characters and this is interesting. Where did you guys find the pictures by the way? If this is accepting. Thanks.
Player-versus-player is a very specific subset of what I consider "heavy interaction," which means the rule concerning collabs apply. But with some small adjustments.
All power vs. power interaction questions come to the GMs. Discussions and room for potentially heated arguments apply here, but if a GM makes a final call, it's final. Move on.
For most other things, the GMs expect the players to handle it neatly among themselves. Did someone's attack connect? The fighters decide. Did someone take serious injuries? The fighters decide. How many bones did a dragon bodyslam break on the opponent? The fighters decide (within reason). The caveat is that all headbutting parties need to agree comfortably with the moves made.
Matters of feasibility come to the GMs if both players are unsure or if the detail concerning something is unclear. Refer to the first PvP rule in this case.
For extended PvP battles, depending on the duration of the fight, the location(s) of the fight, and the time when the fight occurs IC, the GMs may require the players to break the collab into multiple sections/posts with each section/post covering individual locations across individual hours, days (!), weeks (?!), months (?!?!?!), etc. (pls).
Players with extenuating circumstances that prevent them from properly collaborating should first try to ask the other party/parties to write their moves in for them. Failing that, they may hand temporary control of the character over to any willing player to manage the fight in the meantime. They can also request full puppetry from the GMs.
Keep in mind that these scenarios will force the puppeteer to check the CS heavily and will likely rely solely on that if the character's owner is away (which is why keeping an updated CS is crucial).
Know when your character is finished. Pushing the limits of the character's endurance in battle is perfectly normal, but be careful not to overstep the 'pushing' line into powerplaying territory. Simple solution: just check with your fellow player(s). A quick "What do you think of this?" saves everyone a lot of trouble.
Further rules may be added as new situations arise, but stick to the guideline of 'consider both your fun and others' fun' for best results in most situations.
So it all looks cumbersome at a glance, probably.
It's mostly just common sense, written out.
"Ask if unsure" and "play nice with others" have been running themes from the start.
"Try some alternative solutions to 'disappearing completely' if you're going to be busy" is also something I've advocated from day one.
Move him on over to the character tab. I believe I've already covered what you're expected to do IC, but I would recommend waking up next to Gregory (@Zombehs) since he was just carted back to the hospital after getting walloped by a boy and his x.
Do remember to catch up on all the important info IC before posting to avoid conflicting descriptions and welcome to the--
Several players haven't posted, but all have notified me accordingly.
For those who messaged me actions to write in, I make no guarantees. It'll depend on the flow of events where I prioritize the actions of those who posted, the present NPCs, and then the non-posters. That said, requests have been duly noted. If they fit in, they'll be written in.
Lo. Sander will now go cray cray and start charging toward Christmas. Don't worry, he would be stopped soon since we really don't want to spend another month standing around. Just putting it out here in case some of you might be writing up posts related to this event.
Thought it's about time to notify you that in exactly a week (on the 16th), I'll be going on a month long vacation overseas. I will have very little time left in between going out and about to get online, and even less time to post anything. During the first week of my vacation I won't be able to get on at all, but after that I should at least be able get on to read posts. As for posting, maybe, maybe if I'm lucky I can get out that once a week post, but I'm not going to make any promises. So... I'm pretty much going to become a ghost.
We'll write Sophia into the sidelines while you're gone and we'll leave her movements off-screen as much as possible unless one of the players triggers an event that forces us to puppet her a bit.
Reposting here too for consistency. I realize she did not acknowledge this entirely, but Siena isn't about to rip a book out like "LOOK WHAT I CAN DO NOW" anytime soon LOL /copypaste, ho!
"Siena upgrade unlocked.
At the cost of potency, but with an increase in versatility, she can now pull two names at once, though both will be weaker. This does mean sheβll have better control over them, though.
Limiters remain the same otherwise.
Telegraph remains the same but now with two names on her teeny neck."
Brent got an upgrade. Woo. Now he can make a mecha.
I wish.
On the first layer of buff, Brent can now choose the upgrade. Extension buffs on the same object are still random. Letting the buff drop and reapplying the first layer will count again as the "first layer" for choice, but loses the compounded effects of extension buffs.