@Vashonn Thanks. I wanted to give everyone something unique to react to in the first post so we don't start off with a lengthy time of getting to know each other.
@13org Go right ahead. Can't wait to see it.
Gingerboi PMd me a while ago, asking about how stuff will work in-game. Since this info is good for the whole group I'll give you all a list.
Playing the game.
First off. We'll have kind of a posting order. Unless I tell you differently I want to get a GM-post (describing how "the world" reacts to your actions) between each of your individual posts. I'll try to stay active, but I probably won't make more than one GM-post per day. Of course, one GM-post can reply to several player posts, so you wont have to restrain yourselves that much.
Right now you're all in different places, so feel free to post often. But when two or more are at the same place I'd appreciate it if everyone present is allowed to act.
Encounters and combat.
Some of you are kind of thrown into combat immediately. When it comes to this I have a very loose attitude.
Unless I specify something about the encounter such as presenting named characters, reveal number of attackers, troop type or describe a trap in detail it is all up to you to decide. You're superhuman, hyper-acrobatic soldiers, make it interesting!
Of course, logic has to prevail. If you're battling someone right outside the queen's chamber it probably won't be a farmer armed with a pitchfork.
Same with story stuff.
I have some sub-plots lined up, and once we get to interacting with one I'll do my best to convey whatever path I would like that plot to run down. But the same rule applies to this, feel free to manipulate the story. There are no essential characters, no obligatory quests or unkillable NPCs.
However, if you make a habit of getting out of trouble easily, I will have to respond by raising the bar.
I have a question to everyone. Would you like a game-discord set up for easier communication? It would help with stuff like co-writing and asking simpler questions.