@MissingAxis Soooo, I already have a CS, right? It has survived the test of different sci-fi sheet requirements, and I was thinkin you could take a look at it. Its really quite big, probably my magnum opus if I have to be honest. I will send it to you in PM, cause i don't wanna post a 50k+ character sheet here for no reason. Let me know if you think its okay or if I need to make a new one.
Hey everybody! Just a quick heads up. I had a sore arm for the last 3-4 days and I went to the doctor to have it checked. Turns out I kinda strained my wrist. I don't think I'll be active for a short while. Sorry :P
Two feet tall, carved from fine and expensive wood, with a decorative trim made of real gold, the chassis’s of these robots are incredibly expensive and fancy. They have highly effective personal shielding, allowing their electronics to survive in any condition and protecting them from a majority of attacks.
There are 500000 in existence.
Scale & Territory: The robots occupy but one world. They have plenty of advanced technology, but not the means to make more of themselves. They could, in fact, leave their planet whenever they so wish, however they have not decided to do so. They have, however, explored the arm extensively.
Culture: The culture of the robots are based purely on the arts; with no natural needs of their own, they instead dedicate themselves full-time to the arts. Something is only valuable if it is beautiful or would make an excellent story. Further, the robots have no concept of war or conflict. They observe the other species, taking note of their achievements and considering how these achievements could be translated into art.
They’ve grown more active now, as their myriad of art galleries are full up, and their archives are reaching capacity. For the first time in millions of years, they are taking the initiative to share what they’ve made with other species.
History: I sought to create something beautiful, I like to think I have.
Millions of years ago, perhaps even a billion, long before the modern species, there was a massive galactic power. A skirmish grew into an armed conflict, and an armed conflict turned into total war. Total war turned into mutual genocide. Their great works were bombed off the face of the galaxy, with their species being killed nearly to a man. Once the war had unofficially ended -- they did not have the infrastructure to officially end it anymore, isolated packets of survivors counting at most 10, for a total of 500 surviving members of the species in the galaxy -- one of the remaining survivors decided they would leave a legacy to endure the test of time.
After witnessing so much horror and war, they purposely did not give their creations a concept of conflict, nor did they give them conflicting opinions. Instead, they filled the creations with the need to create beauty, the need to make the galaxy richer. And so they flowered on their home planet, and thrived under the watchful eye of the sole survivor, before the inevitable death.
To this day they give thanks to the one they have named ‘The Creator’, and though the survivor’s appearance and even personality are lost to the sands of time, their legacy in the form of the peaceful robots remain. They use incredibly advanced technology, completely and utterly indistinguishable from magic, and though they have no weapons, they employ advanced armors and shielding to protect themselves. Though, they only protect themselves from nature; they have, never in their existence, been attacked by another sapient species.
Technology: Just about anything can be found in their technological archives, though they all share one key similarity: they are all essentially black boxes. The robots do not understand them, and simply use the existing infrastructure to create more. They do not design new versions, for they do not understand what each item does.
Due to the fact they have observed all of the species from their inception, they use shockingly accurate translators built into their body, and their predictive analysis technology is great enough to allow them to learn new languages with awe-inspiring speed.
Their FTL is incredibly advanced, and involves bending causality to instantly appear from one place to another with startling precision.
Military Forces: N/A. They do not have weapons, let alone a military.
@Palamon if I get accepted, I'd be up for a collab. My art robots probably won't make the connection that your nation is racist, however.
@WrongEndoftheRainbow Actually an fun NS, the implications of them being ancient, and having vast technology; presents a scenario likely to happen. One species might opportunistically try to steal these black boxes then tinker with them. Though I would assume the self-destruction, or other such securities are near impossible to bypass.
@WrongEndoftheRainbow Actually an fun NS, the implications of them being ancient, and having vast technology; presents a scenario likely to happen. One species might opportunistically try to steal these black boxes then tinker with them. Though I would assume the self-destruction, or other such securities are near impossible to bypass.
More than likely so advanced that the nation wouldn't understand it even after a reverse engineer attempt.
The deep/dark red are my territories. This might seem a lot since I don't wish to make my civ to be too influential but just because these territories are controlled by me doesn't mean I am fully using them. Population-wise Krugstahl is probably among the lowest. Think of feudal age population densities versus urbanized civilizations. @MissingAxis@DragonrubyDoes it look alright?
Faction Name: U.T.A.R. (United Tribes of the Ascended Reijar)
(Population of approximately 1,000,000) Faction Type: Monarchy
Species: Gorgas
If there is any word that could describe a Gorgas, it is dragon, or dragon-like. The Gorgas are a product of their planet's intense evolutionary line of hyper-predatory reptiles that have obtained the gift of sapience. They are mostly out of place due to their brutish nature and having a much more primitive mindset then other competing star-travelling races. However their lack of advanced knowledge or weaponry is made up for their evolutionary gifts.
They are huge muscular reptiles with six limbs, a pair of legs, and two pairs of arms with the back pair being modified as powerful wings. Their tails are twice as long as their torso, and they have a medium sized yet flexible neck, with a narrow saurian head. Some variations may have a sort of beak instead of a snout. Their tails often have 'organic spears' with keratin-like material for a sharp tip of their tail.
While their is no distinct differences between males and females, each individual can have a wide variety of differences. The most noticeable unique features one could have are the size, shapes, positions, and amount of horns on a head, any sort of spine or scutes along the back/spine, frill variation or lack of frills, size, and a variety of colors for their scales and eyes.
The average sizes for a Gorgas range between 9 feet tall, to 18 feet tall, and 805 lbs to 1,349 lbs. They seem to have a potentially indefinite lifespan as their cells do not seem to age past their maturity state, nor do they seem to get any hindrance with older ages, in fact they seem to only get better as they age. Like most other reptiles they do not stop growing, rather their growth rate shrinks overtime. In theory a Gorgas that lives long enough could very well exceed the own average height of its species. However rarely do any exceed 400 years in age due to their violent nature, disease, and other factors. They also take a very long time to mature due to their long life, it takes about 100 years or more for an infant to mature, one of the many reasons as to why they have a relatively low population.
They and many other reptilian species of their home world have what seems to be an indefinite heat resistance. It seems very much impossible to burn, melt, incinerate, disintegrate, or damage a Gorgas by any method of extreme temperature alone, even plasma, molten rock, and other factors of such extreme temperatures seem to do next to nothing to them. However this immunity leaves to some misconceptions. They are still vulnerable to explosive forces from many heat-related weapons, theoretically while dropping a Gorgas into the sun the heat wouldn't kill them, they'd still die instantly from the intense gravity, lack of oxygen, and the likes. While they are remarkable resistant to acids and bases they can still be broken down or eroded by powerful chemicals, they just can't receive chemical burns. However due to their adaptability to extreme environmental heat and their cold-blooded nature, they struggle with cold temperatures. Even in room temperature a Gorgas will become 'chilly' and uncomfortable, becoming less efficient and active in such conditions. Anything below room temperature however, is potentially fatal to a Gorgas without proper protection. Cryogenic weaponry would be especially effective against them.
They are also incredibly strong, the average Gorgas can easily lift 2/3's of a ton, and there have been records of those who can carry over a single ton of weight. Most Gorgas's can break through even steel walls if they are not fortified enough granted with some struggle on their part. Even their jaws and teeth can bend an iron bar. In terms of speed, they can run up to 25 miles per hour on average, and can run for 3 miles in distance. In flight they are slower, 15 mph and can only fly for about half a mile. their tough claws can dig into tough materials such as weaker metals, wood, and stone, and they have been known to scale walls and ceilings in this matter as it is stealthier then flying.
Despite their heavy bodies The wings of the Gorgas are just as strong as their other two arms, and can allow sustained flight in gravity that is around earth's level.
Most of their scales and their skeletal structure is as durable as stainless steel, and has a similar metallic texture despite its organic nature. The only exception to their scales is the paler, smoother scales that run along their chests and underparts of their body and limbs such as beneath the tail and skin membrane of their wings, essentially being weak spots in their natural armor. Even still though, they are stubborn creatures with great will power and strong bodies.
Their most remarkable ability however is their ability to breathe fire. Essentially each Gorgas is a walking flamethrower. They have a specialized organ sac within their throat that can secrete a flammable chemical produced through biochemical methods. Their forked tongues and the line of their lips are tipped with a carbon bio-structure that when they flick against each other in a certain and quick motion, it creates sparks similar to when striking flint and steel. By creating these sparks they can ignite the released gas, and can create jets of flames from within their throats that can be spewed out for a distance of over 9 meters, and can sustain such a breath weapon for as long as a minute. They are however, briefly vulnerable as they cannot breath in oxygen while spewing out flames, so they become exhausted for a few moments after using their fire. Additionally, it takes a few minutes for the bio-gas to build back up in their specialized organ.
Their eyes produce a faint bio-illumination, that is often described as dim candle flames when viewed in low lighting or in darkness. Like snakes and lizards, their forked tongues are great at tracking and narrowing down scent trails from over 3 miles away. Wounds can naturally heal much faster then many other life forms, as a large gash, dented scales, broken bones, and other such injuries can be healed naturally a little over 2 weeks, a process that is aided by the fact that they shed and regrow new sets of scales and teeth within a week. Their cells remarkably can also regenerate almost any internal organ except for the brain, and can even regenerate limbs. However it takes a very long time to regrow a limb or tail back, 50 years being the minimum. They cannot come back from death either, while they can potentially recover from most fatal wounds they would still need advanced medical treatment to keep them stable enough to allow their natural recovery. While They do have a relatively high immunity for diseases, they are still certainly not immune to diseases, especially foreign ailments.
Ballistic and/or cryogenic weaponry is the most effecient way to deal with a Gorgas in terms of infantry, as plasma and other thermal based weaponry are almost-useless unless if they can produce enough physical/explosive force to break their natural armor. It should be noted that their underbellies do not have the iron-like durability the rest of their scales have. Cryogenic weaponry can easily stop a Gorgas in it's track.
Most of their technology obtained is stolen and many of the weapons that were stolen do not merge well with the physical morphology of a gorgas, their large hands cannot wield most of the stolen arsenal and have resorted to using more primitive methods until they learn how to reverse engineer such crafts. This means that they are especially vulnerable in long ranged combat. However their brute strength and other biological weapons make close quarters confrontations very high in their favor despite their lack of proper arsenal.
They have a comparable low population, loosing even a single soldier can hurt its forces in the long run. This usually means that they typically send only a single platoon (4-8 infantry) for their missions such as infiltration.
Scale & Territory: The Gorgas only inhabit the Reijar System, and are otherwise freely traveling the stars in mobile fleets and have no plans for permanent conquests anywhere else. [Hex: 03-04]
Reijar is a single planet star system of a blue sun. The single planet, also refereed to as Reijar, also has a singular moon. Reijar has a similar composition to that of earth's, with carbon based life, an abundance of water, and a liquid-metal core. Roughly the same size as well, the only striking difference is that Reijar has a higher volcanic activity as well as having its surface being much hotter then that of earth. Even in the coolest regions, temperatures rarely go below 85 F. Most of the volcanic activity occurs in both poles of the planet, resulting in the north and south poles to be a volcanic wasteland, too hot for water to exist, and a border of desert between that region and the rain forests that exist in the rest of the planet's geography, save its two oceans, Osa and Uma.
Reijar's harsh conditions have evolved monstrous creatures, however it is predominately a planet of reptiles. The reptiles that evolved from this planet, including its sentient species the Gorgas, are uniquely adapted to the harsh environment of volcanic lakes and intense heat. Their biological make-up, down to the cellular level, seems to be unable to be affected by heat. Even molten rock has no direct on Reijar's reptiles on exposure, even if ingested. Additionally, many of its reptiles that scale in the food chain are massive monstrosities and dragon-like creatures. Reptilian species have evolved to fill every niche of an apex predator in most of the planet's environments, from the skies, to the sea, to underground forests or the jungle floor. The nature of Reijar shows fierce competition between all matter of reptilian super-predators.
Mammals, arthropods, and fish are often at the role of the lower food-chain, with few exceptions such as giant spiders or giant mammalian beasts that reign in cold mountaintop regions.
The Reptiles of Reijar all have an indefinite heat resistance, and lifespan, and aside from their reptilian features that is where similarities end. They are the dominant creatures of the planet. Reptiles from Reijar are also more simply referred to as Dragons.
Native to Reijar, these massive reptiles dwell in the molten core of the planet, their diet consists entirely of earthen materials and metals, and require no water for hydration. Instead their bodies quickly become dependent on molten rock for sustenance, which is given clear as much of their skin leaks and radiates the burning substance. They are few in numbers as they rarely breed, and have a similar evolutionary line with many of the other reptiles of the planet, including the Gorgas. When they do surface, they are extremely aggressive and territorial.
Very much similar to Viper wyverns, and can match both their size and speed. Instead of venom, these creatures have tough carbonized fangs that can easily tear through the hide of almost any creature or armor.
These moderate sized hellkites roam the canyons and deserts of Reijar. Despite their size, strength, and lethal breath, they are not the top predators of their ecosystem. However they are still great predators and are violently aggressive even to would-be predators. They have a wingspan of 50 feet.
Perhaps one of the largest species of wyverns of the Planet reijar, these reptilian beasts can grow over 40 feet in length, and a wingspan of up to 75 feet. The only known wyvern to be larger then Emperor Wyverns are soft scaled wyverns. They have two horns that pertrude from their skulls that are so durable that a charging wyvern could use it to batter down city walls. They can breathe spread-like waves of flames, and have the heat-immunity that other reptiles of the planet have. They are excellent fighters, even with the weight of two heavy Gorgas an Emperor Wyvern can exceed speeds of 150 mph in prolonged flight, and they can fly for hours without stress or tire. The talons of their feet are especially strong. They inhabit the jungles of reijar for most of the year, though during breeding season they flock at the volcanic mountain peaks of the southern pole to breed and raise their young.
Like various other species of wyverns and drakes of Reijar they have been tamed before by the Gorgas. In fact they are the most sought after wyvern due to being able to easily support the weight of a Gorgas rider. Like the thundermaw hunter, it would be difficult to transport them due to their size. New ship designs that can support the cargo of such beasts as well as being able to use them for both or either infiltration or ground-based invasions.
These giant, 81 feet long lizards have iron-like scales and have liquid rock in their stomach instead of acid to break down their food. They have been known to shoot projectile lava from their mouths, and are strong enough to crush boulders. They often inhabit rocky regions or caves, especially in colder regions since their molten-rock belly keeps them from freezing.
Viper wyverns are medium-sized wyverns with a snake-like body. While only growing 19 feet in length, they are swift both on land and in air, as well has having a powerful hemotoxic venom that is located in both their sharp stinger on their tail and their snake-like fangs. They can sprint up to 40 mph and can fly up to twice that speed. Oddly they often reside in small packs and hunt in groups.
These small wyverns are near the bottom of the food chain. Only growing 1 and a half meters in length they have very little defensive traits other then their nimble speed to escape predators. They are both insectivores and scavengers, and are surprisingly social.
They are somewhat related to swamp serpents, as they also only have two limbs and a serpentine body. However they have two claws that aids in movement instead of wings. While they are not venomous they have a plasma-breath weapon that can rival the likes of an armored titan, and grow to sizes of up to 75 feet in length. In addition to their breath weapon, they are known to constrict with python-like behavior. Another interesting feature is the split tail tips, which is believed to be a feature for mating purposes.
These large desert dwellers sleep on rocks and other tall structures that can support their massive size in the day. They can grow up to 35 feet in length, and can scale rocky walls with their sharp claws. At night they prowl to prey upon whatever they can find. They are opportunistic carnivores, and will settle upon any source of food on sight, including dead corpses. In addition to having a lethal fire breathe, their tails are modified like clubs and can be swung to break the bones of other creatures, they also have a venom that works as a powerful narcotic within their canines. When challenged by a rival or a predator, these massive lizards will extend their hoods in an attempt to intimidate the other.
These demon-looking dragons, while not the most feared of creatures, are certainly dangerous as well as infamous for their habit of collecting shiny objects and gems. Growing up to 15 feet in height, these fire breathing reptiles, while a challenge, are not on the high end of the food chain.
Drakiles are large ambush predators that often rest along the edges of rivers and ocean. While they cannot breath fire they are still massive and powerful. The largest of species can grow up to 50 feet in length. They can fly over short distances, and can sprint up to 30 mph on land. They are most proficient in water, as they can swim much faster.
These 6 armed bipedal monsters, while may resemble something related to an arthropod, are actually reptiles. Their armor is as thick as steel plating, more so then the natural armor of other reptiles on the planet. They are one of the most feared monsters of the planet, only surpassed by larger monsters such as the World-Gorger. Instead of breathing fire, these monsters can breathe high-energy beams of plasma with explosive force, even creatures that couldn't be burned by the breath weapon become greatly injured by the physical force the beam delivers. The average individual can be seen between the heights of 40 to 60 feet in height, though there are rare occurrences of those as tall as 120 feet. Each individual arm can lift over a ton. They are notoriously territorial and aggressive, so much so as they will destroy a kilometer of dense jungle if aggravated.
A somewhat common inhabitance of the planet's desert. These small dragons can grow up to 13 feet in length. They are rather fast fliers, but are fairly low on the food chain due to their lack of strength. They cannot breathe fire and they typically scavenge or feed off of small insects.
They are massive beasts that despite their reptilian forms resemble much like wolves. Likewise they have evolved a similar niche the alien species, as they are pack hunters in the jungles of Reijar. Their scales are especially tough, and their saliva has flammable qualities, which ignites when they spit. This can create large orbs of flames that can linger for up to 3 minutes on a surface. They can grow up to 20 feet in length though the alpha of the pack will often be a few feet bigger.
These scavenging mountain-dwellers are excellent cave builders with their 4 modified arms. They can build impressive cave systems in small colonies, and co-exist with other more lethal reptiles for protection in exchange for shelter, such as Cavern Guardians. Mountain scalers can grow up to 23 feet in length, and while they are not on the top of the food chain their caves can still house even more dangerous creatures.
These large lizards love to rest in caves when they are not hunting or sunbathing. They are notoriously lazy as they will rarely leave their claimed home unless in need of food or additional heat. They can breath jets of flames and have a head modified for swinging it like a hammer, which is strong enough to shatter boulders. While lazy and surprisingly docile, an aggravated Cavern Guardian is quick to make a meal of an unwanted intruder. Cavern Guardians can grow up to 40 feet in length.
These snake-like reptiles inhabit the deeper regions of Reijar's jungles, often dwelling in swamps. They can grow over 50 feet in length, and while they have wings they are poor fliers. They are much more resistant to acids and bases than most other reptiles, so much so that they are practically immune to almost every corrosive chemical. They also can spit large amounts of corrosive liquid that is about as corrosive as battery acid. This acid, while it cannot burn or break down reptilian prey in the same way it can break down and dissolve other creatures, can weaken and erode their scales and flesh drastically, and while it can break them down over time, a few seconds of exposure is enough to bite down on the weakened scales of most reptile-based prey items. Due to this they are sometimes refereed to as 'dragon hawks' by locals. They also have a venemous bite that can paralyze prey items as well. They mainly consume food by constriction and swallowing.
These large wyverns are the largest of wyvern species, growing over 50 feet in length, a wingspan of up to 97 feet, and can weigh up to a ton in weight. While massive, their scales are much softer then most of the reptiles on the planet, and are more like tough leather then metal-like bioarmor. They also cannot breath fire. They do however, have sharpened jaw lines that can cut through solid steel easily, let alone crush it. They are much more bulkier then most wyverns as well. Their wings are so strong that their first few flaps off of the ground creates massive gusts of wind and pressure around them, with enough force to tear away small trees within 5 meters of the beast.
This massive, fire breathing predator rivals the soft scaled Wyvern in the food chain, growing to a similar size these hellkites, while not as aggressive, are still very dangerous to encounter. Their behavior can be unpredictable.
A massive humanoid reptile. While sapient their tribal system is even more primitive then that of the Gorgas. These eyeless reptiles can grow up to 9 feet in height, with well armored scales similar to a Gorgas. They cannot breathe fire nor are they as strong as a Gorgas, and they lack wings. They also lack vision, relying on other senses, especially sound, in a form of sonar. They have massive, sharp claws that can cut through even the strongest common metals and alloys. Their back plates are especially armored, and their teeth are just as sharp. They also have rapid regeneration abilities, which aids in them being difficult to kill.
An example of morphological differences in the same species between individuals
Other then wyrms of the sea and earth, wyrms of the sand are strangely highly mutable and have a wide variations of appearances. Some can resemble more like arthropods while others have more traditional reptilian features, or even both. Sand wyrms however are monstrously huge, like most other types of great wyrms, the largest can be as long as 650 feet. They are mostly ambush predators, making sand pits similar to ant lions and let prey become trapped before they emerged from the sand and engulf them whole. While they have poor sight, they have a great sense to vibration and can easily track anything moving on or beneath the desert sands. While they are more common then other great wyrms, they are still somewhat rare to come across.
An example of morphological diversity between two individuals of the same species.
They are closely related to sand wyrms, only they inhabit the waters and are the apex predators of both oceans. Some may lack any sort of limbs, while others may have an assortment of fins, claws, or arthropodic like appendages and features. They can also grow to monstrous porportions, with individuals having a wide variety of arthropodic and/or reptilian features, despite being actual reptiles.
They are closely related to the world gorger wyrms, which is easy to notice their similar size and serpentine bodies. Stormeater wyrms are another rare and greatly feared monster that typically remain in the upper atmosphere of the planet. They only descend to the lower levels to feed. They have a unique diet as while they are carnivores, they also consume energy, particular electric energy, for sustenance. Hence the name, Stormeater, as they can be observed sailing through electric storms and quiet practically swallowing electric currents. Another important source of food are the sky leviathans. A storm eater can move over 100 mph in the air, and remain in a near-dormant state for a few years before needing to look for a food source. Unusually, these creatures have been observed to dwell as high as the exosphere, as they seem to be able to travel past the planet's atmosphere despite gravity, as well as the vacuum of space. They only appear to go to these heights to either swallow a meteor, or a space craft. In rare occurences they have been observed shooting high energy bolts of electric plasma from their mouth that has the capability to destroy a mountain. The largest recorded stormeater was of 850 feet in length.
Culture: The faith of the Gorgas, in their own tongue is called Bahamaci, which roughly means 'racial gods'. They generally believe that each race or collective races of a single star system has its own god, or a set of gods, that are responsible for that star. Though they only naturally have a care for their own god, who they name Ryujin, who they claim is a massive serpentine dragon that coils their sun. To them their religion isn't too important, but it is something that they hold their honor to. In order to 'pay respect' to Ryujin, they must be at least moderately respectful to any non-antagonized situation. They also believe that those that die honorably will receive a great reward, though their is no known clarity on what that reward is, whether it be some sort of reincarnation of a type of heaven remains variant within individuals.
Despite being savage monsters they do uphold a strict code of honor. Namely one must not betray or use any sort of deception that would either disgrace themselves or others. Even when they commit crimes and acts that many would deem horrible, they still pertain to their honor, and would rather accept death then to have a tarnished reputation or to dishonor someone. Gorgas's that do not share this philosophy are often frowned upon and even exiled. They also believe in a 'karma-justice' system, or an eye-for-an-eye, essentially. In fact it is considered a great honor to exact one's revenge. Another important concept for the Gorgas is self sufficiently. While their are times of assistance, and they are not against team work, one must be capable of taking care of ones self, and always strive to do the best of their ability, especially in tests of strength.
Despite their codes of Religion and Honor, the Gorgas are otherwise described as terrifying monsters. They do not flinch in acts of murder, destruction, even genocide so long as they see fit a reason to do so. Their are many cases of one tribe wiping another tribe out of existence, destroying all of its structure, and murdering all of the tribe members, even infants. They are also notorious cannibals. They have no qualms with eating their own race and many fantasize of eating the flesh of alien species, in fact they see it as both an 'honorable' method of dealing with a defeated enemy, as well as a challenge to eat exotic creatures and extra terrestrial races.
While they do not discriminate other races, they do think of themselves as the destined 'apex predators' of the universe. Whereas other aliens use technology, The Gorgas use mostly their biologically gifts. They honor physical superiority of all else. They won't be sore of some other creature or race defeats them at their own game, in fact many that follow this philosophy would be impressed. They see it as a sort of 'friendly competition', in addition to seeing little consequences with death for both themselves and foes that they do not spare mercy upon.
Their leader, Kriv Goro, has been the Head Chief of their faction since it started, he has lived a long life along with many others of the nation, have spent over 500 years in their lust to travel beyond their planet. Not unlike the first president of a nation, most unanimously agree and respect Kriv's rule. 12 other chiefs serve as sort of parliament, each of a certain branch such as economics, faith, military, etc. These 12 chiefs are sometimes overruled by others, usually in duels of strength between other Gorgas looking to take the role. Regardless, it is Kriv Goro who has the final say in any action the nation takes, as the parliament only acts as a 'democratic' advisory to the king.
History: Reijar's Gorgas are run by many different tribes of Gorgas, all primitive and war-like. It wasn't until their neighbors from their moon, the Atraxa Arachnoids, crashed their ship into Reijar did a unionized colony of Gorgas formed after its discovery, learning its secrets and eventually repairing the ship. This union tribe was contracted of various outcasts and lesser tribes of the Reijar world. in the 300 year process of repairing and learning from the ship, they eventually traveled to the moon to discover that the arachnoid race had already been extinct, the cause still unknown though it could have been disease, and all that was left was of there technology. Since then the newly formed nation U.T.A.R., made their moon the home operations of their nation. Building up from the ruins of their deceased neighbors and stealing whatever technology they could. Due to their primitive intelligence, even after centuries of learning they are still relying on borrowed tech and haven't reached a point where they can even reverse engineer their own. However, they now travel the stars for thirst of exploration. The nation is however, deeply divided into seeking a violent war to thirst their violent nature or to find diplomacy with aliens.
Technology: Most of their weapons are steel swords, spears, and shields. They wear almost no armor save primitive leather wear that won't serve them much protection and aside from their breath weapon lack ranged weaponry for their infantry. Their prime ships have FTL capabilities and are able to travel 3 light years in under a week. The FTL method of their stolen tech is a sort of shift in the engines to a hyperspace drive. However while in this shift, they cannot change directions until they arrive at the destination. It also has a long cool down and charge up period between and before uses. Military Forces: Though they have yet to produce any ships of their own, their stolen ships have served them thus well.
U.T.A.R. Head Hydra
This single ship, or rather a mobile satallite, is operated by the parliament chiefs and the head chief himself, as well as housing its own city within a border of control rooms, loading bays for smaller space crafts, and cargo. The ship has several plasma cannons and a single stasis beam at the front. While the plasma cannons are nothing special, the stasis beam can neutralize a target ship as well as shut down its main operations, including its cannons, so long as the beam remains in contact.
U.T.A.R. Frigates Their are three frigates in the U.T.A.R. nation, and resemble a smaller Head Hydra without the inner city. These ships have communcation links to both the Atraxa moon, and the Head Hydra command station.
U.T.A.R. Fighters These small vehicles have two guns in the front are generally weak but fast ships that are really only good for either scouting or taking out other fighters.
U.T.A.R. Infiltrators These drop ships are faster then the fighters, and are capable of bypassing shields and metal to infiltrate enemy ships and delivery a small platoon of U.T.A.R Soldiers. The infiltrators are their main source of offense, sending in troops to enemy ships to essentially take it over.
@MissingAxis@Dragonruby There's a discord chatroom which can be used for discussions about the game between players and generally communicate more. discord.gg/rQMTfjn Would it be much if you include this in the OP? Half the people who were in the other RP already use this but you could notify the other half with this.
@Willy Vereb I'm going to hold off on officially dedicating that as the TSA chatroom, seeing as it seems like it's still being semi-regularly used by the other RPers. Not really interested in hijacking anyone's hangout.
I'll get to work updating the map with your claim.
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@dragonmancer Your sheet looks fine to me, though the heat resistance in your biology seems a little overboard. I understand that they're lava monsters from Planet Lava Monster, but being able to survive star-like temperatures seems out there. Our sun is almost four times hotter than magma. I don't mind the heat resistance specifically, and I appreciate that you tried to counterbalance it with poor tolerance for cooler temperatures, but your dragons' biology is nigh invulnerable against hot stuff. If you toned that heat resistance down a little bit, you'd get a pass from me. I don't have any other immediate problems with it. Basically, I'd say an acceptable level of resistance is handling moderate intervals of intense heat without major issues, but sustained levels of intense heat being difficult to overcome and eventually leading to death. I like the lava monster gimmick, but let's leave some room for damage so you can't just chill inside someone's nuclear engine exhaust indefinitely or shrug off sustained plasma fire while your enemy's hull turns into a puddle.
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GAME MASTER ANNOUNCEMENT
I'd like to get a roll call started. We've got a bunch of accepted players and very little activity going on in the IC. I understand that everyone has lives to attend to, but for the sake of figuring out whether the RP is a lost cause or just going through a slow period, I'm gonna ask that all accepted players either shoot me a PM or reply to this post if they intend to continue participating. I'll keep this roll call going until Friday (Jan 20th), and anyone who has been accepted but not replied to the roll call will be taken off the active roster and put in a stasis roster. I won't be removing map claims or kicking anyone out yet, but I'd like to get an accurate picture on how many players we have.
If you've been accepted but decided to drop the RP, I'd appreciate a message/reply from you as well, so I know who can be totally removed. Or you can just wait until the roll call times out, that's fine too.
For those of you who want to post but haven't been able to get someone to RP with, I'll give you until Friday to find someone, and after that I'm going to play matchmaker for you or send space monsters/mystery derelicts your way.
For those of you interacting with @Dragonruby and waiting for him to post, I'm sorry to say that he's been MIA for a little bit and I'm not entirely sure when he'll be available again. He hasn't left out of disinterest, just out of necessity. Any plots left open with Dragonruby are going to have to be put in stasis. So, if you're waiting for him, you're going to have to find other people to post with for now.