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Hidden 8 yrs ago 8 yrs ago Post by SmileyJaws
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Something Wicked This Way Comes


A presence dark invades the fair,
And gives the horses ample scare,
For chaos reigns and panic numbs,
When something wicked this way comes.

So toll the bell and sound the drums,
For something wicked this way comes.

Beastmen, once having lived in Nomadic tribes, brutish and unnatural creatures that resided in the deep forests, raiding and pillaging villages and towns, have been banded together by a Lord of the beasts. Shador, champion of the Beastmen, unified the raider tribes under one banner. Hagur-Ur, the northernmost part of the known lands, an already barren land became the makings of an empire, an empire ruled by beasts. However, the intent of this army was to reach far further than Hagur-Ur. The gnarled grasp of the North slowly reaches outside of its domain, clawing at the civilizations of Man and all non-beast.

The Beastmen warbands attack with no warning, and villagers, merchants and travelers live in constant fear of ambush. They try to prepare themselves for such an event, and often desperately appeal to the nobles to scour North with their armies - however, at such a time of political upheaval with a pestilence spreading from the East and the dead inexplicably rising from their graves, the nobles have far more pressing concerns than the pleas of low-born villagers. Forced to fend for themselves, terrified villagers hack down great swathes of forests around their settlements, and the better off hire the services of mercenaries to protect them, barricading themselves indoors when they hear rumors of a marauding band within the area.

The more isolated villages and farmsteads are most at risk from attack. Far from any and all aid, travelers frequently will discover buildings or entire villages raised to the ground, cattle and villager butchered alike, lying where they were cut down. Full of malevolence the Beastmen take particular pride in tearing down the carefully constructed and ordered structures of men. For the united tribes of Beastmen, the battles fought in the South as well as the chaos and senseless murder are part of a religious war, an effort to bring down the civilisation of man which offends the Beasts’ gods. They believe that after the taint of man has been wiped from existence, the Beastmen shall inherit.


Our tale begins in the township of Galloway at the dainty tavern, "The Retired Sword". Perhaps it was a promise of women, adventure, riches or just a chance to do good. The biggest adventure of their lives is about to begin. So toll the bell and sound the drums, for something wicked this way comes...




Lore








Coming soon.




Locations


*This list will be added to as the role-play progresses.









Character Skeleton


This is the updated CS, once you have it filled out post it in the character section.

Name:

Age:

Appearance:
(Pictures & written description are preferable, please Lord no Anime aha. Written descriptions do not have to be heavily detailed).

Class:
(Think typical fantasy classes, try give a bit of a description of class).

Alignment:
(Something to remember in relation to your characters actions and interactions, think typical RPG alignments i.e. Lawful, Neutral, Chaotic and their variations).

Weapon(s):

Armor/Clothing:

Personal trinkets:
(Really just a fluff thing but you never know when something could come in useful etc).

Short History:
(Detailing briefly the events from birth to your arrival at Galloway).

Other:
(Anything else you'd like to add or feel I've left out).

Copy Code

[color=silver][b]Name:[/b][/color]

[color=silver][b]Age:[/b][/color]

[color=silver][b]Appearance:[/b][/color]
(Pictures & written description are preferable, please Lord no Anime aha. Written descriptions do not have to be heavily detailed).

[color=silver][b]Class:[/b][/color]
(Think typical fantasy classes, try give a bit of a description of class).

[color=silver][b]Alignment:[/b][/color]
(Something to remember in relation to your characters actions and interactions, think typical RPG alignments i.e. Lawful, Neutral, Chaotic and their variations).

[color=silver][b]Weapon(s):[/b][/color]

[color=silver][b]Armor/Clothing:[/b][/color]

[color=silver][b]Personal trinkets:[/b][/color]
(Really just a fluff thing but you never know when something could come in useful etc).

[color=silver][b]Short History:[/b][/color]
(Detailing briefly the events from birth to your arrival at Galloway).

[color=silver][b]Other:[/b][/color]
(Anything else you'd like to add or feel I've left out).
Hidden 8 yrs ago 8 yrs ago Post by SmileyJaws
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SmileyJaws

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For those who didn't see the interest check this role-play is limited to five players so submit your CS if you're interested!
Hidden 8 yrs ago Post by XenoCyanide
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I will have on written up by the end of the weekend! :)
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Hidden 8 yrs ago Post by Venku
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Working on one now
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@SmileyJaws
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Hidden 8 yrs ago Post by Mesonyx
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Will be posting one at the end of the day :))
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Hidden 8 yrs ago 8 yrs ago Post by SmileyJaws
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@XenoCyanide @Mesonyx Good stuff, looking forward to reading them.

@Venku Nice character, I added the lore for magic users into the lore section so if you want to give it a read, hopefully it makes some kind of sense haha.

Also, while we're keeping it to humans here unless someone really wants to play an Elf, but understand you'll be widely viewed as an outsider by people outside of the party. I'd like to hear any ideas for races, this was originally a world-building project before the reboot, it'd be cool if this takes off to have a persistent world there in the future created by all participants.

EDIT: Slavery added to lore section.
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Hidden 8 yrs ago 8 yrs ago Post by Mesonyx
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I decided to go for an older character; his intelligence might not be impressively high, but he has the strength and - strangely enough - compassion to make up for it.

Oh, typing Bjorn instead of Bjørn is not a problem either. I just liked the way it looked!




Name:
Bjørn Ulfrikson

Age:
41 yo

Appearance:



Bjørn Ulfrikson, 6'2" tall and padded with muscle, is a tough looking creature. His brown manes - which includes his beard - show the first traces of grey, much against his liking. His eerily cold eye, its colour best described as colourless or pale, is often fixated on either ale or an attractive individual - most probably ale, while his other eye lays hidden beneath a thick, ugly scar which was the result of a dispute with the local guardsmen.

The sides of his skull are shaved and decorated with black - slightly faded - ink which creeps down his neck where it continues to flow over his shoulders, down his arms and towards his hands. The lines often interrupted by thick scars and scrapes from battle and brawls.


Class:
Berserker;

The Berserker is a character who throws himself into a fight with such reckless abandon, it almost seems a death wish. It could be over-enthusiasm, overconfidence, or an unstoppable, blinding rage that fuels him. Berserkers are equally capable of being good or evil, but almost always chaotic in their ways. They regularly have to be reminded by their teammates to control themselves after a particularly close call. 


The berserkr of Viking-age Scandinavia: Warriors who are said to have thrown themselves into battle wearing only animal hides for armour and with no regard for their own safety. Their 'battle-madness', whose exact nature is presently unknown (some say it came from eating weird mushrooms before a battle) is said to have been a gift from the Gods. The word "berserkr" means "Bear-shirt" in Old Norse, referring to either their going into battle with the ferocity of bears or for wearing bear pelts into battle. Their effectiveness in battle is up for debate, but they were an imposing and terrifying nightmare to the continental Europeans — and, if The Icelandic Sagas are to be trusted, to their own civilization.

’His men rushed forwards without armour, were as mad as dogs or wolves, bit their shields, and were strong as bears or wild oxen, and killed people at a blow, but neither fire nor iron told upon them.’

Snorri Sturluson (1179–1241) Ynglinga saga

Alignment:
Chaotically Neutral

Weapon(s):
He'll carry with him his beloved axe, also used to chop wood whenever in need of a campfire, which he forged himself at the beginning of his journey. Found in his other hand - when not an ale - or on his back, he has a wooden, round shield which has seen better days and is in dire need of a repair or replacement. Hanging from his belt he'll also have a sharp, dagger-like knife which he uses to skin animals with, or - whenever needed - serves as a useful weapon against his enemies.

Armor/Clothing:
For battle, or quests, during colder months, he wears a sleeveless mail shirt formed of interlinked, riveted rings. It's mostly covered by thick furs and skins to make Bjørn look even broader than he already is. He'll have a bear-skin draped over his shoulder, its head sown on wolf-pelt to create a warm hood and rather disturbing sight.

During the warmer months, however, he wears a loin-cloth'like piece of dark fabric, underneath which - when not too warm - a tight pair of pants with leather boots and around his waist a massive gut belt, also functioning as armour to protect some of his vital organs.

He'll always dress to impress, having to seem intimidating in a way. So he'll most likely carry furs or animal bones with him to create such illusion.

Personal trinkets:

  • Personal
    • Father's ring; given to him by his uncle after the fire.
    • Grizzly claw; hanging from his neck he displays the claws of a massive beast, the same creature once owned the thick fur that now hangs from Bjørn's shoulder.
  • Functional
    • Knife (Weapon + Tool)
    • Axe (Weapon + Tool)
    • Whetstone
    • Flint and Steel
    • Tinder
    • Waterskin; most probably filled with an alcoholic beverage


Short History:
Bjørn was born and raised in a mountainous township which was well-known for mining. His parents had raised him in a strict way and hoped he’d one day would take over his father’s mining company, but after years they gave up on that idea. Young Bjørn just wasn’t great student and had no interest in maths or economy. His interest laid beyond the safe walls of his home. He had always dreamt of being an adventurer, or a soldier serving the crown. He wanted to explore and help people out, but his parents didn’t approve.

One day when Bjørn was fifteen years of age, the king’s men came to inspect his father’s mining business, like they did often. There was always trouble between the king and his dad. The crown demanded a lower price, but his father had declined. They had lowered the price three times already that year. But his refusal had been the last straw.

The young Bjørn was helping out at the mines when he saw the flames arising from his home. He ran as fast as his legs would carry him, but when he arrived his home had already been devoured by flames and his parents buried beneath the embers. Bjørn grew a hatred towards the men who carried with them the king’s sigil. He had realised that day that there was nothing lawful about them.

His uncle let him live with him and his wife, they raised him like he was one of their own. His uncle had been a worker in the mines and took his father’s position while teaching Bjørn the ropes of mining itself. He grew older and stronger in the dark, picking stone until his muscles ached, day-after-day. Then one morning he said his goodbyes, leaving his home to seek the men who had taken his parents from him.

Of course, too many years had passed for him to find them. Their faces had faded from his memory and their traces disappeared over time. He wasn’t in peace, but he decided that helping others out would at least ease the still aching pain. Now traveling the land, he helps out wherever he can; keeping trade-routes safe, farmers who need an extra hand during the harvest, and more. These days, while being in the area, he spends his hours drinking and brawling with the local louts at ‘The Retired Sword’.

Personality:
Bjørn Ulfrikson lives up to his name; he's a musclebound goliath of great proportions. He's large, a little hairy and richly decorated with ink.. - Did I mention that he's large? With his axe in one hand and a mug of ale in the other, he’s often found causing havoc in taverns and other places of merriment. This bulky character is easily the brains of the group due to his vast knowledge of shapes and colours. - Okay, he’s clearly the muscle and not one to be trusted with difficult decision making. His intelligence has proven problematic in the past; Violence is his preferred approach. Quick and easy.

But don’t get fooled by those bulky arms and intimidating gaze. This ale-loving man could easily become your best friend. He’s as loyal as a dog and would never leave someone behind. This (surprisingly huggable) giant’s laughter could warm the coldest of hearts and he has proven himself to be more compassionate than people, and he himself, expect him to be. He has a good sense of right and wrong and serves justice as he deems fit, which might not always be the lawful way.
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Hidden 8 yrs ago Post by XenoCyanide
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@SmileyJaws
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Hidden 8 yrs ago Post by Venku
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@SmileyJaws The magic info makes sense. the different schools of thought thing is quite interesting. I am aware that my character would be discriminated against that is part of the reason he wears a hood, to hide his ears.
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Hidden 8 yrs ago Post by XenoCyanide
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@Venku Hell, you could even clip your ears down :)

@Smileyjaws How do the characters look to you? Oh, and are we waiting for one more? Can't wait to get this started! :)
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Hidden 8 yrs ago Post by Mesonyx
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@Venku@XenoCyanide Cut 'em clean off, I'd say! - I mean, er.. Look, ale!

Also, same. I can't wait. I'm sitting here stalking all you guys. I mean.. ale.

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Hidden 8 yrs ago Post by SmileyJaws
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Haha, thanks to the guys who submitted characters so far, originally the interest showed there would be too many characters to fit in and we'd have to shortlist. I suppose it's not everyday you get to express that you're happy the initial interest fell through! Consider yourselves accepted and add them to the approved character sections.

We're waiting on one more character that fits the RP and the we'll begin, I'm giving it until the weekend and if no one has added to our character pool by then we will start. Thanks for your continued patience guys, glad to have you on board. @Mesonyx@XenoCyanide@Venku
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Hidden 8 yrs ago Post by Heap241
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Interested! I don't have time to type out my character right now but I may tonight or tomorrow morning.
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Hidden 8 yrs ago Post by SmileyJaws
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@Heap241 I'll reserve you a space until tomorrow evening. After that it'll be first come, first served most likely.
Hidden 8 yrs ago 8 yrs ago Post by Stekkmen
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this looks pretty neat, i'll type up a character

edit: i think it might have to be a Lawful Good character, or an evil character of some kind, otherwise it'd be one Neutral character too many
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(wrong button damn it)
Hidden 8 yrs ago Post by SmileyJaws
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@Stekkmen Good stuff, if Heap hasn't posted a CS by tomorrow evening and you get one in then we're golden. Either way, need to get this thing started haha.
Hidden 8 yrs ago 8 yrs ago Post by Heap241
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Evaline Summerfall


Age: 18

Appearance:


Alignment: Neutral

Class: Priest class mage

Weapon(s):Dagger



Armor/Clothing:
Wears a olive green scarf around her head to cover her ears. Clothes are also green. Knee length dress with several difference feathers attached to the left side of a brown leather belt around her waist. Also attached to her belt is her dagger. Boots are brown leather. Brown fingerless gloves. She wears a crystal necklace given to her by her mother. Over all of her apparel she wears a deep burgundy cloak.

Personal trinkets:
None other then what has already been described.

Short History:
Evaline's mother was an elf, she was taken by an aristocratic family while pregnant with Evaline and enslaved. Evaline was born soon afterwards, also kept as a slave. The family in question owned a very large and successful vineyard and winery. Evalines mother studying healing magic before her capture and began teaching this to Evaline at a very young age, keeping it to herself so the masters would not find out. At the age of 3 Evaline was kept indoors to work on household chores and jobs while her mother worked the vineyard, each night they slept under a trapdoor. It was kept under a rug with a coffee table over it to hide it from unwanted eyes and attention. This little space held a small shelf along the wall on one side and hay rolls with a few thin blankets covering the ground. The space was approximately 6 feet by 3 feet by 4 feet. They were allowed one candle a week. Evalines mother taught her, her native language and began teaching her how to read and write.

Once Evaline turned four she was branded by the family as her mother had been. Burned at the base of her neck with the familys emblem. A circle with a bears head and arrows crossed over the top. With her mothers healing abilities she was able to sooth the pain and burn but not heal the scar. Evaline was terribly mistreated, her ears, once a symbol of greatness as her mother told it, now were a mark of disgust and hatred. Each day she was slung with insults, beaten and laughed at, each night, she studied with her mother.

One morning when Evaline was 10 she burned her arm in the fire where she was making the families breakfast. Her mother instinctively saw her and began to sooth the wound. The masters saw this and a greedy smile spread across their faces. That night her mother gave her the blue crystal necklace and kissed Evaline on the forehead. 'Tomorrow I will be going away," She said before slipping off into sleep. The next morning the trap door opened with a start and her mother was wisped up and dragged away. The door was then closed and locked, after several hours Evaline heard voices laughing and shouting above. "If only we knew earlier! We made a fortune on that one!" From that day Evaline continued to work hard promising herself that one day she would find her mother and free her.

At the age of 15 after Evaline was shut under the trap door she heard the many yells and sounds of a beast invasion. She kept very still as the sounds of screams filled the estate. The invaders stayed in the home for a week, never finding Evaline under the floor board. On their final day they set the home to flame and vanished. In a hurry Evaline emerged from the now barricaded door, she searched the house for a satchel and stuffed it with food, she then grabbed a scarf and ran from the estate, her mothers necklace around her neck too afraid to turn and look back at the home set aflame. The smell of burning bodies and cooking wine filled the air.

Evaline wondered the woods for some time, she wrapped the scarf around her head (as you would a bandanna) to cover her ears and the family emblem. When she ran out of food she found the dagger at the bottom of the satchel. With this she began attempting to hunt, all the while travelling through the wood hoping to find a village. After 6 months of travelling she ended up in Galloway. Now 16 she collapsed at the local tavern, named The Retired Sword, where she was given food. With no money to pay she began working to pay off her meal. The owner of the tavern not knowing of her race offered her a job and a room, at this point she began going by Elaine. She continued to practice her healing abilities and listened to travellers conversations for any sign of her mothers whereabouts. "One day I will leave and find her," She often told herself. She saved her money to supply herself with the basic accommodations for travel, a bedroll, travelling cooking pot, flint sticks and a small portable wooden chest filled with healing herbs she has gathered over years.
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Hidden 8 yrs ago 8 yrs ago Post by Venku
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@Heap241 ooh another character of elven heritage. Plus with her our group is not a full on sausage party lol. Btw whatisher class? It is missing from your cs
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