Hidden 8 yrs ago 8 yrs ago Post by Adamis
Raw
Avatar of Adamis

Adamis The Planes Wanderer

Member Seen 8 yrs ago

Name: Cedriad Deamsra
Age: ??? (Apparent Age: 23)
Class: Fighter/Mage
Alignment: Lawful Neutral
Gender: Male
Length(in meters): 1.8
Race: Human
Character Perk:
Character Flaw:
Appearance: Medium dark hair, golden eyes, athletically built, rugged appearance

Stats

STR(Strength): 16
DEX(Dexterity): 13
CON(Constitution): 15
INT(Intelligence):10
WIS(Wisdom): 13
CHR(Charisma): 18

Skills:

Spellcraft [60]
Bluff [40]
Concentration [40]
Disguise [20]
Intimidate [40]

Abilities:

Resistant to Electricity - 50%

Spells:

Lightning Bolt [40] - A powerful bolt of lightning that electrocutes its target.
Mage Hand [10] - Allows the user to lift small, non-magical objects (5 lbs)
Telekinesis [30] - Grants the user the ability to move objects with their mind (up to 500lbs)
Teleport [50] - Instantly transports the target and whoever they touch to a target location
Dimension Door [20] - Instantly transports the user over short distances
Detect Magic [10] - Allows the user to see magical auras
Read Magic [10] - Allows the user to read the languages of magic
Magic Missile [35] - Missiles of pure magical force strike the target, never misses
Chain Lighting [50] - Same as Lighting Bolt but can bounce from target to target
True Seeing [30] - Allows the target to see through all illusions and supernatural darkness

Items

Armour: Steel half plate and dingy, worn grey robes
Weapons: Steel bastard sword and a steel long sword
Items: A glove of storing (can store one weapon under 20 pounds, summons it as a free action) and a small bag of holding
Gold: 0GP
Miscellaneous: An amulet of Tongues (grants the wearer the ability to understand and speak any language), crystal arm

Biography

Not much is known about Cedriad, mostly because he doesn't know much about himself. All that he knows is that the world that his is in is unfamiliar and he doesn't think that he belongs in it.

Cedriad was a the God of Dragons in his home plane of Dreas, but he also has a wanderlust that would cause even the most stoic of people to up and leave everything they knew just so that they could explore the endless universe. Unfortunately for him when he finally made his way back to his home, the door that lead it it was gone, signifying that the plane had been destroyed.

Absolutely devastated the now-mortal began to wander the planes, trying to figure out exactly what to do with all the time he had on his hands. That was when he ran across his new traveling partner, Kenoriah (a dragoness from the mountains near Neverwinter). The two traveled across the planes, going basically wherever they deemed fit for the time being.

What they didn't realize was that they were accidentally pissing off one of the nastiest beings to ever wander the planes: The DemoGorgon. The Prince of Demons ended up taking Cedriad's arm and Kenoriah's life, trapping her soul in her blade, which Cedriad has locked away in an arcane box embedded into the Æther.

Broken, he fled to the one person who he knew could help him, an old high elf sorcerer who was a master at grafting, and commissioned from him an arm made of crystal.

Armed with his new arm and a determination Cedriad set out in the planes to find his advisory and eventually kill it.
1x Thank Thank
Hidden 8 yrs ago 8 yrs ago Post by Fruitloops
Raw

Fruitloops

Member Seen 7 yrs ago

General Information


Name: Caspian Fleiyril
Age: 25 years old.
Class: Cleric
Gender: Male
Length(in meters): 1.70
Race: Human
Character Perk: Focus. Impossible to interrupt while casting in combat.
Character Flaw: Has disadvantages in actions while not in the presence of a friendly part member within seeing distance.
Appearance:
Caspian’s features lean slightly towards feminine, as unlike most men, he hadn’t developed evident muscles and also lacks a strong jawline. He’s a bit lanky, but not exactly too thin. He’s on the pale side too, with light blonde hair that barely reaches his shoulders, and vivid green eyes that almost seems luminous. His lips often naturally quirk into a light smile, and generally has a trust worthy physique – as he doesn’t really look very threatening.
Alignment: Chaotic Neutral

Stats


STR(Strength) = 9
DEX(Dexterity) = 12
CON(Constitution) = 9
INT(Intelligence) = 12
WIS(Wisdom) = 18
CHR(Charisma) = 14

Skills:


Alchemy [50]

Heal [50] - The ability to help someone recover from wounds or debilitating conditions, including disease, without the use of spells.

Survival [50] - Skill dealing with living off the land.

Streetwise [20] - Skill concerning being 'smart' in the streets, finding information, and avoiding dangers.

Diplomacy [25]

Abilities:


Aura of healing [10-20] - When this aura is cast, magical healing energiesn is concentrated and focused to affect the surrounding area. It's a delayed healing spell that heals a fraction of what a normal spell would, but does so continuously over time. This is mentally draining, so at some point can no longer be maintained. [2 hours tops duration, for now]

Spells:


Restoration [20] - Restores lost strength.
Create Food and Water [10]
Cure Wounds [20-50] - Cure wounds ranging from light cuts to serious injuries.
Cure Diseases [30]
Remove Curse [30]
Barkskin [20] - Gives the recipient a 'tougher skin', thus giving him/her/it a natural armor.
Detect Poison [30]

Items


Armour:
His outfit is not something that would stand out in a tavern, or in a crowd, or so he would like to think. His ‘armour’ consists of nothing but a white shirt and dark grey pants, topped with a sleek black cloak that’s short enough to not touch the ground, but long enough to reach past his knees. The cloak’s main function is against the sun, really, as it functions well enough to hide him from the heat. It can be used against the cold, but not as good as it does against the sun’s rays. He wears black short boots with it all.
Weapons:
A silver dagger: One that has a black smooth wooden sheath. It’s very sharp. Not high quality, but good enough for him, as he isn’t that proficient in handling it. It’s more for self-defence, and not for attacking.
Items:
A pendant: Or more specifically, a clear teardrop-shaped crystal hanging off a silver metal chain. It glows a flickering white light at night, the intensity of a candle, only it gives off a white light. It can be used to illuminate very dark caverns. It was a gift from his bestfriend when he was younger.
A sling bag : A bit torn on the edges, and just big enough to not look awkwardly too large for him. Very durable and tough.
A silver flask : For holding water, or other liquids.
Bandages : Self-explanatory.
Healing Potion, Light [6]: Tiny diamond-shaped glass vials, intended for emergency situations. Mainly used for blood replenishing and closing of wounds.
Gold: 0GP
Miscellaneous:

Biography


Caspian Fleiyril learned healing out of necessity.

He had been an orphan, left by his mother who died the second he was born, and left by a father whom he knows not of. It wasn’t that bad, really, as the place he ended up in didn’t withheld any food nor any basic necessities. He was raised in an orphanage along with too many others. He had always been a bit quiet, and he was very behaved and listened to the nuns that ran the orphanage. As much as the nuns tried to indoctrinate them into believing some god, he didn’t become a believer. He followed their rules, though, as much as he could, until the day came where they all parted ways. At the age of 10, all orphans have to leave to find their roles in the world, or something like that – as the nuns often say. It was normal in their world. The funds that kept the orphanage running were limited to a certain amount of children.

Caspian didn’t think of it as cruel, as if it wasn’t for the orphanage he got in, he might have set out into the real world sooner. He tries to see it in a positive light.

He got out of the orphanage with a friend, one of his six roommates; a kid named Nikolas. Nik was a boy who was far bigger and stronger than him, louder and much more vibrant, with flaming red hair and arms that have too many scars. Nik thought that getting out of the orphanage was an adventure, and for the half part, it was true. They both got odd jobs from different people, in various locations. While Nik learned how to brawl, carry things that were larger than him, and occasionally steal, Caspian learned from a withering old man the basics of healing, while he became a helper of sorts. His friend, or best friend, got into petty fights too much with his short temper, and in the end he couldn’t help but feel obligated to learn certain things to help the only one who stayed when everyone else left. He learned steadily under the watchful eye of a mysterious old man who never gave a name.

It was a harsh world they lived in, he realized around that time.

They lived in different places, sometimes bad sometimes nice, often in streets and such, until the old man whom Caspian was learning healing spells from finally croaked out, leaving him with nothing but books regarding healing. He thought it was odd, how an old man like the Old Man died despite knowing so much wonderful things. They left that village and headed towards the forest then – because Nik stole too many things, and Caspian learned enough already. They were fifteen then.

The forest they entered, they stayed in for a full year. They lost track of time in the damp dark forest, because the second they came inside, they easily lost their way. Back when they were wandering into villages and cities, Nik functioned as the one who got the money. Caspian was useless, as he couldn’t be hired as a helper to carry things because he was weak, and because he didn’t look sturdy enough to be able to handle work. He looked like he was made of glass, as Nik often says, so he was confined into reading and practicing spells. However, the forest they mistakenly entered was dangerous, and Caspian’s knowledge and skills in healing came to a test many times. He learned about herbs and poisons, and different forest things, because of how close they were to nature itself – which either helped them or tried to kill them. There were days where he was so exhausted with using spells that he started to lose consciousness, but it was alright, he often thought then – because at least he would die with someone who has stuck with him so far. The time in the forest proved that Nik could depend on him.

Caspian Fleiyhil found a loyal friend in a boy named Nikolas, and they stayed that way until adulthood. They made other friends one they got out of the forest, too, but they stuck to each other. Their party of two became eight before he even knew it. They were the perfect partners in crime, before it all. Nik knew nothing of the things Caspian knows, and Caspian knows nothing of what Nik knew. However, as the years slowly gone by, Caspian failed to realize how he had grown more and more dependent each year. None in their company knew how to heal, but they all knew how to fight. He was the only Cleric, the healer of the group, and they kept it that way. He was kept out of harm’s way, and thus he didn’t even realize how he was completely disregarding important things – like how to fight, because Nik was his best friend, and it wasn’t like they were going to separate, right?

Caspian was deadly loyal. Nik progressed from an adventurous kid into a cruel man who fought and killed for money and selfish reasons, but Caspian only saw the kid who got bruises on his arms from working to feed himself and his friend. It was alright, all the bad things that Nik did, because Nik was his friend. They got through hard times together, and nothing could change that.

At the age of 19, he was the prized healer of a group of mercenaries lead by his closest friend. He spends half of his share in money donating to the orphanage of whatever town or city they were in, while the other half was spent for their group, for food mostly. He was often gifted with books for healing, and about herbs and things. He wasn’t fond of reading them, but they were often given as gifts, so he read and learned them all on his own pace. There were times he was offered by other people to work for them instead, but he turned them all down, because he was focused in his group. His group of friends were far from being nice people, but that was fine with him, because they accepted him and they never left. They were his friends. His. Everything else that doesn’t belong to him doesn’t matter that much.
He likes his life, truly, because it was simple. He liked spending time with his friends, laughing around a bonfire, and just trying to make it through every single day. It didn’t matter if all his friends committed sins, because what mattered to him was that it was fun being with them, scraping through life.
Hidden 8 yrs ago 8 yrs ago Post by carrowmetohell
Raw

carrowmetohell

Member Seen 4 yrs ago

Name: Danwyn Arrana

Age: 32

Class: Rogue - Thief /Ranger

Raised in style of a ranger until she rebelled and decided to forge a mew path for herself. Combat relies on a combination of the two arts with a heavier focus on her preferences (thief: distraction techniques - performance, bluffing etc)

Gender: Female

Length(in meters): 4'9" 1.5m

Race: Half-elf

Woodland clan: Hardy elves that live a nomadic life in the great forests

Character Perk: Natural performer (Danwyn is adept at captivating an audience. Whether she is telling a crowd about an epic adventure or stunning them with her acrobatic talents, she manages to draw the attention of those in her vicinity. She lives for the limelight and is at her best when entertaining).

Character Flaw: Very reluctant to conform (to what is expected) - Danwyn actively rejects authority figures. She dislikes being told what to do and is rather rash and impulsive with her reactions to certain situations.

Appearance (descriptive or photo):

Danwyn as a half-elf has physical characteristics of both races which affect her appearance. Standing at 4 foot 9, she is a slight woman with the perfect build for a gymnast. She has traditional angular features of an elf but they are slightly softer than an individual descending from a 'pure' bloodline. Her ears stand a proud testament to her heritage, the left slightly crooked at the tip. She has a cropped, messy hairstyle, her hair colour red a dark auburn.

Notable characteristics include a ragged scar on her forearm which is the result of a nasty conflict with a bear when she was hunting. She is also never without the small medallion she wears around her neck. It was the first token she ever purchased at a human fair.

Alignment: Chaotic neutral

Stats
STR(Strength) = 9 (+2) 11
DEX(Dexterity) = 16
CON(Constitution) = 9
INT(Intelligence) = 13
WIS(Wisdom) = 12
CHR(Charisma) = 16 (-2) 14

Skills

• Pickpocket 40

• Fletching 30

• Survival (shelter building and firemaking) 25

• Sleight-of-hand (gambling) 30

• Pickpocket 25

Abilities

Acrobatics combat (performance dance, gymnastics): Enables agile moves that are common in acrobatic/gymnastic persuits.

Bluff (passive - increased chance for all bluff checks): Danwyn is very adept at using her words to get herself out of trouble. This primarily relates to the telling of elaborate tall tales. This ability has a nasty habit of getting her into more trouble than she was initially in.

Elven Hunter: Danwyn was trained to hunt game for her clan. She completed her training and became an he exceptional archer. In resent years her ability has diminished due to a lack of practice and necessity to use her ranged abilities. Danywn instead focuses on her acrobatic skills.

Spells: N/A

Items

Armour: Soft leather jerkin (low protection but allows her to move quickly and agile)

Weapons:

Elven bow

Self-fletched arrows

Pair of daggers (human forged)

Items:
Tinder box
Animal hide 'tarpaulin'
Hammer
Performance clothes
Coin pouch
Animal skin drinks container
Skinning knife
Leather thong ties
Rope coil

Gold: 55 silver (25% earned through gambling, 65% earned at the fair, 10% though pick pocketing)

Danwyn has never been wealthy. Her biggest scores have come from gambling but they have been few and far between.

Miscellaneous:

Necklace: soft leather thong with a small iron medallion hanging as a pendant. This medallion was the first token Danwyn ever purchased at the fair.

Biography

Danwyn was born in a human settlement but she did not stay there long. Her mother was human and her father an elf. Something the humans of this townstead could not stand for. The woodland elves had been at war with the humans for centuries regarding land disputes in the area. The humans always wanted more settlement, more land while the elves merely wished to live in harmony with the forests. This led to a long and bloody history of guerrilla warfare and destruction. A world her mother and fathers love could not survive. When Danwyn was born and the townstead folk realised she was not fully human her mother was executed. Danwyn was to be killed but she was rescued by her fathers clan.

She grew up resented by her peers, ostracised for her differences. She also grew up angry, feeling more should have been done to save her poor mother. Above all, Danwyn longed to be accepted and she was curious about human society. Donning a cloak to disguise her true appearance, she made her way into the human settlement in which she was born. When she arrived a fair was in full force. There was music and dancing and laughter. Something she had never experienced within her own clan. The frivolity of the fair was something she never forgot and she always longed to feel the joy that came with it.

Danwyn ended up leaving her clan and joining the circus. They accepted her. The first time she had ever felt acceptance. The young elf just couldn't stay with her father when she had this life to go to. Her father had been very angry and they left on bad terms. He just didn't want to see her killed by human anger as her mother was. The circus and fair folk became Danwyn's new family and they taught her their ways. She is fiercely loyal to them. Races

When Danwyn travelled alongside human fairs, she became quite proficient with establishing a routine to entertain the masses. In the circus world she is known as "Nimbletoes". She prefers that people do not call her that outside of the fairground. She used her acrobatic abilities for distraction and evasion during combat. She is trying to learn how to combine dagger combat with her gymnastics.

Hidden 8 yrs ago 8 yrs ago Post by alexlascribe
Raw

alexlascribe

Member Seen 8 yrs ago

Name: Raikon Adamus Delnai (Rai to his friends)

Age: 28

Class: Fighter/Captain

Gender: Male

Race: Human

Appearance: Raikon is a tall, well built man. Standing at 6'2" and weighing 220lbs he is an imposing figure to behold while on the battlefield. His intimidating size is mitigated by a very kind face, constant genuine smile, and expressive green eyes. He has bright red hair cut short on the sides and left slightly longer on top, with side burns that connect to his beard, which is well kept and trimmed. His hands and forearms are marked by a smattering of scars from years of battle, others, more serious, are hidden under his armor and clothing.

Character Perk: Optimistic Leader- Raikon tries to see the best in everything, and always finds a ray of hope to guide him. He inspires his comrades to action, providing a resistance to intimidation, fear, and mental spell effects to them and himself.

Character Flaw: Sore Loser- When things don't go his way Raikon can have a hard time letting go, often trying to gain victory even when defeat is already assured. Others will have to force him to stand down, even if it means injury or death.

----------

Alignment: Chaotic Good

STR: 16
DEX: 12
CON: 14
INT: 10
WIS: 12
CHA: 14

Abilities:

Unshakable- Raikon is an experienced veteran and does not lose his composure in the midst of battle. He cannot be flanked unless it is from behind.

Quick Draw- Raikon can switch between his weapons and shield almost instantly, never losing a step in battle.

Last Stand- If Raikon were to receive a mortal blow, he may take one last offensive action before becoming incapacitated.

Skills:

Diplomacy (60)
Intimidate (20)
Sense Motive (60)
Perception (40)
Survival (20)

Spells: Raikon has no inherent magical ability.

Armor: Raikon wears a padded undershirt, chainmail armor, and a belted, hard dark leather tunic. His hands are protected by thick leather gloves which match his rough leather boots. Chainmail hosen are held tightly to his legs with strap and belts to maximize mobility and protection.

Weapons: His weaponry is varied with a javelin on his back, long shining steel sword strapped to his left hip, and a round steel shield hanging from his right. He also carries two sharp daggers tucked between his weapon belts.

Items/Misc: Raikon carries a backpack with various supplies including a 20ft coil of rope, tinder and firebox, maintenance gear such as whet stones and oil, rations and a water skin, thin wire, a bedroll, oiled tarp and waterproof cloak. He also has a collapsible oil lantern and basic medical supplies: A needle, thread, bandages, and herbs to fight back infection.

Biography:

In the capital city of the kingdom Mejise, in a small two room hut, a young boy with hair like fire learned a very early lesson about life and death. As his father beat his mother senseless on the floor of their shack, a young Raikon Delnai learned that often times there will be no one there to help you, and that sometimes to protect one you must kill another.

Raikon took his fathers sword and struck him through the side, instantly killing him and saving his mother. Free of his wickedness, his mother guided Raikon along a path of gentleness, teaching him to use his strength and courage to protect others, and to always be a careful, loving man.

The lessons were reforged and refined many times as Raikon grew to adulthood. He joined the military at 16 to protect his mother and city from enemy invasion. The empire of Burena had become greedy, and had lashed out on the independent provinces at her border, intent on gaining land and strength. As the battles went on, the trials of his position forged iron bands around his heart. He proved himself to be a capable warrior and effective leader, eventually gaining the ear of the generals around him. He continued to learn: to command, to inspire. As the war went on from months to years, and it was looking as though it would go on forever, he learned that sometimes it takes only one person standing fast for just a moment longer to make a difference, and that he could be that person.

In the final battle for Mejise, his comrades had nearly all fallen to the hands of the Burean military. The few survivors were hiding behind the walls, waiting for the enemy to finish their breach, and storm the final stronghold. Raikon fought along the battlements alone, taking down the enemy archers who had managed to entrench themselves. With the way clear, he descended into the courtyard, and began to barricade the final door alone. It wouldn't have been enough, but his courage inspired those around him, and more men felt the fire relight in their hearts. They continued fighting the enemy off until, finally, Burena retreated and the castle held.

The tide had turned, and a year later the war was won. Raikon had aged into a fine commander, and under his leadership Mejise rebuilt their fortifications, reworked alliances, and found a time of safety once again. But it wasn't long before Burena became hungry once more. With the enemy military mobilizing, Raikon and a small band of like minded mercenaries came together, marching to offer their services to defend the independent nations of the free Eastern lands.
Hidden 8 yrs ago 8 yrs ago Post by Stecker
Raw

Stecker

Member Seen 8 yrs ago

General Information

Name: Dacheus Zaraphiston
Age: Late 30’s
Class: Mage, specialization in illusion and destruction
Gender: Male
Length(in meters): 1.7
Race: Human

Character Perk: Studious. Dacheus has spent decades in focused study, devoting himself to the arcane arts. If something holds his interest, he has a nigh-supernatural ability to focus and study and retain almost everything he reads.

Character Flaw: Ooh, Shiny! The myopic focus required to learn such advanced techniques comes with a downside. Dacheus is powerfully distractible, not by traditionally shiny things like jewels and coin, but by arcane oddities. Outside of urgent situations like combat, he may need to be physically dragged away from things which capture his attention.

Appearance: Dacheus is a man with a medium, ordinary build. Jet black hair with a streak of white along one side. Rich brown eyes that seem to turn bronze in the right light. Rather than a pale skin characteristic of his profession, he has a mild tan, studying and working outside when he can. Various scars, resulting from arcane mishaps of one kind or another, have been covered and disguised with intricate tattoos.
Looks (and sings) kinda like:


Alignment: The Fools, I’ll Show Them All! (Neutral)

Stats

STR(Strength): 10
DEX(Dexterity): 12
CON(Constitution): 12
INT(Intelligence): 18
WIS(Wisdom): 10
CHR(Charisma): 16

Skills:
[WIP]

Spellcraft [50]
Concentration [40]
Disguise [40] - limited to illusions.
Search [30] - Dammit, where did I leave it this time?
Decypher Script [50]
Language: Eldritch [30]
Performance: Dancing [20]
Performance: Singing [50]

Abilities:
[WIP]

Dumb Luck: Most magical progress is made through careful study and practice. Most of the time, Dacheus follows this principle. Once in awhile, he gets an idea and decides to try it out before studying its consequences. Sometimes it works, and he discovers that he can make the illusory dragon breathe fire. Sometimes it doesn’t, and he gets a fresh scar to cover up.

Illusory Casting: One such successful experiment taught him how to cast evocation spells (fire, etc) from his more powerful illusions. If he has a Major Illusion cast, he can cast weakened evocation spells which originate from within the illusion. The illusion and the target of the spell must be within the spell's normal range of Dacheus and each other.

Spells:
[WIP]

Lightning Bolt [50] - A simple blast of lightning leaving his hands and traveling in a straight line. For when a single thing (and whatever’s standing behind it) needs to suffer.
Fireball [50] - A small ball of flame leaves his hand, flies to a given spot, and detonates. Capable of filling an ordinary room with flames. (20' radius, 8d6)
Firebolt [60] - A more powerful ball of fire which strikes a much smaller area with much greater force. Capable of hitting a single target and people adjacent to it. (10' radius, 12d6)
Telekinesis [40] - Allows the caster to move objects with his mind.
Disguise Self [40] - A simple illusion to change his appearance.
Minor Illusion [20] - Small sounds and images.
Major Illusion [60] - Not-so-small sounds and images. Depending on the time he has to dedicate to crafting the illusion, this might be as simple as a person or animal appearing or as complex as a pair of armies doing battle, though larger illusions will be less believable and easier to see through.
Mirror Image [20] - Several duplicates of the caster appear around him.
Mislead [50] - An image of the caster appears in his place while he turns invisible.

Items
[WIP] (there’s a pattern here)

Armour: Very little. Working in his lab/library, he wears an ornate leather jerkin and matching bracers, enchanted to protect him from his own mishaps. Over that, he wears a jacket with at least a dozen pockets. Simple shirt, pants and shoes, usually black and grey.
Weapons: A knife, but it’s a tool more than a weapon.
Items: Enchanted knife, writing tools (parchments, quills), spellbook.
Gold: Left it at home.
Miscellaneous:

Biography

Dacheus Zaraphiston liked to tell people he was a wizard. After all, his father had been, and his grandfather, and several others throughout the family tree. And when he’d first started to manifest arcane talent, that’s how he’d been treated. Taught to read, to study, to learn from books and rituals and theory.

And it hardly worked. The young mage drove himself to the point of madness, trying to learn to be like his father. He forced himself to sit and read a tome from cover to cover, absorbing everything it contained and yet unable to turn that knowledge into more than slight arcane progress. Months went by like this, even years, before a family visitor finally noticed the problem: Dacheus wasn’t a wizard in the first place. He was a sorcerer, and under proper instruction (again, from outside the family, to his father’s chagrin), his abilities grew in leaps and bounds.

They weren’t royalty, but a family line with a history of wizardry was going to be well off. They may have been the lower part of the aristocracy, but aristocracy they were. Dacheus was accustomed to fine food, fine clothes, and minimal consequences as a young man. When he wasn’t studying the arcane arts, he was learning to sing and dance like a proper young man, wooing young women and otherwise getting into trouble.

As a young man, Dacheus had focused primarily on illusions, the sort that could be used to entertain others or to disguise himself. Simple evocations, summoning fire or electricity, augmented this.

The first of his scars came as a result of a mishap shortly before his twentieth birthday, one which burned down much of his family’s home and saw him exiled from his home city of Aasleagh. Exactly what he was trying to accomplish, no one ever quite determined. Either way, it saw him turned loose upon the world, making a living by selling his skills, usually as an entertainer, occasionally as a spellslinger. He put more effort into learning his evocations; a surprising number of problems could be solved with the judicious application of fire and lightning.

Over the next nearly twenty years, he traveled around the countries of Tiltha and Ambrogio. He somehow avoided building a reputation by putting on a different illusory mask every time he pulled up stakes. Any time he visited a major city, he would find a library, read for three days straight, and then head back out into the wilderness to experiment with his new knowledge. These days, after discovering a way to cast an evocation spell with an illusion as its origin, he is now working on mastering teleportation as an escape tool while leaving an illusory copy of himself behind.

↑ Top
© 2007-2024
BBCode Cheatsheet