Hidden 11 yrs ago Post by Tempest
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Tempest Feminazi

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Firewombat said
I would have used the full "uber difficulty" rules, but I prefer not to, since I want a more structured experience which Kad's rules can provide, but I want it to be more focused, and the concept I want to go for isn't for a character that would make any sense with an army and destructive ships at his/her back.


I thought the same thing!... but then I realized my character is power hungry and tends to play by force when she doesn't get her way the first attempt she made to make nice.
Hidden 11 yrs ago Post by Zacharius
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Zacharius

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Jansen Icarae

Done, I think. Just need the rolls for my host of Lieutenants/Sith Apprentices/Sith Lords
Hidden 11 yrs ago Post by Gat
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Zach, you need to change sharing permissions so that its visible to the rest of us.
Hidden 11 yrs ago Post by Zacharius
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Gat said
Zach, you need to change sharing permissions so that its visible to the rest of us.


Dammit.

I am an idiot.

EDIT: Fixed
Hidden 11 yrs ago Post by Gat
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Couple of possible issues I see from a gm side of things, however they are minor and I figure kad sarz and I should discuss them before making a decision on them
Hidden 11 yrs ago Post by Zacharius
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Zacharius

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Gat said
Couple of possible issues I see from a gm side of things, however they are minor and I figure kad sarz and I should discuss them before making a decision on them


Alrighty, although, I'm happy to change things, even if they are minor.
Hidden 11 yrs ago Post by Gat
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another thing i suggest is adding names, pics/descriptions and histories for your minor characters (blanket term for apprentices darths lieutenants etc.) it'll have an effect on what traits they end up with basically gives you some control rather than being totally random.
Hidden 11 yrs ago Post by Zacharius
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Zacharius

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Gat said
another thing i suggest is adding names, pics/descriptions and histories for your minor characters (blanket term for apprentices darths lieutenants etc.) it'll have an effect on what traits they end up with basically gives you some control rather than being totally random.


Sure, wasn't sure what order it was best to do that in, I'll get to work on that.
Hidden 11 yrs ago Post by Gat
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Ok now I'm home and can go over it properly, a list of things you'll need to edit.

1. Your LAAT/i gunship's build is 'wrong'. We actually have an accepted build for many of the canon craft, we've been slowly working on getting them into the google doc but its slow going. Many of the canon craft sheets were actually built by me so the others often come to me when they want a canon sheet made for a craft, apparently I build them well and as close to how they're represented in the canon as the rules allow. This also means some canon craft have components that are not in the standard builder, I've done tanks, walkers, shuttles and fighters it really is quite a lot when I look at my files. ('correct' build in hider at bottom of post)

2. At the moment you have an impressive array of tanks etc, problem is you've got no way to get them off your ship. Non of your Small Craft have vehicle transport capacity and your ship doesn't have a landing system, so you can probably hold mock battles in your vehicle bays at the moment but that's about it.

3. Still on the subject of small ships, you've miss-calculated them. They don't just have their price halved like the strike craft (fighters bombers etc) do cost remains the same buy you buy them in batches of 4, or you quarter the cost for individual craft. (as a result of points 1 and 3 your hangers are out of wack and will need revisiting, sorry)

4. Hypershield and Hypervelocity gun are both 100sp or more in cost and as such by the rules you were working off, prohibited items. as another note the planetary guns need a secondary hypermatter reactor to even fire them when attached to a ship. well that or you're going to suffer a near total power drain for the rest of the ships systems while you fire and for a while after.

5. This doesn't need changing but its something you may want to consider, Ord Mantell is presently a major hotspot of the clone wars, not the safest place to setup shop specially with a major weapons manufacturing plant..

6. The image you've selected for Invictus is sadly already in use (by me actually, my sith specifically :p) we try to avoid using the same images as each other except in the case of canon things.

7. The Clonetroopers will I'm afraid have to go. It was an interesting idea to tie them to your relative in power trait but you cant get canon units that you don't have the trait for during creation. And unfortunately as a sith you don't get access to the clonetroopers trait during creation. That said it is possible to get the trait during play or making use of your relative in power idea to 'recruit' some clones through him during play, you just cannot start with them unfortunately.

Note: this is why these sheets are called brain burning, Becuase like all Kad engines its damn near impossible to get right on the first pass.

Hidden 11 yrs ago Post by Zacharius
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Alrighty, working through these issues. Changed the Laati Gunships to a new template (Princeps Gunships) just for ease of my own calculations, and replaced the Taris Raiders medical bay with tank capacity, as well as giving Legion a landing system. Also, changed the image for Invictus, sorry about that.

With the fact that small ships come in sets of 4, does that mean they take up 4 slots in a hanger, or that 4 ships equals 1/8 in regards to this;

Hanger said
"8 ""Spaces""
Starfighter Squadron requires 2 Spaces.
Interceptor Squadron requires 1 Space.
Bomber Squadron requires 3 Spaces.
Support Craft require 1 Space.
Heavy Support Craft require 2 Spaces.
Oldships require 6 Spaces."
Hidden 11 yrs ago Post by Gat
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Each individual ship takes up its specified space, so if you buy a set of 4 heavy support craft, that fills a whole hanger, full 4 light support is half a hanger, only the strike craft take up their set space as a squadron.

Also in regards to that list its more cost effective to get the special hangers to house 'Oldships', the oldships hanger (5sp, holds 1 oldship only) or the private hanger (10sp, 2 oldships or a 'super squadron' which not even the legacy characters can get just yet, though a few of us meet (almost) all the requirements.)
Hidden 11 yrs ago Post by Zacharius
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I think my calculations are now all fixed, just going to write up the biographies for my minor characters.
Hidden 11 yrs ago Post by Gat
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Hmm rolling up your max ranker now, the rest can potentially wait for Sarz or Kad, or myself... much later... not likely till Sunday though because I'll be flat out until then with work.

But your max rank's history inspired certain trait choices in my mind to go into the rolling pool :p

on a related note which specialisation did you want your max rank to have?
Warrior (like a general and very good in straight combat)
Assassain (what it sounds like, also espionage jobs are in their purview)
Instructor (the look for and train new force sensitives for your ranks.)
Hidden 11 yrs ago Post by Zacharius
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Gat said
Hmm rolling up your max ranker now, the rest can potentially wait for Sarz or Kad, or myself... much later... not likely till Sunday though because I'll be flat out until then with work.But your max rank's history inspired certain trait choices in my mind to go into the rolling pool :pon a related note which specialisation did you want your max rank to have? Warrior (like a general and very good in straight combat)Assassain (what it sounds like, also espionage jobs are in their purview)Instructor (the look for and train new force sensitives for your ranks.)


Hmm, previously she would have been a warrior, but post being rebuilt, and also wanting to provide herself further support in the faction's ranks, I'll go with Instructor.

EDIT: Side note, changed her species from human to Chiss, as I forgot to have a Chiss minor character, and I was intending on having a relatively high number of them among the ranks of my forces. Not that such a change really changes traits much, both being humanoid species, just thought I'd mention it.
Hidden 11 yrs ago Post by Gat
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You haven't seen the 'levelup rules' have you?
Oversight on Kads part in setting up the first post I suppose, outlines the difference between darths/knights/colonels and apprentices/padawans/lieutenants, also provides details on what we mean by max rank, its kinda important as you need your starting funds to 'set them up' as it were.

That document also details the process of leveling up during play, your characters aren't all static after all. And if you poke around the rest of the document you'll see other mechanics, mostly the financial ones that we keep track of.
Hidden 11 yrs ago Post by Zacharius
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Zacharius

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Gat said
You haven't seen the have you?Oversight on Kads part in setting up the first post I suppose, outlines the difference between darths/knights/colonels and apprentices/padawans/lieutenants, also provides details on what we mean by max rank, its kinda important as you need your starting funds to 'set them up' as it were.That document also details the process of leveling up during play, your characters aren't all static after all. And if you poke around the rest of the document you'll see other mechanics, mostly the financial ones that we keep track of.


I'm not quite sure what I need to do in regards to those rules, I understand how it works once the game starts, but I'm not getting what I need to do now, sorry.
Hidden 11 yrs ago Post by Gat
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Im not sure if you quite understood what I meant by 'picking your max rank minors specilisation. Instructor warrior assassain are listed there in greater detail, along with their requirements. For instance an instructor needs a ship of their own built using the capital ship rules, something about the size of a corellian corvette. A warrior needs an army consisting of at least 2 companies assigned to them and an assassain needs an 'oldship' kinda like maul or starkillers ships for example. All of these (well the one you pick anyway) need to be bought using your starting funds be they sp or ap. As I zaid kad not including them is something of an oversight so far only we three gms have completed full sheets using the updated rules and we already know all this stuff.

Note: Despite the fact that ill be working upwards of 12 hours a day for the next three days I have my tablet and the files I need to roll minors with me so once we clear this bit up I can make the rolls during my next break.
Hidden 11 yrs ago Post by Zacharius
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Zacharius

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Gat said
Im not sure if you quite understood what I meant by 'picking your max rank minors specilisation. Instructor warrior assassain are listed there in greater detail, along with their requirements. For instance an instructor needs a ship of their own built using the capital ship rules, something about the size of a corellian corvette. A warrior needs an army consisting of at least 2 companies assigned to them and an assassain needs an 'oldship' kinda like maul or starkillers ships for example. All of these (well the one you pick anyway) need to be bought using your starting funds be they sp or ap. As I zaid kad not including them is something of an oversight so far only we three gms have completed full sheets using the updated rules and we already know all this stuff.Note: Despite the fact that ill be working upwards of 12 hours a day for the next three days I have my tablet and the files I need to roll minors with me so once we clear this bit up I can make the rolls during my next break.


Can I not use Invictus for that purpose? I have enough points left over to add the training room (as I've done) but not enough to create a whole new ship, if that's acceptable, seems rather easier than creating a whole new ship.
Hidden 11 yrs ago Post by Kadaeux
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Zacharius said
Can I not use Invictus for that purpose? I have enough points left over to add the training room (as I've done) but not enough to create a whole new ship, if that's acceptable, seems rather easier than creating a whole new ship.


Yes, the Invictus can be used for that purpose, but it's not going to easily escape notice :p
Hidden 11 yrs ago Post by Firewombat
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Alright, then, here's what I got. With any luck she'll be teaching them jedi masters how to shoot straight.

An important note, though: I will be flying out of the country on the 4th of April and I'll be staying there at least until the 7th or 8th, so if the GMs prefer it might be better to save this sheet (or come up with another concept entirely) when I return, seeing as it's not that far off.

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