When the students of Issen High School suffer a fatale accident on an annual class trip they are suddenly thrown through worlds after meeting a mysterious figure who claims to be a 'God', who grants each of them a special ability based on lottery draw, They arrive passed out in the world of Asteria.
Asteria is a world similar to earth, expect it has three major continents and kingdoms that have lived in peace for centuries. The Human kingdom of Telvana, The Beast Tribe kingdom of Lokiar, and finally The Demon kingdom which hasn’t had a name since the last demon king was killed. The three kingdoms have various trading agreements, and allows their citizens in guilds to freely travel between the kingdoms, since guilds are separate from government that they aren’t entirely controlled by the kingdoms. Various wild monsters run across the three continents that contain a special magic crystal in their bodies, they are born within dungeons and run across the lands. There are various subjugation requests that go through the Adventurer’s guild to kill these creatures, and to destroy ‘wild dungeons’ that aren’t under the control of the kingdoms they are in.
There are three major guilds, The Adventure’s guild, the Merchant’s guild, and the Mage’s guild. Each monitor their own specifics details in each country. The Adventure guild takes care of monsters, and various requests for a charge. The Merchant Guild takes care of various details of commerce throughout the kingdoms, like various stores, and other related places. Then the Mage Guild takes care of the research of magic, and ancient ruins around the world. Now anyone can join any guild, it just depends on their own decision of what they wish to do. Magic users could join the adventure guild just because they want to make a living on using their abilities instead of researching it.
-Notes-
This is a Free-Casual roleplay, You may post how long you wish with the hopes of improving yourself as you roleplay, just be considerate of others who might not post as well, or may post more than others.
You are assigned a random ability based on your number, some are weak and some are slightly powerful, some are combat some are not.
You will also be given Hidden abilities at the start of roleplay, along with your gifted ability, that I'll randomly give to people based on information in their CS.
Everyone went to the same school and everything before reincarnation, We are starting at the beginning of reincarnation so only have backstory stuff about their original world
-Rules-
1. No fighting in the OOC.
2. The GM and Co-GMs has final say on various things related to the rp.
3. Select a number between 1-31 when creating your CS.
4. No OP characters.
5. Rules can be subjected to change.
6. Place "REINCARNATION!!" somewhere in your CS.
7. If confused ask questions before assuming!
-CS-
Name:
Gender:
Age: (16-18)
Drawn Number:
Appearance:
Backstory: (The character’s past)
Bio: (specific details about the character that isn’t part of appearance like personality, Likes, Dislikes, Hobbies and such as example)
Other: (anything I forget)
Asteria is a world similar to earth, expect it has three major continents and kingdoms that have lived in peace for centuries. The Human kingdom of Telvana, The Beast Tribe kingdom of Lokiar, and finally The Demon kingdom which hasn’t had a name since the last demon king was killed. The three kingdoms have various trading agreements, and allows their citizens in guilds to freely travel between the kingdoms, since guilds are separate from government that they aren’t entirely controlled by the kingdoms. Various wild monsters run across the three continents that contain a special magic crystal in their bodies, they are born within dungeons and run across the lands. There are various subjugation requests that go through the Adventurer’s guild to kill these creatures, and to destroy ‘wild dungeons’ that aren’t under the control of the kingdoms they are in.
There are three major guilds, The Adventure’s guild, the Merchant’s guild, and the Mage’s guild. Each monitor their own specifics details in each country. The Adventure guild takes care of monsters, and various requests for a charge. The Merchant Guild takes care of various details of commerce throughout the kingdoms, like various stores, and other related places. Then the Mage Guild takes care of the research of magic, and ancient ruins around the world. Now anyone can join any guild, it just depends on their own decision of what they wish to do. Magic users could join the adventure guild just because they want to make a living on using their abilities instead of researching it.
-Notes-
This is a Free-Casual roleplay, You may post how long you wish with the hopes of improving yourself as you roleplay, just be considerate of others who might not post as well, or may post more than others.
You are assigned a random ability based on your number, some are weak and some are slightly powerful, some are combat some are not.
You will also be given Hidden abilities at the start of roleplay, along with your gifted ability, that I'll randomly give to people based on information in their CS.
Everyone went to the same school and everything before reincarnation, We are starting at the beginning of reincarnation so only have backstory stuff about their original world
-Rules-
1. No fighting in the OOC.
2. The GM and Co-GMs has final say on various things related to the rp.
3. Select a number between 1-31 when creating your CS.
4. No OP characters.
5. Rules can be subjected to change.
6. Place "REINCARNATION!!" somewhere in your CS.
7. If confused ask questions before assuming!
-CS-
Name:
Gender:
Age: (16-18)
Drawn Number:
Appearance:
Backstory: (The character’s past)
Bio: (specific details about the character that isn’t part of appearance like personality, Likes, Dislikes, Hobbies and such as example)
Other: (anything I forget)