Something Wicked This Way Comes
So Toll The Bell And Sound The Drums, For Something Wicked This Way Comes...
The Journey So Far
Location: Galloway (Town-stead)
Weather: Dry
Time of Day: Dusk
Rendezvous: "The Retired Sword“ Tavern
Weather: Dry
Time of Day: Dusk
Rendezvous: "The Retired Sword“ Tavern
As dusk comes, the darkest stage of the evening twilight falls over Galloway. The last of the town’s merchants and stall vendors leave for the night, many heading to the local taverns or home to the comfort of family and an open fire. The executioner, a gloomy figure drabbed entirely in black, prepares the Gallows for the morning. Three men to be strung up for crimes against the town and borough of Galloway to be disclosed at time of execution to the general public.
Lights from candles and gas lanterns begin to fill the windows, on the tighter streets in the town light coming from one window flickers on the walls across the road. It gives an atmospheric feeling while traveling the town. The city guards shift changes leading to a higher presence of guards in the open until it completes.
Outside the town walls, woodsmen work late whittling away at the border of the Gallowglade, collecting logs and tolling back and fro, horse and cart dragging the wood back to the town depot. Yeomen, the highest rank any normal peasant can hope to achieve patrol the outskirts of the town on horseback keeping any eye out for anything strange, and questioning those entering or leaving the town. A couple of yeomen also observe the workers, lanterns emitting an eerie glow.
The streets soon empty, at least to a level much less busy than during the day. Inside the numerous taverns around town the life of the city continues.
Location: The Retired Sword, Galloway
Weather: Misty Rain, light winds.
Time of Day: Nightfall
From the outside, the inn seemed much like the rest of Galloway in appearance. It had been difficult to look through the windows but as you entered through the thick, wooden door; groans welcome you. It's as dreary inside as it is on the out. Hardwood beams support the upper floor and the lanterns attached to them. The walls have a few pictures here and there, though the dust stops you from taking a closer look. Locals seem to be the primary clientele here. The patrons appear dangerous in one way or another, but whoever they are, you'd prefer not to look at them the wrong way, save a fight that would get you locked up in barracks cages until they decide to let you go. You did hear rumors about this tavern, supposedly it's infamous for something, but for the life of you you can't remember what for. Though judging by everything you've seen so far, you don't really care and you probably don't want to know.
As night takes hold, the inn has grown full and lively as it dwells further into the night. Our adventurers find themselves either joining the festivities or still awake in the tavern because with all the noise they find themselves unable to sleep. Occasionally the howl of a wolf pierces the ears of the patrons, the sound is chilling but doesn't impede on the festivities. A fog had rolled over the town having been approaching for quite a while giving a completely different atmosphere to the town streets, many of the lanterns no longer burning for another night.
Suddenly, it grew quiet as a flock of armored guard, swords, halberds or crossbows at the ready ran down the street past the inn the thudding of their leather boots rushed. One guard passing lit the lanterns hanging outside buildings as they could, but was trying to keep up with his comrades. For whatever reason took them, the adventurers are drawn to it, they approach the door and flood onto the street.
Bestiary
An accurate record of the beasts and wildlife that the group have encountered since starting their journey.