@Raddum
That's useful information to keep in mind if Vayne ever becomes an option, and given what you've told me I think The Emperor would have no problem at all manipulating this kid really -- Mateus is a guy who literally gambled with the gods (God and Satan) and won, after all.
I'm not the GM, but I can't help myself when it comes to a chance to act like one. Overall, I think this looks good. I've only got two concerns:
Also, it's dawned on me that this character doesn't have an 'EX Mode'. I fully intended to have The Emperor turn into his 'Lord of Hell' form if the situation turns dire for him, but would Marche have anything that works like that? I think a lot of the protagonists just got access to their ultimate weapons in 'EX Mode', whereas villains transformed into something. Perhaps the Totema is your 'EX Mode' power? I'm actually starting to think I should've included 'EX Mode' as part of the template -- no idea if the new game uses it yet.
That's useful information to keep in mind if Vayne ever becomes an option, and given what you've told me I think The Emperor would have no problem at all manipulating this kid really -- Mateus is a guy who literally gambled with the gods (God and Satan) and won, after all.
While it might need to be fleshed out a bit more, here's most of Marche's CS.
I'm not the GM, but I can't help myself when it comes to a chance to act like one. Overall, I think this looks good. I've only got two concerns:
- I'm not entirely sure how much emphasis we should be placing on status ailments - I don't remember if Dissidia touches on them much and they're usually a gameplay mechanic more than something that works in writing - but I imagine we could find a way to make them work. I like how you've taken the time to list off a command list of sorts resembling the Bravery/HP Attacks of Dissidia, even if they weren't written that way. I recall @Gohan mentioning not thinking we needed to have a list - instead preferring we be a little more open with how we approach our skill lists - but having this list is still useful. That little detail about how we'd work gameplay mechanics into the writing was the only concern.
- The link to the picture of your summon is coming up as a broken image for me. You might need to mess with it.
Also, it's dawned on me that this character doesn't have an 'EX Mode'. I fully intended to have The Emperor turn into his 'Lord of Hell' form if the situation turns dire for him, but would Marche have anything that works like that? I think a lot of the protagonists just got access to their ultimate weapons in 'EX Mode', whereas villains transformed into something. Perhaps the Totema is your 'EX Mode' power? I'm actually starting to think I should've included 'EX Mode' as part of the template -- no idea if the new game uses it yet.